r/H3VR

▲ 3 r/H3VR

Is the okp7 sight coming back

It was removed during the reflex revamp.

it's my favourite sight of all time I miss it :(

In h3vr or h3vr2

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u/cool_jeffff — 7 hours ago
▲ 12 r/H3VR

Selection of guns at launch

Sorry if this was answered already somewhere else, but is there info about the amount of guns that will be included at launch for H3VR2?

Anton stated that nothing is ported from H3VR, so I guess we will get a limited selection at start, to be expanded later?

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u/Tromjel — 12 hours ago
🔥 Hot ▲ 6.5k r/H3VR+5 crossposts

This Hat For Sale Says "It's A Bad Day To Be A Hotdog"

u/-BridgeGrimlin- — 1 day ago
▲ 40 r/H3VR

Basically this entire sub ever since H3VR2 was announced

> h3vr2 gets announced

> "Hey, will GTA VI be in this game?"

Just a joke btw.

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u/leandro77br — 23 hours ago
▲ 13 r/H3VR

Could we have more left-handed variants of guns in H3VR2?

I'm personally right handed, but I have issues with my right eye that requires me to aim with my left, and therefore hold rifles, carbines, and SMGs left handed. This is fine with most guns, but certain guns are a bit annoying to reload (specifically bolt actions), especially during take and hold when I'm actively being shot at. As far as I know the only lefty gun in the game is the left-handed AR-15.

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u/BaguetteMaster413 — 21 hours ago
▲ 59 r/H3VR

is night vision coming back in h4vr?

i havent seen it in any of the preview vids ive watched, u guys did awesome work on the nvgs in h3 and i can only imagine what nvg shenanigans would be possible with a more up to date and capable version of the game.

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u/blarpgasm — 1 day ago
▲ 6 r/H3VR

Will h3vr2 support Index hand tracking?

This more than likely a dumb question but with the invention of hands in h3vr2, will the finger tracking function of index controllers be supported? I know there's quite a bit of finger animations for each of the guns, but I've also seen some posts about people planning to mod in their own finger positions.

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u/wakefulzack — 1 day ago
▲ 34 r/H3VR

H3vr2 Anton please, ruger 22lr left

Because plinking with a left handed bolt is fun

u/Dkrule1 — 1 day ago
▲ 21 r/H3VR

Anton pls add the mts-569 and mts-570

569 on top, 570 on bottom

u/Yeetsformer — 1 day ago
▲ 48 r/H3VR

What are some systems that were not possible in h3vr1 that will be possible in h3vr2?

Left handed bolt actions is the obvious one but will something like jungle mags be added? Will there be grip points on stocks?

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u/Cwuike — 2 days ago
▲ 521 r/H3VR

People have asked me if H3VR2 will have finger physics...

u/rust_anton — 3 days ago
▲ 14 r/H3VR

Is there any way we could make out guns have more recoil / damage, to make our guns as realistic or arcadey as we want.

title explains.

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u/Sir_catstheforth — 2 days ago
▲ 132 r/H3VR

Now since we have hands. Anton please, “the universal revolver reload”

I always reload revolvers like this so it always feels weird to me to reload it normally in H3VR, or in vr games in general since I haven’t found one vr game that allows this

u/jacknoticemesenpai — 3 days ago
▲ 9 r/H3VR

L98A2 variant of the SA80A2

Anton & team,

You'd be doing young cadets - in the UK Cadet Forces - a great service by including the L98A2 bullpup rifle in the lineup. This is the SA80A2 without a change lever. Having H3VR2 on the Quest makes it affordable for many more cadets and will serve as a great training aid for revision of weapon handling lessons already taught. The see thru weapon mechanism feature that's being introduced would also aid cadets greatly in their understanding of the rifle.

Yours,

A fan and player of 4yrs.

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u/Zealousideal_Duck843 — 2 days ago