What mechanics do you think were bugs initially? (Mechanics question)
I’ve always thought the life orb and sheer force interaction had to have been a bug initially. I can’t imagine why someone would make it that way intentionally. You don’t take recoil if you have sheer force, but only if you use a move that triggers the sheer force.
I think the dragon darts and redirection interaction was probably also a bug? If a redirecter dies to the first dart, the second doesn’t smart target. The lore logic is they’re little dreepies that smart target. Why wouldn’t the second dreepy go to the other mon?
These eject button and pivot interaction is another one.
Any other mechanics you think were bugs they just decided to leave alone, once it already worked that way?