r/WarhammerCompetitive

How do you speed up games?

A friend and I have built armies and been playing for a few months whenever we can. We’ve played five or six games how and are looking to go to a beginner tournament in October. The tournament is six games and each have a three hour timer. We’ve gotten better at memorising weapon profiles, abilities, and stats for different units but we just can’t seem to finish a 2000 point game quicker than 4.5 hours.
When you were first starting out, what helped you most with moving quicker during games?

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u/TheSteelersAreCancer — 4 hours ago

How does one properly use a 'distraction Carnifex' without it getting absolutely eviscerated turn 1?

Trying to implement this strategy using a brutalis dreadnought more in my games, but can't seem to get it right. Do I push it alone or alongside others? How do I know if it's worked? Any advice thanks

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u/ScorchMain76 — 3 hours ago

Ad Mech List for Weekly Warhammer League

Adeptus Mechanicus
Lords of the Forge and Rad-Zone Corps (3 Detachment Points)
Force Dispositions: Priority Assets, Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Tech-Priest Manipulus (80 Points)
• Attached as: Leader (Character)
• 1x Magnarail lance
• 1x Omnissian staff
• Enhancements: Peerless Eradicator

Skitarii Marshal (35 Points)
• Attached as: Support (Character)
• 1x Control stave
• 1x Mechanicus pistol

Hastarii Fusiliers (115 Points)
• Attached as: Bodyguard ()
• 1x Hastarii Fusilier Alpha
◦ 1x Hastarii phosphor blaster
◦ 1x Neutron fusil
◦ 1x Power weapon
• 4x Hastarii Fusilier
◦ 4x Close combat weapon
◦ 4x Hastarii phosphor blaster
◦ 4x Neutron fusil

Attached unit 2

Tech-Priest Manipulus (90 Points)
• Attached as: Leader (Character)
• 1x Magnarail lance
• 1x Omnissian staff
• Enhancements: TL-4ø9

Skitarii Marshal (35 Points)
• Attached as: Support (Character)
• 1x Control stave
• 1x Mechanicus pistol

Hastarii Fusiliers (115 Points)
• Attached as: Bodyguard ()
• 1x Hastarii Fusilier Alpha
◦ 1x Hastarii phosphor blaster
◦ 1x Neutron fusil
◦ 1x Power weapon
• 4x Hastarii Fusilier
◦ 4x Close combat weapon
◦ 4x Hastarii phosphor blaster
◦ 4x Neutron fusil

Attached unit 3

Skitarii Marshal (60 Points)
• Attached as: Support (Character)
• 1x Control stave
• 1x Mechanicus pistol
• Enhancements: Radial Suffusion

Skitarii Rangers (85 Points)
• Attached as: Bodyguard (Battleline)
• 1x Skitarii Ranger Alpha
◦ 1x Alpha combat weapon
◦ 1x Close combat weapon
◦ 1x Mechanicus pistol
• 9x Skitarii Ranger
◦ 1x Arc rifle
◦ 9x Close combat weapon
◦ 6x Galvanic rifle
◦ 1x Omnispex
◦ 1x Plasma caliver
◦ 1x Transuranic arquebus

CHARACTERS

Belisarius Cawl (220 Points)
• Warlord
• 1x Arc scourge
• 1x Cawl’s Omnissian axe
• 1x Mechadendrite hive
• 1x Solar atomiser

Thulia Ghuld (180 Points)
• 1x Jericho‑class conversion resonator
• 1x Rod of the War Forge

BATTLELINE

Skitarii Rangers (85 Points)
• 1x Skitarii Ranger Alpha
◦ 1x Alpha combat weapon
◦ 1x Close combat weapon
◦ 1x Mechanicus pistol
• 9x Skitarii Ranger
◦ 1x Arc rifle
◦ 9x Close combat weapon
◦ 6x Galvanic rifle
◦ 1x Omnispex
◦ 1x Plasma caliver
◦ 1x Transuranic arquebus

