r/ElectricUnderground

Recently ended up doing a clear of Galuda 1 after multiple months of keeping it on my backlog and barely interacting with it! So easy to get randomly clipped there...

Recently ended up doing a clear of Galuda 1 after multiple months of keeping it on my backlog and barely interacting with it! So easy to get randomly clipped there...

Look at that score, so awful! Oh, and Stage 5/5-1 performance is meh too, I guess.

Well, at least you can kind of extract some pretty basic survival routes with few places where I either used or tried using kakusei overmode to make things easier. Oh, and description contains somewhat detailed stage overview too, which ends up almost hitting character limit. I'll probably check Galuda 2 next...

youtu.be
u/Awkward-Plum6241 — 1 day ago

There are people who don´t know about Osman and that is unacceptable

The spiritual Successor to Strider, developed by Mitchell Corp who also created Gamshara and Funky Jet. It´s definitely harder, especially in the last 2 stages. The afterimages are very handy so losing a life in a boss fight is pretty devastating.

u/Scileboi — 3 days ago

Western arcade style games?

Zombies Ate my Neighbors?

Smash TV? (I haven't played the arcade version yet but it looks like you can't circle strafe indefinently due to the size and shape of the stage and where enemies spawn.

Yea or nay?

Others?

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u/a_burning_world — 9 days ago
▲ 18 r/ElectricUnderground+1 crossposts

F. Blacker vs. Black Heart Mk. II

Just imagine this epic boss vs. boss dogfight. Who wins?

u/t__mo — 7 days ago
▲ 98 r/ElectricUnderground+1 crossposts

(Discussion/Emulation) It appears that Mushihimesama Matsuri has been finally dumped!

Now, i'm not going to tell where exactly you can find the romset, but its name is "msmatsuri.zip", now go ahead and find it yourself, shouldn't be that difficult

To get game running on shmupmame/lagless fbneo, you have to rename romset from msmatsuri to simply mushisam (or maybe even use alternative romset name, don't think these have any differences in emulated hardware), and then rename all instances of msmatsuri to mushisam or alternative romsets. Also, put romset into system/fbneo/patched if using lagless fbneo to bypass CRC checks.

UPDATE: Mushi Matsuri is now recognized in FinalBurn Neo as "matsuri15".

u/Awkward-Plum6241 — 12 days ago

Thunder Fox rules

Again sorry for the gameplay, it´s too hot to focus.

The jumping attack is a big departure from Rolling Thunder. But it is well integrated and using it well is a big part of the game plan. Plus it´s pretty badass. I like the variety of enemy behavior of jumping and ducking that makes even the simple grunts interesting to engage with.

I have no idea how to use the car. The movement is too slippery for calculated play and barreling through just gets you killed.

u/Scileboi — 9 days ago

Shot in the dark. Vividlope--how is it?

On the Switch sale for about 5$. How is it?

Game looks fun and I love the style, but does it have any legs in terms of depth?

I ask because I know our community has overlap with fans of BogHog, who praises puzzle action games like Tetris GrandMaster and made Caramel Action. Vividlope looks unique, but just wanted to check with you guys to see if it's worth pulling the trigger on

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u/ScoreEmergency1467 — 9 days ago

Huge Point values on Final Stage Clear Bonus

What do you think?
Say 200,000 points for clearing the final stage vs 20,000,000 for clearing the final stage?

It makes no difference between two score runs that both beat the game. But it makes a big difference between a score run that got close to beating the game and a score run that didn't. When the final clear bonus is 200,000 the score run which got close to beating the game but didn't is still on par with the score run that did, maybe it could even win more if it was more technically advanced. But if the final clear bonus is 20,000,000 the run that actually beats the game wins in scoring even if its far less technically advanced.

This is a question about design.

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u/MoonhelmJ — 11 days ago