r/WarhammerCompetitive

Team USA 40k Podcast - Pilot

Hi everyone- this is Sam Pope. Team USA this year is starting up a podcast hosted by our captain, John Lennon, with the goal of increasing transparency into the workings of the team. We're also hoping to hype y'all up for the upcoming World Team Championships in Belgium this August. The first episode introduces our captain John, and vice captain, Anthony Vanella, as they discuss the creation of the podcast, reminisce on their history with the team, and discuss the two events team USA has attended so far this year: Pyra Cup and Home Nations. We'd love it if you gave this a listen, and let us know what you think!

sites.libsyn.com
u/StuffedScotch — 14 hours ago

Paintjobs at tournaments

I have a collection of Space Marines that I’ve painted in a uniform red colour scheme. I’ve been playing with them in a small group for years as the White Scars. I really enjoy the way the White Scars play, and I’ve also come up with a bit of lore for them as a White Scars’ successor chapter, the ‘Red Porsche Killers’.

Now, with the 11th edition, I’m thinking of moving into competitive play for the first time.

My question is: how strict are tournament organisers regarding the paint schemes for Space Marine orders?

Can I play my Red Marines as White Scars? I have a few White Scars-specific figures and scenery elements.

I’m from Germany, in case there are regional differences.

Many thanks for your help.

reddit.com
u/H0M3_0FF1C3_M4N — 19 hours ago
▲ 16 r/WarhammerCompetitive+1 crossposts

Old World Weekly Meta Round Up!

Interested in what's done well this week? Join me as I look at some quick top down stats, and pick out the interesting lists that succeeded this weekend!

Episode 1 has 2 Chaos Daemon event wins in a weekend, which is (as far as I can tell) the only time it's happened since the game launched over 2 years ago!

https://youtu.be/ZvvNPJCC1Lc

u/dreadmad — 14 hours ago

Win Rate Wednesday - 40K Tournament Results/Data - Week of May 18 2026

Hey all,

I gathered all the tournament results from BCP for last week, including all Tournaments with at least 20 players and 5 rounds.

All the data is here on my site:

***DATA FROM THE PAST 10 WEEKS!***

https://warpfriends.wordpress.com/2026/05/20/40k-meta-stats-from-may-18-2026/

Please take a look and let me know if you have any suggestions (I know the site is not pretty 😞 I focus more on the Youtube side of things) And feel free to check out my youtube video for indepth breakdown of the stats!

Also I created Army Report cards for every army, detailing all the relevant information, check them out here:

https://warpfriends.wordpress.com/quick-reference-army-meta-cards/

****META CARDS WILL BE UPDATED BY TOMORROW***

Thanks!

u/w0158538 — 1 day ago

cant choose an army

sorry is this isnt the subreddit for questions like this

i keep trying to find an army and always end with these but can never choose what one to play

  • knights (any kind depends on rules)
  • necrons (the c'tan and destroyer cults are really cool)
  • word bearers (i really like the new defiler)
  • astra millitarum (mostly tanks)
  • chaos deamons (i love nurgle and tzeench models)

i cant choose between these they all look so cool, in terms of playstyle i would like more of a gunline heavy army with big models but also really good board control being able just to take over the center of the board.

reddit.com
u/Actual_Clock2614 — 1 day ago

Do we expect third party terrain layouts (UKTC / WTC) to align with GW for 11th?

It's one bugbear of mine. Everyone moans about 'balancing' in the competitive meta but terrain layout has such a huge impact on balancing. GW could theoretically create a great balance using their own GW layouts but as soon as this gets played on out UKTC and WTC it creates imbalances GW then need to try and resolve by adjusting points/rules, and impacting their own balance on GW terrain.

Naturally, going into 11th and the change that terrain is now even more important than ever its pretty unanimous amongst my team that we'd love for UKTC to align with GW layouts for consistency. Is that a common impression amongst the community?

I struggle to see the upside of third party terrain layouts these days. The only (big) issue for someone like UKTC is they have £100k of terrain at the moment. How likely would it be for GW to officially help large organisers like UKTC by supplying them with subsidised or even free terrain packs to help them start the journey to alignment?

reddit.com
u/nzivvo — 1 day ago

Can someone do the math and check if the new terrain has 3“ upper floors?

