What is the appeal of swingy weapons like Lascannons.

I have been debating this for awhile now and would like to get some more input from those more in the comp scene.

I often see people praise Melta weapons, Lascannons, etc but they seem so unreliable. Like if your hitting on 3s thats only a 66% chance you will hit, then if you wound on 2s then you have an 83% chance to wound and then the enemy will probably have a invuln of 4+ which means they have a 50% chance to save. All of that put together gives us a roughly 27% chance of getting the shot to actually deal damage, that is pretty terrible. Even if you get 2 shots that is then a 46% chance you land even 1. And lets say you have 4 shots, then you have a 76% of landing 1 shot, which is still wildly low.

So my main question is why do people take these weapons that are so incredibly swingy like sure they are nice if they hit but hitting is not the likely outcome?

And my secondary question is, what is a better option then swingy weapons for dealing with high Toughness targets.

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u/Vrain125 — 22 hours ago

Salvationist and Miraculist done.

Really happy with how these 2 turned out. The shading was fun to do on the Miraculist and I am very happy with how the Salvationist turned out. I haven't decided if I want the eagles on her backpack thing to stay wood or make them metal.

u/Vrain125 — 24 hours ago

Death Cult Assassin done. I wonder if we will ever get a unit of them.

Not the happiest with him but its better than the Confessor. Idk why whenever I paint smaller models the paint always seems to be chunkier. Maybe I just need to baptize each drop of paint.

But in any case I did enjoy painting him and didn't notice the issues until the camera decided to show them. I had a thought while painting, Will we ever get a Death Cult unit? I think it could be pretty interesting to have like a 5 man that has its own special rule that basically gives it lone op despite being a group.

u/Vrain125 — 2 days ago

How often do you Mathhammer?

So I have been told I do a stupid thing but I hoenstly really enjoy it and can do it for hours.

Basically it is simulating combat between units in various situations (A charges B, A shoots and charges B, A just shoots B, etc)

I will then roll said dice often repeating the process 10s of times just to see the results.

As I have gotten further into the hobby I have found some more efficient ways to calculate average results for various situations but its still not as fun as simply rolling the dice.

I often get addicted to figuring out the averages of Units vs Units and was wondering if anyone else does something similar or do you just wing it?

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u/Vrain125 — 3 days ago

Finished my Confessor.

Not my best work, the Model got scuffed during building (the small front section between the cloth got hit with some plastic glue after it exploded) and then he had a bad Prime (It was more humid than normal out so I sprayed too far resulting in some fuzz).

Despite the mishaps I decided to use him to test my overall theme for my unit of Sanctifiers and I am pretty happy with it. Luckily none of the others got hit by a plastic glue blob.

u/Vrain125 — 3 days ago

Sanctifier Confessor 32mm???

So the Confessor model has a 32mm base but all of the models in the Sanctifer datasheet uses 25mm. Furthermore the model himself doesn't even fit on a 25mm.

The Confessor also isn't a special model in 40k, it is just another Sanctifier.

I am confused and would like clarification.

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u/Vrain125 — 5 days ago

Stupid question

So if a Sanctifier unit has a Ministorum Priest attached does the unit technically have the Ordo Hereticus keyword for rules like the detachment rule or stratagems?

u/Vrain125 — 6 days ago

Ride for Ruin, and the World's End!

Finally finished my Dawneagle bikes. It took forever cause I have been burnt out of custodes but don't like to drop projects (rip my Von Ryan Leapers) but I finally finished them and I am pretty happy with them.

u/Vrain125 — 6 days ago

I understand Box posts now.

I started getting into Agents at the end of 10e but stopped for a bit cause I was worried they would be scrapped in 11e, I had just under 1k as I bought the combat patrol, an extra box of arbites, kroyle, vindicare and the callidus.

Fast forward and after the confirmation that we will be supported made me decide to start getting back into agents. So I bought all of this stuff, I was lucky enough to find the Hereticus box so I am really happy about that.

Technically it is only 1.7k points but I plan on running my destrier with it until in the future when I plan to get a 2nd sanctifier unit and 2 more inquistorial agent units plus another chimera.

I am curious as to how I will paint the stained glass on the Immolator but I guess we will find out. Its gonna be awhile before I finish all these boxes and I still have to finish another project first but I am hoping by the end of the year at latest.

u/Vrain125 — 17 days ago

Chimera dilemma

So I am getting a Chimera and 12 Inquistorial Agents (+2 gun servitors) and i am trying to determine how I should run them.

