The Twin Tobiwan achievement guide
Get two Thing Flingers pointing directly at you with 0 gravity enabled, and make it so the mags disappear after some time so you don't have to eject them. Hold two ARs in each hand and send mags flying towards you. Hold both arms steady and make small adjustments to make the mags slide in easily, you'll eventually get it. I don't like cheesing out achievements, but this achievement is kinda bullshoot because they have to be traveling at a speed to work, that along with the finnicky magwell physics, makes it very very hard to get it casually. you need to set up whole ass contractions for this lol.
I started laughing over the fact that it took 2 shots and a blindguess to get this achievement
what are the chances LMAO
Raven & Sweeper HE Rounds w/ crits - Anarchist Berserker - MAKE GAGE SHOTGUN PACK GREAT AGAIN
I mainly made this build because it has been a long time since I've played with these two weapons, so I tried to make something that'd work off them. I wouldn't bring this into DSOD but it works excellent in DW.
https://pd2builder.netlify.app/?s=1G3810N6d01000100100103Q0-41c&p=e&a=0&t=6&d=3
Raven Shotgun | Flechette - Long Barrel - Silent Killer Suppressor - Concealment Boost -
Sweeper | HE Rounds - Suppressed Barrel - Concealment Boost - Stealth Laser Module (Can be skipped) - Riktpunkt Magnifier Gadget - Biometric Analyzer (Can be skipped)
I keep Bloodthirst aced since you do a lot of manual reloading to keep up with DPS, believe me it's worth it.
Berserker Aced + Overkill makes the Raven Shotgun a 1hit headshot at almost any distance against Heavy SWATs. Bulldozers can be killed in 5 shots to the face, or 1 crit to the face.
Since HE Rounds cannot headshot, the Sweeper with Berserker Aced + Overkill, kills Lights in 3 shots, and Heavies in 4. Pretty shit right? Why am I using this? Well that's where crits come in.
Berz + OVK makes a HE direct hit deal 240~ damage, and a crit 730~ damage. This paired with Unseen Strike, makes it an interesting option to deal with crowds of enemies, as it kills Lights and Heavies in 1 and 3 crits respectively (2 crits if you remove the suppressor.). This along with the fact that you have a high firerate along with 12 shells, makes you able to spam most of the magazine into a crowd. To be fair I really like it just because of the huge crit numbers covering my screen when spamming it.
The Sweeper can also kill dozers with 6 crits to the body. Here's the fun part: It is almost impossible to not kill a dozer with 12 Sweeper shots to the chest with Low Blow Unseen Strike.
Chance of 12 shots killing a Dozer with 30% crit chance = 50.7%~
Chance of 12 shots killing a Dozer with 65% crit chance = 99.4%.
Don't believe me? Try it out. It's such a funny and consistent way to kill dozers. Here's a clip showcasing the probability. https://youtu.be/mEdd8eATgRM
That's why I'm using Unseen Strike. It can also lead you to have increased DPS when clearing enemies grouped together, leading to saving ammo and quicker dispatching. Also Unseen Strike Aced gives you enough time to shoot two mags with reloading in between, dealing more DPS to a crowd compared to Unseen Strike Basic, which would only give you 6 seconds.
Here's a clip example of how the Sweeper can be used against crowds. https://youtu.be/MEH2gt8vmm4 Unconventional? Yes. Fun? Yes.
Modular Cowboy Crits Build (Anarchist Berserker) 1 headshot breakpoint (specials too)
I found a build I had done in 2020 and completely remade it to be viable and fun.
Primary - Repeater 1874 (Concealment Boost)
Secondary - Peacemaker Revolver (Concealment Boost | Shootout Barrel)
https://pd2builder.netlify.app/?s=xa386F00580-9030dg090158&p=e&a=0&t=6&d=3
A few years ago I struggled to make a cowboy build from The Butcher's Western Pack that is reliable and good due to several factors:
- The Repeater and Peacemaker can't 1 shot tasers or cloakers by default.
