Is this companion "too much" in your opinion?
So, I have my build planned out to level 35 already. This campaign is very early still too. I also play our group tank. My character uses The Beast Who Spoke quirk. I have a custom weapon and cannot equip certain things like armor, shields, and weapons. So a certain Shield which gives counterattacks on odds is probably out of my reach.
For this character, I created a lot of back story and an entire civilization, etc. My idea for my companion starts when my character hits 31 after resolving part of his backstory conflict. During this he'd have to return to his hometown and I thought about him taking on an "apprentice" as a companion.
This apprentice would be in training to be a tank like him and be basically another "Beast Who Spoke". That's the RP aspects.
So my question is if these skills would be "too much".
Skill 1: Protection Practice: Basically the companion can perform Protect. This isn't a stretch given the Howler stat block literally has a skill exactly like this.
Skill 2: Guard Practice: When my character performs Guard, the companion attempts to "practice" the same tactic and performs Guard as well, but only gets the resistances. They cannot perform Guard on another creature to protect them from melee attacks.
Skill 3: Counter Practice: After an enemy hits or misses the Companion with a melee attack, if the accuracy check was odd, the companion can counterattack with one of their basic attacks, High Roll 0 for damage purposes. Basically the effect of a late game shield, but instead of my character being able to do the counter, the companion does it.
For some details, I am the only tank focused character in a party of 7. I am expecting that by level 30, there is going to be some struggle over how my character uses Protect and Bodyguard. I thought if I could get access to a second protect buffed by Guard with a companion, that would cover the gap a bit more. And since the counter on odds effect is only on my companion, it would be balanced by my companion performing it rather than my main character.