r/FFVIIRemake

Which Character(s) Do You Emotionally Resonate With The Most?

Which Character(s) Do You Emotionally Resonate With The Most?

Cloud and Tifa are the two characters that instantly come to mind for myself, although not necessarily as a pair but in separation. Cloud's longing to come off a certain way towards others yet truly being someone else at heart is something I truly resonate with as someone who feels quite avoidant in life as suppressing one's real self can come off too natural to me. Despite how he comes off, he's not a very emotionally strong person (even Nomura said this) too which is something I feel very strongly towards.

With Tifa, it's generally her people pleasing and conflict avoidant side that speaks to me. There are things she wants to say to others that she can't build the courage to say out of fear. She very realistically doesn't want to upset people and I really like that Aerith brings out a little more of that confidence in her when they're around together.

It can be the smallest thing regarding a character that really speaks to some people, it doesn't even have to be their entire character as a whole.

u/muby_102 — 1 day ago

Interviewing Cloud's many suitors

They should have called it Final Thirstrap
For now I made two questions, maybe I'll make more in the future but feel free to reuse it with your own questions and answers!

u/Jokad17 — 1 day ago

Are we going to get more games with this combat?

It is unbelievable to me how much this combat clicked with me. It is my all time favorite combat in any game I’ve ever played. Do yall think we will receive more games with this style of combat? I’m itching for this to become the norm for final fantasy, but with them trying to “reinvent” the wheel with every mainline game, I don’t really see it happening. Especially with so many fans wanting a return to boring turn based octopath style combat (sorry I know hot take, but it’s just not fun at all in my opinion) I’m really hoping resonance pleases those fans and they don’t continue to push for mainline FF games to be turn based. Anyways, what do you wish for/think will happen? It would be cool if the Verum Rex game adopts this style of combat I think.

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u/Zombie_Slaya79 — 1 day ago

Voice acting for the main characters sound great/natural but the random NPCs sound like cartoon characters

Anybody else agree? Basically the whole main cast especially Barret and Jesse sound like they could be real people. Then I hear that background chatter & it sounds like a middle of the road anime dub.

(Besides these complaints the game is fire btw.)
I’m also impressed with the amount of random npc dialogue they put in even if it sounds weird.

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u/turbantripod — 1 day ago
▲ 6 r/FFVIIRemake+1 crossposts

Just finished Remake, what should I expect from Rebirth combat + Critique

Let me start by saying I ENJOY THE COMBAT. I've been in the Elden Ring subreddit, I know how rabid some people get when they the slightest whiff of criticism for their favorite game. There were just some parts of remake combat that felt kind of annoying and some pieces that felt outright useless. I found my playstyle though and enjoyed playing it my way. I just want to be able to engage with the full system and I'm wondering if those pieces were improved in any way in Rebirth.

The Big One: Basic Attacks/ARPG mechanics - My only major complaint is that the game tried to mix action elements with turn-based, but then seriously neutered the action parts. I understand the point is to switch characters often, but playing a character for more than two seconds felt detrimental. There is already an incentive to switch characters since they charge almost no ATB while not being played, so why did they make it so damning to hang out on one character for a bit? Essentially, are there improvements to the ARPG side of things that make playing a single character for longer than a couple seconds, more enjoyable?

Basic Attacks and Combo's - I was so disappointed with the state of basic combo's. They look cool as hell, but rarely does a full basic attack combo prove beneficial and more often than not is downright detrimental, especially considering the staggering low damage output compared to spells and abilities. One button press on cloud's punisher mode for multiple swings that can't be cancelled? I just don't even use punisher outside of countering. It felt like a completely irrelevant piece of his kit besides the counter. During enemy stagger doesn't count either because anything is valuable when an enemy is literally frozen in place. It felt like many pieces of the action elements of the game were high risk low reward. Why use basic attacks when an enemy can whip out quick skills and spells that will stun you before the animation of your skill or spell finishes? Why use low ATB generating, slow basic attacks on Barrett or Aerith at all when they leave you so vulnerable? There was no need to force players into this switching game where one or two presses of the attack button was all you really had time for. Imo, it made actually playing a character not feel good, expect for Tifa, who can fly around the map at mach fuck you, throwing basic attacks in as needed.

