I heavily reworked my Steam game, but I have almost no wishlist momentum. What should I do first?

I heavily reworked my Steam game, but I have almost no wishlist momentum. What should I do first?

https://reddit.com/link/1um386v/video/rkrt2k2mpxah1/player

Hi everyone,

I’m a solo developer from Korea. My Steam game was released about a year and a half ago, but I didn’t build much wishlist momentum and missed bigger opportunities like Steam festivals.

Since then, I’ve heavily reworked the game: core systems, UI, graphics, balance, and overall flow. I feel much more confident about the gameplay now, but the store page still has a weak first impression.

The game is a gear-combination defense game where players collect random equipment, combine pieces into stronger builds, and survive enemy waves.

From a marketing perspective, what would you do first?

  1. Find playtesters first and confirm whether the gameplay is actually strong.

  2. Rework the capsule art, trailer, and overall Steam page because the current presentation may look too AI-generated or visually inconsistent.

  3. Start promoting more aggressively because the updated version may already be good enough.

  4. Accept that the game may not be appealing enough and move on.

I’m also unsure about the animated trailer currently on the Steam page. Would you remove a weak/mismatched trailer completely, or keep it until a better one is ready?

Steam page:

https://store.steampowered.com/app/3557100/_/

reddit.com
u/zeroinmars — 3 days ago

I spent 3 years making a defense game where every run is shaped by random gear combinations

https://reddit.com/link/1um2fp2/video/caq28hxmixah1/player

Serendia: Random Gear Defense is a defense game built around randomized equipment drops, gear combinations, and surviving increasingly difficult enemy waves.

Instead of following a fixed build path, you adapt to the equipment you find, combine pieces into stronger setups, and try to build a strategy that can hold out as the waves become more difficult.

What the game focuses on:

  • Creating different builds through random equipment combinations instead of following one fixed path.
  • Reaching tense late-game moments where the setup you built barely holds the line against overwhelming waves.
  • Adapting each run based on the equipment you find and trying new strategies as the difficulty ramps up.

I’ve been developing the game for about 3 years as a solo developer from Korea. After its original Steam launch about a year and a half ago, I reworked a large part of the experience, including the core systems, UI, graphics, balance, and overall game flow.

A playable demo is available on Steam.

reddit.com
u/zeroinmars — 3 days ago

I spent 3 years making a defense game where every run is shaped by random gear combinations

https://reddit.com/link/1um18zy/video/ne85nblx8xah1/player

Serendia: Random Gear Defense is a defense game built around randomized equipment drops, gear combinations, and surviving increasingly difficult enemy waves.

Instead of following a fixed build path, each run pushes you to adapt to the equipment you find.

What the game focuses on:

  • Creating different builds through random equipment combinations instead of following one fixed path.
  • Reaching tense late-game moments where the setup you built barely holds the line against overwhelming waves.
  • Finding powerful synergies by combining equipment pieces and upgrading your setup throughout the run.

I’ve been developing the game for about 3 years as a solo developer from Korea. After its original Steam launch about a year and a half ago, I reworked a large part of the experience, including the core systems, UI, graphics, balance, and overall game flow.

A playable demo is available on Steam.

reddit.com
u/zeroinmars — 3 days ago