r/VGC

▲ 0 r/VGC

Rate My Team - Rain Screens Developments

https://pokepast.es/60dfdcbf0731544d

I’ve been toying around with this team; it started as a standard rain team but has morphed into a hybrid rain / set up with Feraligatr.

Between Sableye disruption from Prankster and a Fake Out from Sneasler, firing off at least one safe Swords Dance is all but assured.

Depending on the team, I will bring Sableye or Sneasler, or both on rare occasions where Sneasler can just run the opponent over.

Screens Sableye doesn’t need much explanation, but I’ve been debating if Quash or Thunder Wave is the better option for this team, especially as Chomp is so popular and is a key target to slow down if I’m bringing Dragonite. Without any attacking moves, maybe Siturs Berry isn’t the best item for it, but as assurance for getting both screens up or being able to use Quash multiple times in a match, I feel like its worth it and to be honest, Sitrus Berry feels like the best item in the game right now so going without it would just feel wrong.

Arcobatics on Sneasler recently took over from Coaching to have a super effective option against the grass types that Dire Claw is neutral on both for extra coverage and for supporting Feraligatr against grass type moves that threaten it if you don’t mega.

The Feraligatr was running Dragon Dance instead of Swords Dance until recently, but the classic Swords Dance + Aqua Jet does so much consistent damage at +2 alone, even if you don’t use the mega, the flexibility of being able to play regular or mega Feraligatr is great at adding extra resistances or dodging the fairy weakness, you can mega whenever you feel like you need it based on the team or what you’ve scoped out with Protect. There are many instances where I can bring both Dragonite and Feraligatr while not missing out too much from only being able to mega one…granted this isn’t the most optimal, but coverage from Dragonite is so good.

Dragonite is here for the rain synergy, and an all round bulky option with Multiscale, allowing OHKO against any opposing offensive dragons with the fast mega buffed Ice Beam, I would love to have Tailwind on the Dragonite, but I don’t feel like there’s any moves I can sacrifice, Ice Beam feels like a requirement for this team.

Archaludon and Pelipper are pretty standard, and mostly there in case things go wrong or you encounter a team where the standard rain lead can just get there. Aura Sphere on Archaludon is great tech, it was initially for the mirror but after one SpA boost, its usually enough to OHKO threats like TTar, Kingambit, Hydreigon, etc.

When the team was initially built, it was super aggressive so the Pelipper stat spread / moves reflect this, but I am curious if anyone thinks I should swap it to a more defensive bulky build with Wide Guard over Weather Ball.

u/Nimble_Natu177 — 10 hours ago
▲ 29 r/VGC

Just got to Top 500 in Pokemon Showdown with Mega Emboar team, how good is it?

I'm a real newbie in Pokemon, personally waiting for champions to release on mobile so I can play as I'm switchless, how good is getting this high? As I personally don't know myself, and if that means I have any kind of chances at being a good player

Any suggestions for adjustions to this team are welcome

Tsareena is amazing nuke with Power Whip miracle seed, Low Kick mostly for gambit and ttar, and triple Axel mostly into Dragonite and Garchomp

Emboar is amazing against sun teams, can handle so many hits and rock slide can deal with scovillain and char amazing, Flare Blitz for damage, and Eq for poison types that are very much annoying me

Ach, Peli and Basc are quite standard, just mostly bulk beside Basc

Zoroark is the goat, it won me so many games on a opponent targeting a Basculegion with shadow ball and doing nothing, or doubling into Archaludon with double fighting moves, Icy wind can really great deal with champ and annoy opponents, Snarl into calm mind Floette and other special attackers, and Psychic into Venusaur and Sneasler, so many turn 1 Sneasler deaths cus they don't expect a psychic Archaludon

What I really struggle with is really bulky Venusaur, and gallade is very annoying for me too

What you guys think?

u/Crossa20 — 12 hours ago
▲ 21 r/VGC

Skill Improvement: Mega Required for Hard TR Team

Hi all,

I’ve been working on a Pokémon Champions Reg M-A hard Trick Room team and I’d really appreciate some thoughts on the Mega slot, as well as the team structure more generally.

