r/WarhammerCompetitive

Congrats to the winner of BFS… (spoilers inside)

John Lennon with Ultramarines!

He beat the lovely Sam Pope playing World Eaters in the finals after dominating the field all event.

I unfortunately do not have a BCP account so cannot see the lists but if someone wants to share them in the comments I can add them to the post later.

Disclaimer: On BCP you may see this was a manual override moving John to 1st. One of the TOs (Anthony Vanella) has stated in the Stat Check discord that he and the players decided that the event finals would be for the win regardless of whether or not one player or the other has already won the event on paper due to win path or tie breakers. They didn’t want a finals where one player had no shot to win the event.

It was discussed with all x-1 and x-0 players and they all opted into it so that the last round wasn’t meaningless.

**EDIT: Lists!

John's

Assault/Terminator Storm Force/Deathwatch (Take)

Marneus + Wardens + 6BGV

Librarian in Phobos Armor

Roboute Gman

1x5 Heavy Intercessors

2x Impulsor

2x3 Melta Eradicators

2x5 Reivers

2x5 Deathwatch Terminators


Sam's

Warband/Vessles (Purge)

Kharn + 10 zerks

Lord on Jug + 20 with Battle-Lust

MOE + 20 zerks with Favored of Khorne

MOE + 20 zerks

Angron

1x Rhino

1x Jakhals

reddit.com
u/DailyAvinan — 3 days ago

Sunday Night Stats (October 9th-11th)

This chart includes data from all singles events with 21+ players and 5+ rounds.

There is a lot of sarcasm in this post.

Our first real week post-dataslate and post-Marine codex drops, with 19 events and 850 players. Let's see how everyone did with their Meta Prediction Bingo Cards. Don't forget your free space in the center, "Astra Militarum is Trash Tier."

First off, if you guessed that Imperial Agents would have the highest win rate of the weekend and not the fewest number of players, congratulations.

Everyone who correctly predicted that Blood Angels would have their best weekend in months following the release of the new codex, while Dark Angels and Space Wolves would find themselves near the bottom, be sure to mark those as well.

Drukhari, Tyranids, and Emperor's Children round out the top factions in win rate this weekend, as I'm sure everyone accurately predicted.

Space Marines dominate the top tables of events, with a significantly improved win rate, FIVE event wins, and very high X-0/X-1 and 4-0 conversion rates. And remember, this is the "throw crap at the wall and see what sticks" week, so it's a good thing Custodes release next weekend to save the rest of the meta from the Space Marine overlords.

Orks seem much healthier following the changes in the dataslate. They still have an excellent win rate, but their top table performance declined dramatically to just about "average."

Overall, very interesting results this weekend, and lots of unexpected things. I look forward to the calm, rational discussion to follow.

