
u/Info_Potato22

Jing Yuan E0S1 / Sunday E1S1 / Summer Robin E2S1 / MBlade E2S1 -- CCServer/MoC -- SAM (0 cycle)
https://www.bilibili.com/video/BV1dg8L61Evi
Subtitles (please inform any mistakes):
Once you’ve got E2 Summer Robin and E2 MBlade, pretty much any DPS can be T0.
Pair Robin and Blade with our boy Sunday, and you can even let Jing Yuan 0c SAM.
Robin summons the Summer Songbirds on her first action.
Sunday advances Jing Yuan and gives him Energy for his Ultimate.
Start off with an 8-stack Lightning Lord.
Wait until Blade uses his Ultimate before using Jing Yuan’s Ultimate.
Mortenax Blade uses a Basic ATK, then his Ultimate.
This also lets Summer Robin enter Fever.
Wait for the other birds.
Then Robin advances Jing Yuan and gives him Energy, while also making Jing Yuan the Special Guest.
The Special Guest’s attacks already generate 2 extra Vibes, so a single attack directly gives 5 Vibes.
Sunday advances Jing Yuan again, then Jing Yuan uses his Skill.
Even the 10-stack Lightning-Lord comes down for 1.47 million damage.
Unfortunately, Lightning-Lord counts as Jing Yuan’s own damage, so it can’t benefit from the E2 accelerated Vibe effect during Jing Yuan’s action.
Otherwise, the Vibes would stack much faster.
Robin’s Memosprite Skill deals 700k damage here.
This is the effect of her E1: when the memosprite acts, it deals 11% of the total recorded damage, plus additional True DMG based on Vibes × 0.1.
So basically, the more explosive your teammates’ damage is, the more explosive the Memosprite Skill becomes.
And E2 doesn’t just speed up Vibe stacking. It also raises the Vibe cap by 20 and comes with 18% RES PEN.
So E2S1 Robin alone provides DEF reduction, RES PEN, True DMG, and SPD.
She’s an absolutely top-tier support.
At the start of Wave 2, let the Memosprite Skill fire right at the top of the action order for another burst of damage.
Blade uses Skill into Ultimate.
For an HP-scaling DPS like Blade, this allows him to deal very high damage as well.
Jing Yuan uses Skill into Ultimate, then gets another 8-stack Lightning-Lord.
This time, Robin has recorded more damage, so her Memosprite Skill hits for 920k.
This setup uses slow Jing Yuan + fast Sunday, so you don’t need to worry about the rotation getting messed up.
Blade refreshes his Skill and follows with his Ultimate.
Without a sustain, Vibes stacks slowly.
Under normal circumstances, remember to bring a sustain. Hyacine is the best option, followed by DHPT and Huohuo.
If you have E2 Robin and E2 Blade, then with a normal sustain plus another fast DPS that takes lots of actions, you can basically keep Vibes capped the entire time.
At the end of the rotation, the Vibes get halved again, but 24 stacks are still enough.
Then Jing Yuan uses Ultimate into Skill, and an 8-stack Lightning-Lord easily finishes the 0-cycle.
Builds
Jing Yuan: 74% CRIT Rate / 204% CRIT DMG / 35 subs
Summer Robin: 158 SPD / 7421 HP / 33 subs
Sunday: 172 SPD / 183% CRIT DMG / 29 subs
Mortenax Blade: Master Smith + Bone Collection’s, pure DPS build / 32 subs
Aventurine Wave E1S5 (Getaway) / Ashveil E0S0 (HertaShop) / RMC E6S0 (HertaShop) / HuntMarch E6S0 (Spring) -- 4.5v5/MoC -- King PomPom (0 cycle)
https://www.bilibili.com/video/BV1jE8J6oEMy
Showcaser note:
Sword March provides far more hits than 4★ Moze, keeps her CRIT DMG buff on Aventurine consistently active, and making Aventurine her Shifu also provides a SPD boost. This significantly increases Aventurine’s Elation output and, in turn, his damage.
At the very end, Aha Instant barely makes it back inside the 0c window.
Not a single point of damage went to waste. If the bounce RNG had been even slightly worse, it would have been a reset.
PS: I actually spent from 4:00 PM to 9:30 PM resetting this 111 times...
Showcaser QnA:
Comment:
In an AshBladeTurine team, if I have E2 Blade, is Eagle still better on Ashveil than Grand Duke?
Reply:
Yes. Ashveil’s main job is simply to take more actions and provide hits for Aventurine. In this setup, Aventurine accounts for more than 90% of the team’s main damage.
Comment:
Is there a big difference between Diviner and Ever-Glorious Magical Girl on Aventurine? Magical Girl is way too hard to farm.
Reply:
Pretty big. Aventurine himself is really lacking in the DEF-reduction multiplier, so DEF reduction is very valuable for him.
Comment:
It’s still way too hard to play without Ashveil, boss.
Reply:
Without Ashveil, you’re 100% short on hits. If you want to play Aventurine, Ashveil is mandatory.
Comment:
So assuming both are played optimally, how big is the gap between SW999 and Aventurine at low-to-mid investment right now? I saw SW999 also manage a 3-Cost clear before.
Reply:
Right now, the gap should be around 10%. SW999 is still somewhat stronger, and that’s before her Pearl/Nihilux upgrades arrive next version.
Comment:
Would E1 Jade work? She also provides SPD and follow-up attacks. Is there any potential for an IPC setup?
Reply:
That works too. She can be surprisingly effective in AoE environments.
