r/CompetitiveHalo

Image 1 — Shopify vs Splyce Series Results | League Play - Week 7 | LVT Halo Pro League
Image 2 — Shopify vs Splyce Series Results | League Play - Week 7 | LVT Halo Pro League
Image 3 — Shopify vs Splyce Series Results | League Play - Week 7 | LVT Halo Pro League
Image 4 — Shopify vs Splyce Series Results | League Play - Week 7 | LVT Halo Pro League
Image 5 — Shopify vs Splyce Series Results | League Play - Week 7 | LVT Halo Pro League
Image 6 — Shopify vs Splyce Series Results | League Play - Week 7 | LVT Halo Pro League
Image 7 — Shopify vs Splyce Series Results | League Play - Week 7 | LVT Halo Pro League

Shopify vs Splyce Series Results | League Play - Week 7 | LVT Halo Pro League

Shopify have defeated Splyce in a clean 4-0 sweep to win $1,000. Shopify finishes league play with a perfect 7-0 series count and a 28-7 map count. They'll be going into the November LAN as first seed.

Splyce were already eliminated before this matchup, they were only playing for pride and the chance to win $1,000. Splyce end league play in dead last with a 1-6 series count and a 7-26 map count. That performance is on par with OMiT last year going 5-28 in Pro League.

Shopify heavily outslayed with everyone on their roster going positive. Cykul had a 1.58K/D, Frosty 1.31, Royal 2 1.19, and LastShot 1.10 K/D. Cykul dealt the most damage, LastShot had the most assists. Everyone on Splyce went negative with Eco and Stellur both being under 0.7 K/D.

The final matchup is Four of a Kind vs Inconceivable coming up next. Both teams are already qualified for the LAN and are competing for the 2nd seed on LAN.

Map Picks and Bans

Bound on Splyce and LastShot of Shopify did the picks/bans for their team.

  • SR being higher seed chose Team A (gets to pick first OBJ gametype), SR picked Oddball
  • Map 1 Splyce banned Lattice Ball, SR picked Streets Ball, Splyce pick Cobra side
  • Map 3 Splyce picks KOTH gametype, SR bans Live Fire KOTH, Splyce picks Recharge KOTH, SR picks Eagle side
  • Map 4 SR chooses CTF gametype, Splyce bans Empyrean CTF, SR picks Origin CTF, Splyce picks Eagle side
  • Map 6 is Strongholds, coin flip determines Live Fire SH, SR picks Eagle side
  • Slayers: SR bans Solitude Slayer, Splyce bans Origin Slayer (leaving three maps available: Streets, Recharge, Live Fire)
    • Map 2 Splyce picks Live Fire Slayer, SR picked Eagle side
    • Map 5 SR picks Recharge Slayer, Splyce picked Cobra side
    • Map 7 is determined to be Streets Slayer by process of elimination, Splyce picks Eagle side

Links

u/crispycornpops — 4 days ago

Four of a Kind vs Inconceivable Series Results | League Play - Week 7 | LVT Halo Pro League

Four of a Kind have defeated Inconceivable in a clean 4-0 clean sweep to win $1,000 and secure the 2nd seed at the Pro League LAN in November.

Taulek was MVP with a 1.22K/D. Taulek dealt the most damage and had the most assists too. Snakebite had a 1.14 K/D and Legend a 1.10. Despite the series score, the games were competitive for the most part, with the Slayer being decided by only one kill and the KOTH by one hill.

That's all for the league play / online matches portion of the Pro League. Below are the six qualified Pro League teams:

  1. Shopify Rebellion 7-0 (28-7 map count)
  2. Four of a Kind 6-1 (25-9 map count)
  3. Inconceivable 4-3 (18-13 map count)
  4. Fatal Ambition 3-4 (21-19 map count)
  5. Cloud9 3-4 (16-19 map count)
  6. Incognito 3-4 (16-20 map count)

Congrats to all the teams that qualified. The two teams that didn't qualify are Ascending Baseline at 7th (1-6 with 6-24 map count) and Splyce (1-6 with 7-26 map count).

