The Forgotten Importance of Game Audio

The Forgotten Importance of Game Audio

Been meaning to post this but it seems that GND-Tech was down for a few days. Glad to see it's back up.

Not all of this is accurate and up to date, but it's a good article a few years old that shows how advanced audio was missed even years back.

gnd-tech.com
u/ResponsiblePen3082 — 2 days ago

Video Game Design Aspects Desperately Behind the Times

Been meaning to post this but it seems that GND-Tech was down for a few days. Glad to see it's back up.

Good article on the discussion of old gaming tech that's been mostly left behind, I have an interest in pretty much all of this and it's sad most of the advanced stuff is long gone(physics, AI, native lighting/anti aliasing, and so on) but obviously this sub is specifically about audio so that's the focus here.

gnd-tech.com
u/ResponsiblePen3082 — 2 days ago

ThreeDeeJay/3DJ GitHub Repositories

Extremely useful GitHub repo pages for MANY 3d audio projects.

Will make related posts in the future on some of these projects.

github.com
u/ResponsiblePen3082 — 6 days ago
▲ 63 r/3Daudio+1 crossposts

Nvidia VRworks Audio: Hardware Accelerated Path Traced Binaural 3D Audio

7 Years ago, Nvidia released version 2.0 of the VrWorks Audio SDK, a method of using the RT cores to efficiently accelerate real time acoustics for true, 3d positionally accurate PATH TRACED HRTF binaural audio.

Unfortunately it seems that they mostly did nothing with the technology and let it die off.
Which is interesting as in theory it is a superior method vs AMD TrueAudio Next which utilizes RAY tracing rather than path tracing, and performs acceleration on the standard GPU cores(instead of the dedicated DSP SIP block that the first version of TrueAudio used) which of course is less efficient than RT cores.
-That being said, TrueAudio achieved much greater success and adoption in many games as well as integration into SteamAudio.

This is not to mention other big name alternatives, perhaps most interestingly to this comparison being Microsoft Project Acoustics/Triton, which uses Wave Tracing to perform most likely the most accurate emulation of real life sound waves, which is also what Aureal A3D did back in the day. However it lacks any form of hardware acceleration.

Relevant video of the time

u/ResponsiblePen3082 — 9 days ago
▲ 9 r/3Daudio+1 crossposts

Half Life Alyx: SteamAudio Ray Traced Sound Physics

Unfortunately there seems to be limited information/documentation on the sound tech of half life Alyx, however this is one of the better videos with a minor caveat- Neither Phonon, SteamAudio, Or Alyx utilizes Wave tracing but rather Ray Tracing.

Interestingly enough this game was finished after SteamAudio integrated AMD TrueAudio and Radeon Rays GPU offloaded Ray traced audio but uses neither(aside from potentially using Radeon Rays during dev work to speed up audio baking.

Other related videos:

https://youtu.be/jTXnZ64ehRM?is=dJU-cwhqiyKWfg4T

https://youtu.be/9CrLSQHSgvA?is=1AELUV61uugDU2C9

youtu.be
u/ResponsiblePen3082 — 9 days ago

Google Resonance Audio

While more of an audio SDK/plugin to build into a complete audio solution, it is an interesting HRTF ray cast Spatial Audio solution. This is actually the preferred option in Returnal-one of the best examples of modern hardware accelerated ray traced audio!

resonance-audio.github.io
u/ResponsiblePen3082 — 9 days ago

Microsoft Project Acoustics/Triton- Modern Wave Traced Audio

Used in some games like the upcoming Modern Warfare 4, Halo Infinite, Gears of War 4/5, Sea of Thieves, Borderlands 3, among others.

Unfortunately doesn't seem to be hardware accelerated, but a cool technology nonetheless!

m.youtube.com
u/ResponsiblePen3082 — 9 days ago
▲ 7 r/3Daudio+1 crossposts

An overview of Avatar: Frontiers of Pandora's custom ray traced audio solution!

This is quite interesting as not only is it a custom in engine ray traced sound solution not related to any of the major players(TrueAudio, Project Acoustics for example), but it is hardware accelerated as well!

Other relevant links including a whitepaper on the tech:

https://www.massive.se/blog/news/ray-tracing-audio-in-snowdrop-creating-a-living-pandora/

https://gdcvault.com/play/1035485/GPU-Raytracing-for-Audio-in

Not related to 3d audio but still interesting video about their sound design: https://youtu.be/vkiC62psWlk?is=a-tD7cgWcJ10rRqV

m.youtube.com
u/ResponsiblePen3082 — 9 days ago

Apple's Audio Ray Tracing: A New Paradigm in Computational Audio

Interesting article on the ray traced audio technology Apple used for their Vision Pros that may or may not make it down to other tech.

Website sucks FYI

soundmaxpro.com
u/ResponsiblePen3082 — 9 days ago

The Great 90's 3D Audio War: Creative(EAX)Vs Aureal(A3D

Probably one of the best, most comprehensive videos on the decades old 3d audio war and how we ended up with EAX instead of A3D(and now have nothing... thanks creative!)

m.youtube.com
u/ResponsiblePen3082 — 13 days ago

PS5 vs Xbox 3D audio compared(Tempest Engine VS Project Acoustics)

Interesting overview of the competing spatial technology of the latest console generation. From my understanding project acoustics is ran on software(CPU) and the tempest engine is ran on dedicated silicon DSP, based on AMD TrueAudio. Project acoustics is Wave Traced, and TrueAudio can be Ray Traced.

m.youtube.com
u/ResponsiblePen3082 — 13 days ago

Restore EAX to any game without Creative Labs Hardware

One of the best methods I've found for this. I haven't directly compared to the THIEF method but I believe this is in theory better(albeit slightly more difficult) than DSOAL.

steamcommunity.com
u/ResponsiblePen3082 — 13 days ago
▲ 83 r/3Daudio+1 crossposts

Nvidia SoundStorm-Yes, Nvidia made their own Sound Processor/APU/DSP that was able to hardware accelerate audio and EAX/A3D

It's a shame this was discontinued, it was packaged as part of the nforce chipset which also included one of the first hardware accelerated network chips!

en.wikipedia.org
u/ResponsiblePen3082 — 13 days ago

Attempts to bring back A3D

Interesting thread, the last page continues on another thread as well as provides info about software emulation of A3D.

vogons.org
u/ResponsiblePen3082 — 16 days ago

Modern Gaming Audio is Terrible

This is going to be a very short part 1/2, where I will then show how best to go about fixing and optimizing your setup for the lowest latency, highest quality output.

View my comment as I will be able to edit that in the future.

reddit.com
u/ResponsiblePen3082 — 16 days ago