u/Info_Potato22

Castorice E2S5 (BP LC) / Blade SP E1S5 (Pearls) / Tribbie E1S5 (DDD) / Hyacine E2S5 (Next Page) -- 4.3v4/AA King -- Skarab (0 Cycle)

Showcaser's Notes:

Silver Wolf’s global passive is not required. In the video, after Blade gets crowd-controlled in Phase 1, the debuff can already be cleansed by the time Hyacine’s turn comes around, and no extra Skill is used during that window.

There was also a mistake in Phase 2: when the Swarm King was about to use its Ultimate, I should not have used Blade’s Ultimate. If I had left the bugs alive for Castorice to hit, I could have gotten one more instance of E1 Tribbie’s effect.

Normally, Castorice with 3-cost Cyrene should be around 11–12 cost. Thanks to this phase’s follow-up attack buff, the Castorice / Hyacine / Tribbie / SP Blade version is slightly stronger in the King fight. In a normal environment, though, the full version is still stronger.

That said, SP Blade is a pretty good lower-cost substitute when splitting the Remembrance units into two teams (Evernight + Cyrene and Rice + Blade). Pulling E0S0 Blade is basically enough. E1 Blade, aside from the 20% RES reduction, mostly just delays the countdown. But Tribbie + Castorice already have 44% RES reduction, so in normal environments the improvement against enemy RES is not that large. In a 0T run, the status only falls off once anyway; just save the Ultimate and refresh it seamlessly.

Speaking of which, I originally wanted to use Castorice’s signature Light Cone to drop Blade E1, but the 80% Quantum RES on side 1 is still too oppressive. Also, if the Swarm King’s status falls off during Phase 1 after entering its state, you lose a lot of damage and Energy.

u/Info_Potato22 — 2 days ago
▲ 17 r/BladeMains+1 crossposts

Blade SP E2S5 (Tutorial) / Ashveil E0S5 (Herta LC) / RMC E6S5 (Herta LC) / DHPT E0S0 -- 4.3v4/AA Knight III -- Nikador (0 cycle)

E0S0 Ashveil — Cruising in the Stellar Sea, The Ashblazing Grand Duke + Duran, Dynasty of Running Wolves.
74.1% CRIT Rate, 180.6% CRIT DMG, 3886 ATK, ATK Sphere.
Substat distribution: 8 CRIT Rate / 16 CRIT DMG / 8 ATK = 32 substat rolls.

E2S0 Mortenax Blade — Before the Tutorial Mission Starts, Divine-Querying Master Smith + Sprightly Vonwacq, Energy Regeneration Rope.
70.1% CRIT Rate, 119.9% CRIT DMG, 6060 HP, 120.8 SPD.
Substat distribution: 8 CRIT Rate / 12 CRIT DMG / 6 HP / 6 SPD = 32 substat rolls.
One CRIT Rate roll is a max roll.

Remembrance Trailblazer — Memory’s Curtain Never Falls, World-Remaking Deliverer + Amphoreus, The Eternal Land.
193.3 SPD, 181.2% CRIT DMG.
Substat distribution: 23 SPD / 5 CRIT DMG = 28 substat rolls.

E0S0 DHPT — Eagle of Twilight Line + City of Converging Stars.
168.4 SPD, 2811 ATK.
Substat distribution: 18 SPD / 10 ATK = 28 substat rolls.

u/Info_Potato22 — 2 days ago

E2S1 Acheron team composition single target DPAV comparison (300 AV)

Showcaser notes:

For the runs with SP Blade, I didn’t use Acheron’s Technique. In some of the Acheron runs without Blade, I also forgot to use her Technique. They were not recorded at the same time. But I looked back at the runs and tested it myself: none of them would gain an extra Ultimate. The total damage with the Technique would be about +400k, so just add that yourself.