The $100,000 Halo Pro League LAN takes place November 13-15th at Shopify Rebellion HQ in Los Angeles. Tickets are available for a limited number of spectators.

Next weekend is Global Grassroots Cup #3 and the week after that is the Cloud9 $2,000 open tournament. So there's not going to be much downtime until the November LAN.

Map Picks and Bans

Legend on Four of a Kind and Kuhlect on Inconceivable did the picks/bans for their team.

  • 4OAK being higher seed chose Team A (gets to pick first OBJ gametype), 4OAK picked Oddball
  • Map 1 Inc banned Live Fire Ball, 4OAK picked Streets Ball, Inconceivable pick Eagle side
  • Map 3 Inc picks KOTH gametype, 4OAK bans Recharge KOTH, Inconceivable picks Live Fire KOTH, 4OAK picks Cobra side
  • Map 4 4OAK chooses CTF gametype, Inconceivable bans Origin CTF, 4OAK picks Empyrean CTF, Inconceivable picks Cobra side
  • Map 6 is Strongholds, coin flip determines Live Fire SH, 4OAK picks Cobra side
  • Slayers: 4OAK bans Recharge Slayer, Inconceivable bans Streets Slayer (leaving three maps available: Origin, Solitude, Live Fire)
    • Map 2 Inconceivable picks Live Fire Slayer, 4OAK picked Cobra side
    • Map 5 4OAK picks Solitude Slayer, Inconceivable picked Cobra side
    • Map 7 is determined to be Origin Slayer by process of elimination, Inconceivable picks Cobra side

Links

u/crispycornpops — 4 days ago

Kaysan on When We’ll Get a FaZe Team + Who Signed 4oAK

Kaysan came into Shyway’s chat during today’s tournament and gave a little intel on both FaZe and 4oak.

When asked when we might see a FaZe team, he said Halo Fest most likely.

There were rumors that FaZe would sign 4oak but he said 4oak have already signed with another org, and that the org “def paid well.”

He clarified that their org is not FaZe, SSG, or M80, then stopped himself from saying anything else.

u/SillyVacation117 — 4 days ago

GA tickets available for Shopify Rebellion Pro League Finals!

  1. REMINDER: THERE IS NO STAGE. This is a WATCH PARTY in the HQ - You will not be able to physically see the players play live

We are live right now, but if you have questions, drop them here!

&gt;> Tickets <<

u/Brandonleeperez — 4 days ago

Halo Pro League Presented by LVT &amp; Shopify Rebellion | League Play - Week 7 MEGATHREAD (October 11th, 2026)

Welcome to the Halo Pro League Presented by LVT & Shopify Rebellion | League Play - Week 7 MEGATHREAD (October 11th, 2026)!

If there is any additional information that could be helpful please post and our mod team will update this thread throughout the event!

We are officially in Stage 2 of the Pro League! Each league day features four online Best‑of‑Seven matches, a block schedule, and a $1,000 winner‑take‑all prize for each match, for a grand total of $28,000. After Stage 2 concludes, six teams qualify for the $100,00 LAN in LA at Shopify Rebellion HQ.

https://preview.redd.it/mmxvym5a2vuh1.png?width=1080&format=png&auto=webp&s=cbe4f26405d1ae581ea176ccc9f9e047aa2b1066

https://preview.redd.it/5aacr8eh2vuh1.png?width=1920&format=png&auto=webp&s=85ff080af7e50bf5e4235101da634f8313cf1b05

https://preview.redd.it/k0lwxgxc2vuh1.png?width=1638&format=png&auto=webp&s=3fc4597787c4288736511e91c2946dc1b5a7c185

DROPS

https://preview.redd.it/6p28omij2vuh1.png?width=1638&format=png&auto=webp&s=bedd6c77513d89b05c9e1be97655762a5b508e4e

reddit.com
u/DeathByReach — 4 days ago

Incognito vs Ascending Baseline Series Results | League Play - Week 7 | LVT Halo Pro League

Incognito have defeated Ascending Baseline in a clean 4-0 sweep to win $1,000 and qualify for the Pro League LAN in November. Incognito finishes league play with a 3-4 series count and 16-20 map count.

