![[OC] The Fiery Forest [40x30]](https://preview.redd.it/0a7rujacvfbh1.jpeg?auto=webp&s=de03091647426f64918c74e0fbf794a7980dd833)
r/FantasyMaps
![[OC] The Fiery Forest [40x30]](https://preview.redd.it/0a7rujacvfbh1.jpeg?auto=webp&s=de03091647426f64918c74e0fbf794a7980dd833)
Calithar and it's Surroundings
This has been quite the 200 hour adventure. First of all, you can find a full-rez png file here: Google Drive Link, and a blowup of the heraldry section here: Google Drive Link.
What is this? Well a bit of a Frankenstein really... My previous map is now 6 years old and it was time for a change, specifically towards a more historically grounded basis. My reference materials were the 17th Century maps of the Bleau Workshop in Amsterdam, considered by many to be the zenith of the Golden Age of Dutch Cartography. To the extant possible, I emulated their results with a few deviations: 1) I'm using a Mollweide (invented 1805) projection, not a Mercator or a LCC which is what they would have used, 2) The heraldry in table form is something that was not done in the 17th century, although I'm sure they would have with priors.
Tools:
Wonderdraft: coastlines, mountains, hills, rivers, trees, parchment texture, borders. All vanilla assets
Inkscape (free): Lettering. Fonts: IM FELL English and French, Cormorant Garamond. These three are very period accurate.
GProjector (free): Map projection (I started with a rectilinear and then studied several options before choosing Mollweide, as it was by far the best projection for us in my 20-60 deg latitude band.
GIMP (free): All figures and drawings not done in Wonderdraft, stack and layer control, coloring. My colors are as follows: 1) Azure blue (4a6b8a), 2) Verdigris green (5b8a72), 3) Cochineal red (a83232), 4) Yellow ochre gold (b8860b), 5) Walnut black (2d1f12), 6) Plum purple (5c3a4e), 7) Malachite green (2e6f40), 8) Smalt blue (a2bdd1), 9) Umber brown (634236)
The large heraldic beasts are tracings from line art found from online sources. The man-at-arms and the compass rose are historical tracings. The draconic priestess is original concept art previously commissioned for my setting (in traced form). The cartouche design is a period reconstruction. The blazons themselves are all original.
Truth in AI: I used Claude throughout to consult on historicity and to provide feedback, and also on the Latin translation. I also used Claude and Gemini to generate some place names based on historical language grounding. No visual assets are AI generated.
Kristazhevo [OC][fairy town map]
Kristazhevo is a cozy fairy town. Can you find the invisible house here?
The Black Eye Guild - Isometric Map
This is my latest isometric location! I had a lot of fun with this one.
Goblin Arena [50x50]
Crowds and shouts. Emotions and drama. Monsters and heroes.
Victory - or death.
Classic battlemap created for:
- prison escape - with convenient key placement, dark corners, additional corridors and two main treasure troves, that may contain both PC's items and additional loot.
- arena fights - great opportunity to introduce your party to some more... exotic or interesting monsters without unnecessary complicated reasons for the latter to be there.
Large, open arena with two upper levels for audience and convenient rocks to climb provides opportunity to escape during the show - and wreck mayhem through goblinoid-filled corridors and balconies.
More crafty players may decide to release wild beasts and monsters kept in dedicated cells - and use them as either a cover for escape or an unwilling allies.
There's a treasure room as well, and if your players want to take revenge (perhaps for an enthusiastic use of torture chamber...) - there's a passage leading towards furhter goblinoid corridors and their settlement...
Links:
- 72 DPI maps (grid/gridless, 2 light variants) are available for free here: https://www.patreon.com/posts/162960125
- 150 DPI maps (grid/gridless, 2 light variants), description and extended gallery is available for free subscribers here: https://www.patreon.com/posts/162961911
Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).
Credits and attribution:
Thanks to DA asset creators: DangerWeasel, SAC, smashbear76, DallasRT, itsScottish, swedish.cook and others.
Thanks to sketchfab creators: eb78 and kEam
This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.
Against the Giants: Hall of the Fire Giant King Lvl 2
Magical Battlefield [26x48][NoAI] | Ori the Carto
Hand drawn city map, charcoal on parchment
Entry No. 150 Min Aljazur, Crown Jewel of the Guild
Perhman Gulf, Central Selessia
Min Aljazur is the largest city in the known world. It sits on a rocky island at the mouth of the seitan river where it splits before entering the Golden Sea, occupying the narrow strip of Golden Sea coastline of House Zohran's territories. The island is connected to the mainland by two fortified bridges, both held permanently by the Guild city guard.
