r/FinalFantasyXII

▲ 313 r/FinalFantasyXII+1 crossposts

FF12 on the PS2 vs Zodiac Age PC remaster. I'm kinda surprised at how well the PS2 holds up tbh. Is it just me, or does Fran's bunny ears actually look more "furry" and fluffy on the PS2...?

Great art design, and absolutely loved Fran's voice actor.

u/canned_pho — 4 days ago

Something something lvl 99 boss

Decided to tackle this bug before Yiazmat (gonna try doing it soontm) for the first time ever. Never saw him on the OG, and now chasing the Plat on PS4, I went and did it.

Oh, and of course... Some RNG Manip to put icing on the cake. 1/3 (I dread the Seiten TuT)

If people start asking, I'll share the strat I used, though it's nothing out of the ordinary. I actually had fun planning this and realizing half-way "Wait, part of my strat doesn't work..." XD

u/chivetow — 4 days ago
▲ 644 r/FinalFantasyXII+1 crossposts

Which is the best final fantasy? plot/lore wise

For me it's 12, I started with X but fell in love more with 12

u/khry_strahl — 12 days ago

I just got to Salikawood for the first time and this area is beautiful and the music is soooo good

I could run around this forest all day with this peaceful ost in my ears 😭

u/MFTLrage — 11 days ago

I am loving my new playthrough of 12, but the game has one notable problem so far, and it's the frustrating lack of tool tips or in-game explanation on how anything actually works with weapons being the worst offender.

Please note that I am not finished with my playthrough set and it's possible some of of my questions have yet to be answered or I've blatantly missed something.

Without the wiki you are playing on complete vibes, and this is coming from a game that was released before modern access to information. How in the heck was I supposed to know that weapons and armor like burning bow (a non elemental weapon btw) with vaguely elemental names actually give you a damage boost to skills of that element? They couldn't be bothered to mention it anywhere. Every different weapon type scales damage completely differently, which it does tell you this in the most casual way possible there are also a handful of completely hidden stats like combo rate and charge time that can vary greatly between weapons in the same catagory definitely matter when determining the most effective weapon for your character. There's even a "metal" value that is relevant in exactly two fights in the whole game.

See a potential armor/accessory upgrade in the shop, but want to know what stats it raises besides defense before you buy it? Not a chance.

Curious about your Bazaar progress, what items filled a particular request, or even some way to know what you're working towards? I don't care and you shouldn't either.

"I should check the in-game beastiary so I can get an idea of what works best against this enemy." Nope, just flavor text (we like flavor text, but useful information would be a logical inclusion, I would have thought). But as it is the only concrete information we get is weaknesses, statuses, and hit points (which could be inaccurate).

Idk I have some other smaller nitpicks, but I'm honestly not trying to hate on the game. In my opinion 12 is one of the most mechanically deep, interactive, and dynamic final fantasy games ever released... I just wished they would have let us in on the secret! Also shout-out to the wiki for having my back as I begin to get to the stage of the game where I care about making smart character decisions and finding all the cool experiences they've managed to pack into this amazing game.

reddit.com
u/ControlSimilar865 — 11 days ago