r/ConanExiles

Bazaar prices need a rebalancing

Bazaar prices need a rebalancing

https://preview.redd.it/99c55ulc2h2h1.png?width=1692&format=png&auto=webp&s=bbd8cbb705123868b72694ebcfede0a9b1f126af

Here are today's bazaar itens. I bought every single DLC of this game, none of them cost me more than $10. That's actually the price of 1200 Crom Coins, which only allows me to get one of the battle pass contents. Trying to purchase the Astronomer's Guild pack would cost me around $35, which would be the same as buying 3 DLC (if I didn't own them) that would give me way more stuff, like new armors, building pieces, decorations...

I totally get that the game needs to keep making money, but let's be honest, one of the greatests things about this game is it's community. We want to buy new stuff. We want to keep helping you guys grow. But the prices of the items in the Bazaar ir pretty high. They should be lower.

reddit.com
u/igorshinomori — 13 hours ago

Is there a way to turn off chest jiggle physics?

It's really un-immersive and silly when your characters chest is jiggling through solid metal armor and it happens to both males and females.

It would be nice to know how to do it, at least for the time your character is wearing armor (especially when wearing medium and heavy armors).

reddit.com
u/Smarteyes007 — 13 hours ago

Lag?

Hi guys,

i started playing conan last night after 4 years and getting ridicules amount of lag. Mobs are lagging and glitching heavily. Just wondering if its me or its the game

reddit.com
u/Myzra3l — 13 hours ago

Is there a new Road Map

They came out with this enhanced version, so I’m wondering if they will release a planned roadmap for more updates. Looking at the map room, they still have the whole northeast plains area left to open up.

I like the living thralls moving around my camp, but I would also like to see something similar for the guards and fighting thralls. I hope they continue to bring the world more to life. As a solo player, I’d also like to have some thralls that can chop trees and mine as well, giving you some nice passive resource gain.
Just my thoughts.

reddit.com
u/DRAGN_Sky — 20 hours ago

Sorcery - Gather Resource

Is nice if you want to farm a bit and fast, but most efficient way is manually farm with tools (as with tools you get more resources overall)

Aprox 17k stones+ with the sorcery farm outside and inside cave, manually with star metal pickaxe with kit on it+ Efficient Harvest perk at expertise I woulded get over 50k stones but of course takes a bit more time.

u/RandomExileGuy — 19 hours ago

Why I don`t see Repair icon on this pike?

I can use repair kit on it, but I can`t repair it via Repair button as other weapons...

u/Klobasor — 16 hours ago

How to summon Avatar?

I upgraded to the Temple of Mitra and have Mitra Archpriest but there is no True Name of Mitra recipe inside Temple.

How do I summon Avatar?

reddit.com
u/Excellent-Lake-855 — 16 hours ago

In my Opinion the best example of UE5 lighting by far...

I loved Conan many years ago, and had to give the new update a go, and was instantly hooked again.

Everything from the water to the sand storms are just breathtaking. But what really shines is how well the light and interior lighting is utterly exceptional.

I Have seen a few posts how the lighting is not great, but compared to new games on unreal 5, the less is.more approach i think works.

u/Devilfruitnz — 1 day ago

Exiled lands or Siptah for first playthrough?

I am planning on playing Exiles tomorrow. I say planning because holy crap, I haven't been getting enough sleep to play. Trying though XD

But what map is a good map to start off with?

Thank you in advance :)

reddit.com
u/Vampy-Night — 20 hours ago

Item Store (Steam UE5 Only) - May 19, 2026 - Zamorian Lotus Den, Poitain Knight Armor, None Shall Pass Emote.

Stargazer's Society,

Glory of Nordheim,

The Decadent Exile,

All Battle Passes,

*NEW* Zamorian Lotus Den,

*NEW* Argossean Astronomer Sundial,

*NEW* None Shall Pass Emote.

