Castorice E2S5 (BP LC) / Blade SP E1S5 (Pearls) / Tribbie E1S5 (DDD) / Hyacine E2S5 (Next Page) -- 4.3v4/AA King -- Skarab (0 Cycle)
Showcaser's Notes:
Silver Wolf’s global passive is not required. In the video, after Blade gets crowd-controlled in Phase 1, the debuff can already be cleansed by the time Hyacine’s turn comes around, and no extra Skill is used during that window.
There was also a mistake in Phase 2: when the Swarm King was about to use its Ultimate, I should not have used Blade’s Ultimate. If I had left the bugs alive for Castorice to hit, I could have gotten one more instance of E1 Tribbie’s effect.
Normally, Castorice with 3-cost Cyrene should be around 11–12 cost. Thanks to this phase’s follow-up attack buff, the Castorice / Hyacine / Tribbie / SP Blade version is slightly stronger in the King fight. In a normal environment, though, the full version is still stronger.
That said, SP Blade is a pretty good lower-cost substitute when splitting the Remembrance units into two teams (Evernight + Cyrene and Rice + Blade). Pulling E0S0 Blade is basically enough. E1 Blade, aside from the 20% RES reduction, mostly just delays the countdown. But Tribbie + Castorice already have 44% RES reduction, so in normal environments the improvement against enemy RES is not that large. In a 0T run, the status only falls off once anyway; just save the Ultimate and refresh it seamlessly.
Speaking of which, I originally wanted to use Castorice’s signature Light Cone to drop Blade E1, but the 80% Quantum RES on side 1 is still too oppressive. Also, if the Swarm King’s status falls off during Phase 1 after entering its state, you lose a lot of damage and Energy.