r/FFVIIRemake

▲ 175 r/FFVIIRemake+1 crossposts

Must watch ahead of the State of Play.

My take on this genius meme.

Disclaimer:

Sephiroth's voice is not AI. It is my own voice.

This is my first shot (and probably last lmao) at voice acting and ofc English is not my first language.

Original meme idea by: Jorge Constantini


Edit: Oh man I didn't expect all these positive comments.

Thank you so much for all the kind words, I really appreciate it!

u/keidash — 1 day ago

Zach question

Do we ever get an idea as to why Zach was fighting the shinra army in another timeline at the same time as cloud and co are leaving Midgar? Canonically Zach was fighting maybe a few months ago right?

reddit.com
u/Benchjc2004 — 1 day ago

Soloing Shiva with Cloud - As rewarding as winning in a Souls game

Just finished battling Shiva with Cloud, and had a blast!

In an open arena, with just Cloud, the combat was a lot more clean and fluid, and it was easier to understand and block / evade attacks and spells. And as she has different spells, the strategy is more nuanced than in melee bosses when you just block/parry to start a counter.

I was liking the combat until now, but I think in this setting it truly flourishes, and it is less confusing that having 3 characters and constantly changing between them, sometimes randomly, just to optimize ATB bars.

Having just finished Demon Souls recently, winning this battle was just as rewarding as some of Demon's Souls bosses!

reddit.com
u/takangi — 1 day ago

Questions/Clarity for the Parry Materia

Hi everyone, so currently I'm at the start of Chapter 11 and I'm wondering how and when I can get the Parry Materia? It's one of my favorite Materia to use in the first Game and it would be nice if I can get to use it for my first playthrough in Rebirth as well. I thought completing all World Intel Quests in the Grasslands Region would've been enough but it seems like it's not. Any clarity and advice would be great. Thanks in advance. (Also I wasn't sure if this is considered a Spoiler is why I chose that Tag just in case but my apologies if that's incorrect Lol 😅)

reddit.com

What's your guess for Part 3's limping intro section?

After playing the Rebirth demo, I was a little shocked to see that Square decided to once again put a limping section in the intro. Not only that, but they doubled down and made sure the limp went way longer and even added a crawling section.

So what are we thinking for Part 3? I'd guess we get a ~30 minute cinematic limp, but I think they'd have to reshuffle the OG's plot a little to shoehorn it in the intro.

reddit.com
u/slimmestjimmest — 2 days ago

Rebirth - Dynamic difficulty and streamlined double exp

Update: thanks for all your opinions!
I’ve decided to not start with streamlined expx2/apx3 and see where it gets me, since apparently high tier mayeria can still be quite OP. If I still get annoyed by slow progression i’ll wait for the expX2 materia and turn it on then (as i did in remake).
———————
Hi all, so I'm preparing my body for Rebirth (Xbox release soon!!), and while playing the demo I was wondering: The only thing that annoyed me from remake is that some materia required sooooo much AP, that it was very unlikely to even max them during one playthrough, even if you grinded. So I was thinking I'd like to play with the APx3 streamline progression on from the start in Rebirth (I also will use the weapon ability instant learning because eff that). However, that APx3 comes with an Expx2 as well (which is really weird, why wouldn't they separate that...?). I looked it up and if you use double exp, you'll be about 6 levels ahead of where you'd be without the double exp. This might be a lot at the start, but in the long run, might not matter that much.

So I my question is: I enjoy combat to keep being challenging, I will use the dynamic difficulty. But how does dynamic difficulty interact with the Expx2? Will I be overpowered still if I use dynamic? Or will I be underpowered because enemies scale to me and level too fast for me?

Has anyone had any experience with using these settings together?

reddit.com
u/PillarBiter — 2 days ago

Uhhh...

Just a funny thing where if you're on elevated ground and interact with the baby chocobo, Cloud's model messes up a little after exiting the animation when he pets it.

u/muby_102 — 3 days ago

Finally picked up the Physical Deluxe Edition

been waiting to find a decent deal and i couldn’t pass it up for this price, local shop had it unopened forever but were needing space in their display case so they opened it and dropped the price

u/PerfectxVoid — 3 days ago

If Cloud hallucinated Sephiroth while wearing his Wall Market dress, what would the interaction have been like?

u/Englishhedgehog13 — 3 days ago

Barret Combat for part 3

This is just a quick little idea for fun, so don't take this too seriously.

In Remake Barret had 2 weapons that completely changed his combat from being ranged to being melee. It was a cool idea on paper, and can be quite fun if utilized correctly but for the most part it felt clunky and most people skipped out on it.

For part 3 I would like to see the return of at least one melee weapon, as options is always nice, but an idea that I had that I think would be cool to see is making a hybrid mix of both ranged and "melee" by giving Barret a shotgun weapon.

Essentially it can be used at range, but not to great effect. His base attack would be changed to a powerful shotgun blast, that has a reload animation after every shot. I can see his triangle attack getting a special variation for the shotgun but it could also just keep it the same it really doesn't matter.

As I said before, more options is always nice but I'd see this actually being a pretty addition compared to his melee builds in Remake because a good chunk of Barret's abilities synergize with it.

Even Rebirth he still has his two melee abilities even with the removal of the weapons, which would combo well with a shotgun weapon. Point-blank obviously would also be really good for this weapon.

Plus, Barret is a physical tank. Being a ranged physical tank is a pretty unique role, moving away from the traditional close ranged tank, so having Barret have the option to be both would he nice, Steel skin would be extremely good for Barret when close ranged. Also bonus shots would get a pretty fun variation with both a shotgun weapon as well as melee weapons (since bonus shots didn't exist back in Remake).

Also Barret's deadly dodge in Remake featured a shotgun like blast which could come back built into his kit like Tifa and Cloud got.

Just a little cool idea, let me know if you have anything to add on to this or any other ideas for weapon variations in general for Barret or even other characters, conversations like this are always fun

reddit.com
u/Baylin_Todd — 2 days ago

I have a lot of hours into remake but I recently discovered that wedge gives you a Luck Materia...

for beating him in the darts minigame at seventh heaven. just talk to him at the bar before heading out to the sector 5 reactor.

reddit.com
u/Single-Me6696 — 2 days ago

How Rebirth's aggro system actually works.

It has nothing to do with what character you're controlling. The enemies don't focus on only your playable character just because you're in control of them.

It comes down to a few things.

1.Who's attacking the enemy the most. (Which is shown in the first video)

  1. RNG (which is shown in my 2nd video but I'm unable to share more than one video on Reddit) it's Cloud attacking the most against Kujata in Bonds of friendship, but Kujata targets Zack multiple times.

  2. In a story boss fight the first enemy attack will target the party leader.

Phase 2 the first enemy attack will always target the character you start that phase with. (Everything else in-between is down to points 1 and 2 mentioned above)

Very interesting stuff and it can really give you an upper hand in fights if you know how the aggro system works.

u/GenjiSamurai — 3 days ago