r/FieldsOfMistriaGame

How to keep it fun and casual: a guide for new players

Someone was requesting a new player’s guide for FoM, and I’ve been thinking of making a “New Player’s Guide to Keeping it Casual” post for awhile now. This is mostly for newer people or those who who don’t want a huge money farm and just want to enjoy the gameplay and story. I’ll mostly focus on year one, but here’s the formula I’ve found to making manageable progress without getting overwhelmed. I will also keep everything completely spoiler free. PLEASE be mindful of spoilers in your replies to this post, as I want this to be very new player friendly.


Here’s some general pacing rules that I find keep the grind from getting overwhelming. I made a post a few months ago about my “small farm challenge,” and a lot of this post follows those rules.


YEAR ONE: Focus on learning the game and getting into a groove. First of all, go to your Settings and turn on HUD numbers. This will show your energy and health in actual numbers and makes it easier to see how much energy you’re using to water crops during early game. This is the biggest mistake I see people make. My personal rule of thumb is to use less than half my energy bar for farm chores so I can still do other things throughout the day. Each plant takes one energy to water, so starting at 100 energy, I shouldn’t have more than 50 plants to water until my energy max increases. I tend to do even less than that so I can fish and explore the mines without having to wait for a rainy day. You can certainly do more and rely on cooking, but I personally don’t like to spend my whole day watering plants. I also changed the day length to the longest setting so that I don’t feel rushed. Again, that’s personal preference.


In FoM, there are basically two storylines: The town storyline that focuses on rebuilding and improving Mistria, and the mines storyline that focuses on the magical mystery with the dragon statue on your farm. Progressing the town storyline will increase your energy bar, and unlock more farming and building options (ranching, bee farming, improved weekend market). Progressing the mines storyline will unlock magic, improved tools, advanced crafting, and ultimately unlocking the two secret romance characters. Neither storyline has to be done in any hurry. To me, the mines storyline feels much more rewarding after building a relationship with the town and doing a lot of the upgrades first.


Year one farming: Keep it manageable. The scale of FoM is a lot smaller than Stardew, so only having 20-60 plants for the entirety of year one is perfectly fine! If you want to maximize profit, focus on crops, not flowers. Flowers have really low profits for some reason. The more expensive repeating crops like strawberries are the best, but you probably won’t be able to get very many your first spring. Just make sure to save a good amount of money at the end of a season to buy new seeds. There is a greenhouse in the game that you can eventually unlock, but it’s definitely a late game thing (like year three late), so don’t even worry about it. Currently (as of early access), there aren’t any other buildings like sheds for storage. You can also unlock beekeeping later, usually late year one or early year two. Every three days, each bee house will request a current season crop or forageable and give honey in exchange. I keep four bee hives and four insect terrariums on my farm, and this feels like a manageable number for early to mid game. If your bees are requesting something that you don’t have or is too rare to part with just for honey (I refuse to give my bees middlemist lol), just smack it with your pickax to reset it.


Year one mine goal: Only progress one biome (20 levels) of the mine per season, meaning you unlock one new ore type to upgrade your tools per season. You can even do this slower if you want. I do one per season for spring, summer, and fall, and then spend all winter collecting copper, iron, and silver from levels 1-59 so I have a good stockpile for crafting. One of the two secret characters unlocks after doing the quest at level 60, so I like to pick that up in spring of year two after spending the winter gathering resources like ore and wood.


Year one museum goal: Don’t worry about completing the museum during year one and just fill it as you feel like it. There are some cool cosmetics to unlock, but it’s all decorative.


Year one foraging: One of the hardest parts of being new to the game is not knowing what to keep and what to sell. I came up with this rule, which has worked for me in both FoM and Stardew. The first time you find a new forageable, fish, insect, etc., donate one to the museum to get that out of the way. After that, sell everything you find during the 1st - 14th of each season to get much-needed money during early game. From the 15th - 28th, save all of your forageables for recipes and (later) beekeeping. The exception is berries and water chestnuts. Sell one of each to unlock the recipes for them, then hoard the rest like a dragon lol.


