Idea for Fixing Piercing, half it
I saw another post asking about this, but I'd like some feedback for my idea.
All sources of piercing for players are reduced to .5, rounded up.
- For example a character with 1.5 piercing would have 2 piercing and a character with .5 piercing would have 1 piercing.
- The Iron Hands perk would give .5 piercing instead of 1, but would function the same as you'd round up. It still only provide 1 piercing if you were using it in conjunction with a weapon mod that also game .5 (1) piercing, so you'd need atleast 1 additional source for 2 piercing.
- This would keep weapons valuable as a base, but require more investment to really bypass defenses.
- This would make it less of an arms race with players and help to avoid sending waves of minor enemies to soak up fire. It coukd also help make heavily armored enemies beefier. Currently the best way to deal with it at the is to gum up the action economy and that just slows combat.
- I've just noticed that with a perk or two, the correct mod and a good gun, nothing in the game effectivly has armor. So an easy 5 piercing would instead by 3 and getting 5+ would be very hard.
- I would also probably want to add another rank to things like the iron fist perk, but at +5 lvls. Probably not any of the small guns perks though as they're plenty good as is.
What do you think? I thought it would be a simple, easy to implement fix that wouldn't disrupt low level play and force players to optimize.