The city hosts the permanent council of the Guild of the Golden Sea Treaty, where envoys of the five signatory houses convene to determine policy across the Golden Sea basin. The council is presided over by the Guild Master, seconded by the Guild Archivist, the Guild Treasurer, and the Commander of the City Guard.
Min Aljazur also houses the largest open-air market in the world. It is commonly said that if something exists, it can be purchased in Min Aljazur.
A complementary saying holds that it can be purchased even if it doesn't.
— Cross-reference: entries 23 (the Guild of the Golden Sea Treaty: founding and membership), 89 (the seven ports: Guild administrative structure), 134 (Zohran hosting rights and amendment history), 178 (Guild Regulated Warehouses), 203 (the Perhman Gulf: navigational records)
[OC] Fishmarket [22x38]
>"Onward!" The ringleader ordered, quietly but sternly. "Get to the sloop, and stay inconspicuous!"
>As they pushed into the fish market, the roads gave way from the sticky mud to an easier to traverse cobblestone. With cloaks and cart wheels caked in dirt, they pushed on.
>Suddenly, the rear cart froze. The lagging member of the entourage looked back breathlessly at a column of armored guards barreling towards him and his cart full of ill-begotten loot. He failed to notice the ringleader take up his side. Gently, he took the panicked thief's arm and whispered gently "Breathe... Look down. Focus on getting the goods to the dock."
>As the column of guards overtook them, the thieves continued to push on as if they belonged. Their mud-caked cloaks and ragged carts were a camouflage against the truth buried under only a little fabric, the precious statuettes bundled within. As quickly as they had come, the guards passed them by without even a second glance.
>The rattled thief let out a sigh of relief. "I feel faint.." he whispered. "Don't let up just yet," The ringleader replied, helping the cart along. "The sloop is in sight!"
>Then, the worst sound that ever could have fallen on their ears penetrated through the rain and city commotion. "You there... Halt! State your business!" ordered a nearby guard.
>The ringleader barely lifted his cloak for his associates to see the dagger hidden in his belt. "Be ready, and don't hesitate. Push on no matter what happens next!"
Hey all! You know the deal by now, you can check out this map and it's may variations over here!
Enjoy,
Matt
Forgotten Paths
Hey Guys, this is one of my earliest map. 😄
Step into the Forgotten Paths, where ancient stone walls, softened by moss and time, weave a perplexing maze. Once trod by unknown feet, these pathways now lie silent, their secrets guarded by the encroaching vegetation. What lost purpose did this labyrinth serve, and what forgotten tales echo through its verdant corridors?
Any thoughts?
The Great Dwarven Colosseum 30x40 battle map
The Pasha: An Urban Casino with a Courtyard [34x24]
Wacky Pirate Base [battlemap] from Angela Maps - 3 versions! [art]
Why is the rum gone? Probably because all that sweet nectar was consumed while this mad, floating folly was patched together! Anchored to surrounding pillars, it's doubtful that this wacky pirate base could ever sail - it seems miraculous that it can even float. With its multiple platforms, bar, tables, grill, slide, and preserved aquatic megafauna, it's fun, though, and what are pirates about if not fun? Available in two additional variants, with the wacky base floating at night under a blood moon, and "accidentally" on fire, this map will remind your players what piracy is all about: good times with friends!
My maps are hooked up to work with Foundry VTT and Fantasy Grounds.
My maps are available on my patreon and my website.
Buy me a coffee!
Gothic City Battlemaps
Hey everyone, welcome to the Gothic City, a sprawling city of spires, moonlit cathedrals, and mist-shrouded streets.
This map pack features 6 maps, including gothic city streets, docks, markets, and more!
Download the original high-resolution map for free here: https://www.patreon.com/posts/gothic-city-free-159877489
Blood Ritual (Weekly Prompt, EA Assets)
Figured I'd try the new Forest 2.0 early access assets for the Weekly Prompt: Blood Ritual this week.
More on my profile: https://inkarnate.com/profile/1B2pgd
Happy map making everyone!
Hey all!
Enjoy our free More than a Map encounter - Magic Bureau!
Patrons get immediate access to our back catalogue of 2000+ maps, over 10 new themed maps monthly, and adventures!
Are you a user of Foundry VTT? Our entire catalogue is available as advanced map modules using canopies, walls, lights, sounds, and third party modules for dynamic elements and built-in map levels!
Want more details? Check out our website!
The MAD Network Team