r/GadgetHyper

Flydigi Vader 5 Pro 2026 Update: New Tension Rings & Improved Back Buttons

Flydigi Vader 5 Pro 2026 Update: New Tension Rings & Improved Back Buttons

https://preview.redd.it/edf5bsvksg2h1.jpg?width=1400&format=pjpg&auto=webp&s=28f7de49fc9d7dd3589ee924e3a2d8eed55f876d

^(Product Update Insider Info) ^(Flydigi Vader 5 Pro)

Flydigi Vader 5 Pro 2026 Update: New Tension Rings & Improved Back Buttons

Hey everyone, Ray from GadgetHyper here. The Vader 5 Pro has had a wild run since late last year — easily our top-seller for 2026, and for good reason. The Hall Effect tech and those dual-mode triggers are hard to beat for the price.

But let's be real: no controller is 100% perfect. We've been hanging out in the Discord and lurking on Reddit, and we've seen the feedback. Some of you ran into tension rings that slipped during intense matches, and a few had issues with back button durability.

Flydigi has been listening. Here's the insider scoop on a silent update that started hitting shelves with the April 2026 production batch.

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^(Update 01)

The "Safe-Dial" Tension Rings

The original rings were stepless — cool in theory, but they could shift if you were really aggressive with your aim. Flydigi's fix is mechanical and immediately noticeable.

https://preview.redd.it/p5dn7b8lsg2h1.jpg?width=1920&format=pjpg&auto=webp&s=70aa5c37e629ce60776c4bdefd404b913267f8a5

The Fix: The new batch features a "ratchet" structure replacing the original stepless design.

The Feel: It feels like turning a high-end safe dial — tactile, deliberate, with a subtle satisfying "click-click" as you turn it.

The Result: It stays exactly where you set it. No more accidental tension drift mid-game, no matter how aggressive your aim movements get.

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^(Update 02)

Toughened Back Buttons (Glass Fiber + Nylon)

We heard the concerns about the back buttons feeling a bit stressed under heavy use. Flydigi's response was a full material swap — not just a geometry tweak.

https://preview.redd.it/x64mob7ssg2h1.jpg?width=1920&format=pjpg&auto=webp&s=b7c154802ae1b358a19a597cba8e2739bfef3d49

The Fix: Flydigi swapped out standard plastic for a Glass Fiber + Nylon composite — a material used in high-stress mechanical applications.

The Feel: Noticeably more solid. You get that "peace of mind" during long sessions — no flex, no creak, no hesitation.

^(Do you still need the "Plastic Shim" mod?) ^(Honestly? Probably not. The new material is plenty tough. But if you're a "better safe than sorry" kind of player, you can still add it for that zero-flex feel.)

^(---)

^(Section 03)

How to Tell If You Have the New Batch

Since this is a silent update, the box looks identical to previous batches. Here's how to verify your unit.

https://preview.redd.it/upeyj8c4tg2h1.jpg?width=1920&format=pjpg&auto=webp&s=666ba51c807a4ba612bde3486edde73bb2455ee4

How to Verify Your Unit

Check the physical production tag on the packaging. If it reads March 2026 or later, you have the upgraded internals — the new ratchet tension rings and Glass Fiber + Nylon back buttons are inside.

If you're ordering from GadgetHyper right now, you're covered — we confirmed in our April inventory update that 100% of our current stock consists of April 2026 batches and later.

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^(Section 04)

Everything Else We Love is Still There

Aside from those two targeted tweaks, it's still the Vader 5 Pro you know and trust.

Top-Tier Latency

Still measuring around 2.91ms — fully ready for high-level FPS play across every title we've tested

🎯 Dual-Mode Triggers

Clicky microswitches for shooters, linear Hall Effect for racing — one controller, two trigger personalities. Still the best implementation at this price point.

📱 Flydigi Space Station

Still the best companion app for tweaking response curves and setting up macros. Deep customization, clean UI — unchanged and still best-in-class.

>💬 If you're sitting on an older batch, don't panic. The failure rate we've seen at GadgetHyper is still extremely low. But if you were on the fence about picking one up, this new batch is the "definitive version" to get.

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Join the Conversation

Questions about the new ratchet feel or button material?

Drop them in the comments below and let's chat. Whether you're on the old batch or just picked up the April 2026 version — we want to hear how it's holding up for you.

reddit.com
u/GadgetHyper — 17 hours ago
▲ 11 r/GadgetHyper+2 crossposts

Leadjoy Xeno Plus review | the $60 controller that has no right being this good

The LeadJoy Xeno Plus

DISCLAIMERS:

  • I received my unit for free from Leadjoy in return for a review.
  • I am not officially associated with any controller company and all opinions are based on my personal experience and I try not to have bias towards any company.

Hello controller addicts! So Leadjoy is a brand new name in the space but definitely NOT new faces, the R&D team are ex-BIGBIG WON (MOJHON) veterans which already had me curious the moment I heard about it. The Xeno Plus is their first serious swing at a dedicated controller and honestly? I went in skeptical, came out impressed. $60 for what's inside this thing is kinda wild. Let me break it all down.

MAIN FEATURES:

  • JS13 Pro TMR joysticks (12-bit, 4096 steps)
  • Dual-Mode triggers: Hall linear + microswitch lock
  • Mechanical microswitch ABXY face buttons (0.5mm actuation)
  • 4 remappable rear buttons
  • 1000Hz polling rate (wired & 2.4GHz wireless)
  • 6-axis motion control (native + simulated gyro)
  • Bluetooth + 2.4GHz + Wired
  • PC / Switch / iOS / Android
  • 1000mAh battery (~30hrs)
  • Charging dock included

WHAT'S IN THE BOX?

  • Leadjoy Xeno Plus controller
  • Smart Charging dock (USB passthrough, dongle slot built in)
  • R10 dongle
  • USB-C cable
  • D-Pad Cap
  • User manual

No carrying case but given everything else that's packed in here it's a pretty understandable omission. The dock is a genuinely nice touch though, probably my favorite budget controller dock I've used, it's actually harder to put the controller in wrong than right which sounds minor but I love that design philosophy.

ERGONOMICS: smaller than you expect, better than it looks

how it sits in the hand

First thing you notice is it's a bit smaller than a typical Xbox-style pad. The grip angle is slightly stunted too. People with larger hands will feel it more than average sized hands, and if you're a claw gripper like some folks, the bumper placement is gonna take some adjustment. That said the weight is really well balanced. Not trying to be a premium heft controller but doesn't feel cheap light either, just... right. Build quality is solid. The plastic shell is high quality for the price even if it's fully plastic. The laser etched grip texture on the rear is so subtle you almost can't feel it which is a bit of a miss, definitely felt smoother than I'd like. One screw hidden behind a sticker during disassembly, tbh most brands do this but still annoying.

The joystick rubber caps are actually some of the best default caps I've touched. Super grippy, nice texture. The underlying plastic has this circular depression in the center that could show wear long term but easily solved by just swapping caps when needed.

STICKS: the main event

those JS13 Pro TMR modules up close

JS13 Pro TMR modules. 12-bit resolution, 4096 step input. No inner dead zone, the stick responds immediately to literally the slightest touch. For FPS players this is a big deal. The linearity is genuinely impressive, micro-adjustments feel clean and repeatable. Tension is around 65gf, even resistance all the way around.