OTHER DATASHEETS

Ironstrider Ballistarii (240 Points)
• 3x Ironstrider Ballistarii
◦ 3x Ironstrider feet
◦ 3x Twin cognis autocannon

Ironstrider Ballistarii (240 Points)
• 3x Ironstrider Ballistarii
◦ 3x Ironstrider feet
◦ 3x Twin cognis autocannon

Sicarian Infiltrators (75 Points)
• 1x Sicarian Infiltrator Princeps
◦ 1x Power weapon
◦ 1x Stubcarbine
• 4x Sicarian Infiltrator
◦ 4x Power weapon
◦ 4x Stubcarbine

Sydonian Dragoons with Taser Lances (170 Points)
• 3x Sydonian Dragoon
◦ 3x Phosphor serpenta
◦ 3x Taser lance

Sydonian Dragoons with Taser Lances (170 Points)
• 3x Sydonian Dragoon
◦ 3x Phosphor serpenta
◦ 3x Taser lance

I think this list is looking quite strong, but I’m open to any advice as a newer player to Ad Mech. I intend to post weekly updates and list changes after each game, if you all are interested!

I’m mostly looking for thoughts on Thulia and the detachments. I think that Rad Zone is quite strong and we know Lords is good, but there just haven’t been enough tourney results to make a real judgement.

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u/TNTmage7 — 5 hours ago

How much CP generation do you guys currently play with?

Hello!

I’m a bit astonished that GW didn’t put a limit on CP generation. Since I only play semi-competitive games with my friends, I was wondering how competitive and tournament games are currently played: with endless CP generation, or with the old “only 1 CP per turn” rule?

Because I still can’t believe that GW intended infinite CP generation.

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u/lordCommisarLon — 15 hours ago

Are elite lists with a low number of units more viable in 11th?

I haven't played a game of 11th yet but I've been following progress a little and I'm noticing more lists this edition that go heavy on durable units and light on skirmishing/scoring pieces. I don't know if the initial popularity of Purge the Foe is a factor, or if it's some combination of 11th rules, or if I'm just partly imagining it, but when playing with list-building I've also found myself thinking more in those terms. It's very different to how I thought about 10th.

It might also be that I play (and follow more closely) CSM, who have become a little more elite due to popular units going up in points cost.

But as a general rule, do you think elite, low-unit lists are benefiting from 11th edition rules?

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u/MrDannySantos — 13 hours ago

Playing at 1000 points

Hi all.

I've trawled WarCom for an answer to this but cannot find anything.

I understand that 40k is balanced around 2000pts, and the official layouts etc. reflect this. But have GW published any guidance around the set up for an Incursion game? Especially around the size of the terrain areas etc.?

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u/fourganger_was_taken — 8 hours ago

BattleBase's 11th edition roster builder and battle manager update is now available

Hi all, I just wanted to share a quick note that BattleBase’s 11th edition roster builder and battle manager support have now been released for all to use.

If you haven’t tried BattleBase before, now is a great time to give it a spin. I’d love to hear your feedback.

You can find it at: Web (www.battlebase.app) | iOS | Android

Mark

P.S. At this point I’m sure you’re all sick of the “check out my app” posts, so I’m sorry to add yet another one. I’m mindful of this and keep my posts as infrequent as possible, while trying to ensure that people who don't know about BB have a chance to discover it.

P.P.S. BattleBase is a pre-AI app, created by a professional developer with a degree in computer science. It was first released during 9th edition.

u/BattleBaseApp — 20 hours ago

Looking for Hammer of Avernii terminator heavy list advice

Haven't played Hammer of Avernii since 10th and wanting to try out Terminators and take a break from salamanders. I was thinking about this list with priority assets. Cannok Var is the linchpin of the list and HoA has access to -1 damage in melee and the Librarian with hammer terms gives them heal 1 back every round and librarius abilities. 2 brutalis just pushing and a distraction piece to take fire from the terms, plus that necessary damage 3. Does anyone see anything they recommend changing? Lacking anti tank besides sternguard but unsure on how to get it reliably or if it's needed. 10 terms with Var will pick up most things due to his buffs.