I am already gonna put them all in the Chimera and the Servitors will both have multi-metlas, what i am stuck on is first the Chimeras guns, idk if I should do 2x Heavy Flamer or 2x Heavy Bolter. The bolter has more damage and range but obviously lacks the auto hit that the flamers get.

Next question is if I should run my Agents as 2 6 mans or 1 12 man. The benefit of 2 6 mans is they become less vulnerable to ranged fire and it forces the opponent to spit fire. It would also let me have more units meaning i could perform actions with one or have them go somewhere else etc they would also have independent charge rolls meaning i would be more likely to get them into combat. The down sides would be I cannot attach a leader/support to both 6 mans as the Chimera only holds 13 meaning one would go without. Additionally Startagems would only effect one of the two.

Now if I combined them into a 1 12 man then stratagems would effect them all and a leader would buff the whole unit. However they would be more susceptible to shooting and failing a charge would hurt much more.

TLDR: should I put flamers or bolters in my Chimera and then should I run my Inquistorial Agents as a 12 man or 2 6 mans.

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u/Vrain125 — 21 days ago

What weapon loadout for Battle Sisters?

Im trying to decide if i should take 2 melta guns or a melta gun and a multi melta. Obviously the multi deals more but it hits on 4+ instead of 3+.

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u/Vrain125 — 22 days ago

Weird Question

Do we think Sisters of battle will ever not be in our roster? I am planning a Hereticus list and having a unit with a immolator seems like a really nice edition but I have a tiny seed of worry that they wont be apart of us once the next codex drops.

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u/Vrain125 — 27 days ago

I think people are too desperate

I have been watching and reading stuff about BF for the last week and if I am being honest it feels like people are way too desperate to find something.

I see people tell stories about their "encounters" and its either a super cringey "and then I stared right into his eyes" fanfic or a story that is so incredibly vague it could be anything.

I think it has something to do with frequency illusion, which can be summed up as "you see what you want to see." Its kind of like how if you think your gonna see orange cars while your driving you will suddenly notice a ton more orange cars. People are so desperate to get their 1 in a billion shot that they start to settle for more mundane vague things.

I feel like these kinds of stories or "encounters" ultimately muddy the water and could be just as damaging as hoaxes.

So the point of this post is to see where people stand on this, do you agree, disagree or somewhere in-between And do you think there will ever be a way to to reliably differentiate truth from these other stories.

Also for those wondering no I am not watching or reading those shows/books that are specifically for entertainment, I prefer the more grounded stuff where you can see all the steps involved.

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u/Vrain125 — 30 days ago

Thoughts on this list?

The general idea is to send wave after wave while inflicting battle shock as much as I can. My only real killy units are the sisters, 10 man agents and my assassins. Everything else is meant to stall and capture objectives.

The reason I put priests with the subductors is to make sure I am able to get through chaff, as well as if he comes at them with TEQ the priest will do some solid damage with his once per game buff.

The Exaction squads have inquisitors for their 6++ so they can hopefully stick around longer and at least cause more reasources to be sunk into them.

I plan to use my kroyle and vindicare in tandem to try and pick off vehicles or characters. Since I am running Veiled (and Purgation) he will get Anti monster/vehicle 4+ and already has dev wounds, giving him rerolls with kroyle on the hit roll will help him more reliably deal D3+3 dev wounds for 2 turns cause his ability will be usable twice. And once hes done kroyle will be fully charged.

I intend to run take and hold aswell.

IRS (1990 points)

Imperial Agents

Strike Force (2000 points)

Ordo Hereticus, Purgation Force and Veiled Blade Elimination Force (3 Detachment Points)

Take and Hold

Attached Units

Attached Unit 1

Inquisitor (55 points)

• Attached as: Leader (Character)

• 1x Blessed Wardings

1x Combi-weapon

1x Inquisitorial melee weapon

Exaction Squad (90 points)

• Attached as: Bodyguard

• 1x Proctor-Exactant

• 1x Arbites combat shotgun

1x Arbites shotpistol

1x Close combat weapon

1x Nuncio-acquila

• 9x Exaction Vigilant

• 1x Arbites Medi-kit

7x Arbites combat shotgun

1x Arbites grenade launcher

9x Arbites shotpistol

9x Close combat weapon

1x Excruciator maul

1x Heavy stubber

1x Soulguilt Scanner

• 1x Cyber-mastiff

• 1x Mechanical bite

Attached Unit 2

Inquisitor (55 points)

• Attached as: Leader (Character)

