r/FinalFantasyXII

Feels like there’s no way to avoid having White Mage permanently in the party

I’ve been toying for a long time with party design. I prefer spreading experience around the party so I like to rotate members or create two teams, but it always leads to the same troubles.

Specifically in my case, during the story I tend to enjoy split the group into two teams, with a White Mage in one and then either an item healer (e.g. Archer or Machinist) or Red Mage in the other team. It works for a while. But at a certain point in the game, usually around Balfonheim Port when Curaja becomes the key healing spell, things start to unravel and I feel forced to keep White Mage in the team at all times.

The game provides the firefly accessory to prevent White Mage from becoming over-levelled, which solves the EXP issue, but I find it pretty boring to not be able to ever comfortably swap out a character. You’re only build crafting with two jobs at a time if you can’t swap out your healer. I know they really wanted to have a distinct job system but I personally don’t like the idea of having one ever-present character in the team.

I’ve looked at various solutions to this and none have really hit the mark:

* Curaga: Past this point in the game, it doesn’t seem a strong enough spell to get a full heal back from being at sub-30% health. Even in a decoy setup. Plus it’s single target which can’t keep pace in tougher zones with AOE/groups. Am I wrong?
* X-Potion pheasant netsuke: Idea here is to support a strong shield user (like Foebreaker) set up as a decoy combined with some ability to signifcantly reduce incoming damage through protect, wither, negative status effects like slow/blind etc. and pair with ranged characters on the backline (e.g. team of Foebreaker, Archer, Black Mage). After this point in the game this setup starts to struggle against larger/tougher groups with AOE and some of the key tools for this idea (like Wither) aren’t even available until the very endgame. This is coupled with a horrible cooldown time after using items, which makes repeated healing difficult even on a single target.
* Monk/Knight Curaja: Very low power on single job. Usually heals about 30% of health at best. I do typically put these jobs on physically strong characters, but I doubt it’d be that much different on a magically-inclined character. It only works well if you combine the job with another that has very high magic power. But who wants their Knight or Monk doing mostly healing rather than damage…? Specific combinations like Monk/Black are also suboptimal because healers casting offensive spells usually results in death due to animation times.
* Renew: On Monk. Ignores magic stat! Comes too late. Plus very high MP cost.
* Dark absorb: Nice idea. Something like Machinist with Dark Shot or Darkga spell. But it comes too late. Plus not all jobs have a way to absorb dark. The shield I think is a treasure from Pharos.
* Reverse: The master strategy for end game accessible to any mage. This obviously works well for any single mage if they can siphon MP from the two allies. But it comes late, it doesn’t synergise with another mage in the party, the casting audio for green magic is annoying, and I prefer it as a boss fight strategy, not a roaming strategy.

I feel the game is missing the equivalent of a mega potion, which would make item healing more viable for roam / magic DPS parties.

If anyone has found a better way to solve this problem, I’d love to hear it.

Edit: For reference, I’ve 100% beat this game multiple times including back on PS2. I’ve beat the judges in trial mode. This isn’t a thread about difficulty or not having proper gear. It’s an open question about IZJS to find out what solutions other players have preferred to use.

Edit 2: A quick test at Stilshrine of Miriam shows that at level 28 Cura spells from Fran with mystic armour and 55 attack power does 800 healing on characters with 1700hp (6x HP lores = 780hp of that). So it heals for about half their total health. Cure does around 300 (so about 20% of their health.

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u/ftatman — 1 day ago

I finally figured out how to differentiate Vaan and Basch (They are both Knights)

I'm going to give the extra healer role by giving one of them the endgame White Magic the Knight can learn.

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u/LovelyFloraFan — 1 day ago

Final fantasy 12 Xbox version

Never played ff12 and was looking at a lot of videos and walkthroughs does some of the tricks still work years later and what are some recommendations for jobs?