Phainon E0S1 / Summer Robin E0S1 / Cyrene E0S1 / Cerydra E0S1 -- CCServer/MoC -- SAM (0 cycle)
Firefly E2S0 (Aeon) / Dahlia E0S5 (Pearl) / Summer Robin E0S0 (HertaShop) / HMC E6S5 (BP LC) -- CCServer/MoC Star -- DarkSam (0 cycle)
https://www.bilibili.com/video/BV1WK8G6QE4G
Showcaser note:
Dark SAM gives you one Action Advance, so even with ATK boots, Firefly can still get 7 actions. Normally, with her Ultimate and without DDD, Firefly would need 188.8 SPD to get 7 actions.
But with a normal build, being able to consistently get 6 actions even with ATK boots is also extremely strong.
Summer Robin is a very significant upgrade for Firefly in MoC, especially at E1. However, if nobody on the team is using the Battle Pass Light Cone, then compared with Tribbie, who can use it, Robin's improvement is limited. If someone else on the team can carry the Battle Pass LC, then Robin beats Tribbie consistently.
As for whether you should pull her, I personally think Robin is still a direct-DMG support, while Break teams are, at best, only getting some incidental benefits from her kit. So pulling her specifically for Firefly is not worth.
But if your account has other teams that can make use of Summer Robin, then pulling her and also using her with Firefly on the side is an excellent option.
Subtitles:
SPD / gear setup:
- E2S0 Firefly: 132.4+ SPD — On the Fall of an Aeon, Iron Cavalry + Forge of the Kalpagni Lantern
- E0S0 Summer Robin: 195+ SPD — Memory’s Curtain Never Falls, 2pc + 2pc SPD sets + Lushaka
- E0S0 The Dahlia: Resolution Shines As Pearls of Sweat, Iron Cavalry + Lushaka. SPD isn’t very important.
- Harmony Trailblazer: In Pursuit of the Wind, Watchmaker + Forge of the Kalpagni Lantern. SPD isn’t very important.
Because Dark SAM’s mechanics are rather unusual, Robin can’t Action Advance Firefly right at the top of the action order, so Robin ends up losing Energy. As a result, it becomes very difficult for her to get her second Ultimate in Wave 2.
So we use a strategy where we sacrifice the Summer Songbird, allowing Robin’s Skill + resummon to restore a large chunk of Energy and make up the difference.
Because of this, Robin uses a Lv. 0 head piece and no other HP pieces.
Robin does not use her Ultimate in Wave 1. She only provides her buffs.
Firefly uses her Ultimate immediately without waiting for Harmony Trailblazer’s Ultimate.
Since we need Firefly to exit Complete Combustion during Wave 2, we need to get three Weakness Breaks in Wave 1.
The first wave has neither Harmony Trailblazer’s Ultimate nor Robin’s buff, so the damage is low.
Both attacks go into the DoT Puppet. Leave the other enemy’s Toughness intact so we can use it to trigger Firefly’s next E2 extra action.
Use Harmony Trailblazer’s Ultimate. From here, just finish Wave 1 normally.
When entering Wave 2, don’t use any Ultimates. Let Dark SAM’s mechanic play out first.
Because of this, the Energy from the Summer Songbird’s first attack unfortunately gets wasted.
After the first action of Dark SAM’s double action, immediately use Dahlia’s Ultimate.
The goal is to avoid putting the debuff on the small bug.
Firefly Skill → immediately use Summer Robin’s Ultimate to Action Advance Firefly.
You can also wait until after Firefly’s E2 extra action before using Robin’s Ultimate.
On Firefly’s second action, have the first attack hit the small bug to trigger her E2 extra action.
The main target will then hit the small bug once more afterward.
Compared with having Dahlia apply the debuff to the small bug and making Firefly focus entirely on the main target but losing one E2 extra action, this gives 20 more Toughness Reduction.
Most importantly, it prevents Dark SAM from entering its Vulnerability state too early. We need Dark SAM to act one more time.
There’s actually no need to worry about damage.
Before Dark SAM enters its Vulnerability state, it gives Firefly 200% Break Effect. Once it enters Vulnerability, that 200% Break Effect disappears and is replaced by 50% Vulnerability.
For this team, the difference in actual improvement between 200% Break Effect and 50% Vulnerability is not that large.
Attack one small bug and leave the other one with some HP remaining.
Dark SAM acts.
This is the only reset point: its punch needs to kill the Summer Songbird, putting Robin back onto the action order.
Robin uses Skill and immediately gets a huge chunk of Energy back..
After this Firefly action, Robin can already use her Ultimate. Doing it here guarantees seamless Energy.
But in this run, the Energy gained from the kill works out fine, and I wanted the ending to look better, so I delayed Robin’s Ultimate for a bit.
Firefly can basically maintain enough Energy to consistently re-enter Complete Combustion.
Himeko Nova E2S1 / RMC E6S0 (Pink) / Summer Robin E0S5 (NextPage) / DHPT E0S5 (BP LC) -- CCServer/AA King -- IronTomb (0 cycle)
https://www.bilibili.com/video/BV1QQ836wEKB
Showcaser note:
My overall impression is that, in this patch, Robin’s role in Himeko's team is mainly to improve her single-target performance, thanks to the slightly higher Ultimate frequency and the stage buff.
Meanwhile, against three targets, Himeko leans more toward playing around Decimation. At the same Cost, E0 Robin + RMC barely surpasses RMC + E4 Welt.
Also, Iron Tomb is genuinely brutal. The sub requirements are extremely strict: if you don’t meet them, it’s very easy to get one-shot. If you can’t manage a 0c, the run may immediately fall all the way to 2c.