Also, I think last phase’s setup, where Tribbie used Ruan Mei’s signature Light Cone just to enable the opener while completely giving up the later rotation, still doesn’t really work. So in the SP Blade teams, I chose to have him get hit once to activate his Ultimate, with Tutorial Blade hitting enemies that already have DEF reduction. In real combat, Wind set + Vonwacq Blade will get his Ultimate no matter what if he gets hit twice. If the enemy gets Broken and delayed, then Blade’s Ultimate happens after a teammate with around 130–150 SPD takes action.

As for the Sparkle / Jiaoqiu / SP Blade team, it was very weird. When I played it, Blade’s Ultimate chain broke twice in a row. Blade also overcapped a lot of Energy in the middle, so I stopped testing that one.

Acheron’s build has 34 substat rolls. Ashveil has 100% CRIT Rate. Normally, he uses Cruising in the Stellar Sea, because it makes CRIT Rate easy to build. Swordplay is unstable in actual combat.

The rotation is not optimal, and the cost distribution is also not optimal. For the triple-Nihility team, I tried to avoid using the Battle Pass Light Cone whenever possible. First priority is giving Before the Tutorial Mission Starts to SP Blade, and Resolution Shines As Pearls of Sweat to the other Nihility unit. But when running SP Blade + Ashveil + Welt, you need to use the Battle Pass Light Cone, because the DEF reduction overflows.

Some teams with the same teammates have different rotations because hit count and character mechanics change Energy generation. If a rotation could squeeze out one extra Acheron Ultimate or one extra Ashveil follow up, I adjusted it a little. If there was no hope of getting that extra action, I didn’t bother changing the rotation.

Also, the reason I didn’t use E1S0 Tribbie in the Sparkle teams is that there is too much action advance. Too much of the action advance value gets wasted, and the opener also needs the enemy to act first.

I also tested the difference between Acheron on the Navigator set, Wind set, and her debuff/signature set. The test team was E2S1 Acheron / E0S0 Blade / Ashveil / Lingsha. The conclusion is: Navigator is 97.6% of the debuff set. The Wind set, with a properly arranged rotation, is slightly stronger than the debuff set, but not by much, about +300k to +500k damage. It’s too much effort; better to just use her dedicated set.

E2S1 Acheron / E0S0 SP Blade / E0S0 Ashveil / E4S0 Welt — 18.92M

E2S1 Acheron / E2S0 Silver Wolf / E0S0 Jiaoqiu / E1S1 Tribbie — 8.44M

E2S1 Acheron / E0S0 SP Blade / E0S0 Jiaoqiu / E1S1 Tribbie — 10.03M

E2S1 Acheron / E0S0 Hysilens / E0S0 Cipher / E1S0 Tribbie — 6.41M

E2S1 Acheron / E0S0 SP Blade / E0S0 Cipher / E1S0 Tribbie — 13.67M

E2S1 Acheron / E0S0 Hysilens / E0S0 Ashveil / E0S0 Sparkle — 7.72M

E2S1 Acheron / E0S0 SP Blade / E0S0 Ashveil / E0S0 Sparkle — 15.75M

E2S1 Acheron / E2S0 Silver Wolf / E0S0 Ashveil / E0S0 Sparkle — 10.72M

E2S1 Acheron / E0S0 SP Blade / E1S1 Tribbie / E0S0 Sparkle — 13.70M

E2S1 Acheron / E0S0 SP Blade / E1S0 Tribbie / E2S0 Silver Wolf — 13.72M

E2S1 Acheron / E0S0 SP Blade / E1S0 Tribbie / E4S0 Welt — 13.13M

E2S1 Acheron / E0S0 SP Blade / E0S0 Ashveil / E1S0 Robin — 18.09M

E2S1 Acheron / E0S0 SP Blade / E0S0 Ashveil / E1S0 Tribbie — 21.77M

E2S1 Acheron / E2S0 Silver Wolf / E0S0 Ashveil / E1S0 Tribbie — 15.24M

E2S1 Acheron / E0S0 Hysilens / E0S0 Ashveil / E1S0 Tribbie — 11.67M

Disclaimer: Acheron is E2 to properly compare the damage between the non and nihility options as, while possible and as strong to play E0 acheron without 2 nihilities, in a scenario of purely damage showcase it will incorrectly imply that having nihilities is always better