For the Console version of the Bazaar you can check out https://www.reddit.com/user/Melly_Mel0dy/submitted/

u/Vorpis — 18 hours ago

Star Metal Sickle and Steel Sickle blade colors swapped in crafting menu

This small problem exists in the game since I remember, but I've always been too lazy to report it.

The issue is not the whole craft menu skin of the sickles, the handle is fine. Just the blade color of these two tools seems to be swapped. As you see, steel sickle has that blue-ish star metal tint and shine on blade, while the star metal one is the gray and worn one.

Star metal tools skin as they should be, in red framing

reddit.com
u/Lianeele — 17 hours ago

best pet/follower for exiled island

i currently have 3 disalina snowhunter and one rihno what do u recommend i use as the best very best so i can basically do nothing and just hit ppl on my rihno. im thinking trying sabertoothx2 and one disalinia

reddit.com

Exiled Lands location: an analysis

I know this is a fools errand, but it's also a fun bit of extreme nerdity, and the release of CEE has reignited this little thread of interest. however, I do think that you can analyze both the in-game material and the larger Conan corpus and make an informed guess as to where the Exiled Lands are (and I do believe they are a physical location in Hyboria). Some spoilers for in-game lore, if you are a new player, continue at your own risk (if you are old player, continue at your own risk, as I went deep on this).

Legend:

CL = Conan Lore, materials from the stories and scholarship. The game draws heavily from all Conan canon.

CE = Conan Exiles, materials unique to the game

Sources noted in brackets.

Chronology

CL: The Serpent Men were the rulers of Valusia, a Pre-Cataclysm nation located on the western coast of Thuria, driven south by the Atlantian Kull. Surviving Serpent Men were found in the Black Kingdoms south of Stygia by Conan’s time (Shadows in the Skull).

CL: On the eastern coast of Thuria were the Khari. The Khari survived the Great Cataclysm, and enslaved the Lemurians refugees who arrived from their now destroyed island. The Giant-Kings meanwhile ruled over Thurian-era Stygia in a city named Luxor. After the Cataclysm, Luxor was suddenly located in the middle of hostile desert, so they packed up and moved to a large, fertile, northward-flowing river valley to their west, which they called the Nilus, which emptied into a small salty inland sea. The citadels of Kuthchemes and Pteion were built during this period (The First Great Migration).

CL: 500 years after the Great Cataclysm, a lesser cataclysm caused the Nilus sea to drain westward to the ocean, becoming western leg of the Nilus River; this same cataclysm created the Sea of Vilayet far to the northeast. The Giant-Kings also expanded westward along this new river, eventually stretched all the way to the Western Ocean, and building a new capital city named Luxor along its shores (The First Great Migration). At the mouth of the river Nilus they built Khemi, which became their commercial port. They explored to the north and established colonies along a northern river they called Acheron, discovering ruins of ancient Pre-Cataclysm Valusian cities, and magic relicts within. For 1000 years, the Giant-Kings subjugated the nomadic tribes along the Nilus river (Acheron Revisited).

CE: The Exiled Lands had rolling grasslands and temperate hills; this condition was dependent on the existence of the dam (The Great Dam lorestone). It was bordered by desert in the south and west, where “savages make endless war upon each other” (The Broken Highway lorestone), mountains in the north, and a swamp in the east (Lemurian lorestone #6). The mountains became snowcapped after the arrival of Frost Giants (Temple of Frost lorestone). The sandstorm desertified the previously fertile lands (Petruso).

CE: The Unnamed City is the capital of “the empire,” where the Triumvirate rules (The Dawn Gate lorestone).

CE: The Lemurians escaped the Cataclysm, moved west and taken by the Khari, a group escaped and moved west, arrived at the Vilayet, escaped those waters and continued to move west, then arrived in the lands of the Triumvirate (Lemurian lorestone #3-5). The river existed before the Lemurians arrived, and is how they navigated to the Unnamed City (Sentinels lorestone).

