Image 1 — Day 3 of What does this Detachment best and worst: Ordo Xenos, Alien Hunters
Image 2 — Day 3 of What does this Detachment best and worst: Ordo Xenos, Alien Hunters
Image 3 — Day 3 of What does this Detachment best and worst: Ordo Xenos, Alien Hunters
Image 4 — Day 3 of What does this Detachment best and worst: Ordo Xenos, Alien Hunters

Day 3 of What does this Detachment best and worst: Ordo Xenos, Alien Hunters

Best: Buffs Deathwatch

Worst: Only Buffs Deathwatch (you go play.. Deathwatch?)

u/Skult0703 — 10 days ago

Day 26 of what this unit does best and worst: Sisters of the Battle Squad

Best: Split and Sticky with Immolator. Meltas.

Worst: -

u/Skult0703 — 15 days ago
▲ 36 r/ImperialAgents_40K+1 crossposts

Hey guys, Imperial Agents here. Looks like we got your Watch Master & you got ours? We send yours back, when you send our back :(

Pic 1, is the current Watch Master on the app while building a Death Watch army.

Pic 2, with the combat doctrine thing (!!!) is the Watch Master on the app while building a Imperial Agents army.

So, let's swap?

u/Skult0703 — 15 days ago

Day 18 of what this unit does best and worst: Imperial Rhino

Best: There's a bit more flexibility when it comes to which units are allowed in. Looking at you Chimera.

Worst: Actual model never available, which is okay since you can obviously take any rhino.

u/Skult0703 — 23 days ago

Day 12 of what this unit does best and worst: Rouge Trader Entourage

Best: Gives additional infiltrator, which can be nice to score some early points and try to do action monkey stuff afterwards. Incredibly cool models, all of them are absolutely gorgeous.

Worst: No matter who they're leading, it doesn't really feel like they're a threat. There just aren't any decent weapon profiles on it.

u/Skult0703 — 1 month ago

As a imperial agents & deathwatch player, I obviously absolutely love the theme of the grey knights, I just can't trick my brain into liking the miniatures, since I've started with Warhammer 4 years ago, so I "grew up" with Primaris. Are you, the actual community, would want updated minis?

Please delete if the post is offensive.

reddit.com
u/Skult0703 — 1 month ago

Day 9 of what does this unit do best and worst: Inquisitior Kroyle

Best: Let's your whole IA army reroll hits, has a cool alien horsey and a sick gun. Left Borderlands to join Warhammer. Auto include in every list atm.

Worst: Well, don't get me wrong. I appreciate the Hit Reroll, but we kinda have some mechanics that kinda help hitting. I would love to reroll wounds. Or buff the AP or something. Maybe a bit pricey.

u/Skult0703 — 1 month ago
▲ 38 r/Kitbash

My Luce Spinoza WIP Kitbash, I'm super happy with it! (Warhammer 40k, Vaults of Terra)

u/Skult0703 — 1 month ago
▲ 104 r/Inq28

My Luce Spinoza WIP Kitbash, I'm super happy with it!

u/Skult0703 — 1 month ago

Day 6 of what this unit does best and worst: Inquisitor Coteaz

​

Best: Strong psychic meele with S9 and -3AP. Command Point generator via ability. Makes people try out kitbashing, since he's pretty ugly.

Worst: Must be one of the least appealing models out there. I actually got the old one, which looks way cooler to me.

u/Skult0703 — 1 month ago

Day 5 of what this unit does best and worst, the Inquisitior.

Best: Actual good weapon profile, that can punch above its weight. Cheap Leader. Gets "Scout" via Sanctifiers ability.

Worst: I understand, that you are supposed to kitbash an Inquisitior on your own, but... an actual plastic Inquisitor would still be fun. Come on GW. You could even release a "Inquisitior kitbash" sprue to make money.

u/Skult0703 — 1 month ago

Day 4 of what this unit does best and worst, our Sniper Boy, the Vindicare!

Best: Psychological warfare. Place him somewhere and people will try everything to avoid him. With a double shieldbreaker he can kill stuff. Cool as hell model.

Worst: very swingy. S should be way higher, so he always wounds on a 2+. Also, increase damage. The best he can do is 6, which is low. Doesn't feel lore accurate. Sucks without shieldbreaker. To expensive.

u/Skult0703 — 1 month ago

Day 3 of what this unit does best and worst: the one and only, the evilest mf there is, EVERSOR!

Best: it's just an absolutely amazing feeling, deleting a warlord and his whole crew, getting attacked, explode and kill even more. What a dude. 100% lore accurate character. This model screams '90s action movies. The skull, the over-the-top physique, all those pockets, the movement—absolutely awesome.

Worst: we can't have 2. Would love to give him a buddy.

u/Skult0703 — 1 month ago

Day 2 of what this unit does best and worst: Culexus Assassin.

Best: Incredible model. Surprise deleting Psykers with deep strike, aura ability, range, grenades on 3+, charge, meele combo. Alot of wounds.

Worst: surviving and fighting other stuff :(

u/Skult0703 — 1 month ago

Since all the other factions are doing it, let's join in. Day 1 of what this unit does best and worst: Let's start with our beloved Callidus Assassin!

u/Skult0703 — 1 month ago

Let's dream together. What's your dream for the vibe, models, rules for the imperial agents faction in the future?

Would love to hear your thoughts! Please try to stay positive and don't lean too much into sarcastic answers.

In case of "what's the army's "thing":

I would love to see the IA become even more of a specialist and character killer faction. Warlords and Characters shouldn't be save at all. It's all about bringing down high value targets. Could be a dude, could be a tank, could be a titan. IA should have the tools to delete this target.

In case of abilities:

Make IA te army that knows everything. Let us for example redeploy half our army. ( because we "know" what the enemy is up to)

Let us interrupt Stratagems of the enemy by rolling dice once per battle round. (It doesn't cost then CP, otherwise would be to strong I guess)

Let us swap out Inquisitiors like we can swap out assassins (we "learn/know" what our enemy is, for example chaos, so we go with the anti chaos Inquisitior for example)

In case of units:

Assassin:

Add more Officio Assassinorum. Add the missing temples, like Venenum and Vanus. And add the Death cult.

Arbites:

Add Leader for Arbites, Captain and Leutnant (Support). Let them buff the arbites unit, based on their specialization (buff T for Subductor and let them hit harder, M for Exaction Squad and let them add 1 to the wound roll, buff OC for the Viligate and let them sticky objec etc.)

Add motorcycle Arbitea for fast plays.

Voidfarer:

Add more Voidfares / Voidmen. Leaders, special units. For example, which would made sense more and gameplay wise, a anti vehicle crew with lots of demolition charges (lorewise the would crack open doors on enemy ships for example).

Add a Voidfaire transporter, a small flying vehicle. Fits the theme. Make them fly in, jump from the ship, target a tank, and go out via ship again.

Inquisitiors:

Add a new unnamed Inquisitior model. There is none in plastic.

Add Luce Spinoza!!!!!!!!

Transportation:

Let our dudes use whatever vehicle we can field. Fits the lore and books.

And now you :)

reddit.com
u/Skult0703 — 2 months ago