Faction Wins Games Win Rate Players X-0/X-1 X-0/X-1 % Event Wins 4-0 Starts 4-0 %
Imperial Agents 9 16 56.25% 3 1 33.33% 0 0 0.00%
Blood Angels 64 115 55.65% 23 5 21.74% 0 1 4.35%
Tyranids 122 222 54.95% 43 2 4.65% 1 2 4.65%
Emperor's Children 82 151 54.30% 28 4 14.29% 2 3 10.71%
Drukhari 32 59 54.24% 11 2 18.18% 2 2 18.18%
Orks 168 311 54.02% 54 6 11.11% 0 3 5.56%
Adepta Sororitas 62 115 53.91% 20 4 20.00% 1 3 15.00%
Space Marines 284 528 53.79% 98 19 19.39% 5 9 9.18%
Leagues of Votann 99 186 53.23% 33 3 9.09% 0 2 6.06%
World Eaters 152 287 52.96% 54 10 18.52% 1 8 14.81%
T'au Empire 90 171 52.63% 31 5 16.13% 1 1 3.23%
Chaos Daemons 99 191 51.83% 35 6 17.14% 1 3 8.57%
Adeptus Custodes 109 212 51.42% 39 5 12.82% 0 1 2.56%
Deathwatch 4 8 50.00% 2 0 0.00% 0 0 0.00%
Chaos Knights 66 133 49.62% 25 4 16.00% 0 0 0.00%
Death Guard 103 208 49.52% 41 6 14.63% 2 2 4.88%
Thousand Sons 49 100 49.00% 19 4 21.05% 0 2 10.53%
Adeptus Mechanicus 54 111 48.65% 20 1 5.00% 1 1 5.00%
Grey Knights 55 115 47.83% 22 6 27.27% 0 1 4.55%
Necrons 112 236 47.46% 45 5 11.11% 1 3 6.67%
Imperial Knights 59 127 46.46% 23 1 4.35% 0 0 0.00%
Aeldari 50 108 46.30% 20 2 10.00% 0 0 0.00%
Chaos Space Marines 103 231 44.59% 42 6 14.29% 0 3 7.14%
Black Templars 29 66 43.94% 12 1 8.33% 1 1 8.33%
Space Wolves 54 124 43.55% 22 3 13.64% 0 0 0.00%
Genestealer Cult 22 51 43.14% 9 1 11.11% 0 1 11.11%
Dark Angels 102 237 43.04% 47 2 4.26% 0 1 2.13%
Astra Militarum 62 158 39.24% 29 0 0.00% 0 0 0.00%
Total Players: 850 Total Events: 19
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u/communalnapkin — 3 days ago

Please help me figure out how to fight this army

Hello everyone,

I have a group I play with. I usually do pretty well, but one buddy plays Blood Angels and brings 3 Baal predators, and 3 fat stacks of sag guards and a few other pieces. Every single game I am stuck in my deployment zone as he hems me in immediately with Baal predators, followed up by the insanely fast sang guards, and I have no room to maneuver or do anything.

How do I play against this, I just do not understand what I can do because he always has all the initiative. Especially, the only option I have is to take the initial hit and hope that I survive long enough to swing back and kill things, which is crazy unlikely.

I play dark angels, I had the lion activate twice on a 6 man sang guard with captain and Sammy with 3 outriders and 3 black knights activate on the same sang guard once, and there were still 2 sang gaurds left after that. He had two other bricks of them. How can I possibly win when I am putting that many points into a single unit and still not killing it? I am so lost for an answer at the moment.

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u/Theron1007 — 3 days ago

Warpstrike Champions Tournament Update!

After I had posted my Warpstrike champion list some of you asked to let you know how the tournament went.

I am happy to say I went 2-1 and won Best in Faction for Chaos! This was my first time going positive win rate at a tournament!

The Tournament was a 3 round RTT at Huzzah Hobies in Ashburn, VA
Maps went A, B, C in order of rounds

Very well run and I want to say thank you to the staff and Judges for being smooth, organized, knowledgeable and fair in their handling and rules ruling of the tournament especially with the weird stuff going on with access to the Space Marine codex

Pre Game Notes-
I put the same stuff in deepstrike each game

Demon Prince with Tzagulla
Kravek Morne with Mutilators
One Termie Sorcerer brick with Infernal Fulgerite
Totaling 965 in deepstrike at the start

Games-
Game 1- Sisters of Battle: Hallowed Martyrs- WIN
Game 2- Dark Angels: Assault Brethren, StormLance, Dark Flight Pursuit- LOST
Game 3- Guard: Bridgehead Strike, Mechanised Assault- WIN

Highlights-

\- Uppy downy is as useful as ever, even if they block back field deepstrikes just repositioning for better shooting angles is enough to be useful

\- The stats upgrades feels awesome when combined with cabal of chaos. I’m always Dark Pacting because I do this rather than gambling. Terminators rerolling hits with 44 combi bolter shots at 6, -2 (because of cabal of chaos and death hex) , 1 into any T3 1 wound body rocks. Against the Guard and Sisters I could wipe a 15 man unit even supported by Hospitlers or Medics with ease. Especially if I came down from ingress and use Siegebreaker strike to give both units ignore cover