CE: The Lemurians discovered surviving Serpent-Men beneath the mountains, demanded that the Triumvirate break off their alliance with the Serpent-Men, which was denied and led to the war (Lemurian lorestone #10).

CL: 1500 years after the Great Cataclysm, the Khari were destroyed when the Lemurian slaves successfully rose in revolt. The Khari survivors fled west, eventually reaching the area south of the Sea of Vilayet at the edge of the Kharamun desert, and learned of the lands of the Giant-Kings. As they moved west, the Khari first encountered the eastern citadel of Kuthchemes. The under-defended city fell quickly. The Khari used Kuthchemes as a base to attack and capture the Giant-King cities along the Nilus. Giant-King refugees fled by ship to their northern colonies along the Acheron. The Khari took control of the Nilus River, renamed it the river Styx, and called themselves Stygians (The First Great Migration).

CE: Some time after the Triumvirate were defeated by the Lemurians, the Khari came to the Exiled Lands, settled a city west of the Unnamed City, which was later lost in an earthquake (Age-worn Scroll).

CL: Thugra Khotan, a dark sorcerer, reigned in Kuthchemes three thousand years ago, “when the kingdoms of Stygia stretched far northward of the great river, over the meadows of Shem, and into the uplands.” Thugra Khotan was “the last magician of Kuthchemes,” when “gray-eyed, tawny-haired barbarians in wolfskins and scale-mail had ridden from the north into the rich uplands to carve out the kingdom of Koth with their iron swords. They had stormed over Kuthchemes like a tidal wave, washing the marble towers in blood, and the northern Stygian kingdom had gone down in fire and ruin.” (Black Colossus)

CL: Kuthchemes was located in the mysterious desert expanse lying southeast of Shem. “A few days’ ride on camel-back to the southwest” would put a traveler within “sight of the great river Styx at the point where it turned at right angles with its former course, and flowed westward to empty at last into the distant sea.” To the east, “the desert shaded into steppes stretching to the Hyrkanian kingdom of Turan, rising in barbaric splendor on the shores of the great inland sea. A week’s ride northward the desert ran into a tangle of barren hills, beyond which lay the fertile uplands of Koth, the southernmost realm of the Hyborian races. Westward the desert merged into the meadowlands of Shem, which stretched away to the ocean.” (Black Colossus)

CL: 2500 years after the Great Cataclysm, the Stygian border has been driven to the banks of the Nilus, by the peoples of Shem and Koth, both of whom have been subjugated by the Stygians for the past 1000 years. 500 years after that, or 3000 years after the Great Cataclysm, is the beginning of the "Age Undreamed Of,” during which time is the Age of Conan (The Hyborian Age).

CL: The isle of the wizard Siptah is located off the coast and south of Khemi, at the mouth of the Styx (The Gem in the Tower).

CE: The Exiled Lands can be traveled to (at least partially) via ships coming from Argos (Isle of Siptah introduction), and from the south on foot/by cart (The Broken Highway lorestone). Foot and caravan travel is within marching distance of Stygia (Age of War battlepass).

CE: Thoth-Amon was able to journey to and from the Exiled Lands during his early days (Mek-kamoses), and Stygia was the first to send Exiles. Ctesphon was at first unaware that other lands were sending Exiles to the Exiled Lands.

CL: Thoth-Amon obtained the Serpent Ring of Set in a tomb deep beneath the earth, early in his career as a sorcerer. During the reign of King Conan, it was stolen from him, causing Thoth-Amon to flee from his rivals, and attempted to reacquire the ring. (The Phoenix on the Sword)

