r/Earthborne_Rangers

Card storage for valley expansions

I’m aiming to get the valley expansions but the unboxing i saw online, there is no space for all the cards and more like the core box storage option (9 spaces). I am sleeving all cards in dragon shields and there is not enough space…

How do you store all the cards? Am o missing something?

reddit.com
u/Pixelpirate84 — 1 day ago

Campaign Journaling

Is there any app/webpage where you can actually journal the playthrough? Most apps seem to be really good at digitalizing the backcover of LotV/LotA campaigns, but none are made for also journaling the campaign.

I just finished my 1st run and used obisidan for journalingand campaign tracking, but it gets messy when trying to connect missions, travel history, ranger decks, rewards etc. So I'm planning to either use one of the available apps along with obsidian but I'd really want to have both the journal and the campaing tracker in one place.

I think a adding a Note for each day would be sufficient and if the note allows for markdown formatting it will be excellent.

Edit: Do you journal your campaigns?

reddit.com
u/Specific-Profile-707 — 2 days ago

Earthborne Rangers Music Board

Edit: There is now a page for this app with infos, issue tracker link, release link, etc. on: https://godot-ebr-musicboard-52a752.gitlab.io/

Dear community,

I made an Earthborne Rangers companion app focused on adaptive music and light session tracking. If you are interested, I would really appreciate it if you could test it and share feedback.

There are Windows, Linux, and Android releases. For a more lightweight version, and especially for macOS support, you can also find NeutralinoJS builds in the release folder - but I couldn't test the macOS builds:

https://drive.google.com/drive/u/0/folders/1zQt6ZVqdWs0iZ-PI3kHjvAA52DP3lCOS

What is it?

First and foremost, this app is meant to make using sound and music easier while playing Earthborne Rangers. I love Tom Figgins' music (https://earthbornegames.bandcamp.com/) and wanted it playing in the background during sessions, but after a while I found it slightly distracting when tracks did not match the game's current context.

So I started writing a small tool for myself that mapped OST tracks to appropriate contexts, using the individual track art as hints. Over time, it grew into something larger: I wanted to support custom music as well, which meant tracking more than just path types in the Valley and strata in the Arcology.

Earthborne Rangers Music Board is now a companion app with an interactive map, persistent session state, and adaptive music playback. It is meant to sit alongside your game while you play. It helps you keep track of where the Rangers are, what day it is, which weather card is active, and which campaign unlocks or special cards are currently relevant.

What you can do

  • Import the official soundtrack for automatic music playback. Naturally, you need to own the music files locally.
  • Add your own custom music and assign it to weather, locations, path types, and strata.
  • Let the soundtrack adapt to the campaign, terrain, travel path, location, stratum, and weather.
  • Choose a campaign: "Lure of the Valley" or "Legacy of the Ancestors".
  • Follow your ranger(s) on an interactive campaign map.
  • Track the current location, day, weather, and special cards/unlocks during play.
  • Save sessions and continue them later.
  • Adjust campaign weather slots when needed.

Music import note

Depending on the platform or build, music import may not support selecting an entire folder directly. In that case, please select multiple individual music files at once instead. Supported formats are .ogg, .mp3, and .wav.

What you can't do

  • Use sound file formats other than .ogg, .mp3, or .wav; the engine only supports those three.
  • Manage decks. There are already other apps for that.
  • Manage campaign details beyond day, location, path type, weather, and unlock state.
  • Use it for "Spire in Bloom", "Shadow of the Storm", or "Into the Maw" yet.

Adaptive music

After music is imported, the app can automatically choose tracks that fit the current campaign state. As you travel, enter new regions, change weather, or continue a session, the music board keeps the soundtrack aligned with the table state while trying to preserve musical continuity.

Official soundtrack files are recognized automatically as long as their filenames are unchanged from the official album releases (their titles should suffice):

Custom music can be added separately and assigned to specific campaign context tags such as weather, locations, path types, or strata, allowing you to expand or personalize the atmosphere of a campaign.

Session support

Campaign sessions can be saved and resumed. The app remembers your current location, day, weather state, unlocks, music context, and campaign-specific weather changes so you can pick up where you left off.

Intended use

This is not a replacement for the game itself. It is first and foremost a table companion for atmosphere; session bookkeeping is secondary.

Disclaimer

This project was built with help from a coding agent. I used it to speed up development and to work through parts of Godot that I am still learning. The design goals, testing, tuning, and final decisions are mine, but the implementation benefited significantly from AI-assisted coding.

reddit.com
u/fadenpendler — 5 days ago

Earthborne Rangers Cheatsheet

We've been playing and enjoying Earthborne Rangers, but I found the layout of the manual a little frustrating to reference mid-game. For a game with such exacting rules, there needed to be a better keyword reference sheet.

So I made one.

This cheatsheet contains all the main keywords, as well as quick references for a number of other easily confused or missed rules. Commentary welcome. Let me know what I've missed.

docs.google.com
u/dlongwing — 8 days ago

Helping Hand missions during the story campaign

Hey all

We are on day 7.

So I have a question I couldn't get a straight answer on: many Helping Hand missions require to reach certain locations. once you reach that location with that character in your play area, you are instructed to read a section in the book corresponding to that and thus completing your task.

However, during the story (starting from day 4), you are instructed to proceed to different locations, and on the way you meet characters and take on Helping Hand missions for them, but when you reach the matching locations, you need to read a different entry - an entry relevant to the story. So what happens now with your Helping Hand missions? They cannot be completed? For example, we arrived at Golden Shore with the fisherman we picked up at White Sky (I forget his name). His Helping Hand mission is to help find him a good fishing spot. But once we arrive at Golden Shore we can't complete the mission because the section we're reading does not involve this character.

In our last game we decided we're gonna complete it anyway because thematically we were there, with this character, so we found him his friggin' fishing spot. But I'm not sure we did it correctly and I'm not sure how these situations should be handled.

Any insights? Thanks!

reddit.com
u/lynos200 — 8 days ago

Earthborne Rangers Path Set Analysis: Woods

Hey everyone, Episode 2 of Echoes From the Valley is done! This episode let's go for a walk in the woods! We're breaking down the woods path card set: number crunching, lore-dumping, and more! Can you name a more iconic duo than the buck & the wolhund??

If you're also a fan of podcasts-- check out my accompanying podcast on Pinecast!

Hope y'all enjoy!

youtube.com
u/dar00ma — 13 days ago