r/Harlequins40K

11th edition detachment

11th edition detachment

So, to my calculations, we already got 40 detachments out of 70+. We've seen 7 detachments for space marines, 6 for chaos space marines and 3 for every other faction. 30 detachment left for 7 armies, that makes approximately 4 detachment per faction.

What are the chances, that aeldari will get more then 3 detachment, maybe 3 for aeldari(ynnari, psykers, corsairs) and 3 for harlequins???

And what are you expecting for ghosts of the webwey, because they will 100% remake those. If they already got the rule to charge through enemies, maybe some bonus rules, like mortal wounds while moving through units, or cleave if unit went through units???

u/toohightoseeu — 1 day ago
▲ 92 r/Harlequins40K+1 crossposts

Avatar of the Laughing God (2nd Edition) [Inquisitor Magazine 18]

I've seen this idea suggested more than a few times, so I though folks might want to know that way back in 1999 players were already crafting ideas for an Avatar of Cegorach.

For those not deep into oldhammer, Inquisitor Magazine was a 40K letters forum published by Tim DuPertuis of Armorcast (a precursor to Forge World) whose readership included Games Workshop employes, and served as an official FAQ for 2nd Edition (and early 3rd), with answers by Andy Chambers.

While the fan-submitted content (including the Avatar) was never GW-official, you would be well within your rights to ask your playgroup if it was okay to bring to a table in the same way one might with its in-house successors The Citadel Journal or Fanatic Magazine.

I personally love the idea of Cegorach disguising himself among the Harlequins only to do a grand reveal partway into the battle.

u/zap1000x — 1 day ago

Dealing with monsters

So im really close to running a monoquin list. My local scene there's a couple of nids players that like big bugs. So the question is how do you deal with them when we only have access to anti vehicle?

reddit.com
u/Due_Produce3311 — 4 days ago

First clown and color test done! What do you all think

Starting strong it took a lot of time and i know why checker board is so scary to people. Do you have any tips for painting that on the players. The paintjob is inspired by beateljuice but my army is gonna take more form Tim Burtons work. Diffrent patterns that mess with your Eyes the green changed for light blue all that fun stuff. C&C welcome!

u/That_Chromosome — 6 days ago
▲ 206 r/Harlequins40K+1 crossposts

Family photo

So this is the 2k list im currently running, I will be changing out the solitaire, and the deathjester for a few more bikes.

u/Due_Produce3311 — 7 days ago

Are polka dots worth it?

Hi all,

I've recently bought the Harlequins combat patrol box and have got through a bit of assembly, and I've been brainstorming the paint scheme. I am scared of the idea of doing checkerboard, but I was struck with the inspiration to do polka dots. Has anyone here tried polka dots and are they hard to do as someone with intermediate to low painting skills? The plan is also to do polka dots of many different colors, but I figured I'd go to the experts before I move forward.

Thanks a bunch,

A humble Drukhari player not winning the wager

reddit.com
u/SyrKonradTheGrim — 7 days ago

Cleave in 11th

The new cleave rule has me genuinely excited for Harlequins in 11th and I don’t think people have fully clocked how strong this could be for us yet.

One of the biggest issues with Solitaires right now is that we actively avoid throwing them into chaff, which is kind of ridiculous lore-wise.

On paper they should be blenders carving through entire formations. In practice, using a Solitaire to clear trash infantry is usually a waste because:
- he massively overkills elite targets already
- he kills “efficiently” rather than “completely”
- and if enough bodies survive, he just gets dragged down by sheer weight of attacks

So most of us use him as a missile into:
- characters
- elite infantry
- weakened units
- precision trades

You don’t really look at 20 Guardsmen or Gaunts and think “that’s where my Solitaire is going.”

Cleave potentially changes that completely.

A Solitaire normally sits at 9 attacks, or 12 on his Blitz turn. Into a 20-man unit, even cleave 1 would push him up to 19 attacks normally, or 22 during Blitz.

Hitting on 2s, that’s around 16-18 hits before you even start factoring in things like sustained hits from Serpent’s Brood dismounts or any other buffs we might end up getting in 11th.

And if GW completely loses the plot and gives certain Harlequin weapons cleave 2, it gets stupid very quickly.

Honestly though, it fits perfectly.

A Solitaire should feel like an unstoppable chain of momentum once he gets into infantry. The lore has always described them as this blur of impossible violence cutting through entire formations, but on tabletop they can sometimes kill 7 guys then get folded by return attacks from whatever survived.

What’s even funnier is imagining this on a Troupe Master.

If Weaver’s Wail survives into 11th in some form and can interact with cleave, that profile becomes mental…
- S8
- 6 attacks base
- AP-2
- D2
- hitting on 2s
- rerolling 1s

Into a 20-man unit with cleave 1 he jumps to 16 attacks at S8 D2. That’s suddenly proper infantry-clearing output instead of just precision damage into elite targets.