\- In built charge rerolls, so useful and saves so much cp, can’t wait to get the unbuilt CP regeneration of 11th

\- Kravek slaps and can kill most anything and consistently reaches targets thanks to +2 to charge and inbuilt rerolls. If I space out the deepstrikes with Sorcerers, Kravek, and the Demon prince on separate turns

Downsides-

\- Disruption Sucks, I felt like I was fighting an uphill battle in all my games to win points. 2 of my games was Priority Assets and one was Recon. Doing the priority action for no points while they get 4 and doing the decoy action while they can remove them for no action felt terrible. I found my best way to win was to focus on secondaries and ignore the primary until turn 4 and just kill as much as possible then uppy downy onto the middle by end of game to get the big extra points at the end of the game

\- Action monkeys, I didn’t have enough and will definitely swap the raiders for double cultists as the accursed can reach the same places with their scout as the raiders could and for cheaper

\- CP hungry list, the list has great Stratagems which is awesome but also sucks because this list has no way to generate extra except for dumping secondaries

\*\*Game 1- Ruben and his Hallowed Martyrs\*\*

Ruben used the same sisters list that won the London GT with some extra Insindiants. Led by a classic Morvenn Vahl and Paragon Warsuits. Intranzia Fraye for Lethal Hit marking. The Triumph of Saint Catherine blob to hold center and a Sacresents on the left flank with Aestred Thurga.

The Primary was Disruption vs Priority Assets on Layout A, Dawn of War long deployment

I deployed with my action boys ready to contest for the center to deny him doing the action, raiders first up. My normal deepstrikers set up as described above.

I got turn 1 and started by having my raiders just barely touch the center and do an action. I thought I was safe with the dense terrain providing me go to ground but I didn’t know the triumph of Saint Catherine could provide +2 move never having played against sisters before. The raiders were killed to the man by some shooting and the Saint Katherine blob moved onto the point

Turns 1-3 progressed with some normal trading and secondary scoring with the highlight being a Kravek rapid ingress to take out Morvenn Vahl who had just killed one of my Termie Bricks who had taken his back home objective. She then fought on death and took out all Mutilatoes and left Kravek on 2 wounds

Turn 4 and 5 I cleaned up the rest of his units and kept hard pressure with firing angels with oblits and advance and charging Termies

Good game Ruben but T3 bodies are my favorite to chew up 🤩

86-83 victory. Felt very rewarding and tactical

\*\*Game 2- PJ and his Ravenwing Dark Angels\*\*

PJ used a now seemingly meta Darkflight Pursuit with the Lion, 2 outrider squads one with chaplain w/ sword of the imperium, and the other with Samael. Then 2 speeders and 3 Vengeance Speeders with the glitched app upgrade for number of shot rerolls.

This game was Disruption vs Recon meaning we played Smoke and Mirrors on Layout B.

I stupidly deployed up my action monkeys turn 1 to create decoys and immediately regretted as he got turn 1 as he declared Assault Doctrine and threw the chaplain and Samael in my deployment zone and moved all speeders 16in and lion in devastator doctrine. I practically gave him charge targets to launch his guys into with his abilities. I also accidentally placed my Obliterators within 3 inches of the accursed cultists and he consolidated into them.

This prevented their shooting for 2 turns as they had to punch through the tarpit that is Samael all while being battle shocked

All my monkeys died turn 1 and the rest of the game was fighting out of my deployment zone as his speeders perfectly screened my deepstrikes, all being exactly 16in away from each other. I never made a decoy once 😭

My only saving grace was that in turn 2 his lion advanced out of the center in Assault doctrine and double whiffed a 7 in charge and his Deathwing knights who came down in my now very empty deployment zone who also then failed a charge. If that hadn’t happened I’d have been practically tabled turn 2. Thanks to the whiffs I was able to deepstrike the Demon Prince and Kravek in and charge him for the double mortal wound bomb. The lion went down in two turns only killing the Prince and 4 terminators. The Deathwing Knights went down surprisingly easily to a terminators bolters as wounding on 4s and 1 damage negates any of the benefits of being a Deathwing Knight. Weight of dice can beat a 4++ in the end.