One thing I did notice: on the left stick between roughly 90°-180° the input distance registered slightly shorter than the rest of the circle. Could be magnetic interference from the adjacent hall trigger magnets, could be a beta unit quirk, could be a firmware thing. The fix is easy, extend the outer deadzone in software and it compensates fine. I didn't notice it meaningfully in actual gameplay after adjusting. Worth mentioning though especially for people that depend on very repeatable micro-adjustment muscle memory.

Latency wise this thing is genuinely top tier. Around 6ms average over 2.4GHz wireless which is well under what most people will ever notice. Comparable to controllers costing 2-3x more.

FACE BUTTONS AND D-PAD: punching above their weight

The ABXY uses a double layer microswitch setup, plunger into silicone membrane into switch. The silicone does mute the tactile feedback a bit compared to bare microswitches. Still satisfying, still notably better than most controllers in this range. Pre travel is minimal. They feel premium for the price.

D-pad is a round shield style. Not designed with fighting games in mind, works really well for directional inputs in FPS though. Sturdy, reliable, feels a step above budget but not top tier.

TRIGGERS AND BUMPERS: the best and the weakest

rear layout

Dual mode triggers are a standout feature. Hall linear mode gives you smooth analog input for racing/flying, physical microswitch lock turns them into instant digital buttons, perfect for FPS. for FPS. The trigger locks feel absolutely top tier. Instant actuation, super satisfying click. Default trigger deadzone is 5-95 which I'd recommend keeping, at 0 they fire from the tiniest touch which takes adjustment.

Bumpers are the weakest part. Require more force to actuate than everything else, the angle makes them awkward especially if your hands are larger or you grip differently. They use microswitches but the design makes them feel the most muted. Manageable but I hope Leadjoy revisits the bumper angle in V2.

REAR BUTTONS: sneaky great

4 rear buttons arranged in a low profile row across the back. The outer two closest to the grips feel legitimately amazing, no membrane, immediate tactile click, laser etched grip texture that basically grabs your fingertips. Could spam them all day. The inner two (L4/R4) sit a bit further inward and take a few sessions to adjust to but they do work. After a week of use all 4 are usable, the inner placement is just less ideal ergonomically.

SOFTWARE: best in class at this price

The PC and mobile app is seriously impressive for a first release. More fine-tuning options than pretty much anything else I've used at this level. Deadzone control, stick curve customization, button remapping to keyboard/mouse/macros, turbo/rapid fire (5x/10x/20x/30x), 3 onboard profiles, gyro tuning. There's also an AI Visual Recurve feature that reads your actual in-game stick response via phone camera and generates a compensating curve, it's experimental and kinda clunky to set up but conceptually this is really cool and solves a real problem of games having inconsistent built-in stick curves. The app also has an AI assistant to help tune for specific games.

Minor translation hiccups here and there, clearly a new app, but the bones are excellent.

BATTERY AND WIRELESS

1000mAh battery, rated ~30 hours. In extended sessions (8-12 hours) the battery held up fine, never saw a low battery warning across multiple long sessions. Connection over 2.4GHz was rock solid. Tested at 12ft from the dock with dongle plugged in, zero drops or hiccups.

CONCLUSION

For $60 this thing really shouldn't exist. TMR sticks, dual-mode triggers with microswitch locks, modular motion control, best-in-class software, genuine 1000Hz polling on wireless, you're looking at internals that show up on controllers at $80-100+. The cost savings show up in the plastic shell feel and bumper ergonomics, not in performance. That's exactly the right trade to make.

FPS players are going to get the most out of this, the sticks and trigger locks are tuned perfectly for it. Claw grippers or big-handed folks might find the bumpers frustrating. And if you're coming from a more expensive pad expecting premium materials, manage expectations on feel vs function.

I can't think of another controller at this price I'd recommend over it. A few things to iron out for V2 but as a first controller from a new brand? Genuinely one of the better launches I've seen.

RATINGS:

PRICE/VALUE: 9/10 The internals-to-price ratio is almost embarrassing. A few material quality trade-offs are the only thing keeping this from a 10.

ERGONOMICS: 7.5/10 Well balanced, comfortable grips for average hands. Smaller frame and bumper placement hold it back for larger hands and claw grip users.

FUNCTIONALITY: 9/10 Dual-mode triggers, 4 rear buttons, modular motion modules, gyro, remapping, macros, it does a lot and most of it well.

PERFORMANCE: 9/10 Top-tier latency, excellent TMR sticks, 1000Hz wireless. Minor left stick input distance quirk on some units.

SOFTWARE: 9.5/10 Best customization app I've seen at this price tier. A few translation quirks being the only real issue.

OVERALL: 9/10

reddit.com
u/rajvir_03 — 2 days ago

LeadJoy Saber Plus Pre-order is now live for US

Haven't been this excited for a release in a very long time!

u/Careful_Tune4744 — 1 day ago

Shipping available to South Africa?

I live in South Africa and am really looking for a site or company, that is trusted, in which I can order a Vader 5 pro or Beitong Kp40D as we do not have any sources within our country that sell controllers other than 1st party ones. Gadgethyper was my number one choice since they're well trusted and recommend by a reviewer I watch u/chaporg1n and priced well, but they don't have a shipping option to us :(

reddit.com
▲ 7 r/GadgetHyper+2 crossposts

Which Controller is better? Apex 5 vs KP70

Hi everyone, I am confused between Flydigi Apex 5 and Beitong KP70 controllers.

Currently, I am using Xbox Series Controller on PC with Dongle for past 5 years and now it has started to give me issues.

Now I want a better controller to play these games:

  • Tekken 8
  • Forza Horizon 6 ( with trigger hardening as gas pedal goes in)
  • Tomb raider and similar games with Bow and drawing and charging weapons.
  • Story FPS and role playing games like Doom, Resident Evil and Where wind meets.

I tried to find a comparison but there was no direct comparison of these two controllers.

The Beitong KP70 approach of microswitch with force feedback trigger vs Adaptive feedback on Apex 5 is quite confusing. Some reviewers showed that on Apex 5 the trigger can be registered as low Puch as a minor hit. That is quite similar to microswitch.

Let me know what you think. Thanks.

reddit.com
▲ 16 r/GadgetHyper+2 crossposts

NYXI Imperial Review - I Don't Know, Man...

DISCLAIMER: NYXI sent me this controller for review. However, I can say whatever I want and no one will watch this video beforeit goes public.

There are some things in this controller that are great and some are borderline terrible.

TLDR: Can't recommend...

youtu.be
u/chaporg1n — 1 day ago
▲ 5 r/GadgetHyper+1 crossposts

A quick showcase + soundtest video of the Leadjoy xeno plus

I recently won a Xeno Plus giveaway from Gadgethyper, shout out to them, the shipping process is great. Leadjoy xeno plus is such an interesting controller, my experience with it has been unique compared to other controllers I owned. I really want to make a full review video but I guess that would be for later, a long term review video rather. As of now, here's a short showcase video and I'll be coming up with a first impression written review on reddit soon, meanwhile, feel free to ask me about the xeno plus, all questions are welcome (don't be afraid to ask silly questions lol). I'll answer when I have time.