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u/montes209 — 2 days ago

trophy question

well i managed to defeat some rare game enemies that the guide says drops trophies before i talked to the hunt dude.i cant recall if ingot trophies from them but apparantly notas i cant turn any more in. says the monsters dont respawn so does that mean i cannot get and give all trophies?

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u/EmploymentOk9757 — 1 day ago

Guide still good?

I have the old play guide from the original PS2 version, how much has changed in The Zodiac Age? Is it still a good resource for me?

Edit: thanks to everyone for the fast feedback. I'll hang on to the book for nostalgic purposes, but I won't use it for my playthrough 💖

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u/Locketship — 3 days ago
▲ 35 r/FinalFantasyXII+1 crossposts

Job Planner fixed...

Job Planner for Final Fantasy 12 a Google Sheets Spreadsheet. Repaired - Google sheets updated their software disabling the code in the planner. The buttons aren't necessary, but helpful and only work if you log into Google. Hope you enjoy.

Link: FFXII Helper & Job Planner... v1.31

  1. Job Planner (All Spells, Abilities, and Attributes for all Jobs. As well as a few buttons for a few Job plans. Push button to create link to HTML Character Planner website...
  2. Map & Chest List (Search Type in the blank field for Filter to be applied.)
  3. Bazaar List: (w/required turn in Items)
  4. Weapons List/Locations
  5. Armor List/Locations
  6. Accessory List/Locations
  7. Trial Mode 'Best of' List with all the really good stuff
  8. Spell & Abilities List/Locations/Monograph/Quickening Data chart.
  9. Mob List & Tracking for Hunt Club rewards.
  10. Hunt Club Rewards list and Information page.

Works with the Maps by Tirptz Luminare and treasure chests search associated with his map. The Map & Chest lists are helpful especially when using RNG Helper for PS4 (Reddit information page). RNG Helper for PC information and download. Title page of the helper has links to Map downloads and other things.

If you don't have WinRAR or compatible software, you can download it and change it to .EXE file and it will extract itself.

Enjoy^^... Crazyd

u/Crazyd_z — 3 days ago

Help With Level 100

I feel like I'm hitting my head against the wall. I know I'm probably under leveled. (Most around 70-73), but I made it to level 100 and its the last thing I need to get the platinum and I don't really want to stop, grind, and then climb to 100 again. I'm usually able to get two Final Eclipses off with Zodiark, but then I just can't seem to finish off any of the judges. I use the Neph item and Remedy to debuff some of them, but they just come at me so fast I struggle to stay alive.

Any tips or tricks?

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u/Jameschases — 3 days ago

AFK Grind stopped working. Has this happened to anyone?

I was doing the Jelly AFK grind in Henne Mines. Left to work on a job idea, returned to the mine after re classing Fran to Monk/Archer. Made sure my gambits were correct. But on spawn my party killed all of the Jellys, I might add VERY quickly. No one is armed and Ash is setup as my Time Battlemage doing Break.

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u/Difficult-Spirit3808 — 3 days ago

Advice for the 100 Trials?

Howdy!

I'm finishing up XII: Zodiac Age and only have the Trials and Mist Walker left. I'm looking for any last minute advice before I really try to tackle the trails. Would really appreciate the help :)

Current Setup: * = Go To Team

Vaan - 70 Red Battlemage/Shikar
(Bone of Byblos, Demon Shield, Renewing Morion, Brave Suit, Germinas Boots)

Balthier* - 75 White Mage/Machinist
(Save the Queen, Golden Skullcap, Lordly Robes, Rubbon)

Fran - 63 Time Battlemage/Foebreaker
(Golden Axe, Demon Shield, Giant's Helmet, Grand Armor, Bubble Belt)

Basch* - 66 Knight/Bushi
(Excalibur, Genji Helm/Armor/Gloves)

Ashe* - 70 Uhlan/Monk
Vrsabha (Magepower Shishak, Maximillian, Bubble Belt)

Penelo - 71 Archer/Black Mage
(Artemis Bow, Assassin's Arrows, Golden Skullcap, Glimmering Robes, Ribbon)

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u/Jameschases — 4 days ago

New game extra save?

