r/FGC

▲ 1 r/FGC+1 crossposts

I got the controls down, now what?

This is a follow up on my other post asking people with help on learning classic controls, I’ve gotten better and more consistent with the moves (Shoruken, dragonlash kick, hadoken, etc.) but I’m not sure what to do with those now, should I look up combos? I’ve never been the best at them, most of the time I blend all of my moves together in the hear of the moment, I don’t calculate things during that, just whatever comes to mind first. Is there anything I should be doing to get better?

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u/Dry_Guide2429 — 2 days ago
▲ 13 r/FGC+2 crossposts

How to encourage myself to keep trying even in the face of complete hopelessness?

TW: Mental health issues and self harm

I'm pretty sure I've reached the limits of my skill in my fighting game of choice (2XKO). I'm at diamond 2, and playing the game has started to feel like a stress-inducing obligation rather than something I do for fun in my free time. The fact that I'm so close to the goal I set for myself (reaching Master) that I can almost taste it has made every match feel like it matters, and the matchmaking has been all over the place putting me against masters, grandmasters, even a few challengers.

I even managed to get a couple wins against players much better than me here and there, even beating a grandmaster in a mirror match once, but while that does give me some small pride and joy it's not even a fraction of the shame and self loathing I get from every single loss, especially if it's to a player lower ranked than me. I lost to a duo of emerald and silver today, and that felt so bad I ended up resorting to self harm, punching myself in the face and chest hard enough to actually be a bit disoriented in my next match, which I also lost.

I realize this is becoming an unhealthy obsession, and it's very bad for me, and I've tried to quit, but I couldn't. I just kept feeling like I needed to at least get to master, then I could quit while feeling satisfied that I'd actually accomplished something in my life. I know it sounds stupid, maybe shallow or pointless, and it probably is, but that's kinda all I have. I'm a wretch who hasn't really done anything good with his life aside from being somewhat good at games, and realizing how terrible I am at this particular game is hitting me way harder than I'd thought it would.

I just want to be able to keep improving despite how hopeless and painful it is, as achieving it will prove to myself that I can actually do things despite all my mental shortcomings and fundamental flaws. I realize the tilt is making it much harder to improve, but I can't find a way to practice without tilting.

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u/Incitatus_ — 3 days ago
▲ 8 r/FGC+2 crossposts

I’m a new returning player

I’m returning after like 4 years (I’m so sad I never bought the dlc I am so unbelievably pissed off I never bought all the dlc) it saved my story progress but what I really wanna know is what moves are good and fun to use and same for the fighting styles? I hope it’s not just me here because loving Juno force and other stuff with missed potential is my guilty pleasure

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u/Rude_Material459 — 4 days ago
▲ 10 r/FGC

How Big Was Street Fighter IV when it first released in 2008?

I was only 2 in 2008, but I have SSFIV on my 3DS and USFIV on my dads PS4. What was it like when SFIV dropped? Was it revolutionary?

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u/stationstars — 5 days ago
▲ 2 r/FGC+1 crossposts

Auto Combos + Mash on Wake-up

I’m usually not the type to whine about accessibility. I think the more people that are able to play fighting games the better for the genre as a whole. More funding, more comp, etc…

That said, in a game where mashing is so strong (on wake-up, landing, against jump-ins, you name it. Mash and you have a decent shot) and the sheer lack of attacks negative enough to get a true punish, I find myself resenting auto combo users in this game. In a game that is so safe, with so much going on at any given time, the trade off of lower damage and scuffed combo routes for a comparatively minimal mental stack and flawless execution just isn’t high enough.

There’s no reason you should be able to hit Diamond 1, DIAMOND, and not know how to do basic things like play neutral or set up pressure.

Granted I got beat by it, skill issue I know. However I guess my point is the amount of “skill” it takes to beat a player that is playing assisted is a bit too high to be enjoyable at times.

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u/No_Ask5900 — 5 days ago
▲ 8 r/FGC

Recomendación

Cual recomiendan

Estaba mirando q fighting comprar tengo sf6 en xbox y tekken 8 en ps5 (no soy muy bueno 1 digamos) y ahora mismo no tengo la xbox y estaba entre comprar cotw, ggs o avatar de estos tres cual recomiendan o sin ser estos 3 otros q recomienden busco que haya gente q sea lento la juganilidad no me gusta q sea demasiado rápida y sea estratégica y mas pelea por suelo q aire gracias

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u/Mean-Preparation-746 — 5 days ago
▲ 0 r/FGC+1 crossposts

They say my game isn't a fighter, I need advice

Yo guys im losing my mind here. I am working on a turn based fighting game & anytime i make promo videos for it inevitably i get some comments saying they wont even try my game because its not a "real fighter" not to mention it's also a mobile game (for accessibility reasons) I know i can't force someone who only like console or PC games to play a mobile game, but idk i guess i just want to know more about how that excludes my project from being a fighter?