Cheers!

youtu.be
u/G_OE — 2 days ago

Pro Controller Weekly Roundup Vol. 1: EasySMX 8K, SCUF Omega, GameSir G7 Pro

https://preview.redd.it/lilx1svc922h1.jpg?width=1400&format=pjpg&auto=webp&s=e5ae8966bd1649ef87ac83037e39f03dd472955e

^(Weekly Roundup Vol. 1) ^(Industry News & Hardware Drops)

Pro Controller Weekly Roundup Vol. 1: Wild 8K UFOs, SCUF's Big Pivot, & GameSir Starry Nights

Hey GadgetHyper fam! Ray here. Welcome to the very first installment of our brand-new Weekly Controller Roundup — a column we're launching on our official site to bridge the gap between global hardware innovations and competitive players worldwide. Our goal is to bring you the freshest controller drops, hardware rumors, and tech updates without forcing you to dig through dozens of forums.

Since this is our debut run, we'd love to get your feedback — drop a comment at the bottom to let us know what you think of the format.

For this launch edition, we've casually teamed up with Bilibili tech creator 椒盐橘子桔子 (Salt & Pepper Orange) to translate and adapt their 10th weekly industry report, blending the hottest hardware news from the Asian scene with our own dealer insights. Let's dive straight in.

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🔥 Hot Drop

Hot Drop: Flydigi Vader 5 Pro Elysia Limited Edition Now IN STOCK!

Flydigi Vader 5 Pro — Honkai: Impact 3rd Elysia Limited Edition · Tap to enlarge

We are kicking things off with a massive announcement of our own! As of May 18, 2026, the highly anticipated Flydigi Vader 5 Pro Wireless Controller — Honkai: Impact 3rd Elysia Limited Edition is officially IN STOCK and available for purchase right here at GadgetHyper.

Here's the best part: this gorgeous limited-edition run is built directly on the upgraded Vader 5 Pro 2026 V2 base. That means you don't just get the stunning, localized aesthetics of the Miss Pink Elf herself — you also get all the refined engineering, improved tactile switch tension, and optimized performance of Flydigi's V2 hardware updates.

Limited Edition  ·  In Stock Now

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EasySMX Teases an "Area 51" Styled 8K UFO Controller — Meet the Dune

EasySMX Dune — 8K polling rate teaser · Tap to enlarge

EasySMX just dropped a teaser image for their first-ever 8K polling rate controller, officially named the Dune — and the industrial design is certainly bold. They went all-in on an aggressive, alien-mecha aesthetic featuring a highly visible outer exoskeleton structure. To top it off, the companion charging dock is shaped like a literal UFO flying saucer.

It's one of those polarizing designs that will either make you say "Shut up and take my money" or "My eyes are bleeding." What score are you giving this look out of 10?

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SCUF Omega Edition Debuts at $219 (Signaling a Huge Pivot)

SCUF Omega Edition — $219 USD · Tap to enlarge

SCUF has officially launched the SCUF Omega Edition, starting at a hefty $219 USD.

Looking at their product roadmap over the past couple of years, this release highlights a major industry shift: SCUF seems to be gradually moving away from its roots in the custom/modded controller business and leaning heavily into the officially licensed, built-from-scratch hardware route. It raises a great question for gearheads: are aesthetic shell mods losing the battle to proprietary, first-party engineering?

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GameSir Unveils the G7 Pro 8K PC — Royal2 Edition

GameSir G7 Pro 8K PC — Royal2 Edition · Tap to enlarge

GameSir has officially teased a stunning new variant for the international market: the GameSir G7 Pro 8K PC — Royal2 Edition.

The design theme is centered around a gorgeous, deep-space starry night aesthetic. GameSir has been absolutely killing the performance-per-dollar meta lately, and adding a pro-tier 8K polling rate option with this level of visual polish is a massive win for PC gamers. We'll keep you updated on its official shipping schedule as soon as we get word.

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LEADJOY "Saber Plus" Symmetrical FPS Controller Drops May 20

LEADJOY Lightsaber Plus — releases May 20 · Tap to enlarge

For competitive FPS players who swear by a symmetrical stick layout, the LEADJOY Lightsaber Plus finally has an official release date: May 20th at 18:00.

Fun insider fact: the development team behind LEADJOY is actually the former core engineering team from BIGBIG WON (Mojhon) — so they know a thing or two about professional tuning. Alongside the originally leaked black version, they've surprised us with a clean all-white model. The overseas price is still TBC.

Exclusive Update: Want to guarantee your unit on day one? Official pre-orders for the LEADJOY Lightsaber Plus are now live right here on GadgetHyper! Skip the global queues and secure your symmetrical FPS monster early through our storefront.

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Abxylute's "Unibody Brick" Concept for the Nintendo Switch 2

Abxylute Unibody Brick — Nintendo Switch 2 accessory concept · Tap to enlarge

Abxylute just teased a fascinating — and slightly bizarre — accessory designed for the Switch 2 in handheld mode. Instead of traditional split Joy-Con alternatives, they've designed a solid unibody frame.

You essentially slide the entire Switch 2 console right into the center of the rigid controller housing, turning it into a non-stretchable mobile gaming setup. If you absolutely hate the slight rail wobble of standard handheld configurations, this might be your holy grail.

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Flydigi's Surprise Collab: Direwolf 4 x Arknights: Endfield

Flydigi Direwolf 4 — Arknights: Endfield Edition · Tap to enlarge

Flydigi just announced a brand-new collaboration model: the Direwolf 4 Endfield Edition.

This caught a lot of hardware enthusiasts off guard. Most fans assumed Flydigi would save a massive gaming IP collab like Arknights: Endfield for their flagship Vader or Apex lines. Choosing the budget-friendly Direwolf series is an interesting tactical play. The big question now: will the Direwolf 4 follow the Direwolf 3's footsteps and implement mechanical microswitch ABXY buttons?

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PowerA Drops a Fortnite Collab, But Is It Too Late?

PowerA Fortnite Licensed Controller · Tap to enlarge

PowerA announced a new Fortnite-licensed controller. On paper, the specs look decent — featuring Hall Effect joysticks and 3-way trigger locks.

However, looking at the current state of the market — especially with what eastern brands are offering under $50 — PowerA's internal tech stack is starting to feel incredibly outdated. In terms of pure performance-per-dollar value, standard Western licensed pads like this are struggling hard to stay competitive against the current wave of 1000Hz+ mechanical monsters.

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^(Join the Conversation)

Which of these drops are you most excited — or confused — about?

Are you down with the UFO mecha aesthetic of the Dune, or are you holding out for GameSir's 8K starry night? Drop your take in the comments below — and let us know what you want to see covered in Vol. 2.

reddit.com
u/GadgetHyper — 3 days ago
▲ 66 r/GadgetHyper+2 crossposts

MOJHON Storm Review

DISCLAIMER: Both the review unit and 2 units for the giveaway were provided for free by MOJHON for review. Nobody watched this video before its release. All the opinions are mine only.

youtu.be
u/chaporg1n — 5 days ago

Beitong KP20D First Impressions: The Best $40 Controller with TMR Sticks?

https://preview.redd.it/6jmahuhul22h1.jpg?width=1400&format=pjpg&auto=webp&s=26e113d0eaf64fa837b4c65cc84fc61b6b911a50

First Look: The Beitong KP20D — $40 for TMR Sticks?

^(By Ray from GadgetHyper | Fresh Out of the Box)

Hey everyone, this is Ray from GadgetHyper.