The team originally started as Farigiraf + Tyranitar + Mega Steelix, with the idea of using Farigiraf to get Trick Room up safely, Tyranitar to control weather and support Steelix with sand, then Mega Steelix as the main slow win condition. That version has been fun, but I’ve found that Milotic has been one of my favourite parts of the team, so I’m now wondering whether there’s a better Mega that works with this kind of structure.

Farigiraf is the main Trick Room setter. Armor Tail has been excellent into priority-heavy teams and makes it much harder for opponents to stop Trick Room with things like Fake Out pressure, Sucker Punch, Aqua Jet, Extreme Speed or Prankster disruption. I bring Farigiraf pretty much every game and I’d say have only failed at getting TR up two or three times. Mental Herb is mostly there for non-priority Taunt. I’m using a physically defensive spread because I mainly need Farigiraf to survive and set Trick Room, not deal huge damage.

Tyranitar has been one of the most useful members so far. Sand is very helpful into Charizard-Y and other weather teams, and Rock Slide gives strong spread pressure once Trick Room is up. Knock Off is useful into Ghost and Psychic types, and Low Kick helps into opposing Tyranitar, Kingambit and similar targets. Chople Berry has felt necessary because Fighting coverage is everywhere.

Conkeldurr is mainly here for Wide Guard and Fighting pressure. Wide Guard has been very useful into Rock Slide, Heat Wave, Earthquake, Muddy Water and Blizzard. Drain Punch gives it staying power, Ice Punch gives some extra coverage, and Mach Punch is useful once Trick Room expires or when I need to pick something off. I love using it, but it’s probably the Pokémon that I bring least.

Milotic is probably the Pokémon I’m enjoying most on the team. Competitive makes Intimidate cycling much less easy, especially from Incineroar, and the Coil set gives the team a slower win condition that can actually grind games out. Coil + Hypnosis is a bit horrible, but it has been useful once Trick Room is up. I know no Protect is risky, but I’ve liked having Coil, Scald, Hypnosis and Recover together.

Armarouge is the newest test slot. I wanted a special Fire attacker because Grass types were more annoying than expected, and the team was starting to feel too physical. Armor Cannon/White Herb has worked pretty well in erasing a Sinistcha or M-Meganium as well, and then using Psychic for the other threats. It also gives me a second Trick Room setter, though obviously not quite as reliable as something like Mimikyu.

The Mega slot is the big question.

The first option that I’ve been running is Mega Steelix with some decent success. It fits the Tyranitar sand mode, is super-slow, and gives the team a very clear hard Trick Room win condition. My concern is that it makes the team even more physical and can feel awkward into Water-heavy teams, although Milotic helps a lot there.

The second is Mega Meganium, which has worked a little less well than Steelix but has still been pretty decent. Obviously the big worry is that Charizard is still sorta everywhere, and even though it can run well against most of the meta I’m still suffering a little there.

Other Megas I’ve considered:

Mega Camerupt: probably the most natural hard Trick Room Mega. It gives huge special Fire and Ground pressure, but I’m worried about Water matchups and whether it overlaps too much with Armarouge.

Mega Ampharos: interesting as a slower special attacker that could pair well with Milotic. It gives Electric pressure and a different offensive angle, but I’m not sure if it does enough compared with the other Mega options.

Mega Crabominable: fits Trick Room well and hits extremely hard, but if I use this then I probably need to rethink Conkeldurr and the Wide Guard slot.

Mega Golurk: looks interesting as a Ground/Ghost attacker with good Trick Room potential, but I haven’t tested it and I’m not sure how consistent it would be.

