r/EU5

▲ 79 r/EU5

Next patch, next patch...

I feel like every time i get back to eu5, i play for a bit, maybe 50 years. Then get frustrated about the issues that are not fixed and the additional issues that the update has brought and then just lose the will to play.Close the game and tell myself eh i'll continue the save next day, but never come back.

Then i tell myself i'll just wait for the next patch when stuff gets better. Rinse and repeat. Anyone else feel that way?

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u/tebratruja — 3 hours ago
▲ 17 r/EU5

Work on the spread between wealth and tax base is the fast way to fix your balance.

There are a lot of things you can do to improve your economy in this game. Sometimes when you think about crown power, trade power, tax, wealth, RGO, and buildings, tax efficiency ecc. It can be a bit confusing to decide what to do, also because strategies require time to be implemented. So in this post, I want to just focus on the spread between wealth and tax base

Indeed, if I have to think about the fastest way to improve your balance situation is just to reduce the spread between tax base and wealth. Wealth is the simple sum of the wealth produced by all your provinces; the tax base is what you are able to tax of that wealth. Wealth is also mainly responsible for your expenses going higher and higher. If the spread between your wealth and your tax base is high, you will have high expenses and a low income.

Here is an example of how reducing wealth can sometimes improve your income

At the start of the game, the wealth of England is 300% its tax base, and if we max out the expenses, our balance is horrible. This is because most of the provinces are below 30 control, and we get very few tax bases out of these provinces

Now the most effective way to improve the situation here would be to create vassals (decrease wealth, handing off provinces with low control) and build local governors (increase tax base without increasing wealth). But what if you cannot do these two things? Well, you can just delete/close all the buildings and downgrade RGOS in the provinces where you have less than 30-40 control

As you can see here, just deleting RGOS and building in my low control provinces has cut my negative balance by 40%. This is because I reduced the spread between wealth and tax base; now, wealth is only 200% of the tax base, making my situation way better.

Then, of course, you can do the usual stuff (improve crown power, try to improve proximity, etc.) But this is something you can do very quickly and also teaches you the importance of not RGO maxing blindly.

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u/FraffoD — 2 hours ago
▲ 136 r/EU5

PSA: Marriage Rights for Nobility actually does something

The tooltip for the Royal Marriage Rights privilege only says "+5% Cabinet Efficiency", when it also prevents a -10 legitimacy hit every time your ruler or their immediate family marries a noble. I wish I knew this the many times I was trying to put my nobles in their place by revoking all their dumb stuff. Mid to late game getting that 10 legitimacy back effectively costs hundreds of Dukats.

theMoreYouKnow.gif

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u/NobodyCares1933 — 6 hours ago
▲ 13 r/EU5

Orthodox Synod Guide

I have been looking around for a guide to what exact each choice does for an Orthodox Synod, and I cannot find one. So I took the time and made a short one here. Hopefully it is consistent across multiple synods.

At the first screen you are presented with five options, with sub-choices on each of those. I have listed the result of each choice. Please correct me if I am wrong.

  1. Internal/State Affairs
    • Central authorities: +10 Legitimacy
    • Stabilize interior: +7 Stability
    • Display prestige: +20 Prestige
  2. Clerical Matters
    • Enact legislation: Gain "Clerical Proceedings" for 10 years
      • Clergy Estate Satisfaction Equilibrium +5.00%
      • Tolerance of the Truth Faith +1.00
    • Fair Tax: Gain "Clerical Taxation" for 10 years
      • Maximum Tax for Clergy Estate +10.00%
      • Tax Efficiency +3.00%
  3. Local Administration
    • Care for all people: Gain "Pious Prosperity" for 10 years
      • Monthly Prosperity +0.10%
      • Monthly Control +0.25%
    • Conversation efforts: Gain "Conversion Efforts" for 5 years
      • Cultural Influence +20.00%
      • Pop Conversion Speed +20.00%
    • Foreign Texts: Gain "Spiritual Examination & Exchange" for 10 years
      • Tolerance of Heretical Beliefs +1.00
      • Tolerance of Heathen Beliefs +1.00
  4. Cabinet Proceedings
    • Effective cabinet: Gain "Orthodox Proceedings in the Cabinet" for 10 years
      • Set Cabinet Member Cost -25.00%
      • Replace Cabinet Member Cost -50.00%
      • Efficiency of Our Cabinet +5.00%
    • Research efforts: Gain 10.00 Research Progress
    • Administrative apparatus: Gain "Cabinet Examinations" for 10 years
      • Set Cabinet Member Cost -25.00%
      • Change Policy Cost -20.00%
      • Monthly Progress to Centralization +0.20
  5. Foreign Policy
    • Legislating embassy:
      • Gain 3.00 diplomats
      • Gain 10 Trust Equilibrium of 6 other countries (these were the 6 I was closest to)
      • Same 6 other countries Gain 10 Trust Equilibrium of your country
    • Codify wars: Gain "In the Defense of the Faith" for 10 years
      • Speed of Integration +10.00%
      • War Score vs other Religion Efficiency -10.00%
u/Mountain_Blad3 — 7 hours ago
▲ 3 r/EU5

Is Siege Arty Bonus Bugged?