I don't usually rush to post the second a package arrives, but I just unboxed the new Beitong KP20D (the refreshed version of the KP20) from China. I've spent the last hour or so putting it through its paces, and the initial experience was interesting enough that I wanted to share a quick "first look" while the impressions are still fresh.

https://preview.redd.it/1ldj41c7m22h1.jpg?width=1920&format=pjpg&auto=webp&s=4e71c8b6e5a5a979ee0443ec187038a458346be7

For some context, Beitong (or Betop) is essentially the "OG" of gaming peripherals in the Chinese market. I picked this unit up for a friend who is just transitioning to controller gaming for titles like Wuthering Waves and Honkai: Star Rail. He isn't looking for a spreadsheet of technical specs; he just needs something durable, high-value, and reliable.

Since I'll be handing this over to him soon, this isn't a deep-dive review—just my immediate, out-of-the-box thoughts.

Aesthetics and Build: Honest and Functional

The unit I have is the "Snow White" version. It's a very clean, minimalist aesthetic—no RGB, no aggressive "gamer" accents. Just functional textures on the grips and thumbsticks.

https://preview.redd.it/982tvjiam22h1.jpg?width=1920&format=pjpg&auto=webp&s=ae3d50dd871971c77ba196af5d9f0fdacb5f8162

Ergonomics

My first reaction when picking it up: it feels notably large. I have relatively small hands, and the grips are quite long. While this provides solid palm support, it definitely has a "presence" in the hand.

The back design is where you see the cost-cutting. Unlike the more premium KP40D, the KP20D is a bit "boxy" and angular on the rear, and you can see six exposed screw holes. It's a very "honest" build—they clearly didn't spend the budget on hiding the manufacturing reality. While it doesn't win awards for a luxurious hand-feel, it's a very reasonable trade-off at the ~$40 price point.

https://preview.redd.it/wallzgddm22h1.jpg?width=1920&format=pjpg&auto=webp&s=4028b7d11045a266d1fbf9f5bacc2e16ce85f98e

The Technical Highlights: Punching Above Its Weight

What actually surprised me as soon as I started playing was the tech Beitong managed to cram into an entry-level controller:

  • TMR Sticks + Tension Rings: It's rare to see TMR (Tunnel Magnetoresistance) sensors in this bracket, let alone physical tension adjustment rings. The default damping is quite tight, and the rings have a diamond-knurled texture that makes them easy to grip. They feel secure and don't feel like they'll slip during a session.
  • Dual-mode Triggers: I'm happy to see the "Microswitch/Hall Effect" toggle trickling down from their flagship models. Whether you're spamming dodges in an ARPG or modulating throttle in a racer, it handles both adequately right out of the box. There's even a vibration motor inside the trigger, which adds a nice layer of feedback.

https://preview.redd.it/t1v1424hm22h1.jpg?width=1920&format=pjpg&auto=webp&s=b50390a21f0937052296f71e8d37281cbd786e1c

The Compromises

To keep it grounded, there are definitely areas where the budget was trimmed to hit that $40 mark:

  • No Anti-friction Rings: The sticks lack metal rings, so there's a long-term risk of plastic-on-plastic wear.
  • Expansion: You only get two remappable back buttons.
  • The Charging Dock: While it works with the universal KP40/70 series dock, it doesn't feel like the most stable fit. It requires a bit of care to ensure it's seated correctly.

https://preview.redd.it/d7o1y07km22h1.jpg?width=1920&format=pjpg&auto=webp&s=7c318f55bea055a5b88e82e6e1bc56dfb1921388

Wrap Up

Again, this is just a "first impression" report. It isn't a "pro" controller, and it doesn't try to be. But as a tri-mode (2.4G/BT/Wired) entry-level option, it feels like a very strong contender.

For $40, the KP20D puts the money exactly where a player needs it—the sensors and the triggers—while cutting corners in places that don't affect the actual gameplay. If you're looking for a solid first controller for yourself or a friend, this is a very practical choice.

— Ray, GadgetHyper

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^(PRE-ORDER IS LIVE)

Beitong KP20D Gaming Controller

If the KP20D sounds like the right balance of value and features, pre-orders are open now.

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Got Questions About the KP20D?

I'll be sticking around the comments for a bit if you have any quick questions about the feel or the setup. Drop your thoughts below!

reddit.com
u/GadgetHyper — 3 days ago

Mojhon killed true "raw" mode

I'm posting this here, because r/controller is very hard to post in, and I'm a big fan of GadgetHyper. I have no affiliation with any controller company, and haven't received a free gamepad in over 20 years when I was still in school and my parents supported me haha.

I finally got my hands on the new Mojhon Storm and immediately started testing it out. I've supported Mojhon since Rainbow 2 Pro was released, and have purchased every controller in their lineup. My reason for this was simple. Mojhon (BigBig Won) controllers gave you complete customization of the stick output. While other companies like GameSir were using fake squares labeled as "raw" Mojhon allowed you to fully unlock the outer dead zone and adjust it accordingly.

After updating the firmware on the Storm, and dialing in my usual settings, I immediately noticed something wasn't right. When using raw/rectangle mode, no matter what you set the outer dead zone slider at it will ALWAYS output a fake square with approximately 17% error. This fake square is accompanied by an egregious outer dead zone. I mean we are talking like 20-25%

This is very sad news for gamers like me who appreciate full customization. It's especially sad because Mojhon was the founder of great stick options.

I will no longer support this company if this is the course they are taking.

I'm very thankful that LeadJoy has arrived on the scene with the world's best software. While I would still like to see things like axis anti-dead zones, and joystick mouse included in the future, for now even just having a true "raw" mode that stays no matter what settings you pick is a godsend.

Just wanted to let people know, happy gaming!

u/Careful_Tune4744 — 5 days ago

Controller RC Filtering Explained: Competitive Edge or Just Marketing Jitter?

https://preview.redd.it/98de7pc9v91h1.jpg?width=1400&format=pjpg&auto=webp&s=0bcf122b2c38116f373f7acbff974e33b6c329fc

^(Editorial Tech Deep-Dive) ^(Competitive Gaming & Controller Tech)

RC Filtering Explained: Competitive Edge or Just Marketing Jitter?

If you've been following the competitive Apex Legends or Call of Duty scenes lately, you've likely heard a new buzzword echoing through the forums: RC Filtering.

What started as a niche technical setting has exploded into a full-blown controversy. When pro players like ImperialHal begin testing "anti-jitter" functions, the community naturally asks: Is this the next evolution in hardware, or is it a "soft" form of cheating?

At GadgetHyper, we're constantly tracking the bleeding edge of controller tech. Here's everything you need to know about RC filtering, jitter algorithms, and the reality of the competitive grind.

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^(Section 01)

What is RC Filtering?

In electronics, an RC Filter (Resistor-Capacitor filter) is traditionally used to "smooth" a signal. In game controllers, this is implemented via algorithms that handle the raw data from your joysticks.

Every joystick — no matter how premium — has a tiny amount of "noise" or jitter. Most manufacturers hide this with forced internal smoothing. RC filtering gives that control back to the user.

Positive Values

Smoothing Mode

Acts as a stabilizer. Removes micro-stutters, making your aim feel "heavy" and consistent — ideal for long-range precision and players who prefer a planted, deliberate feel.

⚠️Negative Values

Jitter Mode

The controversial side. Lowering the filter sends a "rawer," more chaotic signal to the console or PC — producing constant microscopic stick jitter that some players use to exploit Aim Assist behavior.

---

^(Section 02)

Does RC Filtering "Buff" Aim Assist?