Acid was the MVP today with an impressive 1.50 K/D. His teammates were all positive too - Precision had a 1.24 K/D, Yakzn a 1.10 K/D, and Descendant a 1.09 K/D. Incognito heavily outslayed.

Ascending Baseline are now officially the first team eliminated from the Pro League. AB had four potential paths to qualify today, but every single one of them required them to beat Incognito in this series.

Although we won't be seeing Ascending Baseline at the Pro League LAN in November, hopefully it's not the last we see of that team. There's the Grassroots Cup #3 next weekend, and they would be deserving of a Halo Fest invite in December.

The next matchup is Cloud9 vs Fatal Ambition which will likely determine the next team eliminated. If Fatal Ambition wins that matchup they're in and Splyce is out. If Cloud9 wins that matchup, Splyce still has a chance of qualifying if they somehow manage to beat Shopify.

Map Picks and Bans

Thug Nasty coach of Incognito and Saint Nick(?) of Ascending Baseline did the picks/bans for their team.

  • AB being higher seed chose Team A (gets to pick first OBJ gametype), AB picked KOTH
  • Map 1 Incognito banned Recharge KOTH, AB picked Lattice KOTH, Incognito pick Cobra side
  • Map 3 Incognito picks Oddball gametype, AB bans Lattice Ball, Incognito picks Live Fire Ball, AB picks Cobra side
  • Map 4 AB chooses CTF gametype, Incognito bans Aqua CTF, AB picks Empyrean CTF, Incognito picks Cobra side
  • Map 6 is Strongholds, coin flip determines Recharge SH, AB picks Cobra side
  • Slayers: AB bans Streets Slayer, Incognito bans Solitude Slayer (leaving three maps available: Live Fire, Origin, Recharge)
    • Map 2 Incognito picks Live Fire Slayer, AB picked Eagle side
    • Map 5 AB picks Recharge Slayer, Incognito picked Eagle side
    • Map 7 is determined to be Origin Slayer by process of elimination, Incognito picks Cobra side

Links

u/crispycornpops — 4 days ago

Cloud9 vs Fatal Ambition Series Results | League Play - Week 7 | LVT Halo Pro League

Fatal Ambition have defeated Cloud9 4-1 to win $1,000 and have qualified for the Pro League LAN in November.

This also means Splyce are officially eliminated (Splyce needed C9 to win this series to have a chance at qualifying). Even if Splyce somehow manages to beat Shopify Rebellion in the next series, they still won't make the LAN.

Sab had the highest K/D at 1.20, followed by Soul Snipe at 1.15 and Suppressed at 1.14. Cearion was the only one positive on C9 but they kept every map very close. Cloud9 was already qualified before this matchup so this loss is no big deal for them.

Fatal Ambition finishes league play with a 3-4 series count and 21-19 map count. Cloud9 finishes with a 3-4 series count and 16-19 map count. Both are going to the LAN on November 13th.

The next matchup is Shopify Rebellion vs Splyce.

Map Picks and Bans

Druk on Fatal Ambition and Bubu Dubu of Cloud9 did the picks/bans for their team.

