








I just built this little structure to accommodate my latest obsession.
It was a lot of work, but really happy with how it turned out. What do you guys think?









It was a lot of work, but really happy with how it turned out. What do you guys think?
Super excited for the next book. Last one (book 5) did not hit very hard for me, personally, but still ready for Book 6!
So, I'm going to build a shade-cloth covered area off of my west facing deck. We have hot summers and frequent hot weeks of 105 F and over sometimes. (NorCal zone 9) I'm wondering what % shade cloth should I use? What do pro growers use?
First time doing a review, If y'all like it, I'll do more!
Before I Go - A Short Review
Movement – 8/10 Fluid movement that feels good.
Controls – 5/10 Lacks control remapping and controls are oddly mapped. Can’t shoot diagonally.
Abilities – 7/10 A few unique abilities, but a few are too similar and only serve as an unnecessary difficulty, mostly do to poor control mapping and inability to remap.
Map/Exploration – 8.5/10 Fun to explore. Fun platforming despite wonky control scheme. Lots of secrets and hidden areas. Extra platforming challenges lead to rewards. Good map with enough detail. The character’s location marker and map markers are a bit over sized, but this is a minor issue.
Story – 6/10 Story feels unimportant and NPC characters do tend ramble a bit with no ability to skip. There is an attempt at artful ambiance by the NPC’s dialog, but did not hit it’s mark. Some arbitrarily lengthy animation sequences before bosses, or when “Laying Deities to Rest”.
Bosses – 6.5/10 Bosses are serviceable but not this game’s strong point. Bosses are often stationary. A decent enough challenge but nothing terribly innovative.
Graphics – 8.5 /10 A pretty game! Main character is a cool design, as well as enemy design
Despite my Criticisms, I had a fun time with the game. With attacks all being ranged, it definitely feels inspired by Metroid. My main complaint is later in the game, after most abilities are unlocked, the abilities were too similar and the static button map not following common conventions would affect my ability to platform precisely. This took the fun factor down a notch. All the other annoyances were minor. I do think it’s priced a bit high at $20 USD.
Edit: spelling and grammar
Yee-haw! Been waiting for this one!
From an email from Yaught-Club:
Greetings Hollowers!
It’s Mina May! Hold onto your butts, because at long last, Mina the Hollower has a true release date! The game launches May 29 on PC, Mac, Linux, Nintendo Switch, Nintendo Switch 2, PS5, and Xbox Series X|S.
Check out the release date announcement video below, and share it with your friends!