>"Technically, no. Practically, yes."
— GadgetHyper Editorial

RC filtering does not change the game's code or increase the raw "strength" of Aim Assist (AA). However, games like Apex Legends use Rotational Aim Assist, which only activates when there is active movement on the stick.

By using a negative RC filter value, the controller produces constant, microscopic stick jitter. The game interprets this as "active input," keeping your Aim Assist "sticky" even when your thumb is barely moving. This is why some players claim it feels like a "legalized Zen" or a "soft aimbot."

---

^(Section 03)

GadgetHyper's Objective Take: High Risk, High Reward

^(After analyzing the data and community feedback, we've reached three conclusions.)

01

The "Wild Horse" Problem

While a negative RC filter makes close-range tracking feel incredibly "sticky," it can absolutely wreck long-range precision. If the jitter is too high, your crosshair becomes a "wild horse" that's impossible to micro-adjust on distant targets.

—————————————————————————————————————————————————

02

The Skill Ceiling

This isn't a "magic win" button. It requires a high level of joystick control to extract any benefit. For the average player, these settings often interfere with muscle memory more than they help.

—————————————————————————————————————————————————

03

The Grey Area

Currently, developers like EA have not officially banned these hardware-level algorithms. As long as the RC value is fixed and not dynamically changing via external scripts, it generally falls under "customizable hardware features."

---

^(Section 04)

Hardware Spotlight: The LeadJoy Xeno Plus

At GadgetHyper, we are closely monitoring how brands like Flydigi and LeadJoy are integrating these features. The LeadJoy Xeno Plus — known in some regions as the Tianjian Plus — has recently become the poster child for this technology.

But here's the truth: even if you completely ignore the RC filtering controversy, the Xeno Plus is a phenomenal piece of kit.

LeadJoy Xeno Plus — Overview · Tap to enlarge

LeadJoy Xeno Plus — Official render · Tap to enlarge

🎯 JS13 Pro TMR Joysticks

The Xeno Plus utilizes high-resolution JS13 Pro TMR (Tunnel Magnetoresistance) sensors — offering the longevity of Hall Effect technology with even better precision and superior power efficiency.

Elite Polling Rates

Top-tier responsiveness that makes it a genuine contender for anyone looking to climb the ranks in Apex Legends, Delta Force, or COD — whether you use RC filtering or not.

Whether you want to experiment with RC algorithms or just want a reliable, high-performance device that won't drift after a month — the Xeno Plus is a standout choice in the current market.

---

^(Section 05)

Final Thoughts

The "RC Filter" debate highlights a fascinating shift in gaming: our devices are becoming as tunable as high-end racing cars. While the community remains divided on the "fairness" of jitter algorithms, we believe that transparency from manufacturers and clear guidelines from official tournament organizers are the only way forward.

Explore our latest collection of high-performance controllers at GadgetHyper, and stay tuned as we continue to tear down the tech behind your favourite gear.

---

^(Join the Conversation)

Is RC filtering the future of competitive play — or a gimmick that hurts the integrity of the game?

Drop your take in the comments below. We read every one — and we'll keep updating this piece as the competitive landscape evolves.

reddit.com
u/GadgetHyper — 7 days ago

Beitong KP40D First Look — Notched Tension Ring & KP70 Compatibility

https://preview.redd.it/ukuolwp1y91h1.jpg?width=1400&format=pjpg&auto=webp&s=ff73231b0d976cad34327a4a987eccaeed432f7e

Hands-On with the Beitong KP40D: A PVE Player's Perspective

^(Gaming Controllers • First Impressions Review)

Hey r/GadgetHyper , Ray here from GadgetHyper. We've been geeking out over some of the new gear coming out of China lately, and I finally got my hands on the Beitong KP40D refresh. I'm more of a PVE player myself—think ZZZ, Helldivers 2, and Star Wars: Jedi—so I tend to look for comfort and "feel" over raw competitive specs. I wanted to share some quick first impressions with you all from an enthusiast's perspective.

https://preview.redd.it/and4f3zmy91h1.jpg?width=1920&format=pjpg&auto=webp&s=9b5e4f13b7596adf0cca80110964c02ec610cd94

The "Skin-Like" Texture

Most of the top-tier controllers right now (like the Vader 5 Pro or Blitz 2) are leaning heavily into those sharp diamond-cut grips. They work great, but Beitong went a different way here. The KP40D has this organic, matte "skin-like" texture. It's hard to describe, but it feels very "friendly" in the palm—not scratchy at all, but still very secure. It's a nice change of pace for longer, more relaxed sessions.

https://preview.redd.it/xrviqrtpy91h1.jpg?width=1920&format=pjpg&auto=webp&s=bb040d068685d9e24b385b2adfd9f45a3468f376

The Star Feature: That Notched Tension Ring

This is probably my favorite part. Unlike the smooth, infinite scroll you find on some other leading designs, the KP40D's joystick tension ring has distinct clicks.

The Vibe: It literally sounds and feels like you're cracking a high-end mechanical safe. The ASMR is real.

The Benefit: It locks into each setting perfectly, so you don't have to worry about it drifting or moving during a session. It feels very intentional and premium.

Click to play: Tension Ring Mechanism Demo

https://preview.redd.it/b4n3pqnyy91h1.jpg?width=1920&format=pjpg&auto=webp&s=6f35f505d064e5bb7cc529e425ad9025c38155c8

Pro-Tip: The Elite Accessory Ecosystem

Here's a neat detail for the customizers: The KP40D is fully compatible with the KP70 Elite Accessory Kit. I tried swapping in the 5mm dome sticks, the semi-circle back paddles, and the different D-pads (Disc vs. Rectangular). Everything fits perfectly. Having that modularity right out of the gate is a huge plus for those who want to fine-tune their ergonomics.

https://preview.redd.it/4gn40jd2z91h1.jpg?width=1920&format=pjpg&auto=webp&s=e17dee55d740d5600ad53dd88706b22fe409e659

The Actuation & "Weight"

Beitong opted for Optical ABXY buttons here. They feel a bit more substantial and dampened than a standard clicky microswitch. It's not a "hair-trigger" feel, but rather a solid, deliberate press. The controller itself has a bit of heft to it, which I personally think complements the grey/white minimalist aesthetic. It feels like a sturdy piece of kit.

https://preview.redd.it/oucn2ox5z91h1.jpg?width=1920&format=pjpg&auto=webp&s=1c4eb43d0ad11a35740db3300b029f4ca0ce43fd

A Few Quirks

No controller is perfect, and this one has its quirks:

  • Layout: The Home button is still at the bottom—very classic Beitong, but it takes a minute to get used to if you're coming from a standard Xbox layout.
  • Software: The English localization is still in its "early days." You might see a random Chinese pop-up here and there. We're actually chatting with the Beitong team to help them iron those out for the global community.
  • Sound: The ABXY buttons are a bit on the louder side, so just a heads-up if you're gaming in a quiet room!

Final Thoughts

The KP40D feels like it's built for players who appreciate the mechanics of their gear—the clicks, the textures, and the customizability. It's a very solid alternative if you want something that feels a bit more "boutique" and tactile.

https://preview.redd.it/u2ocvs7dz91h1.jpg?width=1920&format=pjpg&auto=webp&s=f48bbeb49b6f9984b212e9617b16cf52daf9ae99

PRE-ORDER IS LIVE

Beitong KP40D Gaming Controller

If tactile controls, premium feel, and adjustable tension matter to you, the KP40D is now available for pre-order.

