r/7dsOriginGame

▲ 119 r/7dsOriginGame+1 crossposts

Free Regular Banner Mulits

After the update

They will be giving out 10 regular banner summons every day for 14 days making up to 140 total so 2 SSR at worst scenario

What do you guys think?

u/Just_Promise_9012 — 1 day ago
▲ 52 r/7dsOriginGame+1 crossposts

It was the least fun achivement/experience in videogame history of my life I've ever achieved.

Sector 2 - Have to admit it was a bit fun with Mannie and felt manageable. Marmas is actually the worse, never will get even a single star there.

u/Klaroxy — 2 days ago

My account vanished

I played this gamo about 70 hours and got like 68k power. But, i tried the link thing to Cross play in my phone and psn. I linked the psn account and it doesnt work, so i dislinked the account to try again. My account do not apear anymore, and then i cant play my precious 70 hours game. It just shows that i can create a new account and my previous nothing ( it is like it does not exist)

reddit.com
u/Riderjoker152010 — 2 days ago

Need help for boss fights

Would anyone like to help me in getting better item drops
Im trying to finish these boss fights and i just keep getting worse at it

u/Substantial_Run_7778 — 3 days ago
▲ 2 r/7dsOriginGame+1 crossposts

Addressing Daily Resource Gathering

With the community currently in a schism about a variety of game mechanics, I wanted to address some points in regard to the uninspired daily material farming grind. While I personally enjoy having a daily reason to login and gather certain materials, I also experience fatigue with the amount of materials there are to collect.

Of the resources that refresh daily across the world map, only a handful of them are arguably necessary each day: Platinum, Sunstones, and Sunflowers.

I think we can all agree that mining gemstones can be exhausting, and don’t even get me started on zipping around the world collecting lost Fairy Dentures.

Although I believe many of the negative comments about progression farming are over exaggerated, I also believe there is room for improvement. One idea I’d like to suggest involves implementing a daily regional resource boost.

The world operates on a 24-hour time clock. Let’s further expand that idea to have a daily rotating resource cycle.

Each day, specific gathering materials receive increased drop and spawn rates. These bonuses would rotate throughout the week.

This idea was inspired by Action Shooters that have periodic XP-boosted weekends, to reward player engagement when they have more free time. Similarly, the tower-climbing fantasy game Let it Die has a daily rotating floor plan, allowing players to prioritize what days they should login to address their current account needs.

What do you guys think? Would this only add to your frustration if you missed a day? Do they need to simply consolidate the many materials needed across 7DSO?

reddit.com
u/Time_Day_6497 — 4 days ago

Draw Question

Gotta question. Because Clotho is the next guaranteed SSR, if I leave it as is and Merlin comes next (not confimed), would the progress from the -/80 carry through with Merlin or said character be the guaranteed SSR or would the Pick-up Hero be reset and I'd have to pull for the 50/50 again?

u/PlateConfident9457 — 5 days ago

Meli Optimal Longsword

As the title says, what’s the best ssr longsword? I just crafted the gluttonous one, but now I see that people prefer the black flame variant for crit stats? Did I craft it in vain?

reddit.com
u/AsparagusExternal582 — 5 days ago

Respectfully, stop saying your bad rng is the fault of the game

Listen, I get it, not getting what you want is frustrating. Yet the common denominator of alot of the people having issues with this is the heavy focus on min/maxing.

This game is still in its infant stage. There will likely be gear better than what you are grinding for currently. There will likely be a character that drops who enhances or strengthens a character you might not be building currently. There will be bosses stronger than the ones you face now. So if you don’t get your very selective gear and substat after a bunch of key runs, it is not the fault of the game itself.

In fact, I would argue that you would spend your time better putting that same energy into just grinding for the materials to make the re-roll item rather than bashing your head against a wall looking for a specific loose brick, but thats just me.

Though, if you choosed to bash your head into that wall, you cannot blame the wall for every compact brick it has when you know there is a low chance of finding that one loose brick my friend.

