Game set in 2080 but with homebrew lore, logistics question about restricting highway access for the masses while keeping it convenient for corpo executives and commercial transportation
So, Im prepping a night city map for an upcoming game. I making some changes to its size to reflect a specific population density Im looking for and for lore reasons (Im using hombrew lore). Interstate 1 (using real world maps) will run from corpo area of night city up to northern California, but due to lore reasons will be restricted to only specific travel visas (commerical, corpo, and the rich). Everyone else will have to take a different route.
My question is how to make this work without having a border style checkpoint. The wealthy want the convenience of jumping on the road north without delay, while "keeping the poors out." In the campaign this is designed as an obstacle the players need to overcome (so faking visas, buying fake ones, etc).
Looking at it from a real world perspective, how would the city ensure quick entry to the hwy for the wealthy while keeping those without visas out without having a long line of cars. Looking for interesting and realistic ways of doing this so it makes sense "in world" while giving players an obstacle to overcome.
thanks