r/MetaGlassesforDevs

Web Apps Update! *Pinch & Drag, Offline Mode, Text Input, Back Navigation...*
▲ 69 r/MetaGlassesforDevs+2 crossposts

Web Apps Update! *Pinch & Drag, Offline Mode, Text Input, Back Navigation...*

🤏 Pinch and Drag Gesture for sliders, maps, etc
🛜 Offline Mode via service worker & cache API
✍️ Text Input via handwriting & voice composer
🔙 Back navigation via thumb & middle-finger pinch
⚙️ Updated Skills files

Get Started https://wearables.developer.meta.com/docs/develop/webapps
Changelog https://github.com/facebookincubator/meta-wearables-webapp/commit/24d7bfc553d33d7fe849cd70d04544b1de555896

u/oscarfalmer — 3 days ago
▲ 18 r/MetaGlassesforDevs+1 crossposts

real-time tactical base-defense game for Meta Ray-Ban Display glasses

Hey guys I’m currently developing I would like to think the most advanced and interesting game for the meta rayban displays, I’m looking to see how much interest there is in a game of this style to see if I should polish it for others to play. So please read below watch the video and if it’s something you like the idea of leave a reply and that will let me know if I should publicly release it when done (visually it looks way better on the glasses, the screen recording heavily messes it up)

Game description—

. You gradually construct a working base using turrets, heavy weapons, shields, power infrastructure, storage, refineries, ammunition workshops and support buildings. Expanding feels meaningful because every new structure adds a useful capability, but also introduces another system you need to supply and protect.

Power is limited and actively routed between buildings. During combat, you might reduce power to a cannon so you can refine salvage, manufacture ammunition, recharge defenses, or reinforce another weapon. Ammunition and resources are physically stored, buildings can be damaged or permanently lost, and careless layouts can leave important infrastructure exposed.

Alongside regular attacks, there are multi-stage raid expeditions where you choose what equipment and ammunition to risk for additional rewards. Surviving structures return with their existing damage, while destroyed equipment and unsecured loot can be lost. The idea is to make positioning, expansion and resource decisions genuinely matter without overwhelming the small glasses display.

Thank you for reading and if you want to play this real time building and strategy game please reply below and I’ll finish it asap for all of you to enjoy :)

u/No_Island2095 — 3 days ago
▲ 6 r/MetaGlassesforDevs+1 crossposts

Waza: streaming the glasses' POV to a realtime voice coach for hands-on skills (DAT + GPT-Realtime + Gemini)

I spent the past two months building Waza, an iOS app that pairs with the Meta glasses through the Device Access Toolkit and streams the first-person view to an AI coach. The coach talks you through hands-on skills (could be DIY, cooking, handicraft), responds in about a second, and plays a short POV clip of each step at the right moment, so you glance at the phone while keeping both hands on the work. The concept is to create an interactive, upgraded YouTube tutorial experience.

A few things that might interest this sub:

  • Skill authoring is fully automated. You record yourself doing the task once while narrating, and a Gemini-based pipeline segments the footage into steps, trims and zooms each clip, and writes the coaching prompt. Ten minutes of raw demo footage becomes a polished skill in about 2.5 minutes, no human in the loop.
  • The voice model drives the app UI too. GPT-Realtime-2.1 calls tools mid-conversation, so the same model that's coaching you also searches the catalog, loads skills, and pauses sessions. No tapping, which matters when your hands are wet or greasy.
  • Some of the hard parts so far: a very jittery Bluetooth Classic link. Wi-Fi transport arrived in 0.8.0, but no Wi-Fi Aware (NAN) yet.

Write-up with demo videos: https://vinidlidoo.github.io/blog/waza-ai-coach-for-your-hands/

I'm recruiting a small group of testers (Meta caps release channels at 100 testers each). If you run an iPhone and own Meta glasses, the invite is at the end of the post. Happy to answer any questions.

u/vinidlidoo — 6 days ago
▲ 40 r/MetaGlassesforDevs+1 crossposts

Meta AI Glasses devs are quietly building some genuinely useful stuff — here's what's live right now

We've been keeping an eye on what people are shipping for Meta AI Glasses and honestly the range is bigger than we expected. A few standouts:

Getting around: Ski Map and Peaks if you want nav info without pulling your phone out mid-run or mid-hike.

Games you can play hands-free: Runchkin, Bbang, Ping Rally, Poker Odds, and Display Bowling — yeah, bowling. On your glasses.

Just poking around the world: Sniffabouts and Grow a Flower turn random moments into little discovery/growth mechanics, low-key charming.

Sound/music stuff: Spatial Chords is worth a look if you're into audio experiments.

Quick utility, glanceable: Changeover and Codex Micro Webapp for when you just need something fast without breaking flow.

Feels like we're still early on what these glasses can actually do day-to-day, but this is a decent snapshot of where things are at. Curious what other people have found.

u/TraditionalAir9243 — 13 days ago

I built an app to test a theory: one codebase could serve both the Ray-Ban Display and audio-only Meta glasses. Turns out, it can.

I've been building location-based experiences for smart glasses, and I had a theory: a single web app should be able to adapt into completely different experiences depending on the device you're wearing. So I built one to find out. One codebase, three experiences.

Here's how it breaks down:

Ray-Ban Display: The app becomes glanceable and visual. Audio first, minimal UI, information you can read in details or absorb in a second or two without stopping what you're doing.

Audio-only Meta glasses: This was the interesting design challenge. With geolocation on, the app detects where you are and autoplays the relevant audio. Think about how you normally experience public art: you lean down to read the plaque, or pull out your phone to scan a QR code. All of that goes away. No scanning, no leaning, no phone in your hand. You just walk up, look up, and the story of the piece starts playing in your glasses while your eyes stay on the art.

Phone: The same content works as a regular mobile web experience for anyone without glasses.

This was my first attempt at designing audio-first, and it genuinely changed how I think about app architecture. When you can't rely on a screen, you have to structure content around location, timing, and voice instead of layout. The visual experiences then become a layer on top of that foundation rather than the starting point.

A few other notes:

  • It's all web tech, no native app required
  • The app is multilingual, so the same experience works in English, French, and German
  • I've been field testing it around San Francisco, and walking up to an artwork with your eyes up instead of down at a phone really does feel different

If anyone else is experimenting with these devices, I'd love to hear how you're handling the display versus audio split. Happy to share details on my setup too.

u/Potential-Noise5819 — 14 days ago