Goofy ass analogy aside, the game is not scamming you, and the rng is not messed up. Everytime I hear what a person is looking for, I open my game and if I have it and 9/10 times I do (and if I don’t I probably will get it later on and think back to how hard it supposedly was to receive)

Luck is, luck. Gambling is, a gamble. Random Number Generator systems are, random. Try a diff approach, its all luck at the end of the day.

reddit.com
u/SnooPandas2416 — 6 days ago
▲ 12 r/7dsOriginGame+1 crossposts

Meliodas Longsword alternative build

I was looking over my characters when I noticed Meliodas's engraved armour for his longsword isn't that amazing. Well it is a solid damage increase, that's about all it is, it doesn't add any new interesting properties to how you play him. So I figured hey why not give him some normal armour instead and see if it's any better. I've seen similar ideas before but I'm not sure if they're exactly like this:

  • The eye of the ominous star top mainly for the increased crit damage it provides. I need a better roll on it but it feels like it was made for Meliodas since he tags in and then tags out in less than 10 seconds
  • Mad miner 2 piece set for crit damage
  • Arachne 3 piece set for crit chance increase
  • Bloody scale belt just to fill a slot and he does tag in a lot after all so it can't hurt

About the only main issue is I need a better enchant on my sword, it's max crit chance but I'd like some crit damage there too. Testing this out it seems like it's faster at killing or sometimes just on par with the engraved set. It's not insanely better but at least it gives a use to these pieces. I did also try the 4 piece crafted armour set that increases crit damage and normal skill damage, it was basically on the same level as the engraved armour too but it was worse than this setup. With all buffs crit chance should hit 100% and crit damage should be at 212%.

As for the team, Diane is there for the burst with the adventurer's gauntlets for a slight increase to the burst speed, although any burster would do. Daisy has her 3rd engraved armour set for the crit chance and crit defense it adds on, plus she uses a Melody of Temptation Grimoire maxed out for an extra 40% crit resistance decrease. I would probably not use this without her since I think she really makes it work with her gear. And Mannie is just there for the first strike and her buff. Potentials are P1 Diane, P6 Meliodas, P3 Daisy, and P5 Mannie. Most potential points are useless imo and that's why my Daisy and Diane aren't maxed yet.

I hope this post helps to inspire people! I just wanted to hopefully get the ball rolling on discussions in here. If you have any ways to make this setup better or a different suggestion for what to use feel free to share!

u/Vagrex — 6 days ago
▲ 26 r/7dsOriginGame+1 crossposts

Hit So Hard, I Got Thrown Back to The First Mission.

Can someone explain how you get hit so hard while farming Bosses, you literally Get Thrown Back to the First Quest?!

I'm stumped. Smh lol.

u/B0WZ3RR — 6 days ago
▲ 7 r/7dsOriginGame+1 crossposts

Patch notes 1.3 part 1 detalhes

Nova Unidade: Coleta de Clotho

Conteúdo:

- Primeira História de Evento REAL: Ecos dos Corações

- Missão de Ranking - Rumo ao Topo - Temporada I

- Junção Espaço-Temporal - Setores 3 e 4

- Dragão e Aranha do Abismo em seguida

- Melhorias de Qualidade de Vida: Minas de Ferzen e Ninho de Aranha do Abismo foram simplificados para que você comece direto no chefe. Para Ferzen, não é mais necessário usar o carrinho! Ele sumiu!

- Limites de Tempo Removidos das Dificuldades [Inferno] e [Abismo]

- Evento de Missão: Um Momento de Alegria - Abertura Emocionante de Cubos!

Melhorias de Qualidade de Vida:

- Novos Itens Fabricáveis Adicionados: Conjunto de Acessórios Hino da Regeneração, Agulha de Costura do Alfaiate e Tesoura de Tecido do Gravador

- Recursos de Qualidade de Equipamento Gravado e Alteração de Nível Passivo adicionados. Preciso dos novos itens Agulha de Costura de Alfaiate e Tesoura de Gravador para fabricar.

Diversos:

- Novos Pacotes

- Novas Conquistas

- Melhorias: Adicionada a função de [Emparelhamento de Grupo] na Masmorra e o Modo de Suporte de Batalha

- Por fim, várias correções de bugs

Mais informações : https://7origin.netmarble.com/en/news/8/180

u/Sensitive-Bus8070 — 6 days ago
▲ 11 r/7dsOriginGame+2 crossposts

Clotho: Initial Thoughts

Been testing this character pretty heavily lately and the build honestly feels strong overall. Damage output and burst potential are both in a pretty solid spot, especially with the new regeneration jewelry set.

That said, I think the Wind team still needs more testing before I can fully judge it. There’s definitely potential there, but I’m not convinced the optimization has been fully figured out yet. Feels like there could be some hidden synergy or rotation improvements waiting to be discovered.

Curious if anyone else has been experimenting with Wind setups and what results you’ve been seeing so far. I really like Daisy’s passive but her book-build is so strong it feels like a waste not to utilize it.

u/Time_Day_6497 — 7 days ago