One additional note: when playing Robin, don’t obsess over getting the full 100% Action Advance every time. As much as possible, make sure you aren’t losing Himeko’s Assist activations. Prioritize using Robin’s Action Advance after your teammates have already taken their actions. Losing one Action Advance is much better than losing two Support Skill activations.
Subtitles:
Stage Buff 2: At the start of a character’s turn, restores 25% Energy. Skill and Ultimate DMG +40%.
Setup: E2S1 Himeko / E0S0 SP Robin / E0S0 DHPT.
Get Mem to 100% Charge before DHPT’s turn.
Cut in with RMC’s Ultimate so DHPT moves ahead of Himeko.
Cut in with SP Robin’s Ultimate during DHPT’s turn.
Trigger two consecutive Assists to use up all remaining activations.
Kill the left orb to action advance the whole team; the right orb restores Energy to the whole team.
(RMC barely gets ahead in the action order to top off Himeko’s last bit of Energy.)
Take one hit from Iron Tomb, then use Himeko’s Ultimate to finish Phase 1.
With damage to spare, Himeko’s second Ultimate also strips one additional layer of the DMG Reduction shield.
Don’t use DHPT’s Ultimate yet.
Across Iron Tomb’s two single-target attacks in Phases 1 and 2, at least one of them has to hit SP Robin.
Wait for Mem to act, then strip another layer of the DMG Reduction shield.
Himeko’s Skill buff has ended here, but her Support Skill has already refreshed.
Use this interaction to delay the next turn where Himeko needs to refresh her Skill.
Trigger one Support Skill.
Same idea: during DHPT’s turn, use SP Robin’s Ultimate to preserve Himeko’s remaining Support Skill activations.
Unless there’s a special reason not to, use Himeko’s Ultimate before her turn comes up so Navigator doesn’t lose one stack of its buff.
Once the Ultimate ends, make sure to kill the orb on the right. Otherwise, Iron Tomb’s turn will drain the entire team’s Energy.
Reapply Himeko’s Skill here.
Have RMC trigger only one Support Skill, then use RMC’s Ultimate to get Mem to 100% Charge.
When the heart icon in the upper-left takes its turn, it can activate an ally’s Ultimate.
Choose RMC to activate the Ultimate.
Let the rotation drift here. Wait until DHPT’s turn, then use Himeko’s Ultimate to finish Phase 2.
I should have used the Ultimate before the Support Skill here.
This wasted 10 Energy, but it doesn’t affect the outcome.
Use SP Robin’s Ultimate on RMC and fully charge Himeko’s Ultimate.
(Iron Tomb’s next action will drain the entire team’s Energy.)
Here, RMC can also trigger only one Support Skill, saving one activation for DHPT.
This global is fairly difficult to avoid here. Without Silver Wolf, it’s best to RNG it onto SP Robin.
Mem action advances DHPT; trigger two Support Skills.
Same idea: after using all remaining Assist activations, use SP Robin’s Ultimate to action advance Himeko.
One last note: with enough SPD on RMC, you can squeeze out three Assist activations.
Himeko: 38 subs. There is some overkill, so the build can be lowered a little, but the Phase 1 and Phase 2 constructs have strict damage requirements.
The more subs you have, the less RNG you need on the bounces.
SP Robin: 3 HP main stats + 1 ERR main stat.
Her SPD cannot be too low.
QnA:
Comment:
So if Himeko is about to take her turn, it’s fine to hold SP Robin’s Ultimate and wait? The important thing is not to action advance Himeko before using up all of her Assist activations, right?
Reply:
If Himeko is already close to taking her turn, you can just hold Robin’s Ultimate. So it goes back to the condition I mentioned before. Basically, SP Robin puts more emphasis on proper SPD tuning for your supports.
Comment:
If I don’t pull Robin’s signature, what should I use instead? I have Cyrene’s signature, Hyacine’s signature, Castorice’s signature, Evernight’s signature
Reply:
Use that 4★ Cyrene Light Cone, the one I use in the video. If you need to hit a specific SPD breakpoint, then use HertaShop
Comment:
Robin’s signature or E1, which should I prioritize?
Reply:
Personally, I recommend E1.
Comment:
With E1S1 Himeko and E0S0 SP Robin, what teammates are best?
Reply:
The sustain slot is basically fixed to DHPT. For the fourth slot, use RMC or Welt.
Comment:
Do you only use Decimation?
Reply:
If you’re running Welt, you basically have to alternate between Annihilation and Judgment. It doesn’t make much difference, though.
Comment:
Who handles this stage better, Himeko or SW999?
Reply:
Himeko.
Comment:
If I don’t have DHPT, can I use Huohuo as the sustain?
Reply:
Yes.
Comment:
With Robin, is Decimation or Verdict better? I have E6 Welt and E2 Himeko, and I’m planning to pull one Robin.
Reply:
Annihilation is better for AoE, but this fight also gives Energy regeneration, so overall they’re pretty close. You can switch between them as needed.
Comment:
I don’t have DHPT, Sparkle, or Sunday. With E1S1 Himeko, should I prioritize E2 Himeko or SP Robin?
Reply:
E2 Himeko.
Comment:
E0S1 Himeko / E0 Sparkle / E1 Tribbie / E0 DHPT, is SP Robin worth pulling? I kind of want to move Sparkle over to my Archer team.
Reply:
Yes.
Comment:
Between DHPT and Hyacine, which is better in a Himeko–SP Robin team?
Reply:
DHPT.
Comment:
Is there any point in replacing E0S0 DHPT with E2S1 Hyacine?
Reply:
You can, but the improvement isn’t significant.
Comment:
So how compatible is SP Robin with Himeko, really?