Matchups that have felt good:
- Whimsicott and Tailwind teams usually feel manageable. If they Tailwind and I get Trick Room up, that normally works in my favour.
- Charizard teams have been better than expected because Tyranitar can remove sun and threaten Rock Slide. Conkeldurr’s Wide Guard also helps a lot into Heat Wave turns.
- Incineroar teams feel much better with Milotic. Competitive makes Intimidate cycling much riskier, and Milotic can sometimes become the main win condition.

Matchups that still concern me:
- Grass-types have been more awkward than I expected, which is one reason Armarouge is on the team.
- Basculegion and other strong Water/Ghost pressure can get scary if I don’t position Tyranitar well or if Trick Room runs out at the wrong time.
- I’m also worried the team might be too physical if I go with Mega Steelix, especially into Intimidate or burn-heavy teams.

Main questions:
- Which Mega would you choose for this kind of structure?
- Is Mega Steelix still the best fit with Farigiraf + Tyranitar, or would something like Mega Camerupt, Mega Meganium or Mega Ampharos make more sense with Milotic?
- Is Armarouge worth keeping as the secondary setter and Fire coverage, or would this slot be better as Mimikyu, Hatterene or something else?
- Would you change any moves or items on the current five, or change any of them out entirely?

I’m not trying to make the most standard team possible, but I do want it to be genuinely competitive rather than just cute. Any advice would be appreciated.

u/dylanhm95 — 11 hours ago
▲ 1 r/VGC

Metagame - I'm attending the Melbourne Regional - anyone have a fun team to run?

Hi, I am attending the Melbourne Regional (Regulation I) and most of the teams I see in recent tournaments are same-same.

Teams centred around Miriadon / Caly Shadow or Ice are very prevalent and would like to avoid these..

Anyone have a fun team to try out?

reddit.com
u/PM_ME_CIV6_STRATS — 11 hours ago
▲ 0 r/VGC

Ladder Looks like 100% Meta Slave, No Meme

First I understand something being Meta implies after a certain amount of time it will become common but…wow. Just out back to masterball after taking break for end of season. In my climb back today, 90% of teams (not exaggerating) from greatball to masterball had chomp, bask, sneasler, aero or wims, and 2 of the mega pairs. I zard Y / Glim pair for at least 1/3 of my games. I never faced a hard trick room team. My Blastoise TR team has a field day. These players skill matched their rank so I’m left with the conclusion that even casual players are just pulling teams off YouTube at this point. Are these meta comps that good or is the community just parroting content creators?

reddit.com
u/ilurkedfor10yeats — 14 hours ago
▲ 8 r/VGC

I'm New how do I unstress for a tournament?

I have my first ever Pokémon Tournament tomorrow. It's just hosted locally by my province for schools, but I'm still so unbelievably stressed. Any tips on how to relax so I don't have a panic attack? Thanks.

reddit.com
u/SpiFi36 — 18 hours ago
▲ 30 r/VGC

Mechanics Question - double double protect slang, can we change it?

So there is double protect when the same mon protects twice in subsequent turns, and there is double protect when both mons protect on the same turn. The double use (hehe see what I did there?) annoys me, I feel there is a better way. How about as a collective, we start referring to the version where both of your mons protect on the same turn as a "field protect"?

reddit.com
u/Lopsided-Dependent32 — 22 hours ago
▲ 70 r/VGC

Skill Improvement: How do you counter Choice Scarf Sleep Powder Vivillon?

I'm around rank 2 Master Ball on the Champions Doubles ranked ladder and this new Vivillon set has been popping up everywhere. They are always scarfed and usually lead along with something like Mega Blastoise and click Sleep Powder and Fake Out. Vivillon with a Choice Scarf is annoying because it's basically a very fast sleep bot. Countering with a grass type pokemon is risky because Vivillon also has Hurricane. The move set appears to be Sleep Powder, Hurricane, Rage Powder, Protect. The ability is always Compound Eyes. How do you guys go about handling this?

reddit.com
u/ScienceTeacher1994 — 1 day ago
▲ 2 r/VGC

Improvement, Rate My Team. Hello! Need help improving my Trick Room Team, Ultra Ball 2

Hello! Earlier this week I have started playing pokemon champions, after not having played any pokemon after gen 6. Thus, I do not own any of the game (except scarlet), which I immediatly noticed made teambuilding difficult. (Plus, I do not know much of the new pokemon etc.)