CL: Travelling from Koth in the direction of Kuthchemes is described thus: “On the southern side the hills fell away sheerly, marking a distinct geographical division between the Kothian uplands and the southern desert. The hills were the rim of the uplands, stretching in an almost unbroken wall... Beyond the hills the desert stretched bare, dusty, lifeless… Promontories ran out into the desert, forming barren valleys, all but one of which were closed on the northern extremity by rugged cliffs. The desert lay bare to the gaze, though just now this view was limited by low-lying clouds which rested in whitish masses on the southern horizon. The monotony was broken only by a jutting tangle of stone ruins, some miles out on the desert, reputedly the remnants of an ancient Stygian temple.” (Black Colossus)

CE: Pirates have been brought to the Exiled Lands, including ones with experience on the Vilayet (Jamilia) and on the ocean (Shamalla) and are drawn to the organization and iconography of pirates, but the eastern swamps have no definite connection to either location of piracy, only that they wish to return to open water (Jamilia; Shamalla).

CE: King Ctesphon sends legions into the Exiled Lands, and they must carry everything with them. “Provisions and other resupply must be found along the way.” (Age of War battlepass)

Observations

  • The sun rises in the south and sets in the north in-game. This was done for mechanical reasons pertaining to the way shadows fell during development. If this were accurate to the map, it would mean that the jungle would be north, the volcano west, Sepermeru south, and the Broken Highway east. However, there is a large volume of in-game materials that clearly establish elements on the map existing in directions if the map is oriented with north being the top of the map. These two things are incongruous, and you must choose which is more important to you: the in-game experience or the material evidence. I choose to interpret the map as oriented with north as the top. [Edit: apparently with Enhanced, the sun's direction has been corrected, so there is no longer an incongruity and the in-game textual evidence aligns with the sun!)
  • The Conan Exiles map is approx. 30.5 km^(2) (each square is about 500 x 500 meters, and there are 122 accessible squares on the map). I suspect that this map is meant to be representative of the lands, not exact in size. The CE default time dilation is a full day/night cycle in 30 minutes; 1 minute playing represents 48 minutes to the character. Lowie on YouTube walked across the map from Sepermeru to Xel-Ha and it took 1 hr 24 minutes of real time, or 67.32 in-game hours. If we assume an average walking speed of 5km/hr for 67.32 hours, that puts the width of the map at 337 km, or a scale of 61x the in-game size. Each square would be around 30 x 30 km, or 900 km^(2), and the whole accessible map balloons to 113,500 km^(2). That’s just slightly smaller than Pennsylvania, or just larger than Cuba.
  • The rolling grasslands and temperate hills of the Exiled Lands described by the Lemurians is preserved in the Crowngrove.
  • The river appears to be fed, at least partially, by the dam. This suggests that the river is partially Giant-King made, in order to make the desert habitable. It is also possible that the current river has been greatly enhanced by the increased runoff from the melting and replenishing snow and ice unnaturally clinging to the mountains.  
  • The Dawn gate lorestone states “You have come as bidden, to the heart of our empire. Behold the glory of our capital, where the triumvirate rules.” It does not seem, based on the history of the Giant-Kings, that the Unnamed City is the capital of their entire empire, which is established to be the second Luxor during their high period. I think a better interpretation is that this is the Triumvirate’s capital, a city state within the larger Giant-King sphere of influence.
  • The Khari appear to have had no interaction with the Lemurians. It is possible that, when the Khari invasion happened, since the Unnamed City was already abandoned, they did not significantly investigate the surrounding area, or their small settlement existed briefly before being destroyed.
  • The math of when Thugra Khotan reigned in Kuthchemes makes more sense as being 3000 years since the Great Cataclysm, as that would put him in the time period of Koth pushing the Stygians south. Howard's dates in general have issues.
  • Darfari like Nunu are not wearing a jeweled bracelet, implying that they inhabit this area indigenously or nomadically, not because they were Exiled.
  • A vast amount of the animals we see in the game are animals endemic to Africa, including lions, elephants, rhinos, ostriches, gorilla, crocodiles, gazelles, panthers, and hyenas. The next most common would be traditionally European animals like Sabretooths, Mammoths, smaller lions, and bears.
  • An Exile was placed on a ship in Argos and sent south, before getting wrecked on Siptah, near Khemi. However, all Exiles are implied to enter the Lands via the Broken Highway. I think this suggests an economy, or at least a convenience, for western Hyborian nations to ship their Exiles to a port on the eastern coast, and the Exiles are sent via caravan to the Lands. If the wrecked ship were heading for Khemi, it may be that Exiles are shipped up the Styx.

