
My Dark Mechanicum Cards are Done
Okay, I've cranked data cards out for those evil Scrap-coders. The free PDF is available for download at lazywarlord.
They've been edited, but let me know if you spot any errors.

Okay, I've cranked data cards out for those evil Scrap-coders. The free PDF is available for download at lazywarlord.
They've been edited, but let me know if you spot any errors.
This just came up on another site.
The question is whether something like a Mammoth — a Transport that doesn’t occupy a Transport slot, in this case because it's Heavy Armor — can carry Detachments from other Formations. My instinct is no, based on how the rules handle other non-Dedicated Transports that do occupy a Transport slot (no strangers allowed). But the rules never specifically address this situation, as far as I can find.
Here’s the wording on page 129. The ambiguity seems to come in at the end where they distinguish between non-Dedicated and Dedicated Transports:
"Models with the Transport (X) special rule (or variations of) that fill a Transport Detachment slot are not Dedicated Transports; they function as a normal Detachment, and count towards the Break Point of the Formation. Any eligible Detachment with the Formation can Embark upon these Transports; models from outside the Formation or within an Allied contingent cannot."
So Transports that don't fill a Transport slot seem to be in a typical GW grey area--I'd go with the precedent of how other Transport are handled, but someone might argue it differently.
I have a rules question about the Wrecker trait.
Wrecker says a model can attempt to destroy a Structure it’s in base contact with when activated in the First Fire or Advancing Fire stage. But it doesn’t explicitly say the model is targeting the Structure instead of firing normally.
So, for example, say a Karacnos Tank is in base contact with a Garrisoned Structure. Since Vehicles aren’t considered Engaged, could it use its Shock Ram (Wrecker 2) against the Structure and still fire its Lightning Locks and Mortar Battery at the Garrison (or another Detachment)? Or does using Shock Ram effectively force it to not shoot its other weapons because they can’t damage the Structure?
I’m mainly unsure because the wording says it can “attempt to destroy” the Structure rather than actually selecting it as a target, and there is no to Hit roll made.
I just found and corrected a number of errors in the Astartes Data Cards. Sorry about that. I was running into some issues with InDesign corrupting a few files, which forced me to revert to older versions and things I'd fixed were no longer fixed and I missed it.
Between that and a few copy-and-paste mistakes slipping through, a handful of things ended up incorrect.
Here are the major fixes (I’ll spare everyone the minor typo list):
Anyway, apologies again for the errors, and I'll do a better job proofing from her on out (I'll go double check the Weapon and Special rules cheat sheets. The updated Astartes PDF is now live.
There were a few special rules from armies I hadn’t created data cards for yet that I initially overlooked adding to the Special Rules cheat sheet. I’ve since corrected that and added them in.
Okay, I created some free cheat sheets and data cards for my buddies and me and threw them up on a website I made. I tried to be thorough, but it's amateur, so you may find mistakes. I'm going to set up a system for people to report errors.
The cheat sheets are handy to print out -- I bought a 24-pocket bound presentation book from Office Max. Just slide them into the sleeves, and you're good to go. Hoping to do a slimmed-down rules set at some point.
I printed the Detachment data cards on cardstock, laminated them, and cut them out, but you can always skip that part.
Why do you think GW included this line in the Drop Pod rules?
"Once deployed on the battlefield, models with the Drop Pod special rule do not need to maintain Detachment Coherency with other models in the Detachment, nor do other models within the same Detachment need to maintain Coherency with Drop Pod models?
In a standard Drop Pod Detachment, there aren’t any non–Drop Pod models to worry about Coherency with Drop Pod models, right? So on the surface, this feels like pointless text.
The only time it seems to matter is when Drop Pods are taken as a Detachment “upgrade” (GW’s term, not mine) in something like a Legion Drop Pod Assault Formation. In that case, it sounds like GW is explicitly allowing the pods and their passengers to ignore coherency after deployment—otherwise the passengers would be stuck.
But that raises another question: if Dedicated Transports are their own Detachment, would they normally be required to maintain coherency with the unit they were bought for? This wording almost implies yes… until it suddenly implies no.
Personally, I’m fine with Dedicated Transports doing their own thing—it makes sense from a gameplay perspective. I’m just trying to understand why this Drop Pod rule exists in a way that seems to create ambiguity rather than remove it.
Am I missing something obvious here?
Also, I work as a writer/editor, and GW rules text across multiple games has been my arch-nemesis for decades. It hits me on a personal level, and I can't let it go. 😅 Expect other posts complaining about things.
I really need therapy....
I’ve got a question about Dedicated Transport Detachments.
Say I’m running a Legion Demi-Company and use the rule to upgrade a Legion Tactical Detachment with Dedicated Rhinos. Those Rhinos form their own Detachment and can only transport the Tactical Marines they were purchased for.
Once they’ve dropped off their passengers, can they operate independently, or are they still tied by Coherency to that Tactical Detachment since they’re an upgrade for it? I haven’t been able to find a clear answer yet (though, being GW, it could be buried somewhere I’ve missed).
My assumption is that since there’s no rule saying they can’t move off, they’re free to operate independently—as long as they don't pick up strangers—but I wanted to check if I’m missing anything.
Just a quick update about the data cards, cheat sheets, and website.
The Marine data cards are in their third version. I'm still tweaking some of them. Need to do formations as well. Gonna be a little bit before I get to the Solar Boys and Tin Men.
My buddies made a couple helpful suggestions. We're all fairly new, and they were telling me things that they would find useful to a new player.
The weapon cheat sheet is pretty much done.
The special rules cheat sheet is still a work in progress but getting there.
The website isn't live yet, but it will be lazywarlord. com at some point.
I also to play Old World and occasionally 40K so I'll definitely be putting Old World spell cards and stuff like that up there at some point as well.
What really slowed me down. Was working out printer issues for printing double-sided. Things were always misaligned which was a real bastard for cutting things out. I finally talked to the graphic designers at work and they said that is just the way it is with printers.
So I figured a couple workarounds and then I also experimented with manually flipping the back page rather than relying on the printer to do it and that solved the issue. Makes printing a lot slower (which some might not care about) but stuff's not all misaligned.