I managed to get up to Ultra Ball 2 with the team I share below, but now I am really struggling. Also, 1-3 pokemon (my megas + 1 more) just don't feel good and I've been switching them around a lot.

When offering tips to help me, please keep in mind that I am free to play and only own scarlet.

https://pokepast.es/a7f4282d8eb9e83d

Hatterene - I love this mon. I randomly pulled her, never having seen it before. But it is the goat and performed by far the best. Only started struggling when Sneasler shows up as a lead. But sometimes it tanks it. My trick room setter and then dazzling gleam. Life Dew is in there because I don't know what 4th move I should use. I had helping hand for torquel eruption, but rarely clicked it.

Incineroar - amazing part of the team, fake out, intimidate. I often lead it with hatterene. But flare blitz as the only attack has caused some troubles. will o wisp is amazing punishing stuff like sneasler fake out my hatterene.

torkoal - simple eruption sun trick room set. Since I don't really know the current gen of competitive, I just used this. I did not look in any forums previously to me asking for advice now, but I think i saw this in one of wolfey's videos or something.

This is kind of the core of my team, but torkoal has been feeling less and less good lately, especially since my trick room has started running out more often in this tier due to people spamming protect etc, and then it becomes useless. Plus, the weather war with pelipper is a struggle for me.

Ampharos is my answer to pelipper + archaledon, as well as charizard Y. I recently added it and it performs ok - but not amazing.

Abomasnow: I had mega frostlass before but that did not fit in my trick room team, so i just went with another ice mon hat I could get. I rarely ever bring it to fights though :/

The last mon i really change a lot, cuz i rarely ever brought it. Started clefable, cofragious, corvaknight, now machamp for charizard... I just can't find a slow mon that would feel good and that would help me. I thought about slowbro / slowking too? Please help.

My biggest dangers: Charizard Y + Garchomp, and Archaledon. & Trick room running out due to protect

I appreciate any help! =) My goal is to reach Masterball rank.

reddit.com
u/HesatrollUbi — 1 day ago
▲ 14 r/VGC

Been having success with this team. I generally feel like I have all the tools I need to win most match ups, but I’m finding rain to be a bit tough and could use advice (Skill improvement)

I was previously on a team that lost to Charizard Y, so I wanted to try out using Lycanroc-Dusk as a counter and built this team to surround it. I thought Fire/Water/Grass would be a good core to work with so I made Meganium my mega, and I was already using Talonflame and Milotic on my last team so I just carried them over. I figured Sneasler and Kingambit are the best two “top threats” to fill the match up checks I had left.
Lycanroc-Dusk:
While being a nice Charizard Y and Talonflame answer, It also hits Aerodactyl for around 81-97% with Accelerock. Pairing it with Fake Out gives you the possibility to ko it before it can ever set up Tailwind. It can OHKO Sneasler after hanging on with focus sash. Drill Run gives you a (small) chance against Stamina Arch thanks to being high-crit. Drill Run can even OHKO Tyranitar on a crit.
A few important numbers:
Accelerock vs. 2 HP / 0 Def Mega Charizard Y: 228-268 (147 - 172.9%) -- guaranteed OHKO
Accelerock vs. 2 HP / 0 Def Aerodactyl: 128-152 (81.5 - 96.8%) -- guaranteed 2HKO
Psychic Fangs vs. 2 HP / 0 Def Sneasler: 384-456 (244.5 - 290.4%) -- guaranteed OHKO
Drill Run vs. 32 HP / 0 Def Kingambit: 104-124 (50.2 - 59.9%) -- guaranteed 2HKO
Drill Run vs. 32 HP / 0 Def Archaludon: 98-116 (49.7 - 58.8%) -- 15.63% chance to 2HKO after Leftovers recovery
Drill Run vs. 32 HP / 0 Def Archaludon on a critical hit: 146-174 (74.1 - 88.3%) -- guaranteed 2HKO after Leftovers recovery
Milotic:
Milotic mainly exists as a counter for Garchomp. It’s EVd to survive 3 Earthquakes through Leftovers and Protect stall, and OHKOs 2HP/0SpD 99.4%
Talonflame:
Usually only comes in against Mega Scovillian, Mega Scizor or the Whimsicot/Glimmora team to click Tailwind in the late game after Glim drops. It also can come in to OHKO Sneasler if Lycanroc is bad into the matchup.
Everyone else is being run fairly standard. Max HP for extra bulk on Kingambit and Meganium. Max speed and Jolly to get fastest possible Fake Out on Sneasler.
Pelliper/Arch/Sinistcha seems to be one team composition I struggle into the most so far. Meganium is my best answer into Water Pokemon but can only survive 1 hit from Hurricane. All my Arch answers are physical attacks other than Mega Meganium Gleam and Weather Ball which can make a late game against it difficult. Thunder Fang on Lycanroc is one option for quickly killing Pelliper but it would worsen my match up into Screens to get rid of Psychic Fangs. Would love any advice possible!

