FF12 on the PS2 vs Zodiac Age PC remaster. I'm kinda surprised at how well the PS2 holds up tbh. Is it just me, or does Fran's bunny ears actually look more "furry" and fluffy on the PS2...?
▲ 313 r/FinalFantasyXII+1 crossposts

FF12 on the PS2 vs Zodiac Age PC remaster. I'm kinda surprised at how well the PS2 holds up tbh. Is it just me, or does Fran's bunny ears actually look more "furry" and fluffy on the PS2...?

Great art design, and absolutely loved Fran's voice actor.

u/canned_pho — 4 days ago
▲ 408 r/ps2

What PS2 games benefit the most from CRT scanlines?

I find that "normal" PS2 games with full 640x448 or 512x448 framebuffers usually do not really need scanlines from an upscaler. Usually full vertical field PS2 games can be forced into 480p with GSM as well!

But Dark Cloud 2 (or Dark Chronicle for PAL owners), was a field rendered PS2 game apparently. Checked via PCSX2 and yup, it says "field" mode for rendering lol....

Field rendered PS2 games run at alternating half vertical framebuffers or 640x224 instead of 640x448.

It was a trick to save VRAM designed for CRT displays back then, since CRTs innately tricked the human eyes into seeing alternating 640x240 as 480i lines.

On a modern display, oof, it's pretty pixelated and jaggy since the deinterlacer cannot do that trick "properly" and has to line double/mathematically guess half the image information instead.

Been basically just turning on scanlines whenever I encounter these horrible "field rendered" PS2 games.

u/canned_pho — 1 month ago
▲ 7 r/ffxi

Did the PS2 version of FFXI sound different from PC due to sequenced audio samples instead of streaming sound files?

Was reading about FF12 OST arranger and was wondering why it sounded different from in-game: https://www.squareenixmusic.com/composers/kawamori/index.shtml

>In Kawamori's most challenging work to date, he implemented the Final Fantasy XII's score throughout 2005. Hitoshi Sakimoto had created a texturally thick symphonic score for the game, with the expectation that it would be streamed, but the hardware limitations of the PlayStation 2 meant the score needed to be sequenced instead. Kawamori was required to massively downgrade instrumental samples so they utilised 2 MB of space as opposed to the original several GB, and extensively cut and arrange parts so that a maximum of around 25 channels were utilised instead of Sakimoto's preferred 160. Almost all of the hundred tracks featured in the soundtrack were recorded on samplers at Hitoshi Sakimoto's home studio; in order to attain a rich and often aggressive symphonic sound, Kawamori used Opcode's Vision sequencer, Samplitude 7.0, and GigaStudio in conjunction with numerous libraries, such as the Quantum Leap Symphonic Orchestra and Sonic Implants' Symphonic Strings Collection. While Sakimoto admitted that Kawamori's task was unreasonable, the final effort was still impressive.

Did FFXI on PS2 do the same thing in order to save RAM?

It's been well over a decade, so my memory is probably off. But I kinda vaguely remember the PS2 sound effects like weaponskills, footsteps, voices (especially the synthesized bard singing voices lol), and magic effects sounding different from PC?

Also the I kinda remember the PS2 not bugging out as much with disappearing sound effects like the PC version? IDK. Anybody else with better memory lol?

Can't remember if music sounded different though.

reddit.com
u/canned_pho — 2 months ago

Folding bikes that add a bit more metal as welded reinforcement, does that really help structurally?

u/canned_pho — 2 months ago
▲ 17 r/ffxi

Were there ever any plans to add made-up fantasy languages to FFXI by the devs? Always wondered about that, since FFX before it invented Al-bhed language.

Always wondered if Mithras or Galkas would have had their own language!

Beastmen and demons as well.

Really curious how FFXI would be made in the modern day with voice acting too.

reddit.com
u/canned_pho — 2 months ago
▲ 93 r/poor

How many poor people do you suspect are on the spectrum?

Been kinda wondering about that myself because of the well known fact that many people on the autism spectrum have a very hard time holding down a job(70~80% unemployment rate for autistic adults) and getting fired for their behaviors. Does that contribute to extensive poverty?

A lot of poor kids go undiagnosed throughout life as well with zero supports.

reddit.com
u/canned_pho — 2 months ago
▲ 49 r/ps2

Did Nintendo, Sega, or Microsoft ever in any official capacity attribute the PS2's success as partly due to being a cheap DVD player? I keep seeing people comment that the PS2 was a trojan horse that snuck its way into living rooms by being a DVD player that parents bought. Is that overblown or nah?

