First games
Hey fellow agents,
I am gearing up to bring veiled blade to a dominatus campaign and was wondering if I could get some tips and tricks to playing the agents?
Hey fellow agents,
I am gearing up to bring veiled blade to a dominatus campaign and was wondering if I could get some tips and tricks to playing the agents?
How many heads come in the exaction kit in total? Thanks!
I’m sure it’s quite a low sample size of people playing IA, but still good on us for putting up a fight! Innocentia nihil probat!
I'm looking at getting into playing Imperial Agents even though GW (not so discreetly) hates them. I was wondering if getting all four of the assassins was worth it especially since I'm looking into playing the Veiled Blade Elimination Force detachment. Thoughts? This is coming from a primarily Adeptus Mechanicus player.
A Navigator because they're neat, and a kit bashed Draxus because I had the parts and a vision
Combat Patrol is all assembled! Moving on to my next box.
Tried to go for a deep space aesthetic
I'm happy how they turned out.
Hello everyone. I am wanting to run Watch Captain Artemis, but am not overly fond of his model. As near as I can tell, his Hellfire Extremis is basically a combi-flamer. Is anyone aware of any other space marine models that have a build option that would let them be equipped with a combi-flamer and power weapon? Preferably one that doesn’t come with chapter specific iconography and isn’t part of a larger kit, but if that’s all there is, I’m still interested in hearing about it.
Had a good time painting these two. First time using dry pigment powders, and I’m pretty happy with how the bases came out. I plan to add more rocks and variety in that department on some of the next ones.
I know this topic has been talked to death, and that GW is never gonna treat this faction as a proper one, but GW should've given each detachment 2 rules, like how Kroot Hunting Pack has two seperate abilities to give your Krooy army two abilities to work with.
Not only that, but GW should've made them 2DP each, with the exception of Veiled Blade which should be 1DP, so that it can slot into any Imperial Agents army, regardless of the detachment you're running.
Off the top of my head, my ideas for the second rules would probably be lesser versions of their normal army rules, like some kind of movement ability for the Ordo Malleus detachment, a lesser or side-graded Oaths of Moment for the Deathwatch, some kind of dice manipulation for the Ordo Hereticus, and maybe some kind ability to generate Command Points while you control objectives for Imperialus Fleet.
If GW did this, you could essentially choose your army rule depending on how you wanted to play Imperial Agents, as well as your detachment rule.
The only detachment I would keep the same is Veiled Blade, not because I think it's strong, but because then the detachment could be made into a 1DP detachment that you could use to buff up your Assassins if you wanna take them.
I'd like to hear what you guys think of this idea though
Slow day at work so I was able to knock this guy out today
I’ll be playing a game tomorrow and I have enough spare points to add either a subductor squad or an aquila kill team.
Which would you recommend? I’m going up against genestealers if that matters.
Also what force disposition should I use between priority assets and purge the foe?
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Inquisitor Ostromandeus
I spent more time on this than I thought I would. 6.5 hours painting...
The camera and lighting seem to highlight where my paints weren't thinned right :(
Used Army Painter paints, a combination of Warpaints, Fanatics and John Blanche sets.
I got into agents just before 11e, I have around 750pts but would like to get more. However I am having a hard time even thinking about getting anymore cause im worried the army will get scrapped.