u/ShineySandslash — 24 hours ago
▲ 8 r/VGC

[Rate My Team] Top 500 (on Showdown) Sand Team

Hey Friends,

I recently cracked the top 500 on showdown with a Sand Team I have been tweaking since halfway through season 1 and wanted to share my team and give a brief team report for anyone who may want to try it or improve on it.

Poke Paste

Team+ Moves

EVs

My starting point for this team was of course TTar+Excadrill. There is nothing too surprising here. Rockslide on 3 mons to help slow the other team down with flinch chance. My one "tech" is ice punch over something like low kick. Ttar is currently trained to survive a stomping tantrum or an EQ from Garchomp, and KO (or get really close depending on the Chomp set) with ice punch. Mega+ ice punch guarantees the OHKO each time. Personally, I found low kick lack luster and ran into more matches where I wanted ice punch over a fighting move.

Excadrill-goes fast and hits hard with stab or gives me flinch chances with a fast rockslide. I experimented with white herb as an item but needed to compensate for its fragility. Especially in the face of things like scarf chomp or sneasler.

Sinestcha- redirection, healing and can pass status with matcha gotcha. I personally did not enjoy having trick room and opted for shadow ball to help deal with opposing ghosts, like basculegion, gengar, or sableye. This shadow ball also helps with some of my more difficult match ups like Archaludon by having a solid stab special move.

Milotic- Bulky attacker, solid into garchomp. Can dissuade opposing intimidate from coming to the battle at all with competitive.

Rotom heat- Originally rotom-w, but I found myself needing a fire move and strong electric attacks as more whimsicott joined the meta, and different steel types posed threats to my rock types. I also needed electric support to deal with rain teams, basculegion and bulky flyers like corviknight. Trained to outspeed scarf basculegion and chunk it with volt switch or thunderbolt. (Used to be secure a KO, but the fish is running a bit bulkier as of late.)

Aerodactyl- Pretty simple set, went with a mega stone to help secure KOs with tough claws and outspeed opposing aero, Aero+rotom are my most common leads, I ended up needing wide guard over protect to help mitigate spread moves from mons like primarina or opposing rockslides. Tailwind for extra speed, and dual wingbeat to get around sneasler.

Most common Lead- Aero+Rotom. Fast volt switch and wide guard support provides flexiblity and a chance to pivot if you don't call the opponents lead correctly. Geneally with this lead you are able to bring Ttar+ a flex mon to meet whatever the opponent might bring (this is most often milotic or excadril)

Weaknesses

Lack of 100% accurate moves. Rockslide, Iron Head, High Horsepower, matcha gatcha, dual wing beat, overheat CAN and WILL miss. Be prepared to have to play around a miss.