Reply:
They work pretty well together. It depends on your rotation, if you know how to play the team properly, there aren’t really any major drawbacks.
Comment:
Would replacing RMC with E0S0 Sparkle be an improvement here, or is RMC still optimal?
Reply:
It would be an improvement.
Firefly E2S1 / Dahlia E2S1 / Summer Robin E2S1 / Fugue E1S1 -- CCServer/AA King -- IronTomb (0 cycle)
https://www.bilibili.com/video/BV1Ja8u6ME7R
Showcaser note:
This really can be called the most anti-firefly environment yet. There’s hit-based DMG Reduction, the Orbs don’t have Toughness bars, and the number of E2 procs Firefly can get is extremely low.
Aquilla and Lygus were difficult because we didn’t have Dahlia yet and Firefly hadn’t been buffed. Iron Tomb is different, this one is genuinely difficult purely because the environment is stacked against her.
As for Robin, I’d say she really is Firefly’s BIS right now in both MoC and AA. However, the improvement over E1 Tribbie is small.
Pulling her specifically for Firefly isn’t reccommended. But if you also have Himeko, Remembrance teams, or other characters that can make use of Summer Robin, then pulling her and using her with Firefly on the side is absolutely worth it.
Subtitles of the video:
SPD / gear setup:
E2S1 Firefly — 165+ SPD — Iron Cavalry + Kalpagni
E2S1 Summer Robin — below 173 SPD — Watchmaker + Vonwacq
E2S1 Dahlia — 120 SPD — Guard + Lushaka
E1S1 Fugue — 120 SPD — Guard + Lushaka
Summer Robin's Ultimate can apply the Watchmaker buff to the entire team, so she runs Watchmaker.
Buff choice: Buff 2 for the starting Energy.
This cycle's debuff: lose 500 HP every turn. The boss starts with 20 stacks of DMG Reduction, 2% per stack. Each hit removes 1 stack, and the stacks reset on phase transition.
Iron Tomb's mechanic is basically a pseudo 3-in-1. The orbs have their own HP, but attacking them also reduces the main body's HP.
The main body and the orbs have 50% DMG Reduction. Destroying one orb removes 15% DMG Reduction; destroying both removes it completely.
Summer Robin's turn triggers the Energy from Buff 2.
Use Robin's Skill, then immediately turn on auto to cast her Ultimate and Action Advance Firefly to start the rotation.
Dahlia uses her Ultimate for Toughness Reduction, while the hits also remove stacks of the debuff's DMG Reduction.
Firefly kicks the left orb to lower its HP a little.
At the same time, Summer Robin goes above 12 Vibes and enters Fever, and the Summer Songbird enters the action order.
Firefly doesn't wait for Fugue's Skill. At 5 AV, use her Ultimate and attack first.
Fugue uses Skill + Ultimate for Toughness Reduction.
Use Cyrene's R Assist damage on the right orb.
Firefly's first attack breaks Iron Tomb and triggers her E2 extra action.
The second attack lowers the right orb's HP while preserving Exo-Toughness.
Firefly's first attack targets the main body, and the second destroys the left orb.
Destroying the right orb restores 15% Energy to the whole team, while destroying the left orb gives 25% Action Advance.
Some people might wonder: why not reset for better bounce RNG so you can preserve Exo-Toughness?
That way, couldn't Firefly's second attack from her previous turn and the first attack from this turn both target the main body?
And wouldn't the actual Toughness Reduction dealt to both orbs be higher than simply using one attack on each?
The problem is Iron Tomb's DMG Reduction mechanic.
If you don't destroy one orb first to remove 15% DMG Reduction, focusing everything on the main body will make it reach 1% and enter Phase 2 while neither orb has been destroyed.
That means you lose the benefits from destroying the orbs.
Also, during Phase 2, Iron Tomb's first action after its phase-transition action drains Energy from the entire team, so we need to break it before that happens.
That's also why everything we did earlier was meant to set up the rotation so Phase 1 ends when Firefly's next turn is about to arrive.
Dahlia finishes off Phase 1.
Iron Tomb's Action Delay cannot hit Firefly or the Summer Songbird.
Firefly uses Skill first to get the extra Toughness Reduction from Dahlia's E1, then Dahlia uses her Ultimate to apply the buff.
After the Summer Songbird's follow-up, Robin's Ultimate is full.
Firefly Skill into Robin Ultimate.
Firefly's Skill breaks the enemy and triggers her E2 extra action. The rest is the same as in Phase 1.
We target an orb first here as well to preserve Exo-Toughness.
Use Cyrene's Assist on Robin to fully recharge her Ultimate, then continue Action Advancing Firefly.
The reason Summer Robin is kept below 173 SPD is so the Summer Songbird acts immediately after Cyrene's Assist and gives Robin another chunk of Energy.
Firefly destroys the orb and triggers the Energy restoration.
Iron Tomb's main body is at 1% HP here.
The next Summer Songbird deals True DMG to the enemy with the highest HP, so that True DMG will land on the orb and destroy it.
The Action Advance here doesn't actually matter much, though.
At the start of Phase 3, there are only two orbs. Iron Tomb's main body only appears after it takes its action.
Target the Energy orb.
Just turn on auto. Thanks to Robin's Energy regeneration, she can immediately use her Ultimate here.
The Summer Songbird happens to die to the debuff right after Firefly's action.
Robin herself returns to the field and gets Action Advanced at the same time.
The Energy from Robin's Skill plus the Energy from summoning the Summer Songbird restores a huge chunk of Robin's Ultimate.
After Fugue uses her Skill, use her Ultimate as well to add one stack to Cyrene's Assist.