Is the PS2's success more nuanced and complex than simply just being able to play films like The Matrix?

"The best selling game on the PS2 was The Matrix films" is a kinda funny joke lol.

Like on the GC sub recently, they were discussing Shigeru Miyamoto's comment about how only gamers bought the GameCube back then in a recent interview with Famitsu: https://www.famitsu.com/article/202607/82197

He basically said that gaming just wasn't seen as a normal hobby yet, which was why the GameCube failed.

Comments of course said the PS2 appealed to the masses by being a DVD player and that's why it succeeded while the other consoles struggled.

TIL: You're not a REAL gamer unless you bought a GameCube.

u/canned_pho — 2 months ago
▲ 185 r/ps2

PS2 games that sold very poorly when released, but sold MILLIONS of copies over a decade after the PS2 version. Why didn't they sell well at the start? Only 270,000 Okami PS2 copies were sold, but the remaster sold over 4 million copies for example. Persona games and Odin Sphere sold poorly as well.

And now Persona games are giants in the industry with remakes coming for P3 and P4. Most of the sales were from the remasters though...

Katamari Damacy games did not sell well on PS2 either I think.

We celebrate these games nowadays, but back then they were treated poorly by consumers, no?

IF you were shopping around back then for PS2 games, why didn't you buy these more "artsy" and creative games?

I know some people back then just avoided anything 2D like Odin Sphere lol... Crazy how times have changed. And ugh I know anime was kinda looked down upon back then in the 2000s...

Also never saw that Amaterasu's shadow is a paintbrush stroke....

u/canned_pho — 3 months ago
▲ 13 r/ps2

TIL Dirge of Cerberus on the PS2 had online mode but only for Japan. It looked quite a lot like Fortnite with the shooting and jumping animations...

Lasted less than a year. It looked interesting though.

Made me wonder what if a PUBG battle royale type game came out on the PS2 first...

Unfortunately, you cannot be sexy vampire Vincent Valentine in online mode, which is probably partly why it failed.

youtube.com
u/canned_pho — 3 months ago
▲ 4 r/ps2

Been a while since I checked for any new PS2 translation patches and was pleasantly surprised to see one on my wishlist get a patch: Hungry Ghosts! A unique 1st person horror game on the PS2. But it is machine translated 100% though... Also saw quite a few other translation patches released.

Hungry Ghosts: https://www.patreon.com/literalmente_game/posts/hungry-ghosts-153595071

Phantasy Star Generation 2: https://www.pscave.com/psg2/download/

Super Robot Taisen: Original Generations Gaiden: https://github.com/camd11/srw-og-gaiden-en/releases/tag/v0.2.7

Ys V: Lost Kefin, Kingdom of Sand: https://github.com/Kaisaan/lostkefin

Armored Trooper Votoms: https://www.romhacking.net/translations/7581/

Definitely love seeing Ys and Armored Trooper Votoms. PS2 has probably hundreds of games that still need translation patches....

u/canned_pho — 3 months ago
▲ 1 r/ps2

On this day, "Xenosaga III: Also sprach Zarathustra" was released 20 years ago, the rushed conclusion to an epic sci-fi philosophical JRPG series that was initially intended to go on for 6 games.

Also remember that there is a timeskip between Xenosaga 2 and 3, and that "Xenosaga: A Missing Year" fills in that gap. It's just a flash video animation, translated on youtube now. They really should have included it for Xenosaga 3...

The Guinness Book of World records still says that Metal Gear Solid 4: Guns of the Patriots has the longest cutscenes of any video game in history.

I kinda wanna ask them: Did they test the Xenosaga series...?

But one thing I do love about Xenosaga 3 cutscenes is that almost ALL of them are rendered in real time using the in-game engine! You can see the PS2 chugging a bit dropping FPS when there's too much smoke/particles on screen lol.

Flawed trilogy that was not very successful sales wise, but Xenosaga walked so that Xenoblade could run!

Flawed JRPGs defined the PS2 era imo and I love them, with all their blemishes and long AF cutscenes.

u/canned_pho — 3 months ago
▲ 60 r/ps2

Could you actually tell when a PS2 game ran at lower 512x448 resolution instead of 640x448? I remember PS3 vs 360 console wars where people were up in arms over "HD" resolutions lol, like "That game is actually running at 1024x600, so not really HD!". What about PS2 era?