Since they previewed the painted terrain, I wonder if the upper floor is equal 3“ (since they changed plunging fire and heavy). Maybe someone here can do some geometry triangulation voodoo to check on the new floor heights? Would be quite impactful if so.

youtu.be
u/BoahSuper — 1 day ago

Come at me bro - 2K mechanized assault list

Ok so ive decided to make a mechanized assault that is actually a problem for even the hardest hardest archetypes to crack for the rest of this cookie cutter meta.

Do you see any glaring issues? more infils needed or something else?

Please if you dont understand MA mechanics, bodyguards, transports in MA or just in AM in general or the matchup deeply dont ask for list clarifications.

My frontline is made of ogrynkasrkinmeras + t-prime SCSogbg's to china wall for wave 2 of sanctifiers to OW them transports, then wave 3 of melee oriented scions plus Nork unit and Creeds Kasrkin unit to get that CP going.

Hellhound to upgrade the statscheness of the overall composition and tosh in some potential MW damage in melee.

Lone ops on the back as vehicle healers.

GGs to close my backline.

For home objective holders i have nothing other than a transport going back but im open to ideas.

Motorized Graves instead of the hellhound?

Wish i could give sticky to Scions.

The other version had Ratlings and the sticky obj. enhancement instead of the hellhound.

Thanks!

Due to the amount of vehicle damage with good BS or flamer, ogryns and supercharged sanctifiers you can say it was built as an hybrid melee build to clear trash infantry and exotic termie profiles to a degree.

The Winter Soldier [Astra Militarum] - (2000 points)
Detachment: Mechanised Assault

Chimera (85 points)
Chimera (85 points)
Gaunt’s Ghosts (100 points)
Hellhound (125 points)
Kasrkin (110 points)
Kasrkin (110 points)
Kasrkin (110 points)
Militarum Tempestus Command Squad (85 points)
Militarum Tempestus Command Squad (85 points)
Militarum Tempestus Command Squad (85 points)
Ministorum Priest (40 points)
Ministorum Priest (40 points)
Nork Deddog (60 points)
Ogryn Bodyguard (40 points)
Ogryn Bodyguard (40 points)
Ogryn Squad (60 points)
Ogryn Squad (60 points)
Sanctifiers (100 points)
Sanctifiers (100 points)
Scout Sentinels (55 points)
Taurox Prime (90 points)
Taurox Prime (90 points)
Tech-priest Enginseer (45 points)
Tech-priest Enginseer (45 points)
Tempestus Scions (70 points)
Ursula Creed (85 points)

reddit.com
u/No-Expression-8999 — 1 day ago
▲ 2 r/WarhammerCompetitive+1 crossposts

Calgar attached with victrix HG one unit still?

G'day everyone. Ive just started playing 40k and ultramarines and i seem to remember Calgar came with VHG in 1 box and thus that was considered 1 unit this being able to attach said unit to (for example) bladeguard veterans.

Since calgars remodel i only see them boxes seperatly so my question to you is:

Can calgar and his VHG be attached to a bladeguard veterans squad in 10th edition as it stands?

-Side question if he CAN is it all 3 VHG?

Cheers!!

reddit.com
u/hskies — 1 day ago

What is the Most Consistently Competitive Army?

I'm looking at starting a second army, and I want to pick something that's always competitive. What are some of the best and most consistently good armies? Preferably something that's relative easy to pilot and I'd like to avoid space marines.

Any suggestions?

Edit: My first army is Imperial Agents, so I'm trying to ensure I pick something good this time.

reddit.com
u/Natural-Wallaby423 — 2 days ago

Is there a chance that the new plunging fire, heavy and fly are gonna interact with each other?

From the new rules "Take it to the skies" allow you to "ignore veritcal distance for the purpose of how far a unit has moved", the new heavy states "No model in that unit has moved more than 3 inches" and the new plunging fire states "models on a section of terrain that is 3 inches or more in height from ground levels enemy unit", so if my reading is correct should you able to fly up a unit a section of terrain and gain both the benefit of heavy and plunging fire? is my reasoning sound?

reddit.com
u/Saffron_ST08 — 2 days ago