r/BlenderAcademy

Trying to turn a sprite into a 3d printable pin. Imported with ImportPixelArt Extension, manifolding /w print toolbox doesn't work - parts disappear!
▲ 2 r/BlenderAcademy+1 crossposts

Trying to turn a sprite into a 3d printable pin. Imported with ImportPixelArt Extension, manifolding /w print toolbox doesn't work - parts disappear!

First post, still a blender noob. apologies. I don't have a multicolor 3d printer, so I am making seperate blender files for different pieces. The file in pic is the pin's base, which is why it has parts jutting up. I intend to glue the other pieces into those holes. Just one problem. The moment I try to manifold the base, a bunch of random parts disappear. See upper pic. How do I fix this? I also use mesh repair & made sure to ctrl+j the whole thing if that narrows things down. Any help is greatly appreciated.

https://preview.redd.it/xtp7cv4a24uh1.png?width=790&format=png&auto=webp&s=a113d19d419d9baf0e00491ce291fa2603850df1

https://preview.redd.it/d0ov6sbzy3uh1.png?width=872&format=png&auto=webp&s=3cdaf3f99a678c7b3e50a76428c32abc80219946

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u/Ok-Pay-9107 — 7 days ago
▲ 2 r/BlenderAcademy+1 crossposts

Temporal flickering and swimming edges in animation with volumetrics — Blender 5.2.2 LTS

https://reddit.com/link/1wze0j8/video/rvcycoobtwth1/player

Hi everyone,

I'm using Blender 5.2.2 LTS and have an issue with temporal inconsistency and flickering in an animation render

The scene is rendered in Cycles with volumetric fog. I am using OpenImageDenoise with Albedo and Normal passes. In the volume settings, the Biased option is enabled

The problem is that in the animation, the noise flickers noticeably and the edges of objects seem to "swim" from frame to frame

How can I eliminate this temporal flickering and stabilize the denoiser without skyrocketing render times?

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u/keffffffffffffffffff — 8 days ago
▲ 2 r/BlenderAcademy+1 crossposts

Newbie 3D Environment portfolio Review

Hi,

I'm a self taught 3D Environment artist! I started learning about a little bit more than a week ago and i wanted a review, some feedback or any tips !!

Here is my portfolio : https://www.artstation.com/nojg

I think i'm doing pretty good since prior this i had almost zero blender experience. Thanks in advance, open to any critics!! ^^

I haven't done my own models yet, i use 3D Scans but today is the day i will start learning how to properly model props for environments!! (well i hope i'll achieve what i want because 3D modeling feels sooo frustrating lol)

u/Tiny-Sport-877 — 9 days ago

We built an AI lip-sync tool for Blender and would love feedback

https://reddit.com/link/1wyob9i/video/r5a8j3og6qth1/player

We built UNOMi, an AI-powered lip-sync tool that automatically generates lip-sync animation for your Blender characters from audio.

It supports English, Spanish, Mandarin, Portuguese, French, German, Korean, and Russian.

We're looking for Blender animators to test it and give us feedback.

It's free to try, no commitment.

Try UNOMi: https://getunomi.com/

Let us know what you think and what you'd like to see us add next!

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u/Prestigious-Chard-88 — 9 days ago