r/WarhammerCompetitive

Leaked look at how Psychic is working in 11th from Orks codex

Shared in comments below, full codex leak is being shared in the Ork40K reddit im sure someone will have it all piled together soon

reddit.com
u/MojoAssassin13 — 8 hours ago

Question about Tournament Clock Etiquette

Thinking about my first tournament, and something I'm unsure of since My Friend and I never really needed to, I wanted to see what people think about what you do when the clock is either ending or close to, and what people do. I've heard a couple ways where people usually either End their time right at 0 and 1 side will full stop and/or Just finish up their turn or Let the other player play on their time or they will talk out the game so people can maximize the points they can get throughout the game. I've heard good points for both true clock time and talking it through the end, but what is the consensus?

reddit.com
u/Evan_Dusute — 7 hours ago

Win Rate Wednesday - Week of August 17 2026 - 40K 11th Tournament Results/Data (Now with Detachment Data!)

Hey all,

I gathered all the tournament results from BCP for last week, including all Tournaments with at least 20 players and 5 rounds.

All the data is here on my site:

https://warpfriends.wordpress.com/2026/08/19/40k-11th-meta-stats-from-august-17-2026/

Please take a look and let me know if you have any suggestions (I know the site is not pretty 😞 I focus more on the Youtube side of things) And feel free to check out my youtube video for indepth breakdown of the stats!

Thanks!

u/w0158538 — 13 hours ago

Codex: Orks Roster Changes

The new article on codexes also came with an index of Ork datasheets! Changes don't seem overly major, but from what I can identify:

  • Lootas and Burnas are gone. Lootas I can take or leave when Flash Gitz are right there, but gonna miss Burnas. Maybe the two'll be revoved as a Kill Team, a la Tankbustas?
  • So are on-foot Wurrboyz, which means we might not see as much granularity from the new psyker rules as we will from more psychic heavy factions.
  • Wagons are split into Battlewagon and Gunwagon, while every Buggy but the Squigbuggy now runs off one datasheet.
  • (Edit, thanks for the catch Yoshiwaan!) Runtherds are also a separate datasheet, and interestingly enough sorted adjacent to infantry unlike the Leader and Support units.
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u/TheBeeFromNature — 17 hours ago
▲ 132 r/WarhammerCompetitive+1 crossposts

SkaredCast

I took my Drukhari to the warmasters event in Belgium last week.
This is my tournament review ! I took the kabalite cartel recon list. It was over 600 players and one of the toughest events in the world.

I go over my list , then we recap the games I played at the event , 6 rounds - and then go back to the studio and break down any changes I want to make with the list !
It’s a fun way of seeing how to develop a list over time.

Enjoy !

youtu.be
u/SkaredCast — 15 hours ago

Recon versus Priority

Specific to Aeldari…

Reading the past few weeks of data, it seems recon is played more but PA has more wins. I would have thought eldar into recon would play better. I currently play seer council but can’t decide on a disposition. I have an easier time with recon but it seems the data would indicate that PA is better for aeldari.

What are the strengths and weaknesses of Eldar into each disposition? What am I missing?

Edit: thank you all for the help!!!

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u/Spaceshipdoorgun — 13 hours ago

Lethal Hits vs. +1 to Wound (MathHammer question)

Do these two bonuses have statistically the same effect?

I play Blood Angels, I always used to think of a chaplain (+1 to wound) as the offensive leader option for my death company, and Lemartes (-1 to damage) for defence. But I was playing around on UnitCrunch for fun (yes I'm fun at parties haha) and I realised that since Lemartes also gives his unit Lethal Hits, their damage output is basically identical. Weird coincidence for one defensive profile, or is it true across the board?

My thinking is Lethal Hits gives a 1/6 chance of an automatic wound, +1 to wound gives a 1/6 chance of turning a fail into a success, so they are basically the same. Does that make sense? Or is the math different somehow? If so which one is better?