• 1x Blessed Wardings

1x Combi-weapon

1x Inquisitorial melee weapon

Exaction Squad (90 points)

• Attached as: Bodyguard

• 1x Proctor-Exactant

• 1x Arbites combat shotgun

1x Arbites shotpistol

1x Close combat weapon

1x Nuncio-acquila

• 9x Exaction Vigilant

• 1x Arbites Medi-kit

7x Arbites combat shotgun

1x Arbites grenade launcher

9x Arbites shotpistol

9x Close combat weapon

1x Excruciator maul

1x Heavy stubber

1x Soulguilt Scanner

• 1x Cyber-mastiff

• 1x Mechanical bite

Attached Unit 3

Inquisitor (55 points)

• Attached as: Leader (Character)

• 1x Blessed Wardings

1x Combi-weapon

1x Inquisitorial melee weapon

Exaction Squad (90 points)

• Attached as: Bodyguard

• 1x Proctor-Exactant

• 1x Arbites combat shotgun

1x Arbites shotpistol

1x Close combat weapon

1x Nuncio-acquila

• 9x Exaction Vigilant

• 1x Arbites Medi-kit

7x Arbites combat shotgun

1x Arbites grenade launcher

9x Arbites shotpistol

9x Close combat weapon

1x Excruciator maul

1x Heavy stubber

1x Soulguilt Scanner

• 1x Cyber-mastiff

• 1x Mechanical bite

Attached Unit 4

Ministorum Priest (40 points)

• Attached as: Support (Character)

• 1x Zealot’s vindictor

Subductor Squad (85 points)

• Attached as: Bodyguard

• 1x Proctor-Subductor

• 1x Arbites shotpistol

1x Nuncio-acquila

1x Shock maul

• 9x Subductor

• 9x Arbites shotpistol

9x Shock maul

• 1x Cyber-mastiff

• 1x Mechanical bite

Attached Unit 5

Ministorum Priest (40 points)

• Attached as: Support (Character)

• 1x Zealot’s vindictor

Subductor Squad (85 points)

• Attached as: Bodyguard

• 1x Proctor-Subductor

• 1x Arbites shotpistol

1x Nuncio-acquila

1x Shock maul

• 9x Subductor

• 9x Arbites shotpistol

9x Shock maul

• 1x Cyber-mastiff

• 1x Mechanical bite

Attached Unit 6

Ministorum Priest (40 points)

• Attached as: Support (Character)

• 1x Zealot’s vindictor

Subductor Squad (85 points)

• Attached as: Bodyguard

• 1x Proctor-Subductor

• 1x Arbites shotpistol

1x Nuncio-acquila

1x Shock maul

• 9x Subductor

• 9x Arbites shotpistol

9x Shock maul

• 1x Cyber-mastiff

• 1x Mechanical bite

CHARACTERS

Callidus Assassin (140 points)

• 1x Neural shredder

1x Phase sword and poison blades

Culexus Assassin (125 points)

• 1x Animus speculum

1x Life-draining touch

Eversor Assassin (100 points)

• 1x Executioner pistol

1x Power sword and neuro gauntlet

Inquisitor Kroyle (100 points)

• Warlord

• 1x Butcher blade

1x Garralisk’s claws and teeth

1x Jindarii tox‑cycler

1x Stubcarbine

Vindicare Assassin (155 points)

• 1x Exitus pistol

1x Exitus rifle

1x Vindicare combat knife

DEDICATED TRANSPORTS

Imperial Rhino (65 points)

• 1x Armoured tracks

1x Hunter-killer missile

1x Storm bolter

Imperial Rhino (65 points)

• 1x Armoured tracks

1x Hunter-killer missile

1x Storm bolter

Imperial Rhino (65 points)

• 1x Armoured tracks

1x Hunter-killer missile

1x Storm bolter

Inquisitorial Chimera (60 points)

• 1x Armoured tracks

2x Heavy flamer

1x Heavy stubber

1x Hunter-killer missile

1x Lasgun array

Sisters of Battle Immolator (105 points)

• 1x Armoured tracks

1x Heavy bolter

1x Hunter-killer missile

1x Twin multi-melta

OTHER DATASHEETS

Inquisitorial Agents (100 points)

• 10x Inquisitorial Agent

• 10x Agent firearm

10x Agent melee weapon

2x Eviscerator

2x Mystic stave

2x Plasma pistol

• 2x Gun Servitor

• 2x Agent melee weapon

2x Multi-melta

Sisters of Battle Squad (100 points)

• 1x Sister Superior

• 1x Bolt pistol

1x Close combat weapon

1x Plasma pistol

1x Power weapon

• 9x Battle Sister

• 9x Bolt pistol

7x Boltgun

9x Close combat weapon

2x Meltagun

1x Simulacrum Imperialis

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u/Vrain125 — 30 days ago

New Unit Sizes and mixed units?