---

What do you guys think?

Does the notched tension ring sound better than a smooth one? And how do we feel about "skin-like" grips vs. the usual diamond textures? Happy to answer any questions you have!

reddit.com
u/GadgetHyper — 7 days ago

Leadjoy Xeno Plus Review: The Best Mid-Range Controller?

Disclaimer: This unit was provided by Leadjoy for testing. My thoughts on this controller remain completely independent and honest.

Leadjoy Xeno Plus

Overall Rating: 9/10 - An amazing all-round controller that excels in almost every single aspect. And considering the price, you get a splendid controller with amazing value.

From previewing their first ever controllers on CES a few months back, Leadjoy have finally released the Xeno Plus which were among them. With the retail price being at just $60, it comes jam packed with a ton of features, and is definitely going to be one of the best, if not the best valued controller in the market right now.

Main Features

  • Compatible with Windows, Switch, Android, and iOS
  • Supports 2.4GHz Wireless and Wired Connections
  • 1000Hz Polling Rate (Wired & 2.4G)
  • JS13 Pro TMR Joysticks
  • Hall Effect Triggers with Trigger Stops
  • Mechanical Face Buttons
  • 4 Remappable Back Buttons
  • Rubberized Stick Caps 
  • Swappable D-pads
  • 6-Axis Motion Control (Gyro)
  • Included Charging Dock
  • Customizable Software for Both PC & Mobile
  • Optional Motion Control Module (Sold Separately)

What is included in the box

  • Leadjoy Xeno Plus Controller
  • Charging Dock
  • R10 Dongle (2.4GHz Dongle)
  • 1.5M USB A to USB C Braided Cable
  • 1 Additional D-pad
  • User Manual & Support Card

Analog Sticks - 9.5/10

One of the main talking points of the Leadjoy Xeno Plus, is the inclusion of TMR sticks, more notably being the JS13 Pros which are one of the best in the market right now. With it being priced at a mid-ranged level, it is a very good deal. Another thing which is included here, are the rubberized stick caps. I haven’t seen another controller including this, and personally I really like it as it improves grip by a really big amount.
The performance on the sticks is very well done, it is one of the best I have used. It pretty much nails everything, except for having very slight stick drift with the stick centering, being at ~2%. The asymmetry though, is a bit bad on the left stick, mostly being inconsistent on the left side. But to be honest it has barely made a difference to my gameplay, and I could barely notice it, and since it excels very much in all other aspects the sticks are still so good to use.

Stick tests from gamepadla.com

The linearity is also pretty good, being at around 85% according to the tests made from gamepadla. While it isn’t absolutely perfect, this sort of stick linearity is still great and from my gaming experience it has still been really good. As for the stick resolution, you can actually customize it and change it to your preference from the software, with it ranging all the way from  32-256, with the lower values having more data points (adaptive mode is also included, which seems to have the highest amount of data points). 

ABXY Buttons - 8.5/10

The face buttons on the controller are very good, and some of the best I have used personally. They are mechanical, and they feel really good and crispy to use. The travel is very short and it really enables you to have precise inputs over your buttons.

Now compared to a lot of other controller buttons, they are a bit larger which may or may not be a good thing. It may be a problem if you always hit the edges of buttons but for most other people, I think it will actually be really appreciated.

Another thing is the fact that they are a bit more harder to press, than most other controller buttons. Even though it has made me miss inputs rarely, it is definitely something which people can get used to, and it isn’t really an issue. 

Despite what I just said, overall it has some great buttons which due to the mechanical mechanism it has, it is really clicky and responsive, and just great to use. It does feel a bit different compared to other buttons but once you get the hang of it, it genuinely feels like one of the best.

D-pad - 8.5/10

Moving on to the d-pad now, and again just like the buttons Leadjoy has made a stellar d-pad and while it isn’t the best in the market, it is still a really good all-round.

Talking about it, it features a membrane mechanism which is very tactile, and you can really feel the actuation feedback. And unlike a lot of other mid range controller d-pads, here it does not feel mushy at all and while it does feel really tactile, the resistance to press down is also at the perfect amount.

Diagonals are also really good and easy to use especially while using the extra round d-pad which is provided. Overall, I must say I was very accurate with my inputs on it, even from when I tried it the first time. 

Bumpers - 9/10

The bumpers in this controller are also just really solid. The pre-travel of them is relatively short which is great, and it is perfectly tactile which makes it have really good actuation feedback too.

Another thing which I love about these bumpers, is the fact that they have a good amount of rough texture on them. Compared to a lot of other ones I have seen, the texture here is really significant and rough which personally, I really quite like. Just make sure to keep this in mind though, because from what I have seen there are few people who aren’t the biggest fan of textured bumpers.

Triggers - 8/10

And just like the few other inputs I talked about, the triggers too are really good. When you push down on it, everything feels buttery smooth. It also has that same rough texture which you find on the bumpers, which is really nice to have since it can increase grip. 

Another thing I want to mention is how good the deadzones are in these triggers, because they are literally perfect, meaning that there is absolutely zero deadzone on both the start and end. This allows you to have amazing control over how much you want to input, but then a downside with the triggers is that the resistance of them feels a bit more light compared to a lot of other controllers. Granted, that this is definitely personal preference, as I am sure that unlike me, there will definitely be others who actually would prefer having a lighter resistance on the triggers.

It also includes microswitch trigger stops, and while the mechanism itself is really good, the pre-travel does seem a bit much,  and when you play competitively you can definitely notice it, making your inputs feel a bit delayed. 

Rear view of Leadjoy Xeno Plus

The Xeno Plus does feature 4 back buttons, which are each placed in a horizontal row. Now even though there are 4, all of them do not have the same mechanism. With the 2 buttons on the grips, being made of microswitch. And the 2 buttons directly on the back, feeling a bit hollow, but at the same time feels really good and tactile.

Another thing I want to mention is the shape of them, with the 2 on the grips being relatively flat, the 2 on the back of the controller are slightly elevated, while also being slanted inwards. All 4 of the buttons do have the rough texture which you find on the bumpers and triggers too. 

Personally I really like everything about the back buttons. The layout, mechanisms, and the resistance for each button are all perfect. I do also really appreciate the different shapes of the surfaces, and the texture on each of the buttons because it makes it pretty easy to make out which button you are pressing. 

Build / Shape - 6/10

First of all I want to mention that compared to most controllers, the Xeno Plus does seem to be slightly on the smaller side, and the handles themselves are pretty close to a standard xbox controller, except that they are a bit shorter in width and also angled slightly closer. 

As for the build quality itself, I would say that it feels a bit on the cheaper side, similar to how a lot of budget controllers feel, but for the whole controller itself it definitely feels decent. It is also very light compared to a lot of controllers, with it weighing at just 233 grams.

One complaint I do have however, is the absence of any sort of rough texture on the grips of the controller. Considering they did apply it to the bumpers, triggers and back buttons, I was also somewhat expecting it to be at the grips too, which is a spot which would arguably benefit the most. But just like I said before, this is mostly personal preference as I am sure that many other people do prefer having no sort of texture at all.

Connectivity / Latency - 10/10

Like a lot of multiplatform controllers, the Leadjoy Xeno Plus connects to Windows PC, Switch, Android and iOS. According to many people, it also works with Linux so that's a plus. It can also connect via wired, or wireless using either the included dongle, or using bluetooth.