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u/TheGooglespoon — 20 hours ago

Worst Tabletop Experience I've Had Playing Warhammer 40K — Krieg vs. Necrons Krieg

Worst Tabletop Experience I've Had Playing Warhammer 40K — Krieg vs. Necrons

Krieg (me) vs. Necrons (Gerber)

I wanted to come on here and talk about my most recent public Warhammer gaming experience, because honestly, it was the worst tabletop experience I've had with Warhammer so far.

For some background, I'm 19 and first got into Warhammer in late 2021. I started with Space Marines and eventually created my own homebrew chapter. I took a break in 2023 because of how expensive the hobby can get, but earlier this year I got back into it with a couple of friends. I decided to start an Astra Militarum army, specifically Krieg, because I love their lore, their aesthetic, and honestly, I just think they're badass.

Unfortunately, the friends I originally got into Warhammer with weren't able to make it to the store that day. At the time, I only had around 770 points of Krieg. I understood that this could put me at a disadvantage against larger armies, and I was completely fine with that.

I was also relatively new to 11th edition. I had played 10th quite a bit and understood those rules fairly well, but I was still learning the changes in 11th. So I was slower than usual when checking rules and figuring out some of the new mechanics.

I went into the tabletop area at my local game store and started setting up my models. There were already a few games going on, and nobody was available to play against me at first.

About ten minutes later, another player—I'll call him Gerber—came in with his Necron army and a Domino's pizza. He asked if I wanted to play, and I agreed.

The first thing I explained to him was that I was relatively new to 11th edition and only had around 770 points. I told him I was perfectly fine playing around 800 points or even playing up to 1,000 if necessary. I understood that I might be outnumbered and outgunned.

He said that was fine, and we ended up putting together a game of roughly 810 points.

My Krieg Army

- 3× Death Korps of Krieg — 10 models each

- Krieg Command Squad — 6 models, including Lord Commissar

- Lord Marshal Dreir

- Artillery Team

- Krieg Heavy Weapons Squad

- Death Riders — 5 models

- Leman Russ Commander — Vanquisher

His necron Army consisted of other models I didn't necessarily know the name of but the ones I didn't know was that he had one ghost arc three immortal squads and a couple other larger necron models

Before we started, I made it clear again that I was new to playing Guard and still learning things like Orders, Stratagems, and some of the army's mechanics. My goal was simply to learn, have a good game, and enjoy playing.

The first thing Gerber asked me was:

«"Have you ever played Guard before?"»

I told him no, that this was my first time playing Guard, and that I was pretty excited about it.

He responded:

«"Oh, well, they usually suck. They're just cannon fodder. Most armies wipe them out."»

I just laughed it off and said:

«"Well, I like my odds. The Emperor protects!"»

I was trying to keep things light and play into the spirit of the game.

Then, while I was pulling out the rest of my army, he started criticizing my paint jobs. He described them as "flat and splat," asked if I was new to painting, and said they didn't look like the army.

That honestly caught me off guard because I'm proud of my models. I'm not new to painting, and I've spent a lot of time practicing and improving. I explained that the style was intentional. I prefer a grimdark, dirty, battlefield-worn appearance rather than clean parade-ground models.

He basically scoffed at that.

Then he opened his Domino's box, ate two slices of pizza, and continued playing without cleaning his hands.

This becomes relevant later.

We agreed not to play objectives and instead just have a friendly Army vs. Army game. Personally, I prefer doing this when I'm learning a new army because it lets me focus on the rules and mechanics without worrying about objectives.

We rolled off to determine who went first. I rolled a six and he rolled a two, so I went first.

I deployed my artillery team. I also had my Death Riders and Commander in Reserves. He deployed his Ghost Ark, and we continued deploying our armies.

Almost immediately, Gerber began questioning nearly everything I did.

He questioned my movement, my Advance rolls, and repeatedly hovered over my shoulder while I was looking up rules and datasheets. He particularly questioned the Indirect Fire rules for my artillery, claiming that the way I was reading the rules couldn't possibly be correct because it was "overpowered."