After Iron Tomb uses its Ultimate, its main body returns to the field.
Iron Tomb's Ultimate drains 50% Energy from the entire team.
Iron Tomb's CC here can be cleansed, and it's also fine if Fugue gets CC'd.
Silver Wolf's global isn't actually doing anything useful here; it just happened to pop up because creator experience has it all unlocked.
Firefly uses Skill. The SPD debuffs from Firefly's signature LC makes Iron Tomb act after Firefly's next turn.
Though Iron Tomb is only 211 SPD, so with proper rotation tuning you can do this without the debuff.
Firefly's Skill still isn't enough to break it.
Iron Tomb's action fills Summer Robin's Ultimate exactly, so immediately Ult to Action Advance Firefly.
Regarding the Castorice global: Iron Tomb's AoE deals roughly 11k damage. You can avoid the revive by stacking a little more HP or giving Fugue an HP body.
But this private server run is only meant to demonstrate the rotation. I can't be bothered to optimize Effect Hit Rate on the private server just to avoid triggering the revive.
So neither of those two globals are actually necessary.
Firefly breaks Iron Tomb and directly Action Delays the orb, so there won't be another incoming hit.
Firefly's E2 extra action hits the right orb, fully recharging Dahlia's Ultimate while also removing another stack of DMG Reduction.
The second Cyrene Assist goes to Summer Robin again so she can Action Advance Firefly.
Dahlia uses her Ultimate to apply the buff, and Firefly finishes the kill.
The stat requirements are somewhat demanding, but these stats are already much lower than what I have on my live-server scoring account.
Archer E1S1 (Ashveil Sig) / Summer Robin E0S1 / Rin E0S1 / MBlade E0S1 (BP LC) -- CCServer/AA King -- IronTomb (0 Cycle)
https://www.bilibili.com/video/BV13Bb666Ee4
Video subtitles (any mistake please inform):
How overtuned is the SP Robin + MBlade duo, exactly?
Would you believe me if I told you they can straight-up kick Sparkle out of Archer teams?
Let’s take a look at this run.
At the start, activate all of our Techniques.
Blade enters battle through his Technique and applies Taunt to Iron Tomb.
E0S1 SP Robin, thanks to the action advances from her signature, Trace, and Vonwacq, gets her first turn in only 5 AV.
Thanks to the Energy regeneration from Buff 2, both SP Robin and Blade immediately get their Ultimates fully charged.
Use them right away.
Then use Robin’s Ultimate to action advance Archer.
First, aim at the left orb and unload Archer’s arrows into it.
It’s normal for the damage to be low here. We need to gradually chip away at the Armor stacks.
Once Archer becomes the Special Guest, every hit he deals gives Robin 3 Vibes.
This also helps Blade build his stacks. After one full combo, Robin’s is almost maxed out.
On Rin’s turn, just Basic ATK. Then it’s Blade’s turn.
Remember to Basic ATK and try to make Blade lose as little HP as possible.
After Robin’s memosprite takes its second action, Blade reaches max stacks.
Use his auto Skill into his Ultimate.
Kill the left orb and put the boss into its staggered state, action advancing the whole team.
Then Archer acts.
As usual, attack the right orb first.
Now our damage becomes what you would ex pect.
Be careful not to kill Phase 1 here.
The survival pressure in this cycle’s King is enormous, so we need to wait until Blade’s turn.
Use Cyrene’s Support Skill to finish off the boss’s first phase.
Then have Blade Basic ATK to apply Taunt.
Let him take Iron Tomb’s single-target attack so the rest of the team survives.
Then use Rin’s Ultimate.
Apply Vulnerability, then Basic ATK.
Blade’s Ultimate is ready, but don’t use it yet.
Save it for the revive.
After Robin’s memosprite acts and fully restores her Energy, action advance Archer again.
As before, prioritize attacking the orb.
For Cyrene’s Support Skill, select SP Robin and refill her Ultimate.
Blade takes Iron Tomb’s single-target hit.
Exit the Ultimate state.
Then activate the Ultimate we saved earlier.
Keep Basic ATKing Iron Tomb itself to maintain Taunt.
After Rin acts and refreshes the joint attack’s cooldown, use Robin’s Ultimate again to action advance Archer.
As usual, prioritize killing the orb to get the buff.
Iron Tomb acts and another single-target attack takes out Blade.
On Rin’s turn, use her Enhanced Skill to refresh the SPD buff.
Get some extra damage while you’re at it, then Robin’s memosprite acts.
Hemovore then kills the memosprite.
That’s actually a good thing.
This way, our 50 vibes stacks won’t fall off.
When Robin gets her turn, just summon the memosprite again.
Wait until Archer’s turn.
Then one arrow takes out Phase 2.
Use the remaining damage on the orb.
Cyrene’s two Support Skills and Mortenax Blade’s Ultimate can all be thrown out immediately.
Mortenax Blade accidentally dies when his own turn comes around.
Wait for the memosprite to act and fully recharge Robin’s Ultimate.
Action advance Archer.
Then aim at the left side and unload damage again.
After killing the orb, the teamwide Energy restoration fully charges Mortenax Blade’s Ultimate.
Use his Ultimate again.
Attack the right orb while combining it with Cyrene’s Support Skill.
Kill both power orbs at the same time to put Iron Tomb into its weakened state.
For the Energy-regeneration buff, choose SP Robin again, as usual.
After Rin takes her action, use Robin’s Ultimate again.
Action advance Archer.
At 163 HP, dying on the spot triggers Castorice’s Global.
Four consecutive arrow shots, followed by Ultimate.
Successfully finish off the boss.
And secure this nerve-racking 0c.