M-Venusaur or scovillain teams. M-Venusaur matches up really well into this team, especially if they can KO Aerodactyl. Thick fat+ giga drain can pose a threat if you cannot take it out quickly through dual wingbeat or other big damage. Scovillain is just annoying, easily able to pass around burns can really handicap the team if you're not careful. I typically with sacrifice aero and use them to take the burn and focus down the peppers, to help keep the rest of the team burn free.

Archaludon+Sableye- this team is solid for a reason. The lack of fighting moves means we are reliant on rotom and excadrill to take down the bridge. Best advice is to focus down sableye by leading TTar+sinestcha to try and prevent both sets of screens from going up. If that is successful, focus on weather control and you are generally able to leave the bridge for last with smart play, while you take down the rest of the team.

Whimsicott- priority tailwind+encore can really disrupt this team, and put you on the backfoot if you are unable to get your own tailwind up

I will put trick room up here, as it can be hard to outlast trick room once it is up, but it is possible. M-TTar with knock off is able to secure KOs on most setters, with a double up if they have the colbur berry.

Strengths-

I think sand gives you a lot of solid options into the more common teams running around atm. The team has a positive match up into sun and snow teams. A neutral to difficult match up into TR teams, and a difficult match up into some rain teams if you lose control of the weather I don't think I have run into a team comp that cannot be beaten with better play on my end.

Thanks for reading, hope this helps someone! Next step is making adjustments for the Bo3 ladder.

reddit.com
u/allbright4 — 1 day ago
▲ 9 r/VGC

Mechanics Question - Throat Chop bug?

Enemy Kommo-o clangorous souls twice then my incin throat chops the Kommo-o after the 2nd one.
Next turn Kommo-o uses clanging scales and goes through throat chop.

Does throat chop not work in champs, bug, or is there a mechanic im not aware of?

edit: Kommo-o had quick claw although I don't think that would matter?

reddit.com
u/SheeroF4 — 1 day ago
▲ 11 r/VGC+1 crossposts

[Rate My Team] Thoughts on my Mono-Ice team for Pokemon Champions?

Screenshot of the team

Pokepaste link: https://pokepast.es/25e19d1788c2b8a6

Team Idea

I've always had a bit of an obsession with the Snow weather ever since they got rid of Hail in Generation 9, and as such, I'm also obsessed with trying to make good mono-Ice teams in Pokemon (if there's one thing WolfeyVGC taught me it's that even if it's probably not good, trying random bullshit is the most fun way to play).

My first attempt at doing this was for Regulation I of Scarlet and Violet, since Kyurem and Calyrex Ice Rider were both Restricted Pokemon in it. Now I'm trying to do it again in Pokemon Champions!

Let me know what you think, because I really wanna make this one good, and there are honestly a lot of options I still haven't gone through. For example, I've barely gotten to use Weavile or Froslass yet, and I haven't even tried Glalie (not to mention, there are like 8 other Ice-type Pokemon in Champions that I haven't even looked at)!

Team Description

For my team, I basically wanted to do the "industry standard" of 4 attackers, 2 supporters to start. So I'll go through each of those and explain why they're on my team.

Mr. Rime! I added this guy because it is the ONLY Ice-type Pokemon in Champions that has the move Trick Room. It is an absolute must, considering how slow most of the Ice-types in this format are. I gave it a couple attacking moves with STAB because I didn't feel like going mostly status moves without giving it mental herb, and then I just built it bulky so it could stay on the field and be annoying as long as possible. If I DID go full status spam on it, what would you recommend? Thunder Wave? Encore? Taunt? Drop Protect for something else?