At first, I genuinely thought I might have been misunderstanding something because I was new to 11th.

But then the same scrutiny started going both ways.

At one point, my first 10-man Krieg squad shot at his Immortals. I scored five hits, and after resolving the attacks, he failed all of his saves. The entire five-model unit was destroyed.

He then attempted to use Reanimation Protocols after the unit had already been completely destroyed.

I questioned this—not aggressively, but simply because I didn't understand how the ability worked if the entire unit was already gone.

That seemed to set him off.

By the end of the second turn, the interaction had become increasingly hostile. He was still eating his pizza throughout the game, which by itself isn't an issue. I bring my own food to long games too, and Warhammer games can obviously take a while.

The problem was that he was eating with his hands, not cleaning them, and continuing to handle things around the table.

Eventually, we reached the Charge phase.

I charged one of my Krieg units into another unit of his Immortals. I was already within 6", so I knew I could make the charge. I rolled a 4 and a 3 and successfully made it.

Gerber then attempted to use Fire Overwatch during the Charge phase.

I knew that wasn't legal, so I told him that he couldn't use it at that point in the turn. He immediately accused me of cheating and said I was lying about the rules.

I had to pull the rule up on the Warhammer app/wiki to show him.

At this point, he was visibly getting angry.

I then moved my models into position and made sure to pile in without actually touching his models unnecessarily.

Then, out of nowhere, I saw him physically push my models into his.

One of my Krieg models had its flamer broken as a result.

I was understandably upset and told him that I didn't appreciate him handling my models without asking. I explained that he wouldn't appreciate it if I grabbed and moved his models without permission either.

His response was essentially that my models were "shit," that his models were superior, and that he shouldn't have wasted his time.

He also accused me of cheating again and claimed the weapon on my model had already been broken before I moved it.

The entire arm had actually snapped off at the wrist connection.

Thankfully, another player nearby had seen the model break and confirmed what happened.

That's when things completely fell apart.

Gerber continued accusing me of cheating and saying I didn't understand the rules. He then flicked one of my models.

At that point, an employee was called over.

After hearing what was happening, the employee told Gerber to pack up and leave.

He left, but by that point several of my models had been handled with pizza-covered hands, one of my models was broken, and the entire experience had become extremely uncomfortable.

I'm not posting this because I want anyone to go after this person or because I think everyone at the store is like this. I've had good experiences with Warhammer players before, and I still love the hobby.

I'm posting because this genuinely made me hesitant to play public games again.

I understand that I was new to 11th edition. I understand that I made mistakes. I understand that I had questions about rules. I'm completely willing to admit when I don't know something, look it up, and learn.

But I don't think being new gives someone the right to belittle another player's models, constantly accuse them of cheating, handle their miniatures without permission, or become aggressive when a rules disagreement comes up.

Maybe there were things I could have handled better, and I'm open to hearing that. If I misunderstood a rule or could have approached something differently, I'm willing to learn.

I'm probably going to stick to playing with my friends for now, even though we don't get to play very often.

Thanks for reading. I just wanted to share the experience and hear what other players think.

For me, this was easily the worst tabletop experience I've had playing Warhammer 40K.

reddit.com

How often do you Mathhammer?

So I have been told I do a stupid thing but I hoenstly really enjoy it and can do it for hours.

Basically it is simulating combat between units in various situations (A charges B, A shoots and charges B, A just shoots B, etc)

I will then roll said dice often repeating the process 10s of times just to see the results.

As I have gotten further into the hobby I have found some more efficient ways to calculate average results for various situations but its still not as fun as simply rolling the dice.

I often get addicted to figuring out the averages of Units vs Units and was wondering if anyone else does something similar or do you just wing it?

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u/Vrain125 — 1 day ago

Question regarding an upcoming official GW event in Japan: Devastating Wounds & Damage Reduction ruling + lack of announcement

Hi everyone,

I'm writing to get the community's thoughts on a ruling planned for an official Warhammer 40k event happening this weekend in Japan.