I may be biased, but i think my game is really cool, but how can i ever really find that out if the fgc has already determined my game isn't worth their time before even trying it, & it's also free btw so i have virtually no friction other than what im perceiving is a stigma against any fighting game who's title doesnt start with Street, Tek, or Mortal

Any advice here? I'm trying to make promo videos targeting the fgc, seeing im pretty sure im making a fighting game, but maybe this is my problem?

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u/jabrils — 9 days ago
▲ 0 r/FGC+1 crossposts

Are Souls-likes considered more approachable than fighting games, by the mainstream public?

It's likely my digital marketing brain thinking but, I grew up with VSAV and old Guilty Gear and, I noticed years ago that there were these games inspired by Demon Souls that are hard but people LOVE them and they've broken mainstream.

When I ask people why they play them, I hear, "When I figure out why I lost, I'm growing as a player instead of just my character" and "The journey feels so rewarding and I can trust the mechanics so I keep playing" or "There's no one to blame but myself for loses, and I accept that and keep pushing forward until I figure out my mistakes."

GOD that gets me hyped to hear! So, when I recommend fighting games the same people give me, "Those games are CRAZY! N'all... I'm good." That confuses me.

I noticed after DBFZ, ArcSys 180'd to streamlined fighters that have wallbreak-neutral resets, restricted movement, restricted routes and lower skill ceilings than the "Wild West" philosophy they used to design their games around to distinguish their games before. The visual fidelity and scores of their games are better than EVER but gameplay-wise, while I'm SOOOO happy the pivot brought in new players to this amazing genre, it also made me ask, "Why do Souls-likes do well without feeling the need to 'meet the player where they are'?"

I feel like the human mind thrives in creativity like no other lifeform on this Earth (we crave challenge and the chance to express ourselves in it to show how far we've come), but lately only Souls-likes have given me that feeling in mainstream conversation. I also feel like Souls-likes studios feel no pressure to "limit" their game to bring in a bigger player base (or 4X games for that matter): they thrive from a niche, qualified audience and that organically provides social proof and free word-of-mouth because it feels unique to players experiencing it for the first time.

So... why do new fighting games seem to not embrace that? Avatar is the exception, but it's also developed by FL FGC vets who filed an LLC and got a Paramount license, so I feel like I can't count it in this discussion: it was made by players who saw a massive void in the market and capitalized with the mechanics most new fighters won't implement, while the team clearly wasn't used to corporate deadlines and bureaucracy... like you'd expect from a small team LLC.

Still, my query stands.

Is there some validity in my question? Has anyone else noticed this or thought on it?

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u/Kemet17 — 13 days ago
▲ 0 r/FGC

TEKKEN AFTER 8

Was Looking at TEKKEN 8 & thinking to save it with how confusing the story has been they need to start the next story 16 years later, with Kazuya & Jun having a son named YAZUYA.

Thanks to AI the use of a long with the internet, I been able to get my full design. With the fact that ‪ Namco Banda no longer has a director for the series I think this is the best option & I'm available as a creative.

I think it should be an update to TEKKEN 8, called TEEKN AFTER 8, no need for a new game & all that comes with it. I will be providing updates, & working on a full story release of it, as a Fan Of TEKKEN since TEKKEN 2, I think with todays technology it can be done #tekken #tekken8 #Kazuya #fgc #fightinggamecommunity

u/GoatKnows — 8 days ago
▲ 4 r/FGC

Does anyone know how good Avatar legends on console runs?

Saw people saying it was pretty rough on release

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u/Zimworth — 9 days ago
▲ 0 r/FGC

A Bit Late For This Trend, But: What do My Mains Say About Me?

u/NumSei01 — 10 days ago
▲ 0 r/FGC

WHERE TF ARE PUPPET CHARACTERS

I specificaly quit 2XKO cause of the lack of one and have been excited for both Tokon and Avatar but it seems(did not play it just looks like) they do not have a puppet character either?

I only play simple imputs FGs and I am not sure if any simple imput fg(at least a modern one)has a puppet character and idk why.

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u/VoxTV1 — 13 days ago
▲ 15 r/FGC+3 crossposts

Fighting Games

I’m looking for a fighting game community here in Kennesaw. I’m into most, if not all, fighting games. There doesn’t seem to be much going on here in terms of that. I’m willing to host just casual meetups and stuff, if anybody is interested. I do recommend being at least 21+ and any sexual orientation is welcomed. I just think fighting games are enjoyed more in person with everybody kinda sitting around on the couch. If interested lmk

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u/_Victorrio — 13 days ago
▲ 6 r/FGC

Trying out tokon souls

I bought marvel tokon souls and it's my first team fighter game I've ever played. I'm having a hard time stringing combos together because everything kinda looks and feels the same to me with the auto combos.

My prior experience is tekken, Kombat, Soul Calibur naruto UNS so this just feels very different

The characters are very distinct and have great individual mechanics but I'm having a hard time putting the meat and cheese together when it comes to cooking the combos sandwich.

I have a leverless controller and I'm looking forward getting better thanks!

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u/Thetubbyhobo — 11 days ago