Avalugg! This guy is probably one of my favorite Ice-type Pokemon, simply because of how disgusting it can be with Body Press. Also, it's absolutely amazing in Trick Room! I wasn't sure about going Protect instead of Recover, considering it already has Leftovers, but it's a start. Iron Defense is obviously to make its Body Press hit like a truck when it has time to set up, and Ice Spinner is for when it's against a Ghost Type or something. I originally went Own Tempo instead of Ice Body so that it couldn't be Intimidated, and I thought it'd be more consistently useful considering how weather-heavy teams are, but I ended up preferring Ice Body in the end for the healing that it gives when Snow is up. Having 3 Pokemon that can set snow really lets me benefit from it most of the time.

Mega Abomasnow! This guy has been winning me the weather war 80% of the time, unless they've had Rain Dance Sableye to get rid of the Snow every time it goes up. It has Ice Beam instead of Blizzard because if I give Blizzard to all of my special attackers, my team would be countered by literally any Pokemon with Wide Guard. I went Energy Ball instead of Giga Drain because I honestly just want Abomasnow to be dealing tons of damage, rather than trying to be some kind of drain tank. Because at the end of the day, one Fire-type move and it's donezo.

Mega Froslass! I haven't used it much, but the thing is, it's not because I think it's bad. It's just that I haven't had a situation where I've needed it. My thought process was that I should have at least 1 or 2 attackers that can be really speedy in case Trick Room isn't an option, and Mega Froslass was the obvious choice for that. I gave it the best STAB moves I could, and then gave it Protect and Aurora Veil so it could set up defenses for my team right away.

Weavile! I figured that I needed one more fast Ice Type to add along with Mega Froslass, so I think this guy is the best possible choice (although I haven't tried Slush Rush Beartic yet). He's just way too useful to not have on the team; he outspeeds most other Fake Out users, so he can Fake Out their Fake Outs, and still dish out some damage with his STAB Lash Out (in case he gets Intimidated or some other stat drop), break opponent's screens with Brick Break, and then with Chople Berry, his 4x Weakness to Fighting becomes less devastating (Although I am tempted to switch it to Focus Sash considering he still gets popped by Fire Type moves and I unfortunately can't give Mega Abomasnow a Focus Sash...).

Aurorus! Super underrated for this team, especially since I honestly thought it would be useless! Another Snow setter is super good for when Abomasnow gets the Mega Charizard Y + Heat Wave Treatment. I built it super bulky so that it can get up Aurora Veil without getting oneshot first, and I finished it off with a couple STAB moves just like Mr. Rime. I gave it a Babiri Berry so that one Steel Type move from Kingambit or the like won't be the end of it (although I haven't done any actual calculations on that so I could be wrong). Just like Weavile I've also considered the Focus Sash but again, not sure about that one, since Aurorus is pretty bulky and won't need it as much.

Conclusion

That's all I've got for now, I literally just built this yesterday and have only played a few games of Showdown with it. Please help me make this as good as it can get! I don't need it to be meta, I just need it to be optimized, ykwim?

Thanks for reading!

reddit.com
u/IfOnlyIWasAnonymous — 1 day ago
▲ 36 r/VGC

[Skill improvement] What has your solution been for the whimsicott+Glimmora CharY meta teams?

The team everyone has been copying. Seems that even again Cybertron has bade another video about it today. I saw another well known VGC contecr creator make another video also today. We might see even more people running it

I faced it 4 times in my last 8 games.

For me I felt that Venu can be a good opener against it. Something like rotom wash and venu can be a safe opener against it. Garchomp does well against it too.

But the team aa a whole has a backline of S tier and A tier pokemon with Basci/Chokp/King/CharY + Whim/Glimmora. It ia full of high win rate mons.

I love glimmora. One of my Fav. mons ever but i have been trying to avoid playing flavor of the season teams.

I thought of Glimmora + Talon as a twist for this team but Whim can always just protect first turn and you get one shot with power gem. If you protect as Talon first turn to bait their protect but they tailwind, you might get prankster encored cuz they priority outspeed you.

reddit.com
u/ace-s — 2 days ago
▲ 4 r/VGC

Rate My Team

Team Idea/Team Description

Alright, going to try and keep it simple. I think I am following all the rules anyway.