According to the organizer/judge's personal X (formerly Twitter) account, they plan to rule that Devastating Wounds will NOT be affected by Damage Reduction (e.g., -1 Damage abilities).

What makes this concerning is how it's being handled:

  • No Official Announcement: There has been no official notice or updated FAQ posted for all participants regarding this ruling.
  • Selective Sharing: The information seems to have been shared in advance only with close friends of the organizers/judges, while regular players remain completely in the dark. I only found out by chance through personal social media.

I'd like to ask the competitive community and experienced judges two questions:

  1. Rule Verification: Is there any official rule, commentary, or FAQ in 10th Edition where Devastating Wounds bypasses Damage Reduction, or is this a straightforward judge error?
  2. Tournament Integrity: Is it acceptable for judges at an official GW event to enforce a major rule blunder, share it privately with select friends, and fail to officially announce it to all attendees right before the event?

I'd appreciate any insights or advice on how to handle this situation.

reddit.com

Free List Validation Service by ListForge

Hey TOs (and others), ListForge dev here with a free resource to make your life easier!

After I added text import to ListForge recently, I got some requests to make a validation service. Its now live and you can either batch validate using the below documentation or can access 1-by-1 through the GUI over at https://listforge.club/check

Disclaimer that its only as good as the latest BSData repo and my parsing code, so use it as a checking tool not a final decision maker, but it tests successfully on the top 200+ lists on https://listhammer.info/

The idea is that this can make checking all the lists for large events quite fast/automated and then you as the TO can investigate the ones with reported issues. Let me know how you like it and of any issues or questions!

ListForge List Validation API

Validate Warhammer 40,000 army lists with the same engine the ListForge app uses.

Base URL: https://list-forge-validate.fly.dev

Supported input formats

The format field in responses tells you which one matched:

format Source
gw-11e Official GW app list export (English, German, French, Spanish)
lf-detailed ListForge detailed text export
lf-wtc ListForge WTC text export
nr-tournament New Recruit tournament export

Formats grow over time with no change needed on your side. If you have a sample that should work but does not, let me know.

Validate one list

POST /validate
Content-Type: application/json

{ "text": "<the list text export>" }

A typical response (HTTP 200):

{
  "importable": true,
  "format": "gw-11e",
  "listName": "Dave Kerr - Team Australia",
  "catalogue": "Imperium - Blood Angels",
  "detachments": ["Encarmine Speartip", "Headhunter Task Force"],
  "disposition": "Priority Assets",
  "points": 1990,
  "claimedPoints": 1990,
  "unitCount": 12,
  "warnings": [],
  "constraintViolations": [],
  "importUrl": "https://listforge.club/import?d=..."
}

Notes:

  • points is what the list actually costs when rebuilt against current data; claimedPoints is what the text says (null when the text states no total). A mismatch usually means a points update since the list was written.
  • warnings is a list of {stage, message} objects. Stages: parse (unrecognized lines), header (faction/detachment/disposition issues), unit (an option or enhancement could not be matched), finalize (totals and roster-wide checks).
  • constraintViolations holds roster-rule messages (for example "Force must have exactly one Warlord, but has none").

Unparsable text returns {"importable": false}. Text that parses but cannot be rebuilt (for example a faction we cannot resolve) returns {"importable": false, "format": ..., "error": "<reason>"}.

Other statuses (always JSON):

Status Meaning
400 Missing or empty text, invalid JSON
413 Text over 256 KB
429 Rate limited; wait and retry
503 Service busy or restarting; retry with backoff

Timing: expect a few seconds per list. The first request for a faction after a service restart is slower (data loads on demand).

How to present results

Please frame results as the app does: "rebuilt cleanly at N pts" or "rebuilt with N warnings", never "legal" or "illegal". The engine runs on community-maintained data (BSData) and my own parsing code.

Validate many lists (batch)

Built for tournament organizers: submit up to 300 lists in one call, poll for incremental results.