u/Info_Potato22 — 2 days ago
▲ 18 r/BladeMains+1 crossposts

Blade SP E2S5 (Tutorial) / Ashveil E0S5 (Swordplay) / RMC E6S5 (Herta LC) / DHPT E0S1 -- 4.3v4/AA Knight II -- King Pom Pom (0 cycle)

E0S0 Ashveil — Swordplay, Ashblazing Grand Duke + Duran, Dynasty of Running Wolves.
90.2% CRIT Rate, 151.4% CRIT DMG, 3499 ATK, ATK Sphere.
Substat distribution: 18 CRIT Rate / 11 CRIT DMG / 3 ATK = 32 substat rolls.
CRIT Rate needs one max roll.

E2S0 Mortenax Blade — Before the Tutorial Mission Starts, Divine-Querying Master Smith + Vonwacq, Energy Regeneration Rope.
70.1% CRIT Rate, 119.9% CRIT DMG, 6060 HP, 120.8 SPD.
Substat distribution: 8 CRIT Rate / 12 CRIT DMG / 6 HP / 6 SPD = 32 substat rolls.
CRIT Rate needs one max roll.

Remembrance Trailblazer — Memory’s Curtain Never Falls, Savior + Amphoreus.
192.1 SPD, 178% CRIT DMG.
Substat distribution: 23 SPD / 5 CRIT DMG = 28 substat rolls.

E0S1 DHPT — Wind set + City of Converging Stars.
168.4 SPD, 4046 ATK.
Substat distribution: 18 SPD / 10 ATK = 28 substat rolls

u/Info_Potato22 — 2 days ago
▲ 49 r/BladeMains+1 crossposts

Blade E1S5 (Tutorial) / Ashveil E0S5 (Herta LC) / RMC E6S0 / Moze E6S5 (Swordplay) -- 4.3v4/MoC -- FlameReaver (0 cycle)

Remembrance Trailblazer stats: 157 SPD, 250% CRIT DMG, Savior set + Vonwacq

u/Info_Potato22 — 3 days ago

Blade SP E2S5 (Tutorial) / Ashveil E0S5 (Herta LC) / Tribbie E0S5 (DDD) / Hyacine E0S5 (Herta LC) -- 4.3v4/AA King -- Skarab (0 Cycle)

u/Info_Potato22 — 4 days ago

Acheron E0S5 (GNSW) / Blade SP E0S5 (Tutorial) / Cipher E0S5 (Pearl) / Tribbie E0S5 (DDD) -- 4.3v3/AA Knight I -- 0 cycle

Note:

This is my first time picking up Blade and maybe my 3rd time picking up Acheron so forgive me if the gameplay is a bit sloppy, there's room to reduce subs if u are more careful with the atk buffs.
Cipher spd is def overkill

u/Info_Potato22 — 5 days ago
▲ 16 r/BladeMains+1 crossposts

Blade E2S5 (Tutorial) / Ashveil E1S1 / RMC E6S0 / Gallagher E6S5 (QPQ) -- 4.3v4/AA Knight -- Nikador (0 cycle)

u/Info_Potato22 — 5 days ago

Acheron E0S5 (GNSW) / Blade SP E0S5 (Pearl) / Cipher E0S5 (BP LC) / Tribbie E1S5 (DDD) -- 4.3v4/MoC -- Flame Reaver (0 cycle)

u/Info_Potato22 — 6 days ago
▲ 70 r/BladeMains+1 crossposts

Blade SP E2S5 (Tutorial) / Ashveil E0S5 (Swordplay) / Tribbie E1S5 (DDD) / Huo² E0S5 (Post-Op) -- 4.3v4/AA King -- Skarab (0 Cycle)

u/Info_Potato22 — 6 days ago

"La... lala... lala... lala..." (Pinky Ryoshu calculated analysis) (Art by @Moakosa)

Hello, welcome to the "series" dedicated to analyzing the numerical performance of newly released IDs/EGOs.

