

Should IL-2 Korea add ahistorical / "what-if" aircraft for the Reds?
In the actual Korean war, most of the North Korean and Chinese air force got wiped out in the first year or so, leaving Soviet MiGs as the only real aerial threat for UN forces. What the Reds used, which accomplished anything of note, are basically the planes we already have in early access, plus the Po-2 biplane. The Po-2 WOULD be fun for doing night time raids, but compared to the insane amount of DLC potential Blue forces have (Corsair, Panther, Banshee, Meteor, Skyraider, Sea Fury, Invader, even helicopters), it's pretty limiting. If we're being purely historical, IL-2 Korea will largely be a game about ground pounding in USAF / USN planes while being occasionally interuppted by a MiG-15.
Which asks the question: should the dev team allow a little reasonable alt-history into the game for more equal experience, especially online? Tu-4 and IL-28 bombers would give US airbases a lot more to worry about, and the Yak-23 would add another jet fighter to the mix, with a little more emphasis on turning than climbing. Hell, maybe Sverdlov-class cruisers could really give fighter bombers a dangerous target to test their skills on.
How are you supposed to escort B-29s?
The F-86 combat mission is brutal. The MiGs are much faster than you, with or without bags. At most I get to distract a few and make them waste their ammo on me while the rest beeline for the bombers. If you match pace with the bombers, you have basically no energy, and if you speed up, you can't really match pace and protect them
Completed the F-80 Final Exam with 0 gallons in the tank
The second "fast travel" point after destroying the airfield (4th attempt, had to get 16 of 25 kills myself) had the effect of teleporting all my wingmen forward, and making several gallons from my tank vanish, but not actually moving me from my original spot. I ended up reaching the airfield with 3 gallons in my tank and having to land on a concrete strip which was closer than the runway. I got a fuel starvation warning while flaring for landing and managed to roll close enough to the airfield to get a "exam complete" trigger. A bug ended up making a pretty exciting mission!
On another note, can the IL-2 devs please nerf the graphical impact of ammo dump explosions? Those big black smoke clouds cut my framerate by 75% when I look at them, had to drop down to Low settings just to finish the mission! Otherwise I was getting steady framerates on Balanced
The DLC aircraft that Korea needs!
The PO-2 was actually utilized quite successfully for raiding airfields with fragmentation bombs, and even managed to get a manuever kill on an F-94 (which couldn't fly slow enough to intercept it). You could maybe even have an air ambulance or photo recon modifications for some CSAR or Pokemon Snap gameplay. Would also be fun to fly around cities and towns.
Playing IL-2 on a PS4 controller is not so bad
It's nice that Korea will have support out of the box, but after a little faffing around with DS4Windows, I got it working pretty well in Blitz / Tobruk.
- L thumbstick is pitch / roll, click for brakes
- R thumbstick is pan view (set up as mouse actually), click to padlock
- D-pad is zoom in / out, and trim up / down
- R2 / L2 is yaw, holding together is airbrakes if applicable
- R1 / L1 is prop pitch
- Triangle / Cross is throttle
- Square / Circle is bombs and guns
- Touchpad click is map
- Swipe touchpad left / right is radiator, swipe up / down is flaps
- PS button is landing gear
- Share button is supercharger switch
- Start button is pause
No real reason why more flight sims shouldn't have configs for common gamepads out of the box. If you use L1 / R1 (or LB / RB) as shift states like Falcon 4 BMS does, you basically quadruple your possible inputs, which I didn't do here
https://hijong-park.itch.io/defender-patrol
https://store.steampowered.com/app/3982130/Hijong_Parks_Defender_Patrol/
You can pay for the MD-530F, but the MD-500 variants are free.
It's annoying to set up bombing run or saturation attack on major base, only for an enemy aircraft to ruin your day, requiring you to deselect all, target the bandit, shoot them down, and then have to go pixel hunting again (usually while flying nap of the earth) while trying to remember what you had selected previously.
I propose something like what is shown on screen. You pre-select everything you want to hit, click "save", and all are deselected but able to be loaded later. You make your way to the destination, free to engage targets of opportunity, then load up your saved selections when close to release point.