POST /validate/batch
Content-Type: application/json

{ "items": [ {"id": "player-1", "text": "..."}, {"id": "player-2", "text": "..."} ] }

Returns 202 {"job": "<jobId>", "total": N}. Then poll:

GET /validate/batch/<jobId>

{ "done": false, "total": 250, "completed": 41, "results": [ {"id": "player-1", ...verdict...}, ... ] }

Results appear in submission order as they complete; each carries your id plus the same verdict fields as /validate. Poll every few seconds; a 250-list batch takes roughly 15 minutes. Job results are held in memory for about an hour after completion, so collect them promptly.

Limits: 300 items per batch, 256 KB per item, one batch in flight per caller, and a small global cap (409 if you already have a batch running, 503 if the service is saturated; retry later).

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u/bmerrillcreative — 18 hours ago

World Eaters - apoplectic frenzy

Does this CP lets you advance first (knowing your Roll?) Because it says that you have to activate it after selecting a unit to advance. Or is the advance roll part of selecting the unit to advance?

Thanks in advance :)

reddit.com
u/Deathline29396 — 18 hours ago

Techniques for Understanding Other Armies

I'm a nids player who knows nids really well. Outside of that, since I've only been playing for roughly 8 months, I struggle to know how to strategize in the moment against other factions. My short term memory sucks, so even when my opponent goes through their list and what it does, it's going in one ear and out the other.

I definitely understand this will come with time and experience, but are there good, more 'basic' questions, you ask that help you decide your strategy? Nids right now are basically hide and score, so it's tougher to just risk it without the survivability.

reddit.com
u/lilsingiser — 1 day ago

Tips on getting better

Now into 2nd year of playing I have started a few tournaments. In local tournaments last year I was always in the bottom 10. This year i am in the top 10 and have quite a high win rate in club games.

I went to Warhammer open on the weekend and came 173 out of 187 winning 3 of my 8 games and not all of the players below even completed all there matches 😭

though had a great time I came home humbled. Majority of my opponents simply outplayed me very quickly it was like playing chess and all I had was checker pieces. They where all kind enough to point after where I gone wrong and other advice and where great opponents.

So where do I go from here any tips on getting better or are some people just born with it? How do I progress to earn a Lycra titty hugging t-shirt?

My plan is so far but any advice appreciated:

  1. Only play challenging players and keep sucking up losses

  2. Watch YouTube videos to study top end games

  3. Seek out games again at armies I have not not rarely play locally.

reddit.com
u/Dave-flywheel — 2 days ago

Renegade Raiders

So for the first time in 11th I'm gonna try to play Renegade Raiders. This will be my first time with it since mid 10th and wanted to get some opinions on this list. After reading the missions for recon I feel this should have a reasonable amount of potential if I play it right.

Idea is predators up the flanks and very center, rhinos with Hurons unit, noise Marines and legionaries on the inner flanks, disco lord as a fast distraction carnifex. Warp talons in deepstrike ready to rapid Ingress to begin the nightmare rotation.

Don't really have a local meta per se, I'd say mostly RTT level with a few GT level players.

Renegade Raiders (1995 points)

Chaos Space Marines

Renegade Raiders (3 Detachment Points)

Reconnaissance

Strike Force (2000 points)

Attached Units

Attached Unit 1

Huron Blackheart (130 points)

• Attached as: Leader (Character)

• Warlord

• 1x Tyrant’s Claw and exalted power weapon

1x Tyrant’s Claw heavy flamer

Masters of the Maelstrom (145 points)

• Attached as: Support

• 1x Garreon the Corpsemaster

• 1x Absolvor bolt pistol

1x Reductor array

• 1x Garlon Souleater

• 1x Force stave

1x Mind Wrench

• 1x Katar Garrix

• 1x Axe of Ending

1x Bolt pistol

• 1x Captain Sargotta

• 1x Laspistol

1x Power sabre

• 1x The Enforcer

• 1x Bionic gauntlet

1x Londaxi maimer

Legionaries (90 points)

• Attached as: Bodyguard (Battleline)