Possible Location

Given the textual evidence, I do not think that the Unnamed City is Kuthchemes. However, I do think, given the similarities between the description of the surrounding lands to Kuthchemes and the Lemurian’s initial description of the Giant-King's lands, I think a reasonable analysis is that the Unnamed City is in a similar location to Kuthchemes. Part of me is tempted to say that the Unnamed City might be the original Luxor (which would explain the "the heart of our empire" description, as this would have once been true), which was claimed by the desert during the Cataclysm, reclaimed by the Triumvirate for their own purposes, but that is pure supposition.

However, I think a reasonable argument can be made that the Exiled Lands exist someone in the unclaimed northwestern territory of the Eastern Desert, east of Shem and northeast of Stygia, and flanked by mountains in the north (either the mountains of Koth or Khoraja itself, or an isolated range in the desert). This location would put it within marching distance of Stygia and whatever caravan route takes the Exiles to their doom. This location would also put it in range of a young Thoth-Amon’s journeys, buoyed by ancient writings and whispered myths. It would not be a location though that many would stumble upon accidentally. The swamps, as described in-game, were likely created by the river in a lowland area, and then the increased water flow from the tundra melt over the millennia has allowed those ancient swamps to swell into an isolated freshwater lake, of which we see a sliver to the right of the map (possible that pre-Cataclysm this was a verdant area as Luxor-of-Old once was, and the river and lake fill long dry beds from the past).

Resources:

Dale Rippke’s “The First Great Migration

Dale Rippke’s “Acheron Revisited”

Howard’s “The Hyborian Age

Howard’s “Black Colossus

Howard’s "The Phoenix on the Sword"

Sprague de Camp and Carter’s “The Gem in the Tower”

Sprague de Camp and Carter’s "Shadows in the Skull"

u/TheLibraryClark — 1 day ago

I've been at it for a while. I destroyed it and built it back up, but it just won't line up. And now what? Just ignore it, cry, and live like this. What else can you do...

Is there any way to build freely or use a mod?

u/a_cat_in_the_shell — 1 day ago

Path of Exile Witch in Conan Exiles

Recreated everyone’s favourite necromancer, in Conan Exiles! I always wanted to go for her vibe, but never had the right armour / clothing to match. But I came across the “Unholy Communion” armour in the bazaar, that looks like one of the Witch’s own armour sets (dyed dark grey, over the original purple) 🥳 Siptah matches the Wraeclast vibe really well too, beach looks like the starting area and there is a forest that looks like the Grelwood!

u/LittleLilliputian — 1 day ago

Are there really still no steel-tier katanas?

Just got to making steel and kinda surprised there aren't any steel katanas. I looked on the wiki and couldn't find any, even with the DLC. When I looked for a solution the only suggestion I found was a mod that no longer works. Am out of luck, or is there a new mod I couldn't find?

reddit.com
u/Nkromancer — 1 day ago

Siege cauldrons broken?

I have the cauldron, advanced warfare components and master mason unlocked but still cannot work out how to make the flaming cauldron. Any pointers folks?

reddit.com
u/Kookabanus — 18 hours ago

Pig. PIG!

I didn't know there were goddamn piggies in the game!

Look at the poor sods, caged like some vicious feral beasts.

It looks like they've been practicing the ancient art of clipping to escape, but so far they can only manage to clip half of their little bodies through. I wish I could free them and consume their succulent, savoury flesh. Or keep them as pets, that is also acceptable.

u/Kvazimods — 1 day ago