Quad Creeper farm
The rates are ~4,340 (~68 stacks) per hour and uses chunks and block path finding. Each farm is 6 layers high (max for 4 chunk base).
The rates are ~4,340 (~68 stacks) per hour and uses chunks and block path finding. Each farm is 6 layers high (max for 4 chunk base).
I was wondering if its possible to break bedrock in the latest version (26.2)?
In Minecraft Bedrock, the damage of arrows that aren’t shot by the player doesn’t scale with their velocity. Is this tied to the dispenser/skeleton arrows not having an owner tag?
I am trying to build a slimestone quarry in a bedrock realm. I have found 3 wide trench designs and a quarry design. Though, all of the tunnel bores i need for the bottom hole either work super well but they don't work in 26.2 or they use 3 or 4 ancient debris. Are there any good, large tunnel bores, that don't use too much ancient debris?
Edit
I found a tunnel bore by Abstract Voxel in the slimestone discord
Here are some images that should hopefully be helpful. first image is a top down view showing which piston tower is the one with problems. Second image shows what it should look like after firing. Third and fourth images show what sometimes happens
EDIT: I used a structure block to move the build to sub chunk align, and the issue is still there, so I guess the only possible problem would be timings, unless there’s just something wrong with the build
I’m trying to build silentwisperers auto tree farm (the one that can do mangrove and cherry). I’ve built the main part of the farm, excluding the cube makers, and there’s one specific part that’s breaking. On the right hand side, towards the front, some of the sticky pistons used to pull the blocks into the chute for the cube loaders seem to randomly not stick to the slime and honey blocks that they are attached to. When the farm fires, some of them will get pushed to where they are facing the redstone blocks on the front wall. All of the timings on the right wall are the same as the timings on the left wall, and yet the left wall works perfectly. The only problem I could think of is that I chunk aligned it wrong, but I want to be sure before I tear the whole thing down and redo it a block over. Any help is appreciate.
my redstone is not working I’m on a Xbox in bedrock edition of Minecraft and no it’s not the texture pack
In a copy of my world, I was trying to find ways to kill the wither with bedrock. I found the space.
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The division:
- Input 1 is entered and is saved underneath
- Set to receive Input 2
- Input 2 restricts saved Input 1, letting through only every second signal
- Board receives altered Input 1 (101010100), triggering dispensers containing water to trigger observers at different times.
Rearranging the output:
- Observers trigger dispenser to dispense 4 items, go into crafter
- Comparator used to display output.
I am playing on Nintendo Switch, and I might have found a remote chunk loading phenomenon in Bedrock Edition using the wood-infused Sulfur Cube. (Please let me know if this is already known!)When I used TNT to blast it straight into a completely unloaded chunk, it didn't freeze instantly. It kept moving and actually bounced off a block inside that unloaded area! Once it slowed down, it froze normally as expected.I don't know the exact mechanism of how it loads or the specific range it can reach. However, it seems that its high-speed bouncing physics temporarily triggers remote collision loading in unloaded chunks.
>The core mechanic is that it seems to break the 1-tick rule and significantly speed up the Observer's output. I calculated the "sub-1-tick" speed myself, so it might not be 100% accurate. Sorry if I'm wrong!Interestingly, it can also detect block updates wirelessly. This wireless behavior and the update detection all happen within the exact same chunk.However, sometimes it doesn't work depending on the direction it faces or the state of that chunk.Also, there are times when it keeps working even after the piston is destroyed.Has anyone seen this Observer mechanic before, or is it something completely new? What do you think?
Hello,
I'm not very experienced with redstone, and I'm trying to make a puzzle lock that involves a player spelling out a word (in this case "STAR") by inserting certain items into a container. So, there would be 4 side-by-side containers, and there would be an item renamed "A," which would need to be placed in the 3rd container. the "S" "T" and "R" items would need to be put in their respective containers to create a redstone signal which would open a pair of iron doors. I know I need to make filters for this sort of thing, but I just dont know how. Doing this for a cool horror thing in my friend's bedrock realm and, despite doing a loooot of reading, I just cant figure out a good design for it. Could anyone help me out please?
How could I make a trading hall where each of my villagers have their own station area, then at a push of a button they get sent off to be zombified but after I can press another button and the machine remembers the slot the villager is meant to be in and sends it back there? I’m trying to use rails at the moment for this design, I’m just so stuck on it???
I just made a 750 x 750 redstone system in 2 days, it might sound reasonable but there's a secret for the experts, try checking it through the link below
https://drive.google.com/drive/folders/1Z7JV6kNR1Qc4SLrmFyX0WJgGmeuMGEBL
I’m trying to make a jeb door in bedrock edition, and, as shown, I‘m missing a single power level to power a set of pistons. It would be best to keep the opening and closing as quick as possible and symmetrical. I’m also trying to keep it as cheap as possible if it was to be built in survival(eg. prioritize pre-nether components and wool) Please only reply if you’re a redstoner.
Искал по всем сайтам так и не нашёл - решил заглянуть сюда и вот первый пост - вопрос
Какие рандомизаторы в игре minecraft могут полноценно заменить компостер в механизмах для казино