Hammer of Avernii, Librarius Conclave (3 Detachment Points)

Force Disposition: Priority Assets

ATTACHED UNITS

Caanok Var (90 points)

Terminator Squad (320 pts)

X2 Cyclone Missle Launcher

Librarian In Terminator Armour (90 points)

Enhancement: Steel Font

Terminator Assault Squad (360 points)

Storm Shield and Hammers

Librarian (80 points)

Enhancement: Fusillade

Sternguard Veteran Squad (190 points)

CHARACTERS

Lieutenant With Combi-weapon (95 points)

• +10 Enhancement Iron Laurel

INFANTRY

Intercessor Squad (80 points)

Bolter Inceptor Squad (120 points)

Incursor Squad (85 points)

VEHICLES

Brutalis Dreadnought (150 points)

Twin multi-melta

Brutalis Dreadnought (150 points)

Twin multi-melta

Land Speeder (95 points)

Land Speeder (95 points)

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u/khruul2478 — 15 hours ago
▲ 11 r/WarhammerCompetitive+2 crossposts

LIVE: Ultramarines vs Leagues of Votann - Patric Wreeth vs Martin Svedenblad

11th Edition - Ultramarines vs Leagues of Votann - Patric Wreeth vs Martin Svedenblad

Live match in 11th Edition

Patric Wreeth - Ultramarines - Blade of Ultramar vs Martin Svedenblad - Leagues of Votann - Needgaârd Oathband + Hearthguard Covenant

https://youtu.be/P-qDjHzJUQE

youtu.be
u/Hellspawnl — 12 hours ago

Quick sanity check for a situation in my game

I played against a friend. Me DG, he played GK.

I basically played the same list for the last 10 games against him, so he knows my list quite well. He usually switches army list and detachments a lot, which always mean I have to kinda relearn what the strats and detachment rules are. Today we played our first game of 11th. I played a new combo of detachments, mixed it all up ended up with a detachment that basically didn't support my army and he played some new combo of detachments.

Stage is set, we play and I want to shoot at the Paladins on central objective that are in combat with my demon prince. Everything sets up to shoot and charge them, then I fall back. At which point he reveals he has a strat that lets him take his Paladins back into reserves.

Now for me this is a bit of "Gotcha". I don't know all the strats he has and imo no one can expect me to read up all the strats/rules and remember them all. He said I should have asked, when I fell back, if he can do anything then, which I feel like would lead me to have to ask about basically every move I do.

Just as a counter example: He wanted to move a unit back far enough so my poxwalkers werent able to get it in contagion next round. I told him ** "Yeah if you go there I can still get you in contagion, but Id need to use this strat." **

Please let me know, how you see it in your games?

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u/ch4ppi_revived — 1 day ago

Making Terminators More Deadly

I’ve been fiddling around with an Ultramarines army while I’m stuck at home and think I’ve found a combo that could make terminators more of a threat.

I went with Reclamation Force and Librarius Conclave. Reclamation lets my units in cover have an extra AP in combat, -1 to wound if S is higher than T, and strats like fallback and shoot/charge, fight on death, +2 to charge with +1 attack, +1 OC, sticky objectives. These would all help with the Take and Hold disposition.

I included two Storm Speeder Hailstrikes for the additional AP so something they hit as it would, along with the Librarians in Pyromancy, help the storm bolters hit at AP -2. While they put that effect on two targets, they can also work at clearing chaff and toeing onto a distant objective with their speed. I’ve found they’re pretty good value for 105 points.

The terminator librarians being in Pyromancy is also what the Sternguard want with their mortal wound bomb against the Oath target. Guilliman can choose an additional Oath target, so either the Sternguard and a Terminator block or both terminator blocks would also benefit from reroll hits and +1 to wound. I view this as a threat to pretty much anything as even tanks would be taking 40 shots with Sus 1, rolling hits, wounding on 5s, AP -2, plus missile launchers.