Pro tip: I keep a stack of berries in my inventory for emergency energy. One berry = one energy, and every tool only needs one energy to use once, so you can eat berries in a pinch when you run out of energy. This is SUPER helpful for fishing. Normally, casting your fishing rod takes twelve energy to catch a fish, which is a TON compared to every other tool that just takes one energy. However! If you’re out of energy and eat one berry to get one energy, the game will still let you cast your fishing rod, and when you catch a fish, it’ll only take one energy. Eat one more berry, catch one more fish. Rinse and repeat. You can fish all day as long as you have a bunch of berries. The pink berries that grow in spring only sell for one gold each, so it’s way better to save them for fishing and (much later) the auto feeder for animals.


Ranching year one: Barns and coops will unlock as you progress the town storyline, so focus on selling crops and especially filling request board posts to increase the town rating if you want to unlock that quickly. Once you unlock ranching, keep it to a maximum of one medium coop and barn. I only have one of each product-producing animal total during years one and two until I feel like breeding animals (which is COMPLETELY optional and I usually don’t touch at all until end of year two). For chickens, cows, and bulls, you want one of each gender to get both types of animal products they drop. For rabbits, capybaras, alpacas, sheep, and horses, they only drop one type of product, so you only need one of each (any gender). That’s it. I went way too hard with animals my first playthrough and ended up super overwhelmed.


(Edit to add this section) Cooking: I almost forgot to add this part. Cooking in FoM is actually pretty important because you run out of energy a lot faster than in Stardew Valley. The best way to level your cooking is to turn certain crops into one-ingredient recipes. I’ll use corn as an example. After growing corn for the first time, sell your first harvest and donate one to the museum. After selling corn for the first time, you’ll get a recipe in the mail the next day for Grilled Corn. The only ingredient needed for Grilled Corn is one corn. Turn all of the corn you plan to sell into Grilled Corn, and sell the Grilled Corn instead. Not every crop has a one ingredient recipe, but there’s at least one per season. Even if it doesn’t increase the sell value by very much, this will level up your cooking with basically no effort, and will eventually generate dishes with bonus buffs once you have a few cooking level upgrades. I didn’t focus on cooking almost at all my first playthrough, and I couldn’t believe how much of a difference it made once I started doing this strategy during my second save.


Side note related to cooking: Here’s the loose guideline I've made for myself when it comes to how much produce to keep and how much to sell. I like to keep a small stockpile of crops to use for recipes, gifts, and quest board items. During year one, my goal for saving crops is to keep 10-15 of each. Year two, 25 of each, and Years three and onward, no more than 50 of each (even that is overkill, honestly,but I’m an item hoarder lol).


Dating: I’m probably in the minority, but my rule is no dating during year one. FoM has a lot of really interesting characters, and there’s no rush to date anyone right away, especially when you’re still learning the game. Focus on building friendships with characters that you’re interested in during year one, but don’t feel pressured to choose right away.


I think that just about covers early game. Remember that games like FoM and Stardew are meant to be fun and relaxing. If you’re not having fun, then change the way you’re playing. The people who post their gigantic tea farms that rake in crazy amounts of money are the exception, not the rule. Some people enjoy that type of challenge, but most of us just like to chill and relax after a stressful day.


Edit: added a few more things that I thought of, and fixed a few spelling/grammar errors because I’m picky like that lol.

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u/toxinogen — 1 day ago

Praying for a polymod

I really hope an amazing mod author makes a polycule mod after the 1.0 release! I can’t standing having to choose between Juniper and Seridia. Plus their interactions with each other are so cute!

It’s practically destiny that my farmer becomes the test dummy while his dragon wife teaches his witch wife various spells 🙂‍↕️

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u/Scampers001 — 1 day ago

mini farm tour

Here is my farm in year 2. It's not much, and I'm still working on it, but I'm happy with my garden/orchard side for now. I'm not exactly sure what the floating lines are in the video; they aren't normally on my screen.

Any tips are appreciated!

u/AbowlofCheezits — 2 days ago

March vs Caldarus

march vs caldarus..
i’m seriously so conflicted between them :< with march, i really love the whole enemies-to-lovers vibe. like, at first he acts all cool and distant but then he becomes sooo sweet later on lol. and i can already imagine the farmer x blacksmith dynamic, yk… such a powerful couple honestly

but with caldarus, i feel like the emotional bond is so strong too?? like, i feel kinda special being the first human he becomes friends with (at the beginning). he’s also really sweet even if his cooking is terrible hehe. and idk, the idea of becoming a dragon’s wife just makes me weirdly happy LMAO😭 so anyway, what do you guys think?