Long story short, wanted to try my hand at making my own version of a Trick Room team. With what I think is basically standard Torkoal and Oranguru. To fill out the slots and add some coverage, I added some mons I don't see often hoping to utilize them to cover a lot of weaknesses.

Milotic - Solid Water Type, Recovery, Ice type coverage, holding Mystic Water (Might swap with Never-Melt...but this is what it is right now.) Only problem is it kind of overlaps with....

Corviknight - Steel coverage, has a lot of sustain, Body Press/Iron Defense combo, sounded fun. Overlaps with Milotic though in terms of being an annoying recovery mon.

As for my Megas:

Drampa - Dragon/Normal is interesting, Strong Special Attacker, has good coverage.

Victreebel - Grass/Poison Type, max Attack, hoping it is strong enough to deal with problematic Fairies and Water types in Trick Room.

The two main problems I have is One: Obviously very trick room coded and easily predictable. Not sure how to play around the easy predicts. I was thinking of adding a super fast mon alongside Oranguru to try to OHKO something before trick room. Not sure what to add and replace - maybe Basc over Milo? Idk if Basc gets any great coverage, though.

Two: If I can't get TR up, this team suffers severely. How can I edit the team to ensure it at least has a fighting chance without TR?

Pokepaste: https://pokepast.es/8dc52af549c69545

Two main things I am looking for: Either viable, useful versions of the Pokemon I am currently running, or suggestions that aren't necessarily Meta. I get Meta Pokemon are Meta for a reason, but I am trying to find fun with using less-used mons. I'm already in masterball, and have two different teams to climb with - this team is more for fun and just to use.

reddit.com
u/Any-Armadillo982 — 1 day ago
▲ 40 r/VGC+1 crossposts

Am I on the right track here? The idea is hard trick room snow with Mega Abomasnow as the Mega. Farigiraf is the primary trick room setter and Abomasnow is the primary snow setter with Slowking being able to pivot between either one. Abomasnow tends to attack from the special side while conkeldurr goes from the physical side. Maushold is for redirection, damage mitigation, and encore support, with super fang being used to chunk down particularly bulky pokemon like archaludon or iron defense body press users like mega Aggron

u/Salt-Produce-8129 — 2 days ago
▲ 741 r/VGC+1 crossposts

This happened to me in Champions last season

u/statue345 — 2 days ago
▲ 5 r/VGC

I'm New to Teambuilding. Help with Mono-Dark Team?

I'm not new to competitive pokemon and even placed MB 4 in the last pokemon champions ranked session, but I've always struggled building my own team from scratch. (For MB4 I used CybertronVGC Mega Blastoise TR set, but replaced Basculegion and Kingambit with Bellibolt and Runegrigus.)

Now with my 50 pc slots secured from reaching masterball, I want to try my hand at making a team with my favorite type and favorite mons and am looking for some advice.

The team would preferably include Absol(mega or normal) and Mega Gyarados. Absol is my favorite pokemon, and dark my favorite type, hence Mono-Dark.

I'd also prefer to leave out Incineroar, as it's my least favorite dark type, but since the team roster is limited and I need the team to be competitively viable, I'll deal.

Couple of ideas I've had:

Anger point Krookadile with Earthquake/protect/Rock Slide/Throat chop(for hyper voice spammers). This paired with Super Luck Absol with Scope lens using Shadow Claw for basically guaranteed crit. It's been working, but Krookadile isn't bulky enough to survive more than getting off one or two Earthquakes. Hence my issue with that trick.

I also thought about the Beat up into Justified Absol then going Mega as an option, but not what the rest of the team would look like with that.

Oh, forgot to mention this is for doubles in champions, but I'd be fine with a singles team if that might be better for Mono-Dark.

Last thing, I'm more comfortable with Trickroom/Stall/Tank teams, but am willing to try a speed team to make this work.

Any pointers for team building or full team suggestions welcome! Please, and thank you in advance!

reddit.com
u/Nekomatamagician — 2 days ago