r/DnDHomeBrewCreations

Image 1 — Branching Boss Fights V2 is Now Available!
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Branching Boss Fights V2 is Now Available!

Memorable boss battles are built on dynamic, evolving encounters. This guide empowers Dungeon Masters (DMs) to transform routine fights into unforgettable events in which player choices directly influence the battle's course and outcome.

Bosses are no longer just creatures with large pools of hit points; They adapt, grow desperate, change tactics, reshape the battlefield, and respond to the players' triumphs and setbacks. Whether the party interrupts a ritual, rescues innocent civilians, destroys powerful artifacts, or inadvertently furthers the villain’s plans, every decision shapes the unfolding battle.

Inside, you'll discover a two-layered approach to branching encounters:

  • Main Phases: Dramatic shifts that alter the boss, battlefield, objectives, and rhythm of combat.
  • Mini Phases: Subtle, ongoing opportunities for players to shape the fight by targeting key creatures, objects, or objectives that matter most to them.

You’ll find a comprehensive framework for creating branching encounters: tools for designing stage transitions, setting meaningful objectives, building timer- and action-based triggers, rewarding partial successes, and evolving boss stat blocks as the fight progresses.

No longer do boss fights follow a predictable script. Each encounter becomes an evolving narrative shaped by the players’ actions. One group might thwart a ritual before it’s complete, another could save prisoners but let the boss escape, while a third faces the villain at full strength after a failed attempt to stop the ritual. Every outcome tells a different story, rewarding creativity, teamwork, and meaningful choices.

I'd love to hear your thoughts on Branching Boss Fights. You can read the document more easily on my Patreon by downloading it. You can also use the link below:

https://www.gmbinder.com/share/-OWT88Iqzq6Pmhuqo8Td

If you want to see more, please check out my Patreon. You can also see upcoming boss battles I am creating on my Pinterest and Instagram.

u/Zi_Chin — 16 hours ago
▲ 22 r/DnDHomeBrewCreations+4 crossposts

[OC] The Snaptongue: a CR 1/4 beast that doesn't attack you... it just waits for you to make a mistake

I've been working on an original homebrew bestiary and wanted to share one of my favorites: the Snaptongue.

It's a Tiny Beast built entirely around opportunism. What makes it interesting mechanically is the combination of three traits working together: Reptilian Camouflage gives it advantage on Stealth in natural environments and ruins, Opportunist by Nature gives it advantage against distracted or controlled creatures, and Never Fights to the Death makes it flee the moment things get dangerous.

Its main action is Prehensile Tongue: a 15 ft. reach attack that doesn't just deal damage but can steal an object, knock the target prone, or drag it 5 ft. closer. And with Swallow and Run it can disengage without provoking opportunity attacks while gaining temporary hit points if it stole something that turn.

It doesn't seek to kill. It seeks to steal and disappear. An encounter with 2-3 Snaptongues can be more frustrating and memorable than a dragon for a disorganized party.

The bestiary quote says it all: "It doesn't attack you. It waits. And by the time you notice… your food is already gone."

u/PassengerLeather8223 — 4 days ago
▲ 299 r/DnDHomeBrewCreations+20 crossposts

Extended Preview of Mythological Items, coming soon on Kickstarter!

Hello, fellow adventurers! Today, we are excited to share an extended preview of magic items from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! Alternatively, you can also subscribe to our newsletter to stay updated on upcoming projects, special offers, and important news about our past and future works.

Happy adventuring!

u/MythosChronicles — 9 days ago
▲ 550 r/DnDHomeBrewCreations+2 crossposts

Korai-No-Shinrin the Yokai Samurai D&D

Pic from pinterest

Creature and statblock creation all mine!

Let me know what you think

u/BreadforPain1 — 13 days ago
▲ 66 r/DnDHomeBrewCreations+2 crossposts

Kotharel the Harvester stirs in Dreadhold

Incredible art commission done by OlieArts! Original lore taken from Dragon Magazine Dreadhold chapter, and greatly expanded on!