Our focus at this time will be on Blade of the House of Spiders Ryōshū

Let’s start with numbers

Bleed:

Total Pot ≈ 21

Total count ≈ 6 (and loses 3 on procs)

Burn:

Total Pot ≈ 18 (Gains 8 more from Ishmael's Passive)

Total count ≈3 (and loses 10 on procs)

Poise:

Total Pot ≈ 49 (Gains 26 more from Don's Passive)

Total count ≈ 36 up to 40 (and gains 6 more from Sinclair's Passive)

Maintenance: +4 (+6 with Sinclair's passive)

For starts Ryoshu's design is not one to apply statuses but rather exploit them and offer her damage. As made clear by her low burn and bleed applications, high count comsumptions but most importantly the holy and sacred high poise generation with count positivity.

However, while for bleed this aspect may not be positive, for burn her activations are a godsend in order to fight the weakness of the status being delayed damage.

Moving on to DPR

DPR stands for damage per rotation, which is a method of calculating an IDs performance based on 6 [or the first 6] turns of the game in which is ID is “forced” to go through all it’s skills.

Ryoshiki's raw/poise damage performance (S2-2>S1>S2-2>S2>S2-2>S3>Evade>S3-3>S2-2>S3-2>S2-2>S1; This is assuming you only sac after Furioso)

17 + 35 + 27 + 69 + 27 + 98 + 36 + 37 + 245 + 36 + 74 ≈ 701

Ryoshiki's perfect damage performance (1x S1, 2x S2, 6x S2-2,1x S3, 2x S3-2, 1x S3-3; all max conditionals including sacs):

118 + 292 + 276 + 204 + 662 + 40 ≈ 1592 (Max weight: 2833)

Ryoshiki's realistic bleed damage performance (S2-2>S1>S2-2>S2>S2-2>S3>Evade>S3-3>S2-2>S3-2>S2-2>S1; This is assuming you only sac after Honglu's Gallery):

17 + 35 + 27 + 71 + 18 + 118 + 36 + 37 + 245 + 36 + 87 ≈ 727 (+2 procs)

Ryoshiki's realistic burn damage performance (Evade>Evade>S2-2>S3>S3-3>S2-2>S3-2>S2-2>S1>S2-2>S2; This is assuming you sac two NFs early on):

25 + 128 + 81 + 39 + 315 + 39 + 92 + 39 + 116 ≈ 874 (+7 procs)

>Disclaimer: I would like to apologize for the lack of weight calculations on realistic scenarios; Due to the way Ryoshu's kit behaves it becomes too unstable to offer a predictable scenario in regards to her conditionals against multiple targets and therefore to avoid misinformation i decided better to omit them.

Please all welcome the Queen of DPR; Currently highest raw damaging ID of the game (unless you roll scythe on every coin of Furioso) that has yet to reach her highest potential due to current nursefather limitation. I've already covered a few poise focused IDs in my analyzis and Ryoshu is what i've been expecting of every poise ID release, an ID who if not cooperating in status application commits entirely to surpass her lack of thereof in pure raw damage with quick and self achievable conditionals. (And i say this because Index Yi sang still tries to be a sinking unit).

I also took a few liberties regarding her DPR in different status teams to highlight Ryoshu's content adaptative performance regarding her damage and illustrating the different ways you can engage; From early sacs, to late sacs (or even no sacs and thus slightly lower damage than her poise performance)

But beyond Poise its relevant to highlight her burn behaviour; as being able to trigger burn earlier within a turn shoots her damage performance as high as her more unrelistic damage behaviour. Giving burn more frontloaded damage and allowing the status to perform within contents where ramping the burn isn't viable by just saying "who cares" and going solo with her and the curious Trichi EGO.

