Suggestion for a new Atlas Passive system
My post was removed automatically by a bot - probably bc poe 2 was in the title so I try again:
I have played Poe 1 for a long time and some Poe 2.
0.5 was the first league I got to endgame (dont know if it was the build or general improvements) but I finally got to enjoy the endgame in Poe2.
I really liked the system with one tree for "general" stuff like magic monsters, strongboxes, essence, drops etc and then separate trees for each of the mechanics.
The fact that you could grind out the whole normal atlas tree and then all the separate trees really appealed to me.
Do you think a similar system could work for Poe 1? A system where you have a normal atlas tree for general stuff and if you play long enough you will unlock everything (and perhaps be able to change some things around for target farm) and then separate trees for the major mechanics like Delirium, Breach, Abyss and the more you play each mechanics the more atlas points you get for that mechanic.