  • C9 being higher seed chose Team A (gets to pick first OBJ gametype), C9 picked Oddball
  • Map 1 Fatal Ambition banned Lattice Ball, C9 picked Recharge Ball, FA pick Cobra side
  • Map 3 Fatal Ambition picks CTF gametype, C9 bans Origin CTF, Fatal Ambition picks Aqua CTF, C9 picks Cobra side
  • Map 4 C9 chooses KOTH gametype, Fatal Ambition bans Lattice KOTH, C9 picks Streets KOTH, FA picks Cobra side
  • Map 6 is Strongholds, coin flip determines Recharge SH, C9 picks Cobra side
  • Slayers: C9 bans Solitude Slayer, Fatal Ambition bans Live Fire Slayer (leaving three maps available: Origin, Recharge, Streets)
    • Map 2 Fatal Ambition picks Origin Slayer, C9 picked Cobra side
    • Map 5 C9 picks Recharge Slayer, Fatal Ambition picked Cobra side
    • Map 7 is determined to be Streets Slayer by process of elimination, Fatal Ambition picks Eagle side

Links

u/crispycornpops — 4 days ago

Halo Infinite multiplayer development history &amp; original concepts revealed (payload, hero-shooter)

With all of the Halo Studios layoffs, former employees are speaking up and leaking details of what the original Halo Infinite multiplayer plans were. HiddenXperia has a great video with all of the details.

Version 1 - Payload

  • Halo Infinite multiplayer originally started out as a 5v5 or 6v6 Payload game similar to Overwatch. There were two different variants of the mode:
    • A neutral mode where the Payload spawned in the middle of the map and had to be pushed into the enemy base.
    • A conventional style mode where one team is on the offense pushing the payload, and the other team is on the defense holding it back.
  • There was an economy system like Counter-Strike where you earn money to buy weapons and sandbox elements. Zero scavenging on the map for weapons, equipment, or power-ups; you had to buy everything.
  • Shields and health didn't automatically regenerate, you instead had to pick up med-kits from dead players. 
  • There was going to be three maps total, and each map would have three unique/randomized "tiebreaker" maps. The only map that survived and made it into the final game was "Launch Site" which was heavily trimmed down (1/4 the original size) and had all the spawn room checkpoint areas blocked off.
  • Terrible feedback killed it:
    • HiddenXperia claims "it was received horrendously in user research, barely anybody seemed to like it. People said it was way too far removed from what Halo should be.” 
    • UberNick who got to playtest it early under NDA, says in his video "The first thing we ever playtested for Halo Infinite, it simply wasn't Halo. It was this weird attempt at making a mode and having Halo kinda thrust into it. Immediately all of us were like what are we playing, what are we trying to do here? This is absolutely insane. I think everyone in that group was in agreement the direction Halo Infinite was going was a huge misstep. Thankfully after we did that playtest, we never played anything like that ever again. So in that regard, I think the council played a pretty massive difference."
  • This "Payload" version was scrapped in late 2019 after roughly a year of development.

Version 2 - Roles

  • After the Payload iteration was scrapped, they started work on a new iteration referred to internally as "Roles." There were multiple classes (at least four) that each had a unique grenade and equipment:
    • Assault: Frag grenade and stim. The stim made you slide further, double jump, move and reload faster, and immediately healed. 
    • Medic: Repair field and vampire grenade, which did half the damage of a frag nade but would steal life. At one point there was a "Heal Blast" AoE attack that would over-heal aka provide overshield to those in the blast radius.
    • Support: this was a defensive role that spawned with Drop Wall and Spike grenades.
    • Info: Location sensor and grapple shot, dynamo grenades.
  • All classes had the same starting weapon and there was scavenging on the map (though unclear to what extent).
  • This "Roles" version was in the works for several months before being scrapped and the multiplayer changed direction once again.