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u/tinnkerbelle — 3 days ago

Quick Guide for Easy Gifts

There's a lot of great gift guides available, but honestly sometimes I just need a quick guide that just focuses on the easy gifts. Some gifts require you to grow 3 things to cook into a dish. Other gifts can literally be found on the ground. For each villager, I tried to compile a list of 3-4 gifts or categories that are fairly easy to attain.

A lot of these are foragable, since I feel those are the easiest to obtain. For cooked dishes, I tried to focus on ones that can be bought at Marcy's Stall or the Inn. Some items are loved by more than one person, so I tried to include those. Everything else involves things that I think you'll realistically come across occasionally without specifically going out to find them.

If anything seems off or the information is incorrect, let me know!

u/Organic_Ninja8090 — 3 days ago

Can I start now or will 1.0 be a reset reason ?

I played a few early access games where 1.0 changed alot for early game so it was good to restart, but also alot of early access games where continue was fine.

I am on vocation soon and just wanna play something chill like this game, but I also saw that they wanna release 1.0 this year and I don't wanna restart in the middle of a playthrough.

Would you say its fine with this game or would you say its more of a restart for 1.0 game ?

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u/Buurto — 3 days ago

Balor and/or Hayden

As an older player, I was struggling between dating Balor and Hayden. My young farmer would definitely go for Balor. As he's the whole ball of wax. But I'd go for Hayden. This morning I decided, why choose? "We" can date both of them. lol FofM seems to be much more forgiving about relationships than SDV.

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u/PookieDoodle264 — 3 days ago

My drawing of March! ⭐️

Hi guys! I just wanted to share my recent drawing of March.

Like with all Mistria characters, I love his design and wanted to try and draw it in my style! I hope I was able to capture his personality as well.

Anyways, I hope you like it!

u/winnieqin — 3 days ago

legendary pheromones and baits problem

After some time playing i finally decided to use terrarium.I immediately filled it with rare bugs,but after soke time got fourth legendary one and filled it with legendary only.But no matter what i did,even breaking and placing terrarium again,even with 4 legendary bugs inside it still produces rare bait and pheromones.Idk what to do because it was my plan to get all legendary fishes and insects

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u/ColdRelationship6284 — 3 days ago

Farm Layout Planner - mistria.app update

Hiii
A while ago I hinted that I am working on a layout planner - the first version is finally done!
There are improvements planned in the future:
- mobile support
- room planning
- UI/UX improvements (whole bunch of them)
Check out Changelog for the full list. If something is not there that you feel like should be leave a comment here

Hope you enjoy it and find it useful! Link here - https://mistria.app/planner

u/HozBlic — 5 days ago

Shooting Star Festival Glitch?

POSSIBLE SPOILERS

So im im year 3 of the game and first shooting star festival i went alone because the hearts werent high enough for anyone. 2nd year i went with caldarus. This year i went with March and idk if this is a glitch or what but he didnt have any dialog at all. It was just sitting there, then speech bubbles, and then it ended. Caldarus had this long heartfelt speech and march nothing? Ive seen older reddit posts where they said march talked in theirs and now im wondering if my game glitched or something? I have 8 hearts with march by the way 🤔🫤

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u/Aluring_Mystique — 3 days ago

Shipping bin and recipes

Hi everyone. I'm in my first Summer and trying real hard not to constantly compare FoM to SDV. As far as mechanics go. The shipping bin seems to serve duel purposes. One, as the only way to "sell" anything. And secondly, a way to get recipes. So far I've figured out if I grow a new crop, to toss one of each harvest into the shipping bin to get a recipe next day. ...which seems wasteful. But I've trained myself to buy one extra seed. lol My question is does this also apply if I'm gifted a food item and I don't have a recipe for it? Would I just toss it in the shipping bin, then get a recipe for it? Again, seems wasteful and frankly a little rude. lol

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u/PookieDoodle264 — 3 days ago

Anyone else struggling with ritual chambers since the update?

I’ve been doing the same method as usual (floors 25-26, enable the ritual chamber perks, disable treasure rooms) but I’ve only gotten 2 floors so far in my current save. Before the update I didn’t have nearly as much trouble finding ritual chambers… am I just unlucky with the RNG right now, or is this something a lot of other people are experiencing too??

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u/chaimangoboba — 3 days ago