u/Early_Brick_1522

Arrows and you

I've been thinking about it. I very much enjoy archery and I've played an archer on nearly every playthrough and I think at this point I think it's time to discuss arrows and archery.

The weight of the arrows is crazy. The damage of the bows isn't nearly as strong as a good melee weapon.

I can take a good melee weapon and swing forever for 5 lb. With a bow I'll do less damage which means more shots which means more arrows and each stack of arrows weighs 10 lb on top of the weight of the bow.

I think it would be better to either make arrows weightless, change their weight to 0.10 instead of 10 lb per stack, or simply eliminate the need for a stack of arrows and instead let us craft an expensive arrow that we attach to the bow and we just have infinite of that version.

To balance it out poison gas arrows can still be stacked but even those are heavy.

I don't need anecdotal responses about how you can dominate the game with a bow and arrow. Yes, I know. I do it all the time It's my favorite playstyle. I understand that range is a big advantage but at the same time we have to carry far more weight, and do less damage for that range.

Just my two cents

Edit: I'm a console player. No mods, sadly

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u/Early_Brick_1522 — 9 days ago

My friend and I decided to go into hard mode because we beat normal mode it was simple blah blah blah.

One that we've noticed is that the enemies, as in the general mobs are challenging because of the amount of health and damage. It's not bad. But it's a significant difference. He's died more than he died in the previous game

The weird part though is that the bosses don't seem any more difficult. We are done with the scared queen and we're heading into the S.A.H.A.R fight and it's been smooth sailing on every single boss.

Does anybody agree that hard mode is oddly balanced where the general mobs are actually harder than the bosses?

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u/Early_Brick_1522 — 23 days ago