Now the important part, which is the latency. And let’s just say they have really done an absolutely amazing job with it here as well, with it averaging around 2.5ms on wired connections with 1000hz, and being just double of that (5ms) on dongle. Even playing with bluetooth, the latency is still under 10ms which is actually really good, considering a lot of other controllers have very bad bluetooth latency.

Latency tests from gamepadla.com

Software - 9.5/10

For the software, and yeah just like a lot of other things I just talked about, it is also really good since it has some of the best features and options to mess around with, compared to a lot of other software for controllers.

So starting off, it does feature multiple profiles, so you can actually save and load profiles with different settings to make things quick. You can even share profiles yourself, and import ones too which is honestly amazing.

It does have macros as well, which is really easy and nice to use, and yeah just like the profiles, you can also save, load, delete, and share them. One downside though, is that joystick movements are limited to just 8 (diagonals, horizontal and vertical), instead of being completely free and analog.

For the actual configuration for the inputs, it features a lot more than most software. For the buttons it's pretty intuitive, with it having the ability to map to other buttons, as well as macros, and also keyboard and mouse inputs too. For the triggers you can set the travel length, as well as enabling a digital trigger for instant responsiveness. You can also set the strength of the vibration motors to how much you prefer. And there are also various options and settings to choose from, to customize how you play with gyro.

For the joysticks, there are quite a lot of settings. For customizing the stick curve, you can go for linear, or you can choose a convex, concave, or s-curve, which and you can fine-tune exactly how much of an effect it has, using the slider provided. You can also get a completely custom curve by messing around with the points of the curve (in 8-point polyline mode). 

Adjusting stick settings through the software

There are also several other things you can do for the sticks, such as the RC filter (which increases jitter), changing the center or edge deadzones, changing the shape (raw or circle), and inverting the Y or X axis. You can also move the joystick to a certain amount,  which then lets you have a continuous input(s), or enable just turbo for those input(s).
In the settings of the software, you can also change the joystick resolution, as well as the polling rate. Calibration of both sticks/triggers and gyro, is also possible via the settings. Overall, it is an amazing piece of software which lets you customise almost everything on your controller.

Vibration - 9.5/10

It comes with just 2 motors in each of the grips, for regular vibration, and I must say that they exceeded my expectations, especially since the controller is light weight, I thought the vibration would suck, but it didn’t.

The strength of the vibration itself can get pretty strong, and more importantly, the detail of the vibration was also really good, making it very easy to tell what was going on in certain games, such as racing games. I could really feel what was happening to my car. Overall I think it is amazing because it has perfectly nailed the most important aspects of having good vibration in a controller.

Pros 

  • High quality TMR sticks that excel in almost every way (JS13 Pros)
  • For just 60 USD, you get inputs which are all really good quality.
  • 4 remappable back buttons with a rough texture to improve grip
  • Responsive and precise hall effect triggers with toggleable microswitch trigger stops
  • Ultra low latency with it averaging around 5ms, on 1000hz
  • Swappable d-pads, with one already included
  • Included charging dock ensures you never have to worry about charge running out
  • Rubberized thumbstick grips vastly improves grip
  • Multiple customization options available on the software
  • Software for both PC and Mobile makes things very convenient

Cons 

  • It can be a bit inconvenient to hold for people with big hands.
  • Build quality of the shell does feel a bit cheap
  • Trigger stops have a bit too much travel before actuation
  • Unable to switch profiles on the fly

Who is the Leadjoy Xeno Plus for?   

  • Low budget gamers who want high-end hardware like TMR joysticks (JS13 Pros) and a 1000Hz polling rate without an expensive price tag.
  • People who appreciate rubberized thumbsticks and significant rough texturing on places like bumpers, triggers, and back buttons for better control.
  • Gamers who need just a single, versatile controller that performs great in all aspects,  across PC, Switch, and mobile.
  • Players who want exact control over stick curves (8-point polylines), macros, and joystick resolution via PC or mobile apps.
  • Players who prioritize convenience, as the included charging dock ensures the controller is always ready for a session.

Conclusion

Considering the amount of significant high end features you get on this controller, which include stuff like JS13 Pro TMR sticks, 4 back buttons, extremely low latency and a whole lot more, is really good. And when you take the price into account which is around 60 USD, this controller just carries an insane amount of value, something I do not think I have seen before yet in the controller market.

In the end, I think this controller really deserves a 9/10, given the fact that it has pretty much every single thing most would want in a controller, while also being at a mid-range price.

reddit.com
u/Makster20_ — 10 days ago

Upgrade Your GameSir G7 Pro: 9 Custom D-Pad Replacements Tested for Better Precision

https://preview.redd.it/9alqquepz20h1.jpg?width=1400&format=pjpg&auto=webp&s=fc3007f3f9c8521af3851efc529eda2229388d52

^(First Look) ^(Accessories & Mods)

Fixing the "Weakest Link": 9 Custom D-Pad Swaps for the GameSir G7 Pro (Metal vs. 3D-Printed)

Hey everyone, Ray from GadgetHyper here. The GameSir G7 Pro has been out for a while now, and most of us agree — the triggers and ABXY are top-tier. But can we talk about the stock D-pad? It's too smooth, the four "dots" for positioning are barely there, and it just feels... mid.

I've been testing a few custom D-pad replacements — some originally designed for the Vader 5 Pro but modified for the G7 Pro. Here's the breakdown of my first 48 hours with them.

>⚡The Install: 5-Second Upgrade. No tools required. Pull the stock D-pad off, align the slot on the new one, and press until it clicks. Zero risk, zero teardown

---

^(Category 01)

The Metal Contender

If you want that premium "Xbox Elite" feel, this is it. Polished metal, heavy in the best way, and incredible under the thumb.

25mm Metal Elite D-Pad · Tap to enlarge

>25mm Metal Elite
Extremely smooth directional transitions. The extra weight creates a subtle "hair-trigger" effect — actuating faster with noticeably less effort than the stock pad.
Speed: Actuates faster with lighter touch — a real edge in fast-paced games.
Sensitivity: That same weight is a double-edged sword — accidental misinputs are possible until you adjust to the lighter touch required.

---

^(Category 02)

The 3D-Printed Squad

Eight variants across four design families — the Mosaic, the Disc, the Diamond series, the Deep Dish, and the Oreo. Each shapes your input experience in a meaningfully different way.

25mm vs. 28mm Mosaic · Tap to enlarge

25mm & 28mm Mosaic

Two sizes, one clear winner. The 28mm feels too flat — like pressing a dinner plate. Go 25mm every time.

Verdict: The 25mm Mosaic is the best bang-for-your-buck in this entire lineup. Strong tactile feedback, no learning curve.

The Disc · Tap to enlarge

The Disc

Classic circular base with heavily raised cardinal directions (U/D/L/R). The strongest directional definition in the entire lineup.

Verdict: If you hate accidental diagonals, this is your best friend. Purpose-built for precision over fluidity.

Diamond & Diamond Disc · Tap to enlarge

Diamond & Diamond Disc

Rhombus-shaped pads with raised edges that naturally "catch" the thumb. The Diamond has thicker textures for precise pointing; the Diamond Disc's larger surface area makes 8-way movement feel more natural.

Verdict: Pick Diamond for pointing precision, Diamond Disc for 8-directional fluidity. Both outperform the stock pad significantly.

