
20 fun violet hold decks (a couple just got collateral damage nerfs announced so play while you can lol)
As always dont get dustbaited, these are mostly for fun decks, and concepts of a plan of an idea. Although some of them are surprisingly good, and a couple are straight off the dome with 0 testing since i dont have the cards.
HSGURU DECK SHEET: https://www.hsguru.com/deck-sheets/20712?view_mode=decks
Last part: www.reddit.com/r/wildhearthstone/comments/1pvjty5
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Beatrix lets you sneak in 2 drops into odd paly so i took inspiration from Frostwolf Warlord being in 2018 odd paly lists and chose 10x Ultra Capacitor instead of 10x Brash Battlemaster. The idea is you get good tempo with them over the course of the game, then eventually launch a gargantuant starship and ideally escort it face with Loatheb. Crystology, Lift Off and Timeline Accelerator help draw the Capacitors, and usual odd paly stuff along with some dormant 1 drops help set them up. Some games you line up enough discounts and starship pieces to launch like a 24/24 on t5.
If you wanna get crazy you can run Ashtongue, Silas and Broom for OTK potential with the starship launch. Some other considerations are Deputization Aura, Righteous Cause, Level Up and other normal odd paly stuff
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You flood the board with Scarab Eggs and kill with Sea Giant/Zilli + Judgement. Alternatively you steal wins with Showdown+free big boys+Beam. You can also boardlock the opponent by filling their board then playing Judgement on an Egg.
Another wincon is Ring of Courage + Judgement if the opponent goes too wide and ignores your board (same goes for Eredar Brute, and these two cards combo nicely together with or without the Judgement combo). Dirty rat makes it so you dont instalose to combo decks, while also being a good CTA hit and Beam synergy.
You can go for a 40 card version, an Order In The Court version with the top end trimmed down, Terrorguard Escapee (maybe in ETC with like Tight Lipped Witness and Theotar), Time Outs, any disruption, Haunted Creepers, Mining Casualties, Righteous Cause, Jukebox Totem, Adaptation, Mankrik since you already run Armaments, Blessing of Authority, Egg of Khelos, Thekal+Moltens...
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Not much to say, just play Crabriders, buff them and go face. Killing on t3 even vs Renathal isnt that uncommon, but any early tempo from the opponent shuts you down.
Cards to consider: Seal of Blood, Resistance Aura, Cold Feet, Redemptions and 2nd Sword, Call To Arms, Crusader Aura, Void Ripper, Murloc Warleader.
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Irida activated Lasting Legacy which enables big burst damage with the Charge minions. You can also Patches the Pilot after Irida and get a full board of chargers on demand.
Shes also a 4 7/7 lifesteal that gives you constant draw throughout the game kinda like Exarch Naielle. Bibliomite (recently buffed when they introduced hand targeting) and Dispose of Evidence let you stave off fatigue procs and retain card advantage while playing efficient cards, and theyre useful for chucking back combo pieces when you don't need them (nice for emptying your hand for Magnifying Glaive). Even without the otk the pieces are still ok burn cards on their own, and an excuse to run another 1 drop pirate.
Cards to consider: Instrument Tech, Stonetusk Boar, Polkelt, more normal pirate dh stuff.
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Usual face hunter stuff + a good burn package with the shuffle cards. You can both rip them on t3 with a Shovel ready, or set up a big Ethereal Oracle turn for later.
You can slot in face hunter staples like Spirit Poacher, or go harder into the shuffle gimmick with R4T-C4TCH3R (messes with Scavengers->Wolpertinger though)
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You have a board clear combo with Pufferfist+Plague Scientist, and a burst combo with Southsea Deckhand + Cold Bloods + Sailboat Captain. Spacerock Collector discounts both of them, and Agent of the Old Ones either helps you play them or transforms useless combo pieces (and Patches/Baku). You tutor and dupe the Cold Bloods with Door of Shadows since theres no other spells.
Could use some draw like Ethereal Oracle, Knick Knack Shack, Gear Shift, Cutlass Courier, Myras Unstable Element, Platysaurus. If you wanna go for a more traditional face deck you can add Ashen Elemental, weapon synergy like buffs and good old Small-Time Buccaneer or the tgt Buccaneer.
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You can otk with Vampyrs Kiss and Ravage being refreshed by Drink Blood. Corspe Cannon lets you guarantee a charger for Thalena hp, Tour Guide saves you some mana, Zerglings juice your hero power, and Sing Along Buddy doubles your damage output (figured you can hide him in etc since +4 mana isnt much of an ask in control matchups where you need the damage, and having the flexibility of Dirty Rat or Ceaseless Expanse is worth it)
And the best part, basically all the combo pieces are already good cards in a Sawbones deck, either setting up tokens, spending corpses for Stitched Giant, or at worst being a Penance/Drain Soul and mommy Kerrigan.
