u/Specific-Profile-707

Campaign Journaling

Is there any app/webpage where you can actually journal the playthrough? Most apps seem to be really good at digitalizing the backcover of LotV/LotA campaigns, but none are made for also journaling the campaign.

I just finished my 1st run and used obisidan for journalingand campaign tracking, but it gets messy when trying to connect missions, travel history, ranger decks, rewards etc. So I'm planning to either use one of the available apps along with obsidian but I'd really want to have both the journal and the campaing tracker in one place.

I think a adding a Note for each day would be sufficient and if the note allows for markdown formatting it will be excellent.

Edit: Do you journal your campaigns?

reddit.com
u/Specific-Profile-707 — 2 days ago

Do you think 2E is the definitive "premium" experience?

Gloomhaven 2nd Edition (2E) is considered (and sometimes marketed) as the definitive/ultimate edition of the game, not just a revision. Do you agree with this? I am not considering the balancing of characters and monsters, but the way the two editions flow.

From my perspective, there is some difference (and some downgrades as well):

Artwork on tiles/player board looks more detailed and thought-out.

Card icons/statuses/etc are better but this is taken from frosthaven.

Rulebook is just slightly better, it was already a good rulebook.

Campaign is better in terms of scenario progression, the 3 factions are good and adds some interesting decisions, but >!it doesn't add exclusive content!<.

But:

Plastic miniatures are worse, though the poses and models are better.

Events are (still) disconnected from the campaign, summer/winter could've help, idk.

Most of the handling, aside from card selection and grid movement), is still usually done through apps (xhaven, gloomhaven companion, secretariat, which are all made by fans)

This are all just my biased opinions.

---

What are the things that 2E did that made it a premium experience?

What opportunities did 2E miss to could've made it a premium experience?

reddit.com
u/Specific-Profile-707 — 21 days ago

On rulebooks: game first versus mechanics first

These days I'm seeing more and more rulebooks that are written chronologically by a component list, a setup phase, and granular exception checks. But when you actually sit down to learn (or teach for that matter) a game, you don't start with the deck setup, you start with the why, not with choose 1 of these 5 actions if you meet the conditions.

I think that developers/designers at final development time should be aware of the difference between The Game (the narrative, the high-level hook, the win condition) and The Mechanics (the math, the phase sequences, the index terms). Do they want to teach the player how to play the game or how do the mechanics work?

Games like Concordia or Sky Team do this flawlessly. You pitch the high-level thematic goal, and the mechanics step out of the way to let you play. On the middle of the spectrum we have Gloomhaven, rulebook explains the mechanics but to play the game, rather than to explain hand management. On the flip side, games like Earthborne Rangers or Root fuse them so intensely that you have to parse a mountain of system-driven card math and text before you can visualize taking a simple turn: "Here's 15 pages of rules you must know inside out before making a turn"

Shouldn't rulebooks be designed the exact same way we play? Hooking us with the world or maybe the goal, to then state how does mechanics get in our way, and not the other way around, i.e., here are 30+ pages you need to know, you'll probably use 5 for your first couple of turns, but these are pages 1-3, 17 and 28.

Tldr and final question for the community: What rulebooks actually felt like they were written by someone who knows how to pitch a game to a real table? And which ones forced you to give your friends homework before round one?

reddit.com
u/Specific-Profile-707 — 1 month ago

Last characters for last 3 scenarios

Hi all, just retired simultaneously 2 characters on my three handed solo campaing. I know I'm only missing the last three scenarios, so I'll have a new set of characters to play the last 3 scenarios. I generally try to pick considering tank/support and damage/utility, but I think I've already tried them all. I'd like a complex duo. What's the power duo here? Do you have a weird combination that should be interesting to play? Idk maybe >!multi-attack Crossed Swords !<with >!Support Music Note.!<

reddit.com
u/Specific-Profile-707 — 2 months ago

Gloomhaven: Buttons &amp; Bugs - Pub Crawlers

So this might be a real thing then!

Seen at my local game store.

&#x200B;

2 completely new characters?

17 new scenarios, tokens, die, 12 new monsters

dungeonmarvels.com
u/Specific-Profile-707 — 2 months ago

Book your City and Countryside Tour with Savvas Tours!

Hello friends!

It is I, your friendly Savvas Cragheart. I am launching a City Tour business in the heart of Gloomhaven! Yes yes, come along, Demons, Oozes and Cultists. These tours are desgined for you! Not for those pesky mercenaries. I will take you on tour that will exhaust you!! And I only ask as payment nothing but tokens, one from each one of you is aaaall it costs!

Savvas Tours

"Obstacles can show you the way"

Abandoned Sewers, No. 36

Sinking Market

docs.google.com
u/Specific-Profile-707 — 3 months ago