4.2 arty barrage vs level 2 fort should give me +2 or am I stupid? It used to work when I last played on 1.0.

u/Skull_Pirate — 4 hours ago
▲ 22 r/EU5

I genuinely love eu5, but the game would honestly just be better in a previous patch

I played hundreds of hours of this game over a decent amount of time, some patches improved things greatly, others made them worse.

The last patch i remember genuinely loving was when standing armies were super strong.

I genuinely want to see the game get better, but all the changes they have made havent lead to better, more fun and varied gameplay, it has led to the game feeling considerably flatter than it has for a long time.

The new systems are cool but in a lot of cases it makes for a less enjoyable experience overall for me, the tediousness takes its toll.

I love this game, but the direction its been taken has made me wanna do nothing but uninstall.

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u/miniqbein — 8 hours ago
▲ 108 r/EU5

Exiled Byzantium AI formed a Hellenist state in Morea, despite any interaction [No mods/Ironman/Singleplayer]

I am not sure when this happened, as I noticed it only when annexing this remnant. It may have been a few years, since Byz had allied with the Ottomans, maybe because they were now pagan.

Now the platonistic movement has reached my capital Skopje, I'm wondering what will happen.

As said in the title, I don't have any mods, I have the Phoenix dlc and play in Ironman singleplayer. Their population is 100% hellenistic.

u/Wasalpha — 10 hours ago
▲ 36 r/EU5

Got my tales of ambition hoodie

Classic paradox bug. Hoodie says V, tag says IV.

u/huynhvonhatan — 7 hours ago
▲ 93 r/EU5

Is the new capital terrain bonus a good enough reason to not have a capital on flatlands?

For those unaware, in 1.2 they made it so a capital on terrain reduces the proximity impact of that terrain by 20%. So, hills go from -25% to -20%, mountains from -50% to -40%, and flatland from -0% to -0%. Obviously, this is to make countries that play with a majority of non-flatland terrain less terrible.

However, you are ideally centralized around a whole area of flatlands, like France or Italy or similar, so you shouldn’t need the bonus. In addition, having a capital on hills or mountains or even a plateau hurts dev, and still hurts proximity a decent bit, as all your territory is -x% further. So is it worth it to try and find an otherwise-ideal capital with hills or something and use it to help spread through the rest of your country, or would it be more harmful than helpful?

Obviously it is for some all-hills terrain, but what about flatland to the east and hills to the west, with some isolated hill between? Would it be worth choosing the hill over some other (equally valuable otherwise) flatland capital, or would the reduction be helpful enough to generate more control/productivity in the long run?

I’m sure there’s cases, and I’d love to hear some if anyone’s found any.

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u/Canye_NE — 10 hours ago
▲ 282 r/EU5

Would it be nice if they made Madrid a more attractive capital somehow?

Maybe add an event or unique modifier, or make it a farmlands? Honestly, I don't know what the requirement irl is for a location to be a farmland over a grassland. But right now it doesn't have a river, it's really just the same as Toledo but without the river.

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u/Chloe_Vane — 15 hours ago
▲ 335 r/EU5

Some players say EU4 < EU5 player count illustrates its bad performance, but isn’t retaining ~50% of the audience of a highly regarded game after more than 13 years of refinement actually a strong performance?

u/Striking_Owl6000 — 18 hours ago
▲ 34 r/EU5

How do I tell the autobuilder to stop building slave buildings in my capital?

I don't care its profitable I don't want to enslave my own people and ship them away to another county

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u/DamnCoolCow — 9 hours ago
▲ 74 r/EU5

The Papal States are ridiculous

Papal Merc spam beats basically any historical European army until Napoleon.

u/Rzcool_is_back — 13 hours ago
▲ 113 r/EU5

This Byzantium DLC is great, though I think my colour is off...........

Started as Athens, and some how managed this for the Achievement. I will say, it's interesting how much flavour this DLC has for the Crusader states in Greece. I really like it and despite performance being really bad (This took about 10 hours of gameplay) I'm having a blast.

Also, since my court are LARPers, the court language is Latin.

u/lordreaven448 — 13 hours ago
▲ 11 r/EU5

My one issue with eu5 (also many games)

Its hard to learn games nowadays because every update something big changes. if you dont have endless hours to bury in a game by the time you feel comfortable devs make massive changes to the core of the game. Its almost like endless tutorial instead of getting good after a couple of good campaigns.

Like I put in qoutes this isn't just an eu5 issue its every game nowadays it feels like a early access issue. But this game is in "full release". Btw i love this game but so many changes so many updates makes me not want to play.

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u/deitious_maximous — 8 hours ago
▲ 396 r/EU5

I came back to eu5 after a long break and like, why does it take more than half a century to integrate a two province minor? Has this always been like this or did they change this recently?

u/InternStock — 21 hours ago
▲ 47 r/EU5

How do city walls work?

I came back after a break and saw the new walls feature, and it appears like they either cannot be built at all or only in cities, and the give a -10% local crown authority modifier, so is it recommended to have walls or should they be demolished ?

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u/Reasonable_Study_882 — 15 hours ago
▲ 52 r/EU5+1 crossposts

Ming still Colonizing When I Set game rules to western only!

u/TutonicKnight — 13 hours ago