r/FireflyMains

Returning player need advice

I started my break around the time Penacony was ending, only returning when a meta defining support character released for teams I was interested in (Dahlia & Hysilens) to spend whatever jades I had left.

I'm looking to return to the game but I'm not too sure which characters I need to look at and build/rebuild. I'm also not really sure what priorities I should have for now when it comes to them (Rolling for eidolons, who to gear first, niche spd tuning).

I believe I attached all the characters I have that are relevant towards Firefly.

All advice is appreciated thank you!

u/Monstertron — 17 hours ago

Firefly E2S0 (Aeon) / Dahlia E0S5 (Pearl) / Summer Robin E0S0 (HertaShop) / HMC E6S5 (BP LC) -- CCServer/MoC Star -- DarkSam (0 cycle)

https://www.bilibili.com/video/BV1WK8G6QE4G

Showcaser note:

Dark SAM gives you one Action Advance, so even with ATK boots, Firefly can still get 7 actions. Normally, with her Ultimate and without DDD, Firefly would need 188.8 SPD to get 7 actions.

But with a normal build, being able to consistently get 6 actions even with ATK boots is also extremely strong.

Summer Robin is a very significant upgrade for Firefly in MoC, especially at E1. However, if nobody on the team is using the Battle Pass Light Cone, then compared with Tribbie, who can use it, Robin's improvement is limited. If someone else on the team can carry the Battle Pass LC, then Robin beats Tribbie consistently.

As for whether you should pull her, I personally think Robin is still a direct-DMG support, while Break teams are, at best, only getting some incidental benefits from her kit. So pulling her specifically for Firefly is not worth.

But if your account has other teams that can make use of Summer Robin, then pulling her and also using her with Firefly on the side is an excellent option.

Subtitles:

SPD / gear setup:

  • E2S0 Firefly: 132.4+ SPD — On the Fall of an Aeon, Iron Cavalry + Forge of the Kalpagni Lantern
  • E0S0 Summer Robin: 195+ SPD — Memory’s Curtain Never Falls, 2pc + 2pc SPD sets + Lushaka
  • E0S0 The Dahlia: Resolution Shines As Pearls of Sweat, Iron Cavalry + Lushaka. SPD isn’t very important.
  • Harmony Trailblazer: In Pursuit of the Wind, Watchmaker + Forge of the Kalpagni Lantern. SPD isn’t very important.

Because Dark SAM’s mechanics are rather unusual, Robin can’t Action Advance Firefly right at the top of the action order, so Robin ends up losing Energy. As a result, it becomes very difficult for her to get her second Ultimate in Wave 2.

So we use a strategy where we sacrifice the Summer Songbird, allowing Robin’s Skill + resummon to restore a large chunk of Energy and make up the difference.

Because of this, Robin uses a Lv. 0 head piece and no other HP pieces.

Robin does not use her Ultimate in Wave 1. She only provides her buffs.

Firefly uses her Ultimate immediately without waiting for Harmony Trailblazer’s Ultimate.

Since we need Firefly to exit Complete Combustion during Wave 2, we need to get three Weakness Breaks in Wave 1.

The first wave has neither Harmony Trailblazer’s Ultimate nor Robin’s buff, so the damage is low.

Both attacks go into the DoT Puppet. Leave the other enemy’s Toughness intact so we can use it to trigger Firefly’s next E2 extra action.

Use Harmony Trailblazer’s Ultimate. From here, just finish Wave 1 normally.

When entering Wave 2, don’t use any Ultimates. Let Dark SAM’s mechanic play out first.

Because of this, the Energy from the Summer Songbird’s first attack unfortunately gets wasted.

After the first action of Dark SAM’s double action, immediately use Dahlia’s Ultimate.

The goal is to avoid putting the debuff on the small bug.

Firefly Skill → immediately use Summer Robin’s Ultimate to Action Advance Firefly.

You can also wait until after Firefly’s E2 extra action before using Robin’s Ultimate.

On Firefly’s second action, have the first attack hit the small bug to trigger her E2 extra action.

The main target will then hit the small bug once more afterward.

Compared with having Dahlia apply the debuff to the small bug and making Firefly focus entirely on the main target but losing one E2 extra action, this gives 20 more Toughness Reduction.

Most importantly, it prevents Dark SAM from entering its Vulnerability state too early. We need Dark SAM to act one more time.

There’s actually no need to worry about damage.

Before Dark SAM enters its Vulnerability state, it gives Firefly 200% Break Effect. Once it enters Vulnerability, that 200% Break Effect disappears and is replaced by 50% Vulnerability.

For this team, the difference in actual improvement between 200% Break Effect and 50% Vulnerability is not that large.

Attack one small bug and leave the other one with some HP remaining.

Dark SAM acts.

This is the only reset point: its punch needs to kill the Summer Songbird, putting Robin back onto the action order.

Robin uses Skill and immediately gets a huge chunk of Energy back..