Builds
For Archer, use Navigator + Tengoku.
Use an HP rope to raise his maximum HP.
As long as he only takes one Iron Tomb AoE, a little over 4,300 HP is just enough to survive until his final action.
You need to make sure Castorice’s revive doesn’t trigger within the first 100 AV.
Rin uses Eagle + Vonwacq.
HP rope, HP orb, HP body, around 5,500 HP. She can likewise only afford to take one AoE attack.
SP Robin uses the standard Deliverer + Vonwacq setup.
Mortenax Blade uses an S1 BP Nihility Light Cone.
Run 4pc Master Smith + 2pc Vonwacq. Try to have him take as few actions and lose as little HP as possible.
Use more Basic ATKs to keep applying Taunt to Iron Tomb.
Argenti E0S5 (BP LC) / Tribbie E0S5 (DDD) / Summer Robin E0S3 (NextPage) / RMC E6S0 (Pink) -- CCServer/PF -- Gepard (0 cycle)
https://www.bilibili.com/video/BV11tbr6KEkk
Showcaser note:
There probably aren’t many people on the live server who kept Shooting Meteor pieces with double-CRIT subs, so I’m not sure whether there’s a solution using other Relic sets.
I had the teammates finish off all the low-HP enemies.
Blade SP E0S0 (Tutorial) / Ashveil E0S5 (Silence) / Summer Robin E0S5 (NextPage) / Moze E6S5 (Swordplay) -- CCServer/MoC -- SAM (0 cycle)
https://www.bilibili.com/video/BV1Aebr6AEmW
Next Page is S3 not 5, my apologies
Showcaser QnA:
Comment:
I only pulled E2S0 Blade. Going forward, should I spread my pulls across SP Robin, Hyacine, and Ashveil, or try to push SP Robin to E2S0?
Reply:
If you’re pulling SP Robin, try not to stop at E0.
SW999 E2S1 / Yao Guang E0S0 (Mushy) / Sparxie E2S1 / Huo² E0S0 (QPQ) -- 4.5v5/AA King -- IronTomb (0 cycle)
https://www.bilibili.com/video/BV1ek8u68EYE
Showcaser note:
Without Yao Guang’s signature or E1 Huohuo, the SPD requirement on Yao Guang is much higher.
In the video, Sparxie is using an ERR rope.
I tested it myself and you can cut SW999’s signature too, the video was deleted however. E2S1 Sparxie / E2S0 SW999 / E0S0 Yao Guang / E0S0 Huohuo. With E2 SW999 + E2 Sparxie, I think this is basically the lowest you can go. Between cutting Sparxie’s signature and SW999’s signature, I’d lean toward cutting SW999’s.
Showcaser QnA:
Comment:
Huohuo’s Ultimate doesn’t change the number of Yao Guang Ultimates even if you remove it, so it looks like the run should work without Huohuo too.
Reply:
Exactly. I tested it, and it can 0c without Huohuo as well.
Comment:
Best video yet. Finally found someone with this exact setup. Aside from what you mentioned in the video, are there any RNG points involving getting hit? Also, why aren’t you using Vonwacq? Wouldn’t E1 Huohuo make this easier?
Reply:
This rotation actually doesn’t depend much on getting hit. I’m not using Vonwacq because I don’t have a good enough Vonwacq set to use as a proper reference. E1 Huohuo would make it easier.
Comment:
What exactly are the main RNG points?
Reply:
At the start and in Phase 2, the action delay must not target Yao Guang. If Yao Guang doesn’t have her signature, it must not target either Yao Guang or Huohuo. And the Energy drain needs to hit SW999.
Comment:
Sparxie isn’t even using SPD boots? I thought in most rotations Sparxie had to act before the first Aha Instant.
Reply:
My SPD boots all have pretty bad subs. On top of that, I’ve already 0c several King stages with ATK boots, so I didn’t really consider switching.
Aventurine Wave E2S5 (Getaway) / Ashveil E0S0 (HertaShop) / RMC E6S0 (HertaShop) / Moze E6S5 (SwordPlay) -- 4.5v5/MoC -- PomPom (0 cycle)
https://www.bilibili.com/video/BV1pG8G6mEGZ
Showcaser note:
High Quantum RES? Ashventurine Follow-Up Team, 4-Cost Off-Environment 0c Pom-Pom King
E2S0 Aventurine / E0S0 Ashveil / E6S0 RMC / E6S0 Moze.
This follow-up team is just ridiculously fun.
Aventurine must have E2, and you also must have Ashveil. Their signature LCs are not necessary.
Ashveil, RMC, and Moze all use Eagle + Vonwacq.
For Ashveil and Moze, just prioritize survivability subs so they don’t die. You don’t even need to build CRIT Rate, just give them HP bodies and HP orbs and you’re good to go.
Showcaser QnA:
Comment:
Under what circumstances does Aventurine’s DEF reduction/ignore start overcapping enough that you should switch to Diviner? I still haven’t quite figured it out. With E2S1 Blade / E1S1 Ashveil + E6 Aventurine, would Magical Girl overcap? Thanks, boss.
Reply:
At E4 Aventurine or above or if the team also has MBlade or SP Robin, use Diviner.
Comment:
Can Aventurine benefit from Moze’s buffs?
Reply:
Yes. He can benefit from Moze E2’s 40% CRIT DMG. In other words, once Moze has E2, you can bring him in.
Comment:
Should I run Aventurine / Ashveil / SP Robin / Moze, or Aventurine / Ashveil / SP Robin / Hyacine? I’m always worried I won’t get enough hits to reach Aventurine’s 50 Fervor.