Intercessors are there to keep the two expansion objectives, have a nice AP -1 if a combat unit comes to take it, snd the defensive -1 to wound. Their 40 shots can also supplement other activations. The terminator blocks would play quite aggressively and generally be large problems for the opponent to deal with due to wound density and resilience.

The main anti-tank would be the Sternguard, Guilliman, and the 20 chainfists on the terminators.

I’ve got 90 points to spare and am unsure what to include. Part of me thought scouts or maybe a Terminator captain to sneak onto a rear objective with deep strike, his innate reroll charges, and a free strat for +2 to charge and +1 attack to kill little objective holders and be a nuisance.

What does everyone think? It’s unorthodox, but it’s a new edition and time to experiment!

Reclamation 2K (1,910 Points)

Space Marines
Ultramarines
Librarius Conclave and Reclamation Force (3 Detachment Points)
Force Dispositions: Reconnaissance, Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Librarian (80 Points)
• Attached as: Leader (Character)
• 1x Bolt pistol
• 1x Force weapon
• 1x Smite
• Enhancements: Fusillade

Sternguard Veteran Squad (190 Points)
• Attached as: Bodyguard ()
• 1x Sternguard Veteran Sergeant
◦ 1x Close combat weapon
◦ 1x Sternguard bolt pistol
◦ 1x Sternguard bolt rifle
• 9x Sternguard Veteran
◦ 9x Close combat weapon
◦ 9x Sternguard bolt pistol
◦ 7x Sternguard bolt rifle
◦ 2x Sternguard heavy bolter

Attached unit 2

Librarian in Terminator Armour (75 Points)
• Attached as: Leader (Character)
• 1x Force weapon
• 1x Smite

Terminator Squad (320 Points)
• Attached as: Bodyguard ()
• 1x Terminator Sergeant
◦ 1x Chainfist
◦ 1x Storm bolter
• 9x Terminator
◦ 9x Chainfist
◦ 2x Cyclone missile launcher
◦ 9x Storm bolter

Attached unit 3

Librarian in Terminator Armour (75 Points)
• Attached as: Leader (Character)
• 1x Force weapon
• 1x Smite

Terminator Squad (320 Points)
• Attached as: Bodyguard ()
• 1x Terminator Sergeant
◦ 1x Chainfist
◦ 1x Storm bolter
• 9x Terminator
◦ 9x Chainfist
◦ 2x Cyclone missile launcher
◦ 9x Storm bolter

CHARACTERS

Roboute Guilliman (340 Points)
• Warlord
• 1x Emperor’s Sword
• 1x Hand of Dominion

BATTLELINE

Intercessor Squad (150 Points)
• 1x Intercessor Sergeant
◦ 1x Bolt pistol
◦ 1x Bolt rifle
◦ 1x Power fist
• 9x Intercessor
◦ 2x Astartes grenade launcher
◦ 9x Bolt pistol
◦ 9x Bolt rifle
◦ 9x Close combat weapon

Intercessor Squad (150 Points)
• 1x Intercessor Sergeant
◦ 1x Bolt pistol
◦ 1x Bolt rifle
◦ 1x Power fist
• 9x Intercessor
◦ 2x Astartes grenade launcher
◦ 9x Bolt pistol
◦ 9x Bolt rifle
◦ 9x Close combat weapon

OTHER DATASHEETS

Storm Speeder Hailstrike (105 Points)
• 1x Close combat weapon
• 2x Fragstorm grenade launcher
• 1x Onslaught gatling cannon
• 1x Twin ironhail heavy stubber

Storm Speeder Hailstrike (105 Points)
• 1x Close combat weapon
• 2x Fragstorm grenade launcher
• 1x Onslaught gatling cannon
• 1x Twin ironhail heavy stubber

Exported with App Version: v2.0.5 (2), Data Version: v886

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u/BasileusHeliand — 22 hours ago

What are people using for terrain in 11th?

Note I don't mean 11th editions terrain footprint templates.