After this Firefly action, Robin can already use her Ultimate. Doing it here guarantees seamless Energy.

But in this run, the Energy gained from the kill works out fine, and I wanted the ending to look better, so I delayed Robin’s Ultimate for a bit.

Firefly can basically maintain enough Energy to consistently re-enter Complete Combustion.

u/Info_Potato22 — 14 hours ago

Firefly E2S1 / Dahlia E2S1 / Summer Robin E2S1 / Fugue E1S1 -- CCServer/AA King -- IronTomb (0 cycle)

https://www.bilibili.com/video/BV1Ja8u6ME7R

Showcaser note:

This really can be called the most anti-firefly environment yet. There’s hit-based DMG Reduction, the Orbs don’t have Toughness bars, and the number of E2 procs Firefly can get is extremely low.

Aquilla and Lygus were difficult because we didn’t have Dahlia yet and Firefly hadn’t been buffed. Iron Tomb is different, this one is genuinely difficult purely because the environment is stacked against her.

As for Robin, I’d say she really is Firefly’s BIS right now in both MoC and AA. However, the improvement over E1 Tribbie is small.

Pulling her specifically for Firefly isn’t reccommended. But if you also have Himeko, Remembrance teams, or other characters that can make use of Summer Robin, then pulling her and using her with Firefly on the side is absolutely worth it.

Subtitles of the video:

SPD / gear setup:

E2S1 Firefly — 165+ SPD — Iron Cavalry + Kalpagni
E2S1 Summer Robin — below 173 SPD — Watchmaker + Vonwacq
E2S1 Dahlia — 120 SPD — Guard + Lushaka
E1S1 Fugue — 120 SPD — Guard + Lushaka

Summer Robin's Ultimate can apply the Watchmaker buff to the entire team, so she runs Watchmaker.

Buff choice: Buff 2 for the starting Energy.

This cycle's debuff: lose 500 HP every turn. The boss starts with 20 stacks of DMG Reduction, 2% per stack. Each hit removes 1 stack, and the stacks reset on phase transition.

Iron Tomb's mechanic is basically a pseudo 3-in-1. The orbs have their own HP, but attacking them also reduces the main body's HP.

The main body and the orbs have 50% DMG Reduction. Destroying one orb removes 15% DMG Reduction; destroying both removes it completely.

Summer Robin's turn triggers the Energy from Buff 2.

Use Robin's Skill, then immediately turn on auto to cast her Ultimate and Action Advance Firefly to start the rotation.

Dahlia uses her Ultimate for Toughness Reduction, while the hits also remove stacks of the debuff's DMG Reduction.

Firefly kicks the left orb to lower its HP a little.

At the same time, Summer Robin goes above 12 Vibes and enters Fever, and the Summer Songbird enters the action order.

Firefly doesn't wait for Fugue's Skill. At 5 AV, use her Ultimate and attack first.

Fugue uses Skill + Ultimate for Toughness Reduction.

Use Cyrene's R Assist damage on the right orb.

Firefly's first attack breaks Iron Tomb and triggers her E2 extra action.

The second attack lowers the right orb's HP while preserving Exo-Toughness.

Firefly's first attack targets the main body, and the second destroys the left orb.

Destroying the right orb restores 15% Energy to the whole team, while destroying the left orb gives 25% Action Advance.

Some people might wonder: why not reset for better bounce RNG so you can preserve Exo-Toughness?

That way, couldn't Firefly's second attack from her previous turn and the first attack from this turn both target the main body?

And wouldn't the actual Toughness Reduction dealt to both orbs be higher than simply using one attack on each?

The problem is Iron Tomb's DMG Reduction mechanic.

If you don't destroy one orb first to remove 15% DMG Reduction, focusing everything on the main body will make it reach 1% and enter Phase 2 while neither orb has been destroyed.

That means you lose the benefits from destroying the orbs.

Also, during Phase 2, Iron Tomb's first action after its phase-transition action drains Energy from the entire team, so we need to break it before that happens.

That's also why everything we did earlier was meant to set up the rotation so Phase 1 ends when Firefly's next turn is about to arrive.

Dahlia finishes off Phase 1.

Iron Tomb's Action Delay cannot hit Firefly or the Summer Songbird.

Firefly uses Skill first to get the extra Toughness Reduction from Dahlia's E1, then Dahlia uses her Ultimate to apply the buff.

After the Summer Songbird's follow-up, Robin's Ultimate is full.

Firefly Skill into Robin Ultimate.

Firefly's Skill breaks the enemy and triggers her E2 extra action. The rest is the same as in Phase 1.

We target an orb first here as well to preserve Exo-Toughness.

Use Cyrene's Assist on Robin to fully recharge her Ultimate, then continue Action Advancing Firefly.

The reason Summer Robin is kept below 173 SPD is so the Summer Songbird acts immediately after Cyrene's Assist and gives Robin another chunk of Energy.

Firefly destroys the orb and triggers the Energy restoration.

