
Nvidia VRworks Audio: Hardware Accelerated Path Traced Binaural 3D Audio
Unfortunately it seems that they mostly did nothing with the technology and let it die off.
Which is interesting as in theory it is a superior method vs AMD TrueAudio Next which utilizes RAY tracing rather than path tracing, and performs acceleration on the standard GPU cores(instead of the dedicated DSP SIP block that the first version of TrueAudio used) which of course is less efficient than RT cores.
-That being said, TrueAudio achieved much greater success and adoption in many games as well as integration into SteamAudio.
This is not to mention other big name alternatives, perhaps most interestingly to this comparison being Microsoft Project Acoustics/Triton, which uses Wave Tracing to perform most likely the most accurate emulation of real life sound waves, which is also what Aureal A3D did back in the day. However it lacks any form of hardware acceleration.