The game came to a close as the untouched Vengeance Speeders kited me and blasted everything down.

Loss 48-99. PJ you played like a champ. He ended up winning best in Faction for Imperium. Hilarious guy and wonderful competitive player

\*\*Game 3- Sean and his Mechanized Guard\*\*

Sean was playing a hilariously awesome list Led by Commisar Yarrick in his Fortress of Arrogance, pimped out as a Stormlord filled with Tempestus Scions and Kasrkin. He also had Gaunt’s Ghost for consistent scoring, Tempestus Auilons for 6in drops, and a couple scout chimeras, sentinels, and Taurox. It was fast and punchy

The lists idea was simple, drive the Titanic Vehicle into the center. Do the priority asset actions and blast away from the open deck then hop out with 40 scions if anyone tries to take the objective. If an enemy gets within 8, reactive move with Yarrick then suck them back up into the Stormlord at the end of the turn.

It was a solid strategy except that my Storm bolters love T3 with bad saves and -1 AP Empyric strat is great for saving against hot shots.

The plasma and melta bombs from Kasrkin was wicked though and ate through some Termies very efficiently

I ignored the primary and focused on cleaning up the edges with my Obliterators and focusing my Termies on the center.

The Demon Prince on Turn 3 did an amazing job doing 16+ wounds into the Stormlord with the charge and Strike attacks even as Kravek failed the charge. If Kravek hadn’t failed the Stormlord would be dead in one turn but it lived on 2 and was able to fallback only to be ambushed by yet more rampaging back line Termies.

The game wrapped up with destroying the Stormlord and blasting down any remains troops as I took the center turn 4 and ensured I’d have the last terrain piece to hold with the end of the game bonus scores. He had taken an early lead by doing the action as I got nothing on primary except for some kills on objectives but in 11th the capacity for late game swings is very high

Win 84-78. What a cool list Sean! Keep it up! Maybe some Bullgryn to provide an anvil. Almost everything in his list but the transports and Stormlord was T3

Summary-
The RTT had a great mix of meta competitive lists but also a wide variety of factions and styles. I saw chaos knights, Aeldari, Orks, Genestealers, Guard, EC, Demons, and more! It wasn’t a shark tank, just good kind players who understood the assignment. Will come again

For the list I was very happy about how it performed and may lean towards Ashkurs binding rune in the future over infernal Fulgerite. A turn one deepstrike then yo-yo would be pretty useful.

Also more action monkeys. Maybe Cypher?

Kravek and Demon P are essential hammers to strike the terminator anvils but even they can shoot like hell and kill a lot

Obliterators are wonderful angle shooters and can get anywhere you need them I’m even if their lack of rerolls makes them a little unreliable. I’ve learned to overcommit with shooting or else things are going to live on 1 to 2 wounds. As an example I shot some guards instead of the Stormlord because I assumed Kravek would make the charge and then that was a mistake as it lived on 2

If you made it this far thanks for reading and would love to hear your thoughts!

reddit.com
u/MoarSilverware — 3 days ago

Struggling to Enjoy Emperor's Children After a Few Games, Looking for Advice

Hello All,

Since the beginning of the year, I've been working on building and painting Emperor's Children for the Grand Narrative event in Atlanta. In order to try and enjoy the event and not get totally destroyed every game, I've been practicing now that we mostly have the rules set for the forseeable future (I don't expect a change as big as the increase in Toughness/AP to come through, at least). At the end of this post, I will attach my list so you guys can see what I'm working with.

I've played 2 games so far, one against Custodes, and one against Iron hands. I don't have their lists on hand, but the Custodes list was about 17 models, all Terminator guys and large tanks, while the Space Marine army was Gravis/Terminators, 3 Deads, and a landraider.