I know this is pretty much pie in the sky until we see the rules, but I can’t see troupe masters and solitaire’s NOT getting cleave in some capacity.

u/No_Ad_3934 — 10 days ago

Harlequin Mods

Found some more pics, changed the format cuz imgur can be an eyesore with the adds.

cheers

u/Gamekanik — 12 days ago

DAE ever feel the urge to dance on fluorescent skulls?

There was a painting challenge on Instagram called #paintitgrimpop and I thought a harlequin would fit it perfectly.

u/MiseryMinis — 12 days ago

Just learned that this army

Needs to take full count of every unit (troupes 12 deep except 1 at 11) with 60 points in enhancements to play an onslaught game as pure harlequin. That kinda sounds fun

reddit.com
u/PuzzleheadedSelf5653 — 10 days ago
▲ 136 r/Harlequins40K+1 crossposts

First GT Experience

Hey all! recently came back from the Rocky Mountain Open over the weekend, I was one of two clown players in the event and ended up 4-2 placing 73rd overall, and for my first GT I feel pretty dang good!

Insert Dumb Clown Joke (2000 Points)

Aeldari
Serpent’s Brood
Strike Force (2,000 Points)

CHARACTERS

Prince Yriel (95 Points)
• Warlord
• 1x Eye of Wrath
• 1x Shuriken pistol
• 1x Spear of Twilight

Solitaire (115 Points)
• 1x Flip Belt
• 1x Solitaire weapons

Troupe Master (75 Points)
• 1x Flip Belt
• 1x Fusion pistol
• 1x Troupe Master’s blade

Troupe Master (75 Points)
• 1x Flip Belt
• 1x Fusion pistol
• 1x Troupe Master’s blade

Troupe Master (75 Points)
• 1x Flip Belt
• 1x Fusion pistol
• 1x Troupe Master’s blade

BATTLELINE

Corsair Voidreavers (65 Points)
• 1x Voidreaver Felarch
◦ 1x Close combat weapon
◦ 1x Mistshield
◦ 1x Neuro disruptor
◦ 1x Power sword
• 4x Corsair Voidreaver
◦ 1x Blaster
◦ 4x Close combat weapon
◦ 3x Power sword
◦ 3x Shuriken pistol

Troupe (85 Points)
• 1x Lead Player
◦ 1x Flip Belt
◦ 1x Fusion pistol
◦ 1x Power sword
• 4x Player
◦ 4x Flip Belt
◦ 1x Fusion pistol
◦ 4x Harlequin’s blade
◦ 2x Neuro disruptor
◦ 1x Shuriken pistol

Troupe (85 Points)
• 1x Lead Player
◦ 1x Flip Belt
◦ 1x Fusion pistol
◦ 1x Power sword
• 4x Player
◦ 4x Flip Belt
◦ 1x Fusion pistol
◦ 4x Harlequin’s blade
◦ 2x Neuro disruptor
◦ 1x Shuriken pistol

Troupe (85 Points)
• 1x Lead Player
◦ 1x Flip Belt
◦ 1x Fusion pistol
◦ 1x Power sword
• 4x Player
◦ 4x Flip Belt
◦ 1x Fusion pistol
◦ 4x Harlequin’s blade
◦ 2x Neuro disruptor
◦ 1x Shuriken pistol

Troupe (85 Points)
• 1x Lead Player
◦ 1x Flip Belt
◦ 1x Fusion pistol
◦ 1x Power sword
• 4x Player
◦ 4x Flip Belt
◦ 1x Fusion pistol
◦ 4x Harlequin’s blade
◦ 2x Neuro disruptor
◦ 1x Shuriken pistol

Troupe (85 Points)
• 1x Lead Player
◦ 1x Flip Belt
◦ 1x Fusion pistol
◦ 1x Power sword
• 4x Player
◦ 4x Flip Belt
◦ 1x Fusion pistol
◦ 4x Harlequin’s blade
◦ 2x Neuro disruptor
◦ 1x Shuriken pistol

DEDICATED TRANSPORTS

Starweaver (80 Points)
• 1x Close combat weapon
• 2x Shuriken cannon

Starweaver (80 Points)
• 1x Close combat weapon
• 2x Shuriken cannon

Starweaver (80 Points)
• 1x Close combat weapon
• 2x Shuriken cannon

OTHER DATASHEETS

Falcon (130 Points)
• 1x Bright lance
• 1x Pulse laser
• 1x Shuriken cannon
• 1x Wraithbone hull

Falcon (130 Points)
• 1x Bright lance
• 1x Pulse laser
• 1x Shuriken cannon
• 1x Wraithbone hull

Rangers (55 Points)
• 5x Ranger
◦ 5x Close combat weapon
◦ 5x Long rifle
◦ 5x Shuriken pistol

Rangers (55 Points)
• 5x Ranger
◦ 5x Close combat weapon
◦ 5x Long rifle
◦ 5x Shuriken pistol

Skyweavers (190 Points)
• 4x Skyweaver
◦ 4x Close combat weapon
◦ 4x Skyweaver haywire cannon
◦ 4x Zephyrglaive

Skyweavers (190 Points)
• 4x Skyweaver
◦ 4x Close combat weapon
◦ 4x Skyweaver haywire cannon
◦ 4x Zephyrglaive

War Walkers (85 Points)
• 2x Bright lance
• 1x War Walker feet

Exported with App Version: v1.51.0 (1), Data Version: v766

Some MVPs of my games: Skyweavers, Solitare, and Troupe Masters!