Threads is just a broken clear with extreme synergy with the tokens we already run, and its cheap enough to be used on the same turn you send a couple hero powers face. I also added Runic Eggs since its not every day you have a good excuse to play them (although i also had them in my list of Infinite Judgement paladin but in the time i got around to making this post that deck got refined to almost card for card what i was cooking xd)
Cards to consider: Emperor Thaurissan, Mining Casualties and any other cards in other Sawbones lists
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You drop Emergency Maneuver or Untimely Death for Razorscale to lock out combos, or Messmaker/Sleepy Resident for anti aggro. Along with Maiev they let you set up minions for Cubicle next turn (very nice considering some decks fold the second you get a Sleepy Resident inside a Cubicle)
Maiev also sets up fat Worms for Tundra Rhino lethal next turn. The rest is good old Dreadscale Acidmaw hunter stuff and a Snipe for more combo hate (Zombees interfere with your other secrets)
Can easily go 40 cards but at that points its harder to line up the combos and to justify running all the jank instead of 40 individually good cards like normal midrange hunter.
Some other cards to consider Clumsy Steward, Hecklebot, Birdwatching, Trinket Tracker, Spinley and anything else in usual midrange hunter lists.
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Crowd Control is a really good clear, and Scramble For Gear is 1 mana gain 12 armor when you drag the game out long enough to draw the Gears. The quest is your only actual finisher, and the rest is just clears, armor, 4 tech cards and draw. Spell damage Auctioneer druid has a damage cap of 56 so you can actually outarmor it pretty easily. Im starting to lose hope that odd warrior can come back with any amount of good cards if the meta doesnt change drastically, but oh well hammering the hero power is as satisfying as ever.
You can also play Destructive Blaze + Spammy Arcanist as a wincon in odd warrior now, probably with Finley+From the Depths to try and get some reductions. Also Egg of Khelos and both Umbras are odd so do with that what you will.
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An attempt to revive the good old Scargill Shudderwock shaman with the free Zee hero power. The main battlecries you double are Mutanus, Gorloc, Clownfish, Brilliant Macaw and spell disruption. The hero power also lets you stash the whole infinite Shudderwock combo inside ETC since you can set up a double battlecry on him. Same goes for the Shudder itself, you have the guaranteed copy->bounce to start the chain when you double your first Shudder.
Some options are: Magatha, Sleet Skater, Xavius, Spinley, Snowfall Guardian, Loatheb, Okani, Curator with Razorscales and Carry on Grubs, Theotar, Dirty Rat, Framester, Boompistol Bully, Sheltered Survivor, 9 6/5 Zilliax, and Golganneth.
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You spam super cheap murlocs and draw through your 50 card deck with Braingills. If you average up the whole deck youre paying 1 mana per murloc summoned so youre getting through the quest super fast. Along the way you accumulate buffs and Braingill deathrattles on your Adaptive Amalgams, while printing endless blank Amalgams by giving the originals reborn with Prosthetic hand. And you give these blank amalgams Rush and "Deathrattle: Draw a card" so you churn through your deck while playing them. You run a delicate balance of not overfilling your deck with blank amalgams, and not drawing too much with the braingilled ones so that youre not dead by fatigue. If you get a Crowd Surfer deathrattle into the mix with your Amalgams the stats can go exponential on top of already being quadratic with the quest.
Prosthetic Hand can also be used on the lifesteal murlocs for extra healing especially with Lushwater Scout on board. I didnt add any of the random generating murlocs since hey can clog your hand with bricks and the idea is you already have infinite resources. Desperate Stand could function even better than Prosthetic Hand but the problem is you have no indicator if its on the Amalgam in your hand which can mess you up a lot.
Cards to consider: Firegill, Crystology, ETC for Beam+Tight Lipped Witness+one of the Prosthetic Hands, Twin Fin, Steamfin Thief, Murloc Warleader, Crusader Aura, Crabrider, Captains Parrots with no Mistakes, more fancy buffs for the Amalgams. You can also go for a 40 card version to get into an empty deck scenario easier where you can line up plays with Lushwater + reborn Amalgams. Theres also some shenanigans you could do with Barrens Trapper and like Rivendare to dupe Amalgams but i havent looked into it much since its super unnecessary.
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Good old handbuff paly but now with 10x Grimestreet Outfitter. I was originally looking for a paly 2 drop to run with Beatrix+Service Bell in a deck of mostly neutrals, and handbuff with 10 Outfitters looked the most promising but it was too terrible even for my taste. It got me thinking about a 50 card handbuff paly so heres my rough ~2nd draft. Theres lots of other good options especially legendaries but i always liked how f2p this deck can go so im posting this list.