Version 3 - Big Team Operations (Scrapped) and Classic Arena

  • Big Team Operations was going to be the natural evolution of Halo 5's Warzone mode. The plan was for it to be a large-scale Spartans vs Elites mode. There were mini objectives that teams fought over which gave points upon completion. Once you had enough points it'd give your team a bomb which would be delivered to the enemy base to destroy it (the bases were ships: UNSC Frigate for the Spartans, Covenant Cruiser for the Elites). This mode was scrapped in late 2020 because "it was just kind of boring and wasn't working properly."
  • The pivot back to classic arena happened in early 2020, the same year the game was originally meant to ship. And it happened just before Covid-19 screwed up the development pipeline (with employees having to transition into work from home, etc).
  • There were debates over the starting weapon with "a weird amount of pushback internally about the BR being the starting weapon. But the relevant people made sure it was and ended up getting it in the end."
    • Shyway revealed yesterday (timestamp) that when he was playtesting the game early "they wanted Sidekick + Assault Rifle starts. Sidekick start was definitely a focus in our playtest. But I'm pretty sure the esports side of the game, they were pretty convinced that the BR was the way to go early on."

     

  • Descope was debated internally for months, it was being fought over during the entire Summer of 2020. It was only locked in as a finalized mechanic in Spring 2021, just months before the public flight testing began. 
  • HiddenXperia claims the studio had lots of disagreements with "ideological conversations that took upwards of eight months to conclude" and that it wasn't just on the multiplayer side, but the campaign side too.
  • Live service aspect was so terrible because a system called "CMS" (Content Management Service" that they had in previous games wasn't integrated at launch. CMS was a system originally designed by Bungie in Halo 2 that allowed them to push out hotfixes to the game without requiring a patch. Since Infinite lacked a way to push out hotfixes, we had those "Drop Pod" updates every 3 months or so rather than continual rapid fixes. 
  • Although the engine and technical debt was an issue, it wasn't the main issue as previously speculated. The primary issues were lacking the Content Management Service mentioned above and developer attrition (employees leaving after shipping the game).

 

The TL:DR is that they lacked a clear direction and spent a lot of time on failed concepts and prototypes that ended up completely scrapped, and then kinda rushed out the multiplayer we have now.

youtube.com
u/crispycornpops — 14 days ago

Frosty highlights Toolez’s enthusiasm for Royal 2 ball play

When someone said Toolez was their favorite caster, Frosty had the sus clip ready.

u/crispycornpops — 12 days ago

LadderWars.com – Halo 1v1/2v2 Platform

Website: https://ladderwars.com/| Discord: https://discord.gg/aWv8XUT8Y

The removal of Gamebattles left a void in the Halo world that previously provided players with additional ways to compete. I’ve been saying for years that the void needs to be filled , so I just decided to have a tournament platform created in the way I envision. This is going to be a Halo ONLY platform that’s designed and tailored to this community – starting with Halo Infinite.

I’m going to release this platform in four phases:

  • Phase_1
    • Pilot / Bug hunt (Now Live)
  • Phase_2
    • Free to play 1v1 and 2v2 ladders
  • Phase_3
    • Callouts
  • Phase_4
    • Pay to play ladders

Brief description of the four phases for further clarity:

  • P_1
    • 1v1 & 2v2 free to play ladders (remove the bugs). Bug hunt and for player feedback (~3-4 weeks). Available now
  • P_2
    • Will kick off “Seasons” of 1s & 2s ladders (free to play). For the first season, I’m personally sending $250.00 to the winner of each ladder (1st place only).
  • P_3
    • Implementing Callouts. Create match & rules to challenge other players/teams -> invite players/teams directly -> Play. Ideal feature for scrims or wagers.
  • P_4
    • Pay to play ladders (1s and 2s) added to the platform. Free to play ladders will still be available for bragging rights, but if those bragging rights aren’t enough for you, then you can join the pay to play ladder(s) for chances to win real cash. Payout structure TBD for 1st, 2nd, 3rd.
    • 90-95% of all money to the players
    • Format/Structure for these ladders TBA on discord

Long story short this is my attempt to fill a void I feel is missing while giving players more ways to play and engage in Halo. Especially now with Activision overseeing the next Halo game, future titles can be added to LW easily. All said, maybe this takes off, maybe it doesn’t. Regardless, here’s my small contribution to “SaveHalo.”

u/xDarbyyyy — 14 days ago