So I’m starting the zodiac age for the first time in a few years, call it at least 6. I’m trying to remember some of the RNG manipulation tricks. Doesn’t one of them involve making sure to create an extra save from the very first crystal you discover as Reks? I feel like I had to load that, hit/cure myself until a certain series of numbers is seen, then reload the current game to reap the rewards. Is this accurate or am I misremembering the process? Thanks!

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u/bigdaveod — 4 days ago

gameplaywise, hit or miss?

so i started with ff9 on iphone then i got so hooked that replayed all from 1 to x-2

my next in line would be 12 since 11 mmo... pass

but ive seen the gameplay, with all that AI going on etc........ i honestly play ff for the gameplay not the story, im thinking of skipping it, it kinda feels like playing ff14 which i hated

but i really really really loved balthier in ff tactics, and i see balthier is a big thing here

any comments regarding gameplay etc? forget story, i mainly skip cutscenes, cant be bothered

from my innexperience since i havent played it yet i do feel like ffX seems to have more enjoyable gameplay

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u/ericklestrangeok — 5 days ago

What is your favorite job combination in FF12?

Hey everyone, I'm currently replaying FF12. I'm using all 12 jobs and I think I found a pretty good setup that works for me. But at the same time, I can't help put look at the jobs and think about what other combinations could be fun.

I'm curious to hear from the people who have played this game a lot more than me (I never finished FF12, I just play it from time to time for a while until losing interest) what their favorite job combo is and why. I can't really say I love any of the job combinations I'm using now. Archer/Black is probably my favorite but it's a pretty standard combination from what I've researched, and Archer/Red would probably be overall better. Uhlan/Machinist has been fun, but I think that's mostly because I like Uhlan. Same for Foebreaker/Bushi.

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u/Acolyte_of_Swole — 6 days ago

Help with Seitengrat on ps4

​

Hi guys, I need help with the seitengrat RNG manipulation technique I know there are two ways to do it. I've had the 97/94/95 numbers pop up twice and twice the chest hasn't even spawned despite following the set up process correctly as per the fuzzfinger video.

I just can't get the 88/97/90 to pop up at all with about 5 hours total trying. If anyone else knows what might be going wrong for me I'm all ears.

I'm just looking to get 2 of them to help me smash through the trial mode so I can finally get my platinum trophy.

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u/Odd_Operation177 — 5 days ago

Surely not the Basch I first thought of?

Got a kick out this license plate the other day. Not sure if there are any other popular characters in media named Basch, but really cool if they meant it as an FF12 reference.

u/Dismal_Category9947 — 7 days ago
▲ 8 r/FinalFantasyXII+1 crossposts

Final Fantasy XII IZJS: Tournesol vs Excalibur (And other weapons)

So... I have the 3 High Arcana... And then I see I need a bunch of stuff that will be incredibly hard to get. So! I will get the Excalibur but I dont know if its genuinely easier to get. And even if I get it I need a second weapon for Vaan/Basch (They are both Knights and will get one ultimate weapon each). Is it worth getting or are there easier alternatives for Knights?

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u/LovelyFloraFan — 7 days ago

CO-OP Mod Discord Server

I’ve opened a Discord server for the FFXII TZA Local Co-op Mod.

The server will be the main place for:

  • Development updates and announcements
  • Official downloads and installation instructions
  • Bug reports and technical support
  • Compatibility information
  • Suggestions, screenshots and gameplay clips
  • English and Portuguese discussion

The mod allows up to three people to control separate party members locally on the same PC, with individual battle menus, targeting and a shared co-op camera.

The project is still being prepared for its public release, so the server is also the best place to follow its progress.

Join here: https://discord.gg/ZpVnwfUQwh

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u/PisYicopata — 7 days ago