Defining Duke, Episode 301 | Xbox Isn't Done Changing EVERYTHING...

>The aggression of Asha Sharma and Xbox's new leadership group continues on! In a leaked town hall, we learned of many of Xbox's plans for the future including a "family" of devices for Helix, incoming changes to Game Pass, and the streamlining to how games reach the platform. One of the more noteworthy comments was Asha's insistence that Xbox has not "earned the right" to avert their gaze beyond the console platform. This is something clearly in staunch opposition to what the prior leadership team stood for as they explored everything from gaming through TV apps to the Cloud. With the focus on the current generation of consoles, what does this mean for games even in the 2030s? The Dukes think you should get very cozy with the idea of still playing games on these devices even up to a decade from now.

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u/yohceezax — 7 days ago

Sacred Symbols, Episode 429 | Your Crystal Ball Ain't So Crystal Clear

>A player-organized "PlayStation Blackout" recently asked Sony's hardcore customers to stay off of PSN for a mere week. It was a no doubt modest ask -- one that wasn't going to break the brand -- and it's always nice to see people try and do something when they deem it necessary. But if data from reliable US industry tracking firm Circana is any indication, the PlayStation Blackout had no discernable effect on their data whatsoever. When does initiative end and performance begin? If something is clearly not working, should one's tactics change? Perhaps most importantly, does a movement, no matter how laudable, need actually likable leadership to be effective? One thing's for sure: The blackout was a dud, something its most ardent champions cannot (or perhaps will not) square. Other news this week includes rumors surrounding Media Molecule's next game, an altered update approach for Bungie's Marathon, the reported closure of MindsEye studio Build A Rocket Boy, the trademarked sequel to 2023's beloved Lies of P, and much more. Then: Listener inquiries! Are Sony games victimized by over-focus testing? Should we be worried about Housemarque's future? Why don't more scary games launch in October? Does Colin need to remind everyone what about the true definition of "pithy"?

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u/yohceezax — 27 days ago

Defining Duke, Episode 298 | A BIG Blizzard Approaches... (In 2030)

>XBOX's continued investment in an avalanche of tentpole IP's came full circle at BlizzCon 2026! The Dukes enlist "The Reaper" of Overwatch and all things BLIZZARD to break down the latest ramifications! From World Of Warcraft's roadmap/controller future, Diablo 5, and StarCraft announcements to how far out some of these releases are! We also discuss a plethora of XBOX news, the Kojima and XBOX partnership aftermath, Asha Sharma handling your customer support tickets and more!>!&#x200B;!<

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u/yohceezax — 28 days ago

Sacred Symbols, Episode 427 | Fetch the Anesthetist

>So much bad mojo currently surrounds the PlayStation brand, that the negativity is starting to feel more like a trend than a temporary happenstance. The most recent news -- that Sony cancelled Kojima's Physint project, allowing him to take it to rival Xbox -- is the freshest addition to an increasing line of gut punches. Worse yet, such a move reveals something seemingly deeper: A sick PlayStation, unable to make rational decisions, desperately in-need of going under the knife and emerging with new leadership and a new directive. We discuss. Plus: Killzone Remaster/Remake rumors percolate, a popular PS3 emulator now allows play directly off of Blu-ray discs, the Saudis plot an EA-Savvy merger, Valve accidentally leaks a ton of upcoming games' achievements, and more. Then, we finish things up (as we always do) with listener inquiries. Could the greater multiplayer space benefit from a reorientation away from PvP and towards PvE? Are people severely underestimating the demand for PlayStation 6? Could Sony once again expand its first party sports offerings beyond MLB: The Show? Should we start deploying mouth-agape thumbnail images?

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u/yohceezax — 1 month ago

Sacred Symbols+, Episode 533 | Are the Digital Guerrilla Warriors Beating PlayStation?

>Hello! It's me, Colin. Please welcome Tom from Moore's Law Is Dead and the Broken Silicon podcast back to Sacred+ for what feels like the millionth time. It pleases me to have MLID back in our presence so that we can discuss a myriad of pressing issues, paramount among them the 'digital guerrilla war' breaking out surrounding the PlayStation brand these last few months. You may recall that Tom called this exact thing on his last appearance, that Sony has much more to worry about from relentless online denizens that it does from its own core customer base. The big question is: Is the onslaught of negativity working? Or is this all yet another in a long line of internet mirages? We touch on tons of other topics in-depth, too, including the latest news and info on PlayStation 6 and Xbox Helix, price tolerance (or intolerance) when it comes to consumer spending in the gaming space, the prohibitive corporate cost of cloud gaming, the idea that PlayStation 4 may never go away (nonetheless PS5), and much more. Please enjoy!