In both games, I struggled to do much before being tabled early. I am finding it very difficult to deal damage (in the Custodes game, I killed 4 models total, in the game against Iron Hands, I did slilghtly better, elminating 2 squads before I was tabled), and the additional toughness feels more like a tax on my total points than any kind of benfit, as everything that gets touched, dies anyway. I have tried utilizing cover, but -1 to hit seems to be of little hinderance.

In both games, I went first, and charged units turn 1 with my Infractors/LEs, and so far no squad has been able to wipe an enemy squd even with Euphoric strikes. none of my units have been able to kill anything off of an advance+charge, and so far I have gained 1 coterie point across 2 games, dealing 6 mortal wounds to my Daemon Prince in the process.

All of that context, to ask for some general advice. I'm used to playin Blood Angels, and assumed I would be more lethal on the charge. Is Thrill Seekers a huge trap? should I avoid advancing so I can pump every unit into the same target? I havebeen considering cutting all marine bodies and going to 3x WDP, 3 Defilers, 2 Maulerfiends, since they have better survivability and seem to be more able to kill things, but that doesn't seem like it would be very fun for a narrative event. At the end of the day, being tabled on turn 2 is also not very fun for a narrative event either.

Any general advice would be appreciated, I don't plan to change my list until I've played 5 more games, and want to get 25 games in before the Grand Narrative to make sure that I am as prepared as possible. List below:

Emperor’s Children
Coterie of the Conceited (3 Detachment Points)
Priority Assets
Strike Force (2000 points)

Attached Units
Attached Unit 1

Lord Exultant (95 points)
• Attached as: Leader (Character)
• 1x Bolt Pistol
1x Close combat weapon
1x Phoenix power spear
1x Rapture lash

Infractors (95 points)
• Attached as: Bodyguard (Battleline)
• 1x Obsessionist
• 1x Bolt pistol
1x Rapture lash
• 4x Infractor
• 4x Bolt pistol
4x Duelling sabre
1x Icon of Excess

Attached Unit 2

Lord Exultant (110 points)
• Attached as: Leader (Character)
• 1x Bolt Pistol
1x Close combat weapon
1x Phoenix power spear
1x Rapture lash
• Enhancement: Pledge of Mortal Pain

Infractors (95 points)
• Attached as: Bodyguard (Battleline)
• 1x Obsessionist
• 1x Bolt pistol
1x Power sword
• 4x Infractor
• 4x Bolt pistol
4x Duelling sabre
1x Icon of Excess

Attached Unit 3

Lord Exultant (105 points)
• Attached as: Leader (Character)
• 1x Bolt Pistol
1x Close combat weapon
1x Phoenix power spear
1x Plasma pistol

Infractors (95 points)
• Attached as: Bodyguard (Battleline)
• 1x Obsessionist
• 1x Bolt pistol
1x Power sword
• 4x Infractor
• 4x Bolt pistol
4x Duelling sabre

CHARACTERS

Daemon Prince of Slaanesh with Wings (235 points)
• Warlord
• 1x Hellforged weapons
1x Infernal cannon
• Enhancement: Pledge of Unholy Fortune

BATTLELINE

Tormentors (85 points)
• 1x Obsessionist
• 1x Plasma pistol
1x Rapture lash
• 4x Tormentor
• 2x Boltgun
4x Close Combat Weapon
1x Icon of Excess
1x Meltagun
1x Plasma gun

Tormentors (85 points)
• 1x Obsessionist
• 1x Bolt pistol
1x Power sword
• 4x Tormentor
• 2x Boltgun
2x Close Combat Weapon
1x Icon of Excess
1x Meltagun
1x Plasma gun

OTHER DATASHEETS

Defiler (330 points)
• 2x Excruciator cannon
1x Hades battle cannon
2x Heavy reaper autocannon
1x Shearing Claws

Defiler (380 points)
• 2x Excruciator cannon
1x Hades battle cannon
2x Heavy reaper autocannon
1x Shearing Claws

Flawless Blades (190 points)
• 6x Flawless Blade
• 6x Blissblade
6x Bolt pistol

Flawless Blades (95 points)
• 3x Flawless Blade
• 3x Blissblade
3x Bolt pistol

reddit.com
u/Pantheron2 — 3 days ago

Warhammer Atlanta Open

I saw the Atlanta Open is happening in late November. I’m relatively new to WH40K and live in the area. I’m curious, are non-competitors allowed to go? Are there vendors there? Do you have a chance to chat to players also? I’d love to go check it out, burly some paints or a box or 2, and chat to some fellow faction players! I wanna play a tourney one day, just not there yet.