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Flood the board with all the good paly stuff while 1/1-ing all your opponents biggest minions with your legal team.
Its worth trying Showdown + Beam, any of the disruption paly has, Service Bell, and other token paly cards. Could also be a Gelbin deck, or a Mysterious Challenger deck, or both👹.
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I was looking for other paly 2 drops to go with Beatrix in a Vigilant Sentry deck and Service Ace stood out to me as underutilized manacheat. Dun Baldar Bridge, Righteous Cause, Gnomeragan location and the weapons set up buffs to get discounts instantly, and if the opponent lets your board stick you spam your hand of buffs. If Truth Seeker can excel somewhere its in this deck. the rest is good token cards to take advantage of all the wide buffs you already play. (this is one of those decks where losing 10 times is worth it for that one high dopamine stomp)
Some options: Conviction, Hatching Ceremony, Nozdormu Bronze Aspect, Showdown + Beam, some disruption
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Set up locations then activate them with as many XB-931 Housekeepers for a ton of armor. Call to Arms and Timeline Accelerators help you get out multiple XBs at once, and Busy Peon helps get out a location. Along the way youre reducing Seaside Giant which gives you a big clear with Keepers Strength, and a surprise finisher with Judgement. The buffs from location pair well with Tigress Plushy, Razorscale and Sanc'Azel, and they help set up Keepers Strength on small minions (Tigress mini, 0 mana XB from Acc., Mankrik from Armaments)
The deck naturally has few spells due to all the locations and minions so Armaments is a good tutor for CTA and the Seaside Giant payoffs. In the last 3 slots i put in 2xGrillmaster for extra consistency and a Mankrik for the Armaments synergy since youre drawing them so often.
Could go for a 40 card version, Stonehearth Vindicator + Reinforcement Aura, Runi Time Explorer, ETC, Xavius, Samuro, Chillblade Champion, Okani or any other disruption, Lost in the Jungle, Acceleration Aura, Showdown+Beam, Crusader Aura, Toreth, Wickerflame Burnbristle, Starport...
If youre reading this you probably have a high tolerance for questionable Beatrix decks so heres some bonus stuff i was cooking that didnt make this post (i almost made it 10 Beatrix decks just for the meme value but restrained myself): 10x Dirty Rat to beat combo and aggro with Cta and its new 3 mana cousin in an Uther paly list (Pixie and Buddy are 3 cost so they avoid recruits), 10x Greedy Partner again in Uther paly to get him out faster (and with Time Out) and to have easy access to coins for Beardo while the rest of the deck is good control cards and Xavius for fetching Beardo, 10x Kangor so you get 8x healing with a single Cta and can rush one of them in with Defias Smuggler for a full heal (why isnt Ilgynoth a paladin card 🥲), 10x Trapdoor Spider in a deck with the infamous Oakheart->Spider+Footman+Mish Mash Mosher uberhaxx op combo, 10x Haunted Creepers in a token paly with Bunnystomper, 10x Cloakscale chemist in a Sea Giant+Judgement list or something like the Crabrider list above, 10x Shotbot for ez Making Mummies, 10x Annoyotron with divine shield synergy, 10x Mana Wraith, 10x Prize Vendor, 10x Pro Gamer, 10x Doomsayer, 10x Parachute Brigand, 10x Bluegill Warrior with Tip the Scales, 10x Curious Explorer, 10x Incorporeal Corporal, 10x ok ill stop
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Thekal and 2x Molten Giant are your only minions and you tutor them with Vitality Surge, Call to Adventure and Libram of Clarity. Keepers Strength onto a Giant nukes the whole board, and +20hp from Vitality Surge can save your ass. Some games you just highroll and win miracle rogue style with t3 Giants. The plan b is spam dudes and stick a couple of them to kill with Judgement on a Molten Giant
You also have the flexibility to hold a Molten Giant until you have lethal or dump them asap, to make your board 8/8 preemptively, or use Judgement like a Shrink Ray oh shit button.
Cards to consider: one of the paly spells that give Lifesteal, any other Silver Hand summons, any other Disruption, Crusader Aura, Ring of Courage, Adaptation.
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Hold Them Off lets you set up a game winning swing turn vs aggro by either popping off with Pyro or making some big lifesteal Zealots. Its also another good Illuminate hit, and the Pyro by itself can clear early aggro boards with all the cheap spells (also nice having a SW:Devour target so it isnt a mostly dead combo piece). Animate Dead gets a bit awkward but you can just not play the Pyro if you really need a guaranteed 1 mana Zealot, and in some situations rezzing the Pyro is rly good like when you use it early then need another one with lifesteal in the midgame.