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u/yohceezax — 1 month ago

Sacred Symbols, Episode 427 | You Remain Selfless, Cold, and Composed

>PlayStation's dueling State of Play presentations -- one for western audiences and the other for its native Japanese territory -- hasn't quelled the ever-increasing animus for the brand in some corners. Though widely considered a weak showing (we rank it somewhere between a C and F, depending on which one of us you ask), there were still some great games worth discussing, and we'll do just that. New announcements included shark-eating sequel Maneater 2, an eastern take on New York City with Konami's Rhapsody in Scarlet, old-school bona fides in SlashZero, and the uniquely liminal World Phasebound Control Authority. Plus, release dates flowed for the likes of Final Fantasy VII Revelation, Until Dawn 2, and Metro 2039, all excellent-looking titles. But underneath the surface, the same issues remain. Is Sony disconnected from the reality on the ground, or are we too busy misinterpreting the noise while dodging the signal? We discuss at length. Other news this week includes some Grand Theft Auto VI updates, the exit of Housemarque's co-founder, faux rumors of Square Enix going private, and more. Then, we wrap things up (as we always do) with listener inquiries. Do we believe the scuttlebutt out of Gamescom that Sony's development and publishing partners are upset with them? What do we think of the new website Video Games Critic? Does developer Bit Reactor furloughing staff indicate a future trend for sustainable game dev? Is Sacred Symbols the absolutely perfect podcast for the manic depressive?

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u/yohceezax — 1 month ago

Defining Duke, Episode 296 | Will Xbox Go All In On Physical Games?

>Ladies and gentlemen, it is time for a rare one! Indeed, it is I, Matty, and I shall be tickling your ears across the airwaves in a solo venture here from Paris. Today, I dive into the post-Gamescom fallout in what has been an eventful trip for Xbox. For starters, BBC News briefly spoke with Asha Sharma and managed to snag a few answers from her on everything from Helix's "family of devices" to Halo getting some more focus over time. Most interestingly to me was her approach to physical games versus Sony's recent statement on how "reasonable consumers" know they don't own their digital games. Naturally as a game collector, I'm very interested to see where Xbox's disc-to-digital program goes. If this is the starting point, or "step one" as they've put it, then I can imagine great things arriving down the stretch. The question is: what does this mean for physical releases? Is it possible that Xbox pulls out limited runs of their games following the launch? I discuss that, plus Asha's thoughts on Xbox's approach to exclusivity which say more than I think most are considering! Beyond that, we dive into Fable's story length, Xbox's ambitious movie deal, my experience with State Of Decay 3, and (somehow) a whole lot more. Enjoy!

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u/yohceezax — 1 month ago

Sacred Symbols, Episode 426 | It's Interesting When People Die

>It's finally time! Rockstar has revealed an in-depth look at Grand Theft Auto VI for the first time, with tons of gameplay, details, and more that so many tens of millions of fans have been hungry for. We discuss all we saw and what we loved and didn't, along with in-depth coverage of the hullabaloo surrounding the game's preview cycle and price. Colin even takes some time to educate the masses that GTAVI at $80 is nearly twice as affordable as GTA1 was at $50, based simply on average incomes and not at all adjusting for dreaded inflation (so next time someone tells you pay hasn't kept up with the increase in game pricing, now you know they're unapologetically lying). Other news this week includes fresh rumors of electronics tariffs in America, booming Helldivers 2 sales, a ton of Gamescom ONL fodder (including Witcher 3 Remastered, Final Fantasy VII Revelation, Stage Tour, Exodus, Mega Man: Dual Overdrive, and more). Then: Listener inquiries! Is game development in danger of so-called "mode collapse"? How has MiHoYo managed to find so much success across so many high-caliber games? Would Sony ever explore re-releasing old PlayStation hardware? Will Chris and Dustin join Colin in the Fart Corner?

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u/yohceezax — 2 months ago