
TIL FF12's polygon count for the character models were less than FFX and even less than GTA San Andreas at only 1400~1500 polygons each.
>"He showed a slide of two of the main characters from the game, Ashe and Vaan, which indicated how many polygons they could devote to each – approximately 1479 for Ashe, and 1487 for Vaan – both close to their limit of 1500 polygons, though still relatively low by most game standards"
FFX in-game battle models/low poly models were around 3000 polygons. (cutscene or high poly models were over 10000 polys)
CJ's character model in San Andreas was 2000 polygons.
I think it's pretty crazy how much art style and textures can affect how character models look and make low polygon models look decent or even great.