P.S. if there’s a T’au Empire player planning on going and does some coaching on the side, I’m very interested!

Thanks!

reddit.com
u/T-T-T-T-Taaaauuuu — 3 days ago

Is GW Handling 11th Edition Poorly for the Non-Tournament Level Player?

There was some strangeness with the release schedule for Codex: Orks, and now Codex: Space Marines and Custodes have come out significantly quicker. But according to the Q&A Codex: Custodes will be the last codex of 2026. At the highest level of play we are seeing a swathe of armies capable of performing quite well, Emperor’s Children for example, but there is also undoubtedly a power discrepancy between armies with codices and armies without, especially marine body armies and their far skinnier, fleshier counterparts.

The up until now monthly balance passes seem to have hit the marks for a lot of factions and been received fairly well, but they have been sneaking in changes that aren’t being pointed out in documentation (such as Snap Shooting 6s no longer being crits as discussed in a different thread on this sub). These changes are incredibly significant given the way this impacts Overwatch threats, but it will not be obvious to many people if a rules change like this is not immediately documented.

I also have overheard that players in my local scene are becoming disinterested in 40K, but people in the competitive scene or who are tournament grinders seem to think this edition is phenomenal. I’m wondering what’s causing the disconnect between people who play at tournaments compared to “casually” locally. With 10th edition seeming to be somewhat divisive and 11th edition coming out of the gates with a fairly positive reception, I’m interested to know what’s causing the hype to fizzle for the new edition.

Edit: there is a lot of variety in the comments. I’ve seen people touch on:

- Codex releases (mainly staggered releases)

- Poor communication from GW

- Army Balance

- Rules complexity/organization.

The army balance appears to have taken a bit of a backseat compared to other points people are discussing, it feels as though GW is mainly dropping the ball on the methods of their rules and not the literal writing of them. It may be time for GW to evaluate their rules delivery system and see if it needs a touch-up

reddit.com
u/Long-Sheepherder1064 — 13 days ago

Codex: Adeptus Custodes Points

According to Art of War

Trajann // 265

Shield Captain // 180, 2nd 205, Shield +25

Allarus Captain // 185

Bike Captain // 205

Blade Champion // 175

Sentinel Guard // 240

Custodian Guard // 240

Wardens // 200/295, 2nd 325/3

Allarus // 180/270

Aquillons (Gauntlet) // 285

Aquillons (Power Fist) // 270

Venatari (Kinetic) // 255

Venatari (Spear) // 270

Telemon // 280, 2nd 310 (5+ FNP 40pt)

Galatus // 220

Achillus // 220

Vetus Praetor // 220/2

Gyrfalcon // 260

Pallas // 135

Coronus // 225

Caladius // 230

Caladius Annihilator // 250

Knight Centura // -

Prosecutor // 45/4, 50/5

Vigilator // 50/4, 55/5

Witchseeker // 55/4, 60/5

Rhino // -

Edit: updated Shield Captain wargear

reddit.com
u/Luz1ferr — 12 days ago

Space Marine points updated in MFM, Oct 2

A stealth update to the MFM just dropped. The Space Marine units that went live with a different pointa cost from the leaks have been adjusted back towards the leak values as of this morning. Many units got cheaper, though Erads with Meltas did go up (which is a good thing, tbh) along with a few other increases here or there (what did Heavy Ints do to deserve this?). Here is a chart of the changes, made by u/klive5ive555.

https://www.reddit.com/r/Warhammer40k/comments/1wvoky7/comment/pddjho9/

If you manually update your app on the app store, you will have the new points.

reddit.com
u/ZedekiahCromwell — 13 days ago

How to counter Chaos daemon khorne oriented ?