Reply:
Either works. Replacing Hyacine with DHPT is even better. With E2 Aventurine + E0 Ashveil, bringing DHPT gives you enough hits.
Comment:
I’m planning to pull E1S0 Aventurine. Right now I have E1S1 Ashveil on the ATK build, E0S1 Blade, and E0S0 Hyacine. Is that playable?
Reply:
Yes. Aventurine is playable from E1 onward; E2 is optimal.
Comment:
I have E2S0 Blade and E1S1 Tribbie. I want to play Aventurine main DPS and have a 3-Cost budget. How should I spend it if I don’t have Ashveil?
Reply:
E1S0 Aventurine + E0S0 Ashveil.
Comment:
I haven’t built Moze. Can I replace him with Feixiao or Tribbie?
Reply:
Tribbie works. Feixiao doesn’t, because you won’t have enough Skill Points for her.
Comment:
How would replacing RMC with Tribbie perform?
Reply:
That doesn’t work very well. The passive refreshes too slowly. You can replace Moze with Tribbie instead.
Also, without RMC’s action advance, Pom-Pom acts immediately upon entering Phase 2 and activates the DMG Reduction right away, so the run fails.
E6 Hyacine 1T DPAV in 300 AV Feat Robikini (V5) by AAA超级知更鸟大王 (New Benchmark Score)
https://www.bilibili.com/video/BV19pbe64EuP
TC note:
Hyacine: 41 subs.
Evernight and Cyrene: 40 subs.
SP Robin: 22 SPD.
28 Cost — E6 Hyacine / E6 Summer Robin / E6 Cyrene / E2 Evernight
For the rotation, I converted every opportunity that could have been used to battery Hyacine into arrow shots instead. Hyacine should also use her Ultimate during her own turn whenever possible to maximize Ultimate uptime.
There were a few major mistakes, but even without them, I still wouldn’t have been able to squeeze out that final point of Recollection.
Ideally, during the final sequence, Hyacine should act first, followed by Evernight and Cyrene’s second actions, with Cyrene acting last.
Hyacine’s final action happened just 0.3 AV before the countdown. If she had one more SPD sub, there would still be room to adjust the speed tuning, but the earlier SPD requirements are already pushed extremely close to the limit.
If all of those conditions were met and Cyrene managed to squeeze out that final point of Recollection, it would only add around 4M damage.
So under ideal conditions, if Hyacine had one additional sub and the speed tuning were adjusted a little further, the total damage should reach roughly 924–930M.
930M should basically be the final ceiling for a hyper-invested Hyacine.
Because of that, the 24-Cost data is also somewhat distorted and is a little higher than what you would realistically get.
Against multiple targets, it should still be around 3.1–3.2B.
TC QnA:
Comment:
Can a 24-Cost Cyrene MDPS team beat Hyacine MDPS...?
Reply:
Depends. At 20 Cost, Cyrene can still come out ahead. Hyacine MDPS is a high cost playstyle now.
Comment:
Is the Hyacine in the video using an HP rope?
Reply:
Yes.
Comment:
Does Castorice still have any Cost range where she has an advantage? It feels like she loses to Hyacine at every investment level in 1T now, let alone AoE.
Reply:
Castorice was already worse than Cyrene in 1T and worse than Hyacine in AoE back in 3.7. Nobody really paid attention to it before; SP Robin has just magnified the issue.
Comment:
My current setup is E6S1 Hyacine / E6S1 Cyrene / E2 Castorice and Evernight. I’m debating whether to pull E2 Robin and kick Castorice. How much of an improvement would E2S1 Robin be over my original E2S1 Castorice?
Reply:
Absolutely get her. At 24 Cost, Hyacine with Robin and Castorice aren’t even in the same league. Even E0S0 Robin can replace Castorice easily.
Comment:
With a 27-sub HP/SPD Hyacine and 18-SPD Robin, how much lower would the damage be? I seriously can’t keep farming anymore.
Reply:
About 80% of the damage. This rotation is specifically speed-tuned around these exact subs, so there are a lot of points where Hyacine won’t be able to get her turn and you’ll lose damage.
Comment:
At 28 Cost, how much damage can Cyrene, Aventurine, SW999, Himeko, and those kinds of teams do against the two Kings?
Reply:
There isn’t really anywhere to add more Costs to those characters. For SW999 and Aventurine, you basically have to start counting future Pearl/Nihilux investment in advance.
Comment:
...Pretty insane. But I don’t want to spend any more, so I’ll slowly work toward E6.
Reply:
24 Cost is already more than enough.
Comment:
I have 160 pulls right now. Hopefully I get lucky on Robin’s banner. I’m fine spending on the monthly pass and BP, but I don’t want to spend beyond that anymore.
Reply:
Even E0S1 Robin is a huge upgrade for Hyacine DPS. It’s fine, you can slowly add more investment later.
Aventurine Waver E1S5 (Getaway) / Yao Guang E0S0 (Mushy) / EMC E6S0 (EBB) / Asta E6S5 (DDD) -- 4.5v5/MoC -- SAM (0 cycle)
https://www.bilibili.com/video/BV1MYbe6SEcW
Showcaser note:
Replace Yao Guang with Ashveil, Asta with Moze, and switch EMC to RMC. That setup can also 0c.
The value of Robikini for Mydei (and why you should push for her E1) By 飞逃豚鼠
https://www.bilibili.com/video/BV1GAbd6SEnM
4.4 Anomaly Arbitration — Knight I
Setup: E1S1 Mydei / E1S0 SP Robin or Tribbie / E2S0 Cyrene / E2S0 Hyacine
I played this run in a rush, and both my Recollection handling and my opening rotation were pretty awful. Watching it back afterward, it honestly looks like I forgot how to play the game.