I would also like to give a honorable mention to her bleed usage; while not undeniably better than the current deployment you won't feel a huge impact in performance by replacing the deployment of KK Ish with Ryoshu even if it lowers KK Cliff potency; So for the few who enjoy a sidegrade to slight downgrade this is a possibility to use Ryoshu as well.

Oh and for new players; Pull. Not only is she extremely fun but she's also designed for lacking accounts (double slot her) and can deal a lot of damage from simply playing the game. Her weight spam is also phenomenal for unfocused content and she's cappable of cheesing content with her evade and the canto immortality "gimmick".

puff "SMH," was it.

Before moving further into the more wordy analyzis i would like to highlight something and the possibility of change that may follow with it.

One of the curious reasonings for Ryoshu's damage and poise to be as amazing as seen is because her kit is worded incorrectly; Every piece of "base attack skill" in her kit works with her x0's. For those who don't know x0 skills are the ones ignored by EGO gifts that ask for "base attack skills that apply X status" due to them not being part of the skill bag and therefore generated; Due to this aspect Ryoshu's S2-2 is cappable of receiving meaningful buffs and also gaining a lot of potency/count from her Shin.

Now while it is indeed curious if their intent is to allow SX-2 skils to become base or not, i fully believe if change comes Ryoshu won't be affected negatively and they will reword to keep counting her non-base skills like they've done with QoH after changing the Sheep EGO.

This also points to the likelyhood of this ID releasing earlier than intended, from lore conflicts to major incorrect wordings on the kit it feels like her roadmap release change wasn't intended from the get go.

I will cut down every one of you across every world... Scrape every last trace of you out of reality...

In this topic i would like to declare something; everything shown prior (DPR) is incorrect. Yes i am openly saying my guide is incorrect.

Now you may obviously asking why and the reasoning is simple; Ryoshu's gimmick is not merely being a poise ID with big damage, rather her gimmick is killing and exploits the kill.

So far all my calculations have always been with regular ID behaviour in mind, reasoning being to avoid painting "unfair" team behaviour due to not every ID beingcappable of doing simultaneosly; However for Ryoshu i believe to be disingenous to dismiss this topic as her kit fully supports one to engage with it.

That being of extra skill slots. Through killing units Ryoshu is cappable of gaining herself more actions than any other ID can (even on Railway as known) which pushes her damage to 2x-3x the numbers you're seeing above. And you want to engage with her slot gain because it makes her kit perform even better than it was.

Which brings to a topic many dislike; ID sacrifice. While Ryoshu has in her kit a way of killing IDs it is not fast enough to make the pay-off from her slots be worthy, therefore you will still want uneleveled IDs......except that you don't need very specific ones. Thanks to Ryoshu pierce weakness and her reflective damage you're cappable of killing the HoS IDs through the usage of Yi Sang Fell Bullet even if they're fully leveled (tho a few might need the boss to hit then with 2-3 coins) and then Ryoshu kills Yi Sang to avoid the backlash of his corrosion (or not if you're one of the lucky one to own all the family underleveled); Through this "loophole" one is cappable of engaging in "ID Sac" without needing to own underleveled IDs and there is able to make Ryoshu be the ID she truly is a double to triple slotted monster that will clear any content by herself, including Refractrials.

I cannot be free from here. Not without severing the spider's thread...

As few may known i've heavily criticized both WAWs on their release (and my beliefs remain true for Yi Sang's) however Ryoshu did the thing i was expecting her to do, which was exploit the conditionals and the cost of this EGO in her favour.