I'm asking what kits, Either GW official, other brands or STLs etc people are using to represent each piece of dense or light terrain from the current competitive layouts. I don't have access to the Armageddon terrain set but plenty of other bits.

I've got some good MDF footprints but want to ensure my light terrain isn't too short for LOS blocking, my heavy is tall enough to provide plunging fire, has large enough 2nd floors for units etc.

Is there a guide I've missed somewhere?

Thanks

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u/TheMrJacobi — 1 day ago

Are 5 inches floor buildings still useable in tournament ?

It seems that the future Armageddon battlefield terrain used for the new competitive layout are 3 inches high (first floor). It's allowed to use terrain "that is close to the same size", but can we use building with 5 inches floor height like some old GW terrain like Sanctum Administratus or sector Imperialis buildings for tournament ?

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▲ 6 r/WarhammerCompetitive+1 crossposts

How are yall feeling about Sun forged now vs our tanks?

The mobility with a coldstar attached is so nice now with the fly changes, and being able to deepstrike within melta range with experimental cadre is very nice but wounding anything tough on 5s or at best 4s (with farsight or strats) even with rerolls is so stressful.

Getting overwatched by defilers is also not a very fun experience, forcing you to commit 2 sunforged units just incase is rough. Atleast the thousand sons one can, I havent fought csm yet in 11th.

Are yall sticking with Sky rays and Rail hammerheads for dedicated anti tank? Maybe even railsides?

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u/alphaomega420 — 1 day ago

Area Terrain Split Between Enemy/Friendly Territory

Where is area terrain that is split between enemy and friendly territory considered, and how does that apply to Secondaries, e.g. Plunder? Where in the rules/specific wording can I point to settle any argument over this?

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u/skoalpancake — 1 day ago

Fulguris Task Force and Ingress Moves for Speeders

I’m trying to understand why does this detachment gives them this Ingress Moves and not deep strike. I don’t understand what is the idea here for speeders.

Anyone understand this?

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u/warp-protocol — 1 day ago

Consolidate buffs

I cannot seem to find any information on this anywhere, but do consolidation distance buffs stack? Example being a knight gallant has 3 extra inches of consolidation as its ability and in Questoris companions there is a stratagem that allows for 3 additional inches of movement

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u/Third_MAW — 1 day ago

Mortal Wounds and Precision in 11th

How does Mortal Wound allocation work with Precision weapons in 11th? 10th edition had a FAQ in the rules commentary that clarified that attacks that inflict Mortal Wounds were caused by a Precision attack, you could allocate those Mortal Wounds to a Character model (pg7 of the 10th edition Core Rules update pdf).

However I can't see any such clarification in the 11th edition rules. In addition, the Mortal Wounds rules for 11th (6.02) say that Mortal Wound allocation steps in 6.02 must be followed (presumably instead of the normal Wound Allocation steps in 5.03) - Ie you apply the Mortal Wounds to non-character models first, before Characters. The precision Rule (24.28) also only modifies the normal allocation order rule (5.03) and has no mention of the Mortal Wound allocation order (6.02).

Does this means Devastating Wounds (24.10) caused by precision weapons must by applied to the unit rather than the character targeted by precision? Or the Mortal Wounds caused by say a Palatine's Rapturous Blows ability must be applied to the unit rather the character she is targeting with a Precision weapon?

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u/goonbandito — 1 day ago

Can a charging unit reach a unit which was the target of a failed charge with a pile in move on another unit?

That is something that happened to me yesterday: basically I had a unit of Hellblasters at 12" from my opponent Paladin's Squad, and there was Calgar at 11". The HB and Calgar were close, like less than 3" apart.

He rolled the charge, it was 11, he charged Calgar, and then said he could pile-in into my HB which for me was weird, because first he was already engaged with Calgar so he couldn't move models in another direction, but if the HB and Calgar were closer, could've he do that? I know that in 10th ed that was a thing, but now it was weird because he could reach with a pile in move a target which he couldn't have reached with just the dice rolls.

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u/mezdiguida — 2 days ago