Iron Tomb's main body is at 1% HP here.

The next Summer Songbird deals True DMG to the enemy with the highest HP, so that True DMG will land on the orb and destroy it.

The Action Advance here doesn't actually matter much, though.

At the start of Phase 3, there are only two orbs. Iron Tomb's main body only appears after it takes its action.

Target the Energy orb.

Just turn on auto. Thanks to Robin's Energy regeneration, she can immediately use her Ultimate here.

The Summer Songbird happens to die to the debuff right after Firefly's action.

Robin herself returns to the field and gets Action Advanced at the same time.

The Energy from Robin's Skill plus the Energy from summoning the Summer Songbird restores a huge chunk of Robin's Ultimate.

After Fugue uses her Skill, use her Ultimate as well to add one stack to Cyrene's Assist.

After Iron Tomb uses its Ultimate, its main body returns to the field.

Iron Tomb's Ultimate drains 50% Energy from the entire team.

Iron Tomb's CC here can be cleansed, and it's also fine if Fugue gets CC'd.

Silver Wolf's global isn't actually doing anything useful here; it just happened to pop up because creator experience has it all unlocked.

Firefly uses Skill. The SPD debuffs from Firefly's signature LC makes Iron Tomb act after Firefly's next turn.

Though Iron Tomb is only 211 SPD, so with proper rotation tuning you can do this without the debuff.

Firefly's Skill still isn't enough to break it.

Iron Tomb's action fills Summer Robin's Ultimate exactly, so immediately Ult to Action Advance Firefly.

Regarding the Castorice global: Iron Tomb's AoE deals roughly 11k damage. You can avoid the revive by stacking a little more HP or giving Fugue an HP body.

But this private server run is only meant to demonstrate the rotation. I can't be bothered to optimize Effect Hit Rate on the private server just to avoid triggering the revive.

So neither of those two globals are actually necessary.

Firefly breaks Iron Tomb and directly Action Delays the orb, so there won't be another incoming hit.

Firefly's E2 extra action hits the right orb, fully recharging Dahlia's Ultimate while also removing another stack of DMG Reduction.

The second Cyrene Assist goes to Summer Robin again so she can Action Advance Firefly.

Dahlia uses her Ultimate to apply the buff, and Firefly finishes the kill.

The stat requirements are somewhat demanding, but these stats are already much lower than what I have on my live-server scoring account.

u/Info_Potato22 — 16 hours ago

Dahlia s1 or dahlia e2? (Feat. hyacine)

So I was checking my teams with phainon, Cassie, FF (all e2 with only FF no having her LC) and I was wondering, because my e2 FF doesn't have a lot of DMG tbh as my other teams, should I get dahlias e2 or her s1 for a damage boost

Also, not the right sub but still, is hyacine s1 good for Cassie or should I just save for dahlias investment?

Also how good is dahlias investment? I think from when I saw her FFs DMG literally like doubled or smth lmao

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u/humorection — 24 hours ago
▲ 1.8k r/FireflyMains+2 crossposts

Just a reminder that whatever you chose during 3.8, This happened anyway (Lore implication)

For context, 3.8 is a retelling of what happened during Penacony. And it ends with TB, worried about Firefly's whereabouts after the big fight, and finally finding her. And this quest, unlike other quests in the game, has an actual different ending:

Either you decide to leave Firefly be, and The things about Finality, and the quote about the universe waiting for the Trailblazer to save it are said by Constance

Or you decide to keep the promise made with Firefly and stay with her, and the Trailblazer sees Firefly's third death, she makes the speech about finality and all that. After that, the Trailblazer uses the power of finality to make 2.3 canon and bring Firefly to see her fireworks.

While there's a choice, I don't think it changes retroactively what happened

You do not change the fact that whether or not the TrailBlazer went to see Firefly. You changed the fact that whether or not they decided to recover this memory and change the past to let her see the fireworks.

And upon recovering these memories, since they were done while a finality strand was around, the Trailblazer changed the past.

The TrailBlazer, in the original past, still went to look for Firefly and witnessed her death. At least that's how I view it.

We could argue that one end is thematically way better than the other and it's a flaw the writers kept, but still, this is that.

I can't exactly explain how some 2.3 events seem to be present post 2.3 If you didn't choose to stay, but it seems that, at least, the moment that happened in 3.8 where you find a picture surely happened retroactively.

And it seems the message from Silverwolf happened after Amphoreus obviously.

If you didn't watch the alternative ending of 3.8 where TB stayed with Firefly, I recommend watching it.

u/inkheiko — 3 days ago

Have any Firefly mains tried to beat Plight? What's the minimum investment you need to comfortably beat the stage?

I tried this version with E6S1 Firefly, E2S1 Dahlia, E1S1 Fugue, E1S1 Dahlia and I still had problems with the last ~25% progress when beating this version's Plight stage. Do you usually go sustainless by throwing away Lingsha or does either Fugue or Dahlia need their E6 too?

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