FF12 for example was a game that ran at 512x448, along with many PS2 games. Compared to the PC Zodiac Age remaster, it looks pretty low resolution, doesn't it?

Or was it too hard to tell the difference and thus it didn't really matter?

Or was it noticeable to some people? Did for example Xbox, DC, and Gamecube games look "higher resolution"/clearer due to running at 480p most of the time? Always wondered if low resolution 512x448 PS2 games contributed to that belief

Or maybe interlacing/deinterlacing was far more the bigger issue for image clarity?

Field rendering was pretty obvious though for the early launch PS2 titles.

640x448 = 286720 pixels

512x448 = 229376 pixels

20% pixel count reduction for 512x448 mode...

But developers saved precious VRAM of course by running at a lower resolution.

u/canned_pho — 4 months ago
▲ 9 r/ps2

Usenet forums collections that talked about the PS2 around 1999~2000s? I find it rather funny/fascinating seeing all the console wars and heated debates back then, especially Dreamcast vs PS2 wars. Were any of you part of that spectacle back then? Got some fun insults like "psx dryhumping debaser"!

Google groups archive of a usenet discussion about PS2 Jaggies and versus Dreamcast discussion for example: https://groups.google.com/g/alt.games.video.sony-playstation2/c/Db-_gbnB34A?pli=1

Anybody else got any other links or collections from back then?

I remember some Dreamcast fans were predicting the PS2 would fail badly due to initial slow sales and bad launch titles lol

reddit.com
u/canned_pho — 4 months ago
▲ 51 r/ps2

How would you define "PS2 graphics" exactly? Like for example if you wanted to make a modern day PS2 game, in the same popularity of indie PS1 games or 2D sprite based games from the 1990s. Is it simply just lower polygon count or is it more nuanced than that?

Path of Neo PC version vs PS2 version for example is pretty interesting to see, because the art style and graphics are just soooo different at times.

PS2 games lacked the shiny-ness or slick oily skin look of per pixel specular/bump mapped textures for instance.

All lighting on the PS2 was pretty much faked and baked. All vertex colors for fake lighting.

Gouraud shading.

PS2's infamous and extensive use of post processing effects like depth of field bokeh blur and motion blur.

Particle effects?

Jaggies?!

What else defined "PS2 graphics?"

There are many things the ps2 could NOT do compared to PC/Xbox or the other 6th gen consoles. Did those limitations define the ps2 look?

u/canned_pho — 4 months ago
▲ 18 r/ps2

Instead of Heihachi for SoulCalibur on the PS2, what guest character would have made the PS2 version of SC2 more popular and exciting than Link from Zelda on the Gamecube version? Dante from DMC? Auron from FFX?!

I think it's kinda crazy how SC2 sold far more on the GameCube over the PS2 version, despite the GC console sales being very low.

Heihachi as a guest character tbh was rather lame imo since he doesn't use weapons and we all had Tekken anyways!

u/canned_pho — 4 months ago
▲ 1 r/ps2

Why wasn't Kingdom Hearts combat system copied more often during the PS2 era? DMC combat system was copied quite a bit for many PS2 games during the 2000s. Was KH system just not as "good"?

Well, I guess it didn't really get polished and felt more cinematic and fluid like Dissidia's until Kingdom Hearts 2...

u/canned_pho — 4 months ago
▲ 6 r/ps2

Comparison between PS2 Rathalos and PS4 Rathalos model in Monster Hunter. PS2 Rathalos has 1,390 polygons and PS4 Rathalos has 11,274 polygons

I think the PS2 model has held up pretty well, especially for less than 1400 polys!

Really surprised at the low polygon count of Monster Hunter games on PS2, especially for a boss enemy.

reddit.com
u/canned_pho — 4 months ago
▲ 119 r/ps2

PS2 Silent Hill 3's main programmer claimed that the use of creepy animated textures in SH3 was the first ever type of graphical technique used in video game industry history. How true is that really?

TBH I've never seen another PS2 game use those crazy animated textures like SH3. Nor any of the other 6th gen consoles either!

From Making of Silent Hill 3 bonus feature.

Love how he tests his code using a consumer composite CRT display Lol

u/canned_pho — 4 months ago
▲ 1 r/ps2

PlayStation Game Testers In 2003

Were any of you guys PS2 game testers...?

And damn so many heavy CRTs being used to test PS2 games in that video... Electricity costs must have been pretty high lol

youtube.com
u/canned_pho — 4 months ago