OK so someone posted a image from the warhamemr academy site. They said they found it in the custodes lore section but I couldn't even find a lore section so idk(I used the SS the other person took which is why there is a red box around the Aquillons).

But assuming It is there and I just didn't find it then I noticed some odd things.

So obviously as that other post pointed out theres nee Aquillons which is great.

However look at the other infantry, its all so bizarre.

Venetari are in a 5 man unit and they definitely had room in the display to place 1 more so it was a deliberate choice. My Theory is the unit can be taken as a 5 man, 4 man, or 3 man.

Next is something not too weird but still important to note. There are 3 Allarus terminators in the back as a single unit. So they are sticking around.

Next is the Agamatus Bikes are only a 2 man. Again there is plenty of room on the display for more. My Theory is you will be able to run them as 4 or 2 mans.

Next 2 things are where we get really weird.

First there is an Allarus apart of or attached to a Custodian Guard unit. This has so many weird implications.

First lets assume that he is a Shield Captain in terminator armour leading a normal guard unit. Obviously a SC in Terminator armour normally cannot lead a Guard unit so maybe they are changing that rule.

Alternatively lets look at the other weird instance, a 2 man allarus unit next to a random Custodian Guard. Again it is possible that Guard is just a normal SC but if so he also should not be able to lead Termies, again unless they changed the rule.

Ok but theres an issue here, assuming they are both SC this would mean that Custodian Guards can go down to at least 2 mans as the Allarus would be leading them.

However there is another Alternative, what if you are able to run mixed units now? Like taking 2 Guards and an Allarus or 2 Allarus and a Guard. But then the issue comes from would all the models gain the benefit of all the unit rules? If so that would be pretty insane.

Now there is the 3rd and final Theory.

Little Jimmy mixed up the models and accidentally put a guard where a allarus should be and visa versa.

u/Vrain125 — 1 month ago
▲ 11 r/bigfoot

Good Shows/Channels?

So I have recently had the itch to look into Cryptids in general but am currently looking at Bigfoot stuff. I would like to be able to watch a show or channel that is legit and not just hoax/for entertainment.

I also would prefer it to be on the ground exploration/investigation/hiking. Video essays/Documentaries are fine but not exactly what I am looking for, I am mostly looking for people who are actually trying to find something not for clout or entertainment but for discovery.

Even if nothing really happens it is still better than people magically finding something after spending only 30 minutes in the woods.

Much appreciated.

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u/Vrain125 — 1 month ago

Why are so many of our models monopose

Basically the title. I have been fairly displeased with a lot of the larger models we have being so incredibly monopose, I am just suprised because I feel we should be able to have a ton of possibilities but end up with the most boring poses.

Edit: with the exception of the lictor

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u/Vrain125 — 1 month ago

Does mawloc battle shock only on 5+?

Im not sure if they have to make a battleshock always or only on a 5+

u/Vrain125 — 1 month ago

What models do you think will get a refresh this edition?

Last edition I was expecting the Hive Tyrant and the Warriors to get refreshed but given they are both in the newest box set it makes me wonder if that is still the case.

I have also thought for awhile now that the Trygon/Mawloc would get redone as well as the Exocrine, Toxicrine, Haruspex and Malecepter

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u/Vrain125 — 1 month ago

Where to go from here

I am new to Nids but over the past 2 years I have been given boxes every once in a while. Last edition I focused on Tsons and Tau (mostly tsons) this edition I am focusing on Custodes and Tyranids, I have yet to decide which will be my main faction.

Here is the stuff I have currently in boxes/painted

1x Parasite of Mortrex

20x Hormagaunts

20x Termaguants

10x Barbgaunts

1x Neurolictor

5x Ripper Swarms

2x Psychophages

1x Biovore

6x Von Ryan’s Leapers

Now I am aware that nids have a very extensive roster with many wildly different playstyles, however currently I find myself leaning towards a Assimilation Swarm + Norn list.

That aside what are some things i should pick up regardless, I am unsure if I should go for any of the older models or if we will be getting a refresh any time soon for them?

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u/Vrain125 — 2 months ago