


Making Deep City Feel Huge
I've been reworking the way I frame Deep City after receiving a lot of useful criticism about scale.
The cavern is approximately 3 × 3 km and 1.5 km high, but my previous images weren't really communicating those dimensions.
So rather than changing the actual geometry, I've started experimenting with how the environment is presented: lower viewpoints, stronger perspective, different depth relationships and closer compositions that don't try to reveal everything at once.
These three images are part of that process.
There are limits to what I can add or move because the environment belongs to a specific point in the project's established storyline, so I'm trying to make the scale work through composition rather than breaking those constraints.
It's still very much a work in progress, but I think I'm starting to understand the problem differently.
Curious to know which of these approaches gives you the strongest impression of scale.