AI Game Analysis
I am a software engineer so I realize everything looks like a coding problem to me so I wanted to see what normal people think about this. One of my struggles with game design is I get to a point where the game feels too fragile. Like if I make another change it's all going to fall apart. I do some playtesting and get some great feedback. Then I sit down and realize this is going to be a major chore. I need to think through all the ways this is going to effect play and there is no guarantee I won't miss something. I get tunnel vision about the playtesting loop. The programmer in me says build it in code. Run it through 1000 games and analyze the data. I know that isn't the whole solution, but it makes me feel better. What do you all do?