Standing with guard held down was the just the superior tactical choice for the majority of interactions. Little to no risk of being launched and comboed, reduces damage massively which is especially useful when pelted by multiple enemies, can immediately retaliate to interrupt enemy attacks without waiting for an animation to end. I understand it is a hybrid turn-based ARPG, and I don't mind the stand and block playstyle, it felt like turn-based+, but I was blocking A LOT due to the high volume of enemy attacks, which I'll get to. Basic attacks and other rudimentary gameplay elements should be really be universally adequate for each character.

The Dodge - Is dodging actually serviceable on all characters now? In remake it felt like the dodge button really only helped Tifa and Cloud. Those two were mobile enough to where it could be used as intended, a repositioning tool. I mainly used dodge to quickly move those characters to safe positions for big attacks. However, Barrett and Aerith felt like trying to move cement trucks by hand. They are ranged characters, so they shouldn't need a high distance dodge, but that doesn't work in practice. Both characters when not controlled feel the need to move in close to attack the enemy when they have INFINITE RANGE. Then, I would switch to them to move them away only for the enemy to aggro and move in closer to them anyway. Then I would have to switch to Cloud or Tifa and run to the other side of the arena to then create that distance I desired. It felt like a baby sitting simulator at times, trying to keep 3 year olds from sticking their heads into the oven. Do Aerith and Barrett have acceptable mobility at all in Rebirth? The lack of mobility in such high pace combat made them feel like liabilities more often than not.

Volume of Enemy Skills - Some enemies don't seem to adhere to the same rules as we do regarding the turn-based portion of the game. Most enemies have no need to use basic attacks or block before using another skill. Some enemies are worse than other's. It get's to a point where you spend a huge portion of your time blocking when multiple enemies are in play.

Magic Loss for Uncast Magic/Limit Loss - This is just a minor annoyance. If I'm interrupted while casting a spell, sure, I lose the ATB since I initiated the action. But why do I lose the MP if I never got the spell off? Doesn't make any sense to me. Also, my limit breaks being interruptible, unlike the enemy cut scene attacks, also just feels wrong. Limit breaks are few enough in number to where they really should be incapable of interruption like enemy supers. Losing limits during cutscene transitions that are entirely unpredictable the first playthrough is also annoying.

Aerial Combat - Straight ass. That's it.

Camera - Also ass. That's it.

Visual Effects - This goes along with the camera. Many times there was so much shit going on that it was hard to actually see what enemies were doing. The screen was flooded with smoke and sparks and flashes that made me blind to telegraphs. Is this toned down or is there at least a setting to reduce special effects?

That's about it. The graphical upgrades and fleshed out story compared to OG is well worth the play through.

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u/ScrambledxEggzz — 1 day ago

My first ever FF game. Did I pick a good one???

And I know; imma probably get told to stay out of this sub due to spoilers & that’s understandable. But, I’m already on that. I just want some tips & tricks. So, y’all got any for a newbie like me or is it best I go in blind???

u/CrazyDudeJosh99 — 2 days ago

This visual in rebirth was a nice callback to remake

It's probably not much to some but it's a nice little detail for tifa to have her own version of when cloud is calmed down by aerith in remake.

u/sause10 — 2 days ago

What area are you most interested to see/revisit in Revelation?

With the info that all the previous areas will have changed due to the events of Meteor and the Weapons awakening, what area are you guys most curious to visit or revisit? For new areas for me is Wutai but I'm also curious to see how Cosmo Canyon will be morphed into.

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u/Soul699 — 2 days ago

Pullups - keyboard or controller?

I'm trying to finish the pullup achievement, definitely struggling. Found various tips, but none seem to be getting me over the hump on pullups, I think my best is still 35. (Example thread- https://www.reddit.com/r/FFVIIRemake/comments/g0mese/tips_on_the_impossible_to_beat_pull_up_mini_game/ )

I'm trying with keyboard since I feel like my fingers respond quicker, but it doesn't seem to help yet, as I'm still adjusting to the timing more than anything. Think keyboard will help, or am I crazy?

(Open to other suggestions as well, just keep in mind I've already tried everything in that other link.)

Edit: Of course I make this post and then my next run I lose 42-36, so maybe it is helping lol

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u/Yeseylon — 1 day ago