Hi there,

I play casually in a group of friends and one of them runs a full army of khorne chaos daemon with Belakor, Skarbrand and blood crusher spam.

He literally anhilates every opponent he faces by T2 every game (deep strike t1 with detachments + bonus on charges makes him always lend at least 2 charges with either blood crushers or one big monster, then it is just snow ball at this point).

In the group we play tyranids, space marines and imperial knights and no matter the strategy, our units are no match to his.

We tried focused fire, playing recon lists, playing around hidden but nothing works, he just catches up to whatever unit it chases and destroy it with melee

How do you beat this kind of list ? Every one of his units is unkillable for most of our armies except by investing twice amount of the points which then let him snowball

reddit.com
u/Over-Fee-6653 — 12 days ago

Which disposition is the best for aircraft?

If you’re a sicko who likes playing with a ton of airplanes, which disposition is best for them do you think?

In addition to any shooting, I suppose they can also push out deepstrike space for your opponent.

In recon they can score primary points in reconnaissance sweep by being in table quarters.

Are any dispositions set up where they’ve got more than one primary that aircraft can at least contribute to?

reddit.com
u/spellbreakerstudios — 12 days ago

Uppy Downy Space Marines?

What's our main secondary scoring unit now? For some reason I thought JPI could return to strat reserve but looking at the rules again I don't think that's the case. I know scouts can't do it anymore. So what's our new uppy downy scoring unit?

reddit.com
u/Adventurous_Post_480 — 12 days ago

11th edition: does allocation-based Damage reduction work against Devastating Wounds?

I’m trying to understand the new attack sequence.
Say a D4 Devastating Wounds attack targets a unit with an ability like: “Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.”
My reading is:
Hit → Critical Wound → Devastating Wounds triggers at 05.02 → the attack sequence ends → the target suffers 4 mortal wounds.
Rules 04.02.02 say that effects triggered when an attack is “allocated” trigger at step 1 of 05.04 Inflict Damage.
But a Devastating Wounds attack never reaches 05.04, because its attack sequence already ended at the Critical Wound.
The 4 mortal wounds are then resolved separately under 06.02, one wound at a time.
So RAW, does this mean the allocation-based -1 Damage never triggers, and the target suffers the full 4 mortal wounds?
For comparison, on a normal wound the attack would reach 05.04, be allocated, and D4 would become D3.
Am I missing any rule or FAQ that changes this interaction?

reddit.com
u/thepiratescountry — 11 days ago

New custodes combos

Curious what people have already found out in terms of combos for the new book.

Personally I really want to play terminators so I found this

dividing an allarus unit into single models with the detachment giving reroll 1 hit and reroll 1 wound and + 2 mortal wound on average against monsters/vehicles in the fight phase per unit

This could more than double the output of an allarus terminator unit, however this would be very susceptible to interruption since every model would fight one at a time.

Then again they would have to carefully choose the amount of attacks to not underkill a model, this is mainly a sure fire way against long range fire power going from 12 wounds to 24 against anything with T15 and below

reddit.com
u/resoldier12 — 12 days ago

New Space Wolves vs Drukhari the new “horde” (Jk jk) - battle report !

NEW Space Marines are here! - 40k Warhammer Battle Report with Ben. He brings his Space Wolves, and this time uses a core of Ten Wolf Guard Terminators and Logan to drive the blade deep into enemy lines. I am playing the priority assets disposition with my Realspace Raid Drukhari and Ben goes to his triend and true Take and Hold Disposition.

youtu.be
u/SkaredCast — 13 days ago

Mental Health and Warhammer 40k - Channel Update

Hi, I've taken a bit of a break over the last month as I was suffering from a series of migraine attacks. Part of this was due to spreading myself too thin, trying to do too much and ultimately my mental health was suffering because of it.

Hope this video helps anyone going through anything similar.

youtu.be
u/Zeeto-DG — 11 days ago