Youre not racing to otk aggro decks, and the +5+5 helps damage potential so im trying to get away with not playing Divine Spirit. It does make outracing other otks harder but you can do 2 turn kill setups with early Zealots. I guess it also makes it impossible to otk a 100 armor warrior but that just saves you time you wouldve wasted on not conceding :)
Cards to consider: Gift of the Naaru, Shadow visions, Samuro, Apotheosis, Divine Spirit, Silence, and Acolyte of Pain for maximum nostalgia.
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Born from nostalgia for outland times when Apotheosis on a dormant minion was gg vs aggro. Couldve actually worked in some Shadow Priest/Burnlock meta where making a 9/20 taunt lifesteal on t3 is gg, but now with big early boards from Mech Paladin/Discolock the deck is pretty hopeless (same situation but even worse with the location paladin)
The dormant and prepare mechanics allow you to plop big buffs on minions the turn theyre summoned, and most of your minions immediately impact the board which is perfect to take advantage of lifesteal. Even a medium sized lifesteal minion forces an aggro opponent to either trade it down and heal you to full, or ignore it and let you stack more and more buffs on it to outpace their attempt to race you down. You can also get a 6/11 lifesteal Samuro as early as turn 4 (i guess t3 with Illuminate)
Theres a lot of good Illuminate hits which allow crazy highrolls especially with Chrono Boost+Hallucination. When necessary you can otk with Chrono Boost + Buffs + Hallucination.
Both halves of Schism are somewhat usable on their own, either as a Molten Reflection on an early big minion, as a part of the Zealot otk if you get an Illuminate discount (goes to 0 mana when it combines), or as a "4 mana Clear Conscience" which can solo certain matchups on a Crabrider/Nerubar. And when you get the shatter off early its giga tempo.
Some cards to consider: SW:Devour, Finley or Sheltered survivor (some synergy with Schism, and you almost always want Hallucinations in deck), Razorscale, Perplexing Anomaly, Palm Reading, Love Everlasting. And you can go for a 40 card version since it naturally has good synergy with huge amounts of lifesteal.
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Lethal Recipe is the new toy that lets you tutor 2 minions. Spam spells then drop big boys (doubled with Elune), and use Lifecycle as a makeshift Mutate or removal for Razorscale/Taunts.
Running the one Construct Pylons unlocks randomly generating protoss 12drops when Lifecycling the Arcane Giant so you have the sweet 1/7 Carrier highroll (also puts another 0 mana spell in your Resizing Pouch pool). You can cut it for Photo Cannon if you like Darkbomb more than 0 mana do nothing.
Some options are Planted Evidence, Heartroot Stones, Funnel Cake, Pendant of Earth, and some good ETC. The deck is probably better without Lifecycles, but its already worse miracle rogue, so at least if making an early Carrier is your goal miracle druid has something going for it (you can do it in rogue too with Recombobulator if you really want to)
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Super fast, super cheap, relatively apm friendly otk deck. Play Elune+Stormpike, then spam spells to handbuff your Boar (each spell results in 4 damage and you start with 2 dmg so 7 spells is a clean 30). Otks on t4 an absurd amount of the time (while testing vs the innkeeper i had a streak of like 10 t4 otks, and i dont mean with early Biology Project, just with the 1+2+3+4 mana as god intended. When i took it to ranked i went 21-5 until i hit a pocket meta that countered me and started doing like 40%wr)
The obvious downside is youre blocked by any disruption or taunt minion if you dont discover an answer, although you are making a big board so its not all over. You can run Naturalize or Astral Phaser to get around it but then youre taking the deck in the direction of "strictly worse Auctioneer druid", and away from "super polarizing cheesy otk"
Cards that i eventually cut are Moonlit Guidance and Invigorate. Theyre hit or miss and kinda overkill. You almost always have t5 otk setup (due to getting full Reforestation value and not using any spells before Stormpike), so im trying to gear the deck to maximize the t4 otk possibility at the cost of a truly guaranteed t5/6. Resizing Pouch 0 drop spell pool got expanded recently with Secret Ingredient so its down to like a 5% chance you wont be offered any spells, and Planted Evidence is at like 83% to give you something that ends up at 0 mana, and another 12% that the worst thing you get is 1 mana to play. Resizing Pouch can also give you a minion to play around Objection, Okani or Dirty Rat (usually open at 1 mana for this). And in some cases like when you dont have your Boar or when Taunt wins you the game but Charge doesnt you can hail mary handbuff a 0 drop from Pouch.