- The reload times for both are HORRIBLE (specially peacemaker).
- You end up lacking vital skills due to spending too many points in both sniper & revolver skill trees.
I've found a way to solve all these problems and help the build without sacrificing too much, with certain skills.
- Berserker Ace & HVT Basic will allow you to 1 shot all specials (except dozers) from any range, as long as you mark them.
- Aggressive Reload Ace & Desperado Ace make the reloads for both weapons actually good now. Without these skills the build completely collapses.
- There is no need to spend many points in the Gunslinger Tree, as you only need to build it just to reach Desperado Ace.
Playstyle:
- Zerk setup with a molotov to get the damage boost & get a joker for 30% more health.
- Since this build has two weapons which are 1 shot hs, you're pretty much going to be running headshots all the time. Remember to mark targets to be able to reach the 1 shot breakpoint on medics and tasers.
- ALWAYS headshot an enemy before reloading your Repeater, to increase the reload time.
- Bullseye Aced will keep your armor up as long as you keep clicking heads,
- Crits can help with finishing off dozers in 1 shot to the face, instead of 3.
- A mod for a crosshair is recommended as hipfiring is the best option.
- Both the Repeater and Peacemaker have very similar damage, with the same breakpoints, difference being that the Repeater has larger capacity and shoots slower. The Peacemaker has smaller capacity, but shoots faster. I usually run with the Repeater, and the Peacemaker is ideal as a backup for taking down 6 enemies quickly, or spamming a Bulldozer's face.
I wrote in the title that this build is "modular", as the skills that will be mentioned can be swapped for others you'd prefer instead.
- Bullseye can be used in basic instead of ace for armor gating, but since this build runs entirely on headshots, I like keeping my armor up, as it can lead to a more aggressive playstyle.
- Nine Lives can be taken away if you need extra points.
- Crits aren't obligatory, as honestly the only advantage you get with crits is 1 shotting bulldozers in the face or 1 shotting enemies in the body. If you're removing Low Blow, remove Inner Pockets Basic as well, as the concealment is no longer needed.
- Removing Low Blow (Along with Inner Pockets Basic), Nine Lives, and changing Bullseye to Basic will give you 21 skillpoints.
My personal choices that would benefit the build in specific scenarios would be Scavenger Basic, Confident Ace (2 jokers), Hardware Expert Basic, Parkour Basic, and last but not least; Inspire Ace.
Try this build! It's fun to pop helmets with century old weapons. Tell me your thoughts in the comments.
Officer Tenpenny vs Big Smoke deleted 2nd Ending gta sa
Interceptor .45 1 headshot breakpoint & crits Pistol Build (Anarchist Zerk)
https://pd2builder.netlify.app/?s=1G3c100058100010210030l01Q0158&p=e&a=0&t=6&d=3
Primary: Heavy Crossbow
Explosive Bolt | Concealment Boost
Secondary: Interceptor .45
Barrel ext Velocity .45 | Concealment Boost | Micro Laser | I want more Magazine! | Match Slide
Melee: Buzzer
This build uses your secondary as the main weapon. Pretty fun build!
Heavy Crossbow can be swapped for anything else, but it's fun to crit bulldozers and shields with it. Use it sparingly.
Average anarchist zerk setup. Use a molotov to zerk and get a joker for max armor.
Trigger Happy makes the interceptor a 1 shot headshot, I keep it aced to have more room for error when switching between targets. Can also be used in basic if you need more skill points.
Crits can help with 1 shotting specials in the head, and melting bulldozers.
Fire Control Basic gives 100 accuracy when firing from the hip, it can be replaced by Parkour Basic if you want 10% more movement speed.
Bullseye aced is just to regain your shields faster, but it can be used in basic if you are going to uniquely be armor gating and need extra skill points to put somewhere else.