“He’s got many names.” The Wardens of House Kundarak were a cold bunch. Yet it was rare for them to be afraid of their own prisoners. Approaching the cell, the Lord Warden continued, grim and heavy. “The Lord of Death, the Right Hand of the Keeper. The Harvester.” Slowly he started undoing the locks on the heavily reinforced door, both physical and magical not undone, merely opened for a moment. “We don’t speak his name, superstition or not we will not risk giving a thing like that ANY power. Bastard is already unkillable to the point the Templars just gave up and tossed him here.” As the seals opened to reveal a warded glass panel, the figure behind could be seen. Dark rags clung to his shoulders, and his own ghostly white hair clung to a face that was dark like a drow’s yet pallid like the dead. Though the chains that bound at his sides restrained the wings, raven black like the night sky, the chains shimmered in gold, burning active, as they trapped his wings around his own body. Slowly those dull blue eyes looked up, even through the glass wards, he could clearly see them.

“Prisoner B-02 is how he is to be addressed." 

  • Lord Warden Zaxon d’Kundarak instructs visitors seeking audience with the Harvester

 The Throne of Death, Kotharel once embodied knowledge of all methods and forms which one could meet their end. So Kotharel watched mortals enact their one defining trait: Die. Yet the angel’s true horror came not from the horrible atrocities but from when he finally sought to scry beyond his Domain, looking into Dolurrh and Mabar, it is what he saw there that truly shattered his faith in the cycle of Life and Death. Kotharel grew obsessed with finding an alternative, and in his worship of the Keeper as Sovereign of Death, soon he considered if he could create something more merciful than the Dark Powers or the apathetic observation of the Queen of the Dead. Shaping a new demiplane where he’d bring souls, Kotharel sought to replicate the efforts of the Spirit Idols of the Undying Court in shaping realms of peace and reflection. However once he began siphoning souls, the powers of Dolurrh and Mabar (for once) agreed on calling for justice.

 Shadar-kai and Marut struck the Spire of Death, the Dark Powers of Mabar sought to try and bring the spire itself into the Hinterlands. The sheer planar unbalance was too much for reality to bear, and the Thrones called upon the Panopticon of Daanvi to intervene. The solar Hazariel had long observed Kotharel’s ambitions, his defiance of the cycle he was meant to study a singular aspect of. Kotharel was powerful, and Hazariel needed the aid of the shadar-kai agents and a death knight of the Bone King to finally subdue Kotharel. The decision for execution was swift, for his obsession with death, he would walk the world where mortals lived. Kotharel was made into a Radiant Idol and stripped of his hoard of souls. That should’ve been the final descent of the Throne… but no, it was but the beginning.

After his fall in the 710th Year of the Kingdom, Kotharel spent the next two decades spreading a reign of terror across Galifar, his power as a Throne may have been torn, but his knowledge of death allowed him to draw on the dark magics that predate much of history which combined with his influence over mortals as an idol, allowed him to begin the Bloody Road Cult. At first they only sacrificed their loved ones, but the more souls Kotharel gathered, the more he coveted. Each soul sacrificed to him greatly expands his powers, to the point he successfully restored much of his former power as a Throne. Hazariel felt his power grow, but the solar cannot interfere with the material plane… but her aasimar can. So she guided them, clues and hints. Kotharel would face the justice of the material, mortal heroes would rise against him.

 Discovering the Anchor Point: the catacombs of Metrol, it took the combined efforts of the heroes known as the Knights of Dol Arrah and the Church of the Silver Flame’s templars to defeat him… but not kill him. While idols will usually need time or specific conditions to reform, Kotharel’s recovery is near instantaneous. He was stabbed, quartered, incinerated, even disintegrated twice. Yet as the Throne of Death, his domain would not fail him. Kotharel’s weakness ultimately came from his obsession, so focused on avoiding death, other methods ultimately proved victorious when the wizard who had tried disintegrating him twice instead opted to petrify him, albeit temporarily. The heroes ultimately opted to seal him, to lock him away in the deepest of the cells of Dreadhold. Where Kotharel remains to this day, bound to the Deep Ward amidst the greatest evils Khorvaire has ever seen.

While contained, Kotharel can prove an incredible source of information… Yet the time jailed has only cemented his determination to create a new realm of death. The mass casualties of the Last War followed by oblivion of the Mourning were felt even in the depths of his cell, and Kotharel hungers to “save” all the souls in the Mournlands.

The full automation for Kotharel and over 500 other monsters are in Elsie's Notes of Certain Doom, and entirely avrae compatible! If you'd like to join in facing encounters like these and immerse yourself in the Eberron setting, Eberron: Legends of the 5th Dawn is the west marches for you!

u/Silv3rCl4w — 14 days ago