• 1x Aspiring Champion

• 1x Chaos Icon

1x Close combat weapon

1x Heavy melee weapon

1x Plasma pistol

• 4x Legionary

• 3x Astartes chainsword

4x Bolt pistol

4x Close combat weapon

1x Heavy melee weapon

CHARACTERS

Lord Discordant on Helstalker (175 points)

• 1x Baleflamer

1x Bladed limbs

1x Bolt Pistol

1x Impaler chainglaive

1x Techno-virus injector

• Enhancement: Dread Reaver

BATTLELINE

Cultist Mob (50 points)

• 1x Cultist Champion

• 1x Autopistol

1x Brutal assault weapon

• 9x Chaos Cultist

• 9x Autopistol

9x Brutal assault weapon

Legionaries (90 points)

• 1x Aspiring Champion

• 1x Chaos Icon

1x Close combat weapon

1x Heavy melee weapon

1x Plasma pistol

• 4x Legionary

• 3x Astartes chainsword

4x Bolt pistol

4x Close combat weapon

1x Heavy melee weapon

Legionaries (90 points)

• 1x Aspiring Champion

• 1x Chaos Icon

1x Close combat weapon

1x Heavy melee weapon

1x Plasma pistol

• 4x Legionary

• 3x Astartes chainsword

4x Bolt pistol

4x Close combat weapon

1x Heavy melee weapon

DEDICATED TRANSPORTS

Chaos Rhino (65 points)

• 1x Armoured tracks

2x Combi-bolter

1x Havoc launcher

Chaos Rhino (65 points)

• 1x Armoured tracks

2x Combi-bolter

1x Havoc launcher

Chaos Rhino (65 points)

• 1x Armoured tracks

2x Combi-bolter

1x Havoc launcher

OTHER DATASHEETS

Chaos Predator Destructor (150 points)

• 1x Armoured tracks

1x Combi-bolter

1x Havoc launcher

2x Lascannon

1x Predator autocannon

Chaos Predator Destructor (150 points)

• 1x Armoured tracks

1x Combi-bolter

1x Havoc launcher

2x Lascannon

1x Predator autocannon

Chaos Predator Destructor (160 points)

• 1x Armoured tracks

1x Combi-bolter

1x Havoc launcher

2x Lascannon

1x Predator autocannon

Warp Talons (280 points)

• 1x Warp Talon Champion

• 1x Warp claws

• 9x Warp Talon

• 9x Warp claws

ALLIED UNITS

Noise Marines (145 points)

• 1x Disharmonist

• 1x Close combat weapon

1x Sonic blaster

• 5x Noise Marine

• 2x Blastmaster

5x Close combat weapon

3x Sonic blaster

Noise Marines (145 points)

• 1x Disharmonist

• 1x Close combat weapon

1x Sonic blaster

• 5x Noise Marine

• 2x Blastmaster

5x Close combat weapon

3x Sonic blaster

Exported with App Version: v2.4.0 (139), Data Version: v925

reddit.com
u/PopInevitable280 — 1 day ago

Did Tau perform at the WTC Warmaster GT?

Greetings Tau'va,

After attending the amazing WTC Warmaster GT I have uploaded a breakdown video of all the Tau performance data for you to enjoy.

I talk about which Disposition has performed the best whilst also breaking down the performance of each detachment to help you decide what you do going forward in this current meta.

Regards

Commander Puretide

youtu.be
u/Puretideprogram — 1 day ago

How to play and master Adepta Sororitas?

Hi guys, I am a new beginner in warhammer 40k. I dont really care much about it before, but then I watch a friend of mine enter a locally run competition and was awed with the game. While at first i thought of buying Aeldar, suddenly I feel like a certain box calling my name: The Adepta Sororitas.

Im quite new to this game, while i do play one game with my friend before to learn the basic (he however, cannot offer advice or tips to play my desireable factions). Is there any guide and tips to play, learn and master the Adepta Sororitas you guys would give or recommend?

reddit.com
u/Opening_Onion_4501 — 2 days ago