So this shouldn’t be treated as a rigorous benchmark, but it should still give you a rough idea of the team’s performance.
(The sustainless result is shown in the comments.)
Q: Why do I recommend pulling E1S0 SP Robin when replacing Tribbie with her is actually a downgrade at this investment level?
There are a few reasons.
- DDD is absurdly strong.
For this run, SP Robin can use Shadowburn to cover the Energy she is missing at the start of battle.
^(Thinking about it afterward, though, you can actually just wait until Mydei takes his first action before using Robin’s Ultimate, so under normal circumstances she can simply use Memory’s Curtain Never Falls instead.)
And yes: if you do not have Hyacine’s signature LC, Robin Skill + Hyacine Skill + Ultimate at the start still may not be enough to fully charge Robin’s Ultimate.
- Low damage environments undervalue part of Robin’s kit.
When the team is not getting hit very often, Robin gets less value out of the interaction between her action advance and Energy generation.
In environments with frequent incoming attacks, her contribution becomes more noticeable because she can significantly improve the uptime of Mydei’s Ultimate Taunt.
- Comparing Robin and Tribbie at exactly the same investment level is inherently unfavorable to Robin.
Robin has much more room for meaningful vertical investment.
More importantly, Robin’s Eidolons and signature LC are clearly a higher investment priority than Hyacine’s Eidolons and signature.
For example, in the setup above, if the two Costs currently spent on Hyacine’s E1 and E2 were instead moved into Robin’s E2 and signature LC, Robin’s advantage would become much more obvious.
Tribbie is the opposite: simply giving her signature LC can actually be a downgrade in many situations, because of what you give up by replacing options such as DDD.
So for most players, whose Hyacine is low investment, SP Robin is clearly the better target for additional vertical investment.
A couple of other points
- This is exactly why Hyacine is in an awkward position.
She cannot really be treated as a proper buffer slot. When she enters the team as the sustain, you are still sacrificing damage compared with a full sustainless setup.
If you already have things like E2 Cyrene and strong supports with meaningful Eidolon investment, and you are willing to accept that whenever sustainless is not viable you have to fall back on a healer with very little buffing power, then investing in Hyacine is an option.
On the other hand, if you value comfort and survivability, or if your Cyrene investment is relatively low, then Hyacine becomes a much better choice.
- SP Robin is not tied to running a sustain.
The sustainless teams:
Mydei / Cyrene / Blade / SP Robin
and
Mydei / Cyrene / Tribbie / SP Robin
should currently be among Mydei’s strongest mid-investment teams.
Archer E1S0 (HertaShop) / Rin E0S0 (HertaShop) / Summer Robin E0S0 (HertaShop) / RMC E6S0 (ShadowBurn) -- 4.5v5/AA Knight -- Cocolia (0 Cycle)
https://www.bilibili.com/video/BV1cwb166EQA
Showcaser note:
Maybe Archer’s E1 really isn’t as bad as people make it out to be?
The more you lean into a sustainless setup, the more obvious the advantages of his E1 become.
SP Robin is actually a little more flexible than Sparkle in AA as well. This is also a way to free Sparkle up for the other side and relieve some of the pressure there.
The free character claim from the collab event still hasn’t ended, guys. Don’t forget your dream of getting your husbando.
All of the subs here come from Relics I’ve actually farmed on the live server.
I didn’t adjust Archer’s CRIT Rate because, with RMC, he only needs 90% to reach 100% CRIT Rate. His roughly 30 subs here could be lowered even further.
Rin spends basically the entire fight using Basic ATKs. I’m not expecting E0S0 Rin to contribute damage, so there’s no need to build her for damage, just stack SPD.
You do still need to align the rotation so that Archer’s damage triggers the joint attack every rotation.
Showcaser QnA:
Comment:
If I replace Rin with E0S0 Sparkle, can I still get a full score?
Reply:
With good enough builds, full stars should be easy. As long as you can survive, you should be able to get it.
Comment:
Can E1S1 Archer / E1 Sparkle with Sunday’s signature / E2 old Robin with Ruan Mei’s signature / E0S0 Blade full-star Knight I?
Reply:
That setup should full-star it pretty easily. This stage isn’t particularly anti-Archer; you just need to pay a little attention to the mechanic and how you distribute your damage and hits.
Aventurine Waver E2S5 (BP LC) / Ashveil E0S0 (HertaShop) / RMC E6S0 (Pinky) / DHPT E0S0 (HertaShop) -- 4.5v5/AA King -- IronTomb (0 cycle)
https://www.bilibili.com/video/BV1DKgK6fEf7
Showcaser note:
37-sub E2S0 Waveflair Aventurine, 35-sub E0S0 Ashveil.
The sub requirements are still pretty high. If you replace DHPT with Gallagher, there aren’t enough hits to maintain the loop.
Showcaser QnA:
Comment:
For E2S0 Waveflair Aventurine / E1S0 Tribbie / E0S0 Ashveil / E2S0 DHPT, should Ashveil use Grand Duke + Duran or Eagle + Vonwacq?
Reply:
Outside of Plight, Ashveil doesn’t need to switch to Eagle + Vonwacq. Just use the normal build.
comment:
Are there any lower-tier Light Cone alternatives for Waveflair Aventurine besides the BP LC and the new 4★?
reply:
The ever-reliable Mushy Adventures.
Is Official Agenda Allowed ?
Yes Hoyo, placing Aven's F2P LC and Robin's F2P LC on the opposite banners so you have to "build pity" to get it is very clever of you