Game 1 Loss : Armored Spear Tip Ultramarines: Dang are these guys fast! I deployed way too far forward with my falcon that wasn't in reserves and he ended being able to use it as a foothold to catapult some charges into my dz turn 1, not only that but for the only game of the event my skyweavers struggled to hit any of his vehicles, with both times each squad ending in a total of 4 hits from them throughout the whole game (4/32 shots hit :C) this ended up in a bit of a blowout.

Final Score: 48-86

Game 2 Win : Mont'ka Tau: Was in a very dominant position throughout the game, until round 4 where he began to spike primary and denying me it, however the MVP of the game was my Troupe Master that was left who grenaded a piranha to death on turn 5 denying my opponent the last 5 points in primary he needed due to lack of units.
Final score: 72-68

Game 3 Win : Mont'ka Tau 2 electric boogaloo: My opponent brought a fricking Storm Surge! was so excited, for the game it seems me and my opponent had both our dice in terrible luck for this game, he struggled to hit while I struggled to wound, which for the first two rounds meant only a few units died, however on turn three I decided it was the go turn, I blitzed my Solitare out of the falcon, then proceeded to one shot the Storm Surge with a full falcon buff and grenades from a troupe that was positioned nearby to kill his ghostkeel, and my skyweavers in this game did the lords work on turn three, taking out a riptide, and two broadsides in one go, a troupe master lived on 1 wound till round 4 out in the open holding down the objective in no mans land. from there the lead was snatched and I was able to have free reign as needed to score to my hearts content.
Final Score: 97-70

End of Day 1: was feeling great, my goal for this GT was to not get blown out the water and go better then 0-6 and so far being 2-1 have now far passed my expectations!

Game 4 Win: Guardian Battle Host Aeldari: not going to lie, was a little nervous about this matchup as soon as I saw my opponent had an Avatar of Khaine in his list, as my list didn't have much in way of dealing with him, turn 1-3 were basic trades between us with a falcon spiking with its pulse laser and with the help of a shuriken cannon to kill a Fire Prism, however on turn three I had a troupe squad that had managed to survive a full swooping hawks squads and allowed me to fadeback onto the objective in his home field and with it being Linchpin I was able to deny him primary as he left it after his guardians stickied it, with that I was able to start running away with primary, and on turn three in a flury of grenades, falcon shots, and dev wounds I brought down the Avatar, and from there it was a sweep as my troupes killed the guardians and picked off the last few units had leaving behind nothing but 2 Fire Prisms and Eldrad with two warlocks left

Final Score: 78-66

Game 5 Loss: Needgaard Oathband LoV: Oh man, this game was brutal! not an insane amount to say , but the worst moment I had was charging into a unit that was near a unit that could heroic for free and fight on death that I had meant to charge with another unit to prevent it. however I also had some insane save rolls throughout the game, but even with that it ended in a blowout with me being almost tabled by end of turn 5

Final Score: 56-100

Game 6 Win: Virulent Vectorium Death Guard: At this point in the event I'm absolutely pooped and was just hoping for a fun last game! my opponent rolled up with morty and a defiler... oh man, however, on turn one, he had his defiler exposed just a bit too much, which allowed me to push both units of skyweavers and a falcon out turn one and blow it up in a round of shooting! but after the first unit of skyweavers shot the defiler was then able to fire back and completely WIPE out the unit, from there I charged a unit of spawn that he had scouted up with the surviving skyweavers unit screening out the rest of his army on turn 1. on his turn one he pushed his Morty and daemon prince out and expectedly wiped the skyweavers out and took the center objective. Now on turn 2 was my absolute zenith of the game, where in a sequence of shooting with a falcon, grenades, and melta pistols, and a fight phase a naked troupe squad took down morty, and from there the lead and momentum was way too heavy in my favor, even when he brought down his terminators, I was able to hold out and continue denying primary and kept outscoring him!

Final Score: 87-82

Overall: for a first GT? I felt great! my opponents were generally all great with a single minor hiccup and with how much fun I had at the event I will for sure plan on attending more GT's in the future!
(inserted the few photos I took when I remembered)

u/Glittering-Tackle-79 — 13 days ago