





Sandbox, same map as my other post (the kids and family building to rest).
Here I wanted :
a very clean minimalist space for some artwork that didn't belong to my other building (another one with my art from the workshop), and art that I got on expeditions. I already played the full DLC on campaign mode, I got rid of anything I didn't like (for this look on this museum)
a "storage room" with pristine stuff I was not sure I wanted to keep, but not things I completely dislike
a statues hall, with a very clean look, it's soothing to me
I also love the Wetlantean ruins so I wanted a simple garden with them
I'm playing Sandbox and mostly the art DLC for the exhibits cause I love it.
But I didn't know what to do with some exhibits that are less to my taste. Then the idea of a space for the guests to rest came to me, with some of the interactive exhibits being a nice idea for the kids.
Not every exhibit has its buzz bonus to the max, cause that's not how I play that map (I'm going for looks mainly).
EMO is my emotional specialist that will have the 7 ones, unlike my other artists.
I know we can play without thieves on sandbox but I'd like to finish campaign mode before.
I tend to let got now of thieves because I'm tired of that dynamic, and mostly because what is stolen is returned in exchange of money. Except the science custom contraptions, they are never returned even though they are marked as "stolen".
Tickets on ticket master
The pictures were posted recently, here is the article! Very interesting questions, I advise to take the time to read it.
Cafeteria still unfinished and the little side building with toilets and such might not stay forever (I don't remember, maybe I did it to just have a higher museum level to unlock a star)
Also, I did that before that extremely helpful post explaining that forcing guests to go though cafeterias and gift shops to attain a goal is not a good idea...
I might shorten the cafeteria to have an entry leading to the prehistoric artefacts directly but I'll keep my gift shop as is I think... Or create public corridor by shortening the staff zone?
The artefact can be reached if I put it outside elsewhere in my museum, but is unreachable as soon as I put in here in a square position with 3 other pieces. You can see that clearly people can actually reach it, walk around it, etc. There is a lot of space around it.
I exchanged 2 of the 4 arches, the same problem appears at the same spot. I don't get why it's not working (I actually stole the idea seeing someone put 4 pieces like that on this sub)
I also tried to put the pieces further away from each other, still the same corner is marked unreachable