



Dark Mechanicum Warmaster Titan
Once again another piece of the army I had commissioned. The dark mechanicum gain heavy support.
Weapons magnetised.
I hope you all enjoy.




Once again another piece of the army I had commissioned. The dark mechanicum gain heavy support.
Weapons magnetised.
I hope you all enjoy.
It’s basically one of the turrets from the Sicarian box (Omega plasma because that’s what I had left) stuck to those weird generator things that come with the civitas buildings with the hole in the middle. Takes a bit of filing and snipping to get it just right though. Also there’s a gap under the turret and I’m not sure how to fill it.
Some friends jumping into LI, collecting Astartes and Auxhilia, so I thought I'd go Mechanicum. And after I saw the stalkers I knew I'd made a good choice.
Hi all, I realise that there are no significant xenos threats during the horus heresy.
I'm not necessary playing during the horus heresy.
Does anyone know of any community/fan-made rules for xenos factions using the legions imperialis rules?
Thank you :)
The Solar Auxilia claimed victory over the Dark Mechanicum in a three-player battle fought around a defended wall. Their Shadowsword tanks proved decisive, destroying several defending Knights and earning valuable bonus victory points.
The battlefield featured three objectives along the wall:
| Objective | Victory points |
|---|---|
| Central gate | 6 VP at the end of each turn |
| First breach in the wall | 4 VP at the end of each turn |
| Second breach in the wall | 4 VP at the end of each turn |
A secondary objective rewarded the two competing players for destroying Titans and Knights belonging to the defending NPC force. Each destroyed model awarded VP equal to its points cost divided by 100, rounded up. For example, destroying a Knight worth 180 points awarded 2 VP.
The Dark Mechanicum and Solar Auxilia were the two competing armies. They deployed in the corners of the battlefield furthest from the wall, with the aim of securing its objectives and earning more victory points than their opponent.
A third player controlled the NPC defenders: a force of Titans and Knights deployed inside the wall. This player was not competing for victory, but instead acted as an independent defender, attempting to hold the wall against both attacking armies.
The mission gave both attackers two routes to victory: capture the objectives along the wall, or bring down the powerful defending war engines for additional points. The central gate offered the greatest objective reward, while the two breaches provided alternative positions to contest.
For the Solar Auxilia, destroying the defenders became a decisive source of points. Their Shadowswords successfully brought down several NPC Knights, earning substantial rewards from the secondary objective.
Those Knight kills helped secure victory for the Solar Auxilia over the Dark Mechanicum. In this battle, the defending war engines were not just obstacles to overcome—they were valuable targets, and the Solar Auxilia’s Shadowswords made the most of that opportunity.
Just some heavily armoured naughty space wizards...
I'm looking to play Thousand Sons and was recommended these two. I was also told that games below 2k points don't really work properly. Is this true?
I just like titans and I was thinking about titanicus but legions seem like the better option for me so can I do this without just doing titan death?
Full disclosure, I fully intend on getting into LI eventually, but atm I simply can’t afford it nor have the time to actually assemble an army, and I was curious about how the factions function on the tabletop.
Also, I haven’t even come close to deciding which army I want, as frankly, they all look super cool to me, but as I play World Eaters in 40k, I may make World Eaters in LI as well just for fun, if that’s an option.
Like is there one that does shock tactics simply better than any other, or is there one that’s all about Russian style swarm tactics?
Hai there ~
I have a question regarding the way my loadout for my Heavy Assault Spearhead Formation:
I have currently (in formation): 695 Points
- Terminators (Detachment Size: 4)
- Terminators (Detachment Size: 4)
- Leviathan Siege Dreadnought (Detachment Size: 4)
- Mastodon (Detachment Size: 2)
- Vindicator (Detachment Size: 4)
- Falchion (Detachment Size: 1)
The idea is the have all Terminators/Leviathans loaded into the Mastodons, and fly them to where they will do the most damage while my Falchion/Vindicator soften up the frontline. I preferable want to have each Mastodon loaded with: 4 Terminators and 2 Leviathans.
My Question is:
Can I load each Mastodon with: 4 Terminators/2 Leviathans (as long as both Mastodon stay together)
OR
Do I need the keep all 4 Leviathans in the same transport, as per detachment rule for the Leviathan detachment specifically ?
*Terminators (bulky) take 1 slot and Leviathans (walker) takes 2, for a total of 8 as per "Large Assault Transport" rules.
**Anyone detachment should be able to go anywhere since Mastodons are not tagged as "Dedicated Transport"
Thank you <3
Anyone else do a solo campaign for themselves?
Also anyone else use some homebrew units to add orcs?