The Deep Dish · Tap to enlarge

The Deep Dish

High-tilted edges keep your thumb locked in; the deep center curve makes rolling diagonals feel like butter. Minor gripe: could be 1mm wider. But still the most balanced of the bunch.

Verdict: Ray's personal favourite. Best overall balance of control, comfort, and diagonal feel on the G7 Pro.

The \"Oreo\" · Tap to enlarge

The "Oreo"

Looks exactly like a chocolate cookie — no joke. The complex texture delivers decent grip but feels slightly scratchy on skin. Zero directional pointing definition.

Verdict: Style over substance. Great shelf piece, not your pick for a Street Fighter tournament.

---

^(Ray's Personal Favourite)

The Deep Dish — Most Balanced of the Bunch

If you follow my Vader 5 Pro reviews, you know I love a Deep Dish. On the G7 Pro it's just as good — the high-tilted edges keep your thumb from sliding out, and the deep center curve makes rolling diagonals feel like butter. My only gripe? I wish it was 1mm wider. But it's still the most balanced cap in this entire test.

---

The Verdict

Best for Speed: The 25mm Metal Elite — lighter touch, faster actuation, premium feel.

Best for Control: The Deep Dish — balanced, locked-in, and diagonal-friendly.

Best Value: The 25mm Mosaic — strong tactile improvement with zero adjustment period.

---

These are just my first impressions, but they've already made my G7 Pro feel like a completely different — and better — controller. Happy to answer any questions in the comments below.

^(— Ray, GadgetHyper)

reddit.com
u/GadgetHyper — 13 days ago

Flydigi FS68 Reveal: The First Multi-Hall Magnetic Keyboard & Limited EVA Ayanami Rei Collection

https://preview.redd.it/1otk01dhhh0h1.jpg?width=1400&format=pjpg&auto=webp&s=7992f55866c32faed2883aa16a1aa77550b4964e

^(Product Reveal Launch Event) ^(Flydigi 2026 Lineup)

Flydigi FS68 Reveal: The First Multi-Hall Magnetic Keyboard & Limited EVA Ayanami Rei Collection

Control is evolving. Last night, Flydigi held its major 2026 launch event — and as their authorized partner, we're here to break down why the new Flydigi FS68 Magnetic Keyboard is about to set a new benchmark for competitive FPS gaming.

If you thought Hall Effect keyboards had peaked, think again. Flydigi is bringing "controller-grade" innovation to your desktop — and the full 2026 lineup goes well beyond just the keyboard.

---

^(Section 01)

The FS68 Core: Why "Multi-Hall" Changes Everything

Most magnetic keyboards rely on a single Hall sensor at the bottom of the PCB. While fast, these sensors struggle with signal stability at the "top" of a keypress — leading to dead zones or occasional ghost inputs. The FS68's Multi-Hall Core Architecture solves this at the hardware level.

https://preview.redd.it/x4q5ozm2gh0h1.jpg?width=1920&format=pjpg&auto=webp&s=5a190d28a67d4dc69975bbaf8c5f0dd933186ed7

🔬Multi-Hall Core Architecture

🔲 Dual-Sensor System

Every key features two sensors working in tandem, cross-checking data in real-time. Any signal drift or noise caused by temperature changes is instantly corrected at the hardware level — not in firmware.

🎮 WASD "Overkill" System — 4-Hall Array

For the four most critical gaming keys, Flydigi implemented a 4-Hall sensor array creating a 360-degree high-precision lock on the axis. The result: 8x higher precision at the initial trigger point compared to standard single-sensor boards.

Pre-RT — Pre-Release Trigger

Standard Rapid Trigger waits for physical stem movement. Flydigi's Pre-RT algorithm detects the reduction in finger pressure before the stem even moves — shaving an extra 5–10ms of latency off every keypress.

^(This is the game-changer for counter-strafing in CS2 and Valorant — where fractions of a millisecond decide who wins the duel.)

^(---)

🎵 Snappy Feel, Solid Sound. Forget the clunky feel of early magnetic boards. The FS68 uses a Honeycomb Buffer Pad and single-key slotted plate — delivering a crisp gasket-like bounce and a clean sound profile without sacrificing the rigidity required for Hall Effect stability.

---

🤍 Limited Edition

https://preview.redd.it/tv81l4xfgh0h1.jpg?width=1920&format=pjpg&auto=webp&s=348dc98d77a39575d89901414528d56aa37f82c5

EVA Ayanami Rei Edition: Absolute Synchronization

For the Neon Genesis Evangelion fans, this is the centrepiece of the 2026 collection. The FS68 Ayanami Rei Edition isn't just a skin — it's a tribute to the "Absolute Synchronization" concept.

Design: A stunning palette of pale azure and plugsuit white, featuring minimalist NERV iconography throughout.

The Vibe: Designed to evoke a synchronized terminal from a pilot's cockpit — clean, tech-forward, and arguably the most aesthetic collab Flydigi has ever produced.

---

^(Section 02)

Cooling Evolution: B9X & BS3 Pro

Mobile and laptop gamers aren't left behind. Flydigi refreshed their full thermal lineup with two new coolers — and one of them comes in an Ayanami Rei colourway.

^(B9X)

https://preview.redd.it/srr14mvngh0h1.jpg?width=1920&format=pjpg&auto=webp&s=f02b542994c935d03b713d7ccd71911a2ed6014d

🌡️ Performance: Capable of a 45°C temperature drop — doubling the efficiency of the previous B7X.

🧠 Smart Tech: Variable Frequency Temp Control 4.0 actively prevents condensation during extended sessions.

🔇 Quiet Power: Runs at ≤35dB — your mic won't pick up fan noise during clutch moments.

💡 Lightweight: Only 103g with a customizable RGB ring controllable via the Flydigi App.

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^(BS3 Pro)

https://preview.redd.it/mv06nwnsgh0h1.jpg?width=1920&format=pjpg&auto=webp&s=d4c45cd9c6984bc0937848bc646a45caeae93a74

Launching in both a Standard and Ayanami Rei Limited Edition. Full technical specifications are incoming — we're awaiting the complete deep-dive from Flydigi as units approach our warehouse.

^(Stay tuned — we'll update this post with performance benchmarks as soon as we have hands-on time.)

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^(Section 03)

GadgetHyper Availability & Global Shipping

We know the North American and European communities are eager to get their hands on these. Here is the official GadgetHyper roadmap.

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Late May 2026

Flydigi BS3 Pro

Standard & Ayanami Rei Limited Edition — both in stock and ready for global shipping.

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Late June 2026

Flydigi FS68

Standard & Ayanami Rei Limited Edition — available for global shipping.

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>📋 Note on Pricing: We are currently finalizing international MSRPs to ensure the best value for our global customers. Official pricing will be updated on our product pages shortly — check back soon.

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Final Thoughts from GadgetHyper

Flydigi's philosophy is simple: "Evolution isn't a choice; it's a necessity." Whether it's the 4-Hall precision of the FS68 or the thermal efficiency of the B9X, this lineup is built for players who want to push their limits.

We'll be performing live teardowns and latency tests as soon as the first units arrive at our warehouse. Follow us on Discord to catch those first.

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^(Join the Conversation)

Questions about Pre-RT or the new sensor tech?

Drop a comment below or join our Discord community — we'll answer everything we can from the launch event specs, and follow up with hands-on data as units arrive.

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u/GadgetHyper — 11 days ago