Thanks to her high frequency, sin generation and sacrifice machanic (to this day i don't understand why Allen Gregor hasn't been buffed); Ryoshu's is cappable of feeding the damage needed for Trichi entangled modifier while killing HoS units to benefit of resources (in RR) and doing -2 attacks that massively fuel the sin economy. Thanks to this it allowed Trichi Ryoshu to do what she's always been able to but never allowed to shine, destroy an entirely abnormality on its own; Abnormality specifically because it setups Ryoshu as an insane RR LtC unit as the place where abnormalities are mostly present in end game now.

I am... waiting still, even now

Now that we covered what we know let's discuss what we don't know, Ryoshu's usage in tremor and middle teams.

Sadly, even if gaining more, Ryoshu's speed is heavily conflicting with the counter gameplay of the middle units and therefore will often break the resonance bar; and while she has a envy EGO it is not a desired one to use. The likelyhood of Outis replacing MB and joining Ryoshu is a burn team is also sadly low.

Tremor wise; ryoshu's lack of impactful sins for tremor and the unlikely value of replacing the thumb HoS with her (because even if they make her apply tremor it won't be better than a proper ID) means her probability of entering this team is low. Hopefully you can still engage with this combination in burn.

Albeit this is mostly speculative and they could still fit by a unexpected gimmick i would be surprised if so happens.

Conclusion

Ryoshu manages to bring an unique (to some at least) gameplay behaviour to Limbus like most capstones prior; now instead of team synergy she wants you to actively kill the IDs (hopefully this means a level slider soon). And to allow this gimmick to shine she's overtuned and breaks the set rules the game had, incentivizing more slots to an individual ID even in content others can't and paired with an EGO who can obliterate alone most enemies. Hopefully this trend of unique gameplay incentives continues while we go further into the end of Inferno.

Thank you for reading, and please check out my prior guides

Art

Break free from the shackles of feelscrafting, learn how to calculate DPR yourself

DPR for Dummies

u/Info_Potato22 — 7 days ago

Acheron E0S5 (GNSW) / Blade SP E0S5 (Tutorial) / RMC E0S1 (Cyrene Sig) / Welt E4S5 (Pearl) -- 4.3v3/MoC -- Kafka (0 cycle)

>I really don't like that MBlade consumes more health, limiting his ability to use skills, since you can't leave him with 1 HP. This results in an energy problem when he's not receiving attacks, potentially resulting in one less ultimate ability in the worst-case scenario.

https://youtu.be/NSbRZeiMHh0

u/Info_Potato22 — 9 days ago
▲ 852 r/DrRatioMainsHSR+1 crossposts

Dr. Ratio E0S1 / Blade SP E2S5 (Pearl) / Sparkle E2S5 (DDD) / Robin E1S1 (Bronya Sig) -- 4.3v3/MoC -- Dark Sam (0 cycle)

u/Info_Potato22 — 9 days ago

Phainon E2S1 / Cerydra E1S5 (DDD) / Sparkle E2S5 (Clockie) / Bronya E0S5 (Past&Future) -- 4.3v3/AA King -- Skarab (0 Cycle)

u/Info_Potato22 — 9 days ago

Firefly E2S5 (Herta LC) / Dahlia E2S1 / Sparkle E2S5 (BP LC) / HMC E6S5 (DDD) -- 4.3v3/AA King -- Skarab (0 Cycle)

>Firefly, 32 substats — effective substats: ATK, SPD, Break Effect — Iron Cavalry + Kalpagni.
Dahlia, 152 SPD — Iron Cavalry + Lushaka.
Sparkle, 149 SPD — Watchmaker + Vonwacq.
Harmony Trailblazer, 166 SPD — Watchmaker + Vonwacq.

The main difficulty is still that after the Swarm King heals, the issue becomes much more obvious: if Break doesn’t spawn the small bugs, you can’t refresh Resurgence. Playing with E1 Tribbie is very rough, so I had to directly use E2 Sparkle.

If E2 Fugue replaces Harmony Trailblazer, the other teammates can be lowered in cost. Just make sure to stack more survivability, otherwise they can get instantly killed very easily.

u/Info_Potato22 — 9 days ago