Discovery surfaces for Meta AI glasses coming soon

📲 Curated list in the Meta AI app
🕶️ Curated list on Display in an Explore app
⚙️ For Web Apps and Device Access Toolkit
🔜 More information on submission coming soon

u/oscarfalmer — 8 days ago
▲ 32 r/MetaGlassesforDevs+2 crossposts

Meta Ray-Ban Display now available outside the US!

🇬🇧 UK £749 / Sept 23
🇨🇦 Canada CA$1,149 / Sept 23
🇫🇷 France 899€ / Oct 13
🇮🇹 Italy 899€ / Oct 13
🇩🇪 Germany 899€ / Oct 13

u/oscarfalmer — 9 days ago

🕶️ What’s new for Meta AI glasses developers? *Meta Connect Recap*

𝗗𝗲𝘃𝗶𝗰𝗲 𝗔𝗰𝗰𝗲𝘀𝘀 𝗧𝗼𝗼𝗹𝗸𝗶𝘁 𝟭.𝟬

🗣️ ‘Hey Meta’ voice invocation: launch your experience directly with Hey Meta
🎤 Speech recognition: convert users’ requests into text
📸 Camera capture: capture full resolution photos
🙂‍↔️ Motion Sensor: users’ head and orientation movements

𝗡𝗲𝘄 𝗪𝗲𝗯 𝗔𝗽𝗽𝘀 𝗰𝗮𝗽𝗮𝗯𝗶𝗹𝗶𝘁𝗶𝗲𝘀

⌨️ On-screen keyboard: in addition to handwriting and dictation
👨‍🎨 UI Toolkit: a set of design elements for web apps to look consistent
🗣️ WebMCP: define what Meta AI can control in your app, so users get things done in it by asking

[𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗲𝗿 𝗣𝗿𝗲𝘃𝗶𝗲𝘄] 𝗠𝗲𝘁𝗮 𝗔𝗜 𝗖𝗼𝗻𝗻𝗲𝗰𝘁𝗼𝗿𝘀

Put your service inside the Meta AI conversation, no app required. Meta AI Connectors enable you to connect your service through an API or MCP server, and people reach it without leaving their chat.

[𝗡𝗲𝘄] 𝗚𝗲𝘁 𝗱𝗶𝘀𝗰𝗼𝘃𝗲𝗿𝗲𝗱 𝗼𝗻 𝗔𝗜 𝗴𝗹𝗮𝘀𝘀𝗲𝘀

We’ll soon release two ways for users to discover experiences for their AI glasses: a curated list in the Meta AI app and also on Display in an Explore app, we demoed those at Connect.
More information on submission for those coming soon

👉 𝗟𝗲𝗮𝗿𝗻 𝗺𝗼𝗿𝗲 about these announcements in this blog post, I recommend watching the 4 sessions videos from Connect linked there as well

u/oscarfalmer — 16 days ago
▲ 3 r/MetaGlassesforDevs+1 crossposts

📣 Register to watch Meta Connect livestream on Sept 23-24

Hi everyone,

Meta Connect is only two weeks away!
Looking forward to your reactions on the announcements.
Feel free to register for the livestream & check out the agenda.
For those who got invited in person, I will be there :)

What are you most excited about?

u/oscarfalmer — 1 month ago

👀 Spotting a bug? Here is what to do so we can fix it quickly!

Hi everyone,

As Device Access Toolkit and Web Apps are still in Developer Preview, you may sometimes come across some unexpected bugs.

If so, please first shake your phone while in the Meta AI app, a menu will appear which will allow you to submit a report. The details and logs provided help a lot the engineering team identify quickly the cause of the issue you're experiencing and fix it as soon as possible.

Once you have done this, please share those on the dedicated pages which the engineers are monitoring:
- Device Access Toolkit GitHub iOS Issues
- Device Access Toolkit GitHub Android Issues
- Web Apps GitHub Issues

You can also publish here but these will get the quickest support for bugs.

Thanks a lot for helping shape this exciting growing platform,
Oscar from Wearables Partnerships

u/oscarfalmer — 2 months ago
▲ 74 r/MetaGlassesforDevs+2 crossposts

Web Apps Update! *Pinch & Drag, Offline Mode, Text Input, Back Navigation...*

🤏 Pinch and Drag Gesture for sliders, maps, etc
🛜 Offline Mode via service worker & cache API
✍️ Text Input via handwriting & voice composer
🔙 Back navigation via thumb & middle-finger pinch
⚙️ Updated Skills files

Get Started https://wearables.developer.meta.com/docs/develop/webapps
Changelog https://github.com/facebookincubator/meta-wearables-webapp/commit/24d7bfc553d33d7fe849cd70d04544b1de555896

u/oscarfalmer — 2 months ago
▲ 19 r/MetaGlassesforDevs+1 crossposts

real-time tactical base-defense game for Meta Ray-Ban Display glasses

Hey guys I’m currently developing I would like to think the most advanced and interesting game for the meta rayban displays, I’m looking to see how much interest there is in a game of this style to see if I should polish it for others to play. So please read below watch the video and if it’s something you like the idea of leave a reply and that will let me know if I should publicly release it when done (visually it looks way better on the glasses, the screen recording heavily messes it up)

Game description—

. You gradually construct a working base using turrets, heavy weapons, shields, power infrastructure, storage, refineries, ammunition workshops and support buildings. Expanding feels meaningful because every new structure adds a useful capability, but also introduces another system you need to supply and protect.

Power is limited and actively routed between buildings. During combat, you might reduce power to a cannon so you can refine salvage, manufacture ammunition, recharge defenses, or reinforce another weapon. Ammunition and resources are physically stored, buildings can be damaged or permanently lost, and careless layouts can leave important infrastructure exposed.

Alongside regular attacks, there are multi-stage raid expeditions where you choose what equipment and ammunition to risk for additional rewards. Surviving structures return with their existing damage, while destroyed equipment and unsecured loot can be lost. The idea is to make positioning, expansion and resource decisions genuinely matter without overwhelming the small glasses display.

Thank you for reading and if you want to play this real time building and strategy game please reply below and I’ll finish it asap for all of you to enjoy :)

u/No_Island2095 — 2 months ago
▲ 27 r/MetaGlassesforDevs+1 crossposts

📣 New Display Web App Simulator!

This official Chrome extension recreates the 600×600 display of Meta Ray-Ban Display Glasses right in your browser, so you can preview and QA web apps against the real display rendering — additive blending, environment backgrounds, and D-pad input — without the hardware.

Features

- Exact 600×600 display frame with toggleable glasses overlay
- Built-in, custom, and animated environment backgrounds
- Live webcam background for real-world blending preview
- On-screen + keyboard D-pad input injection
- App brightness, background brightness, blur, and auto-dimming controls
- Built-in viewport recorder for capturing demos and bug reports
- "View on Glasses" QR code generation
- Live QA checklist (viewport, favicon, focus, overflow, and more)

https://chromewebstore.google.com/detail/jpjlmmodokemlepklkdbimceggpbjcll

// Reminder: make sure to join Meta official subreddit too at r/MetaGlassesforDevs :)

u/oscarfalmer — 3 months ago
▲ 38 r/MetaGlassesforDevs+1 crossposts

Device Access Toolkit 0.8 out! 🎉

Hi everyone,

We’re excited to announce the release of version 0.8 of the Meta Wearables Device Access Toolkit.

📌 Release Notes

  • New Meta Glasses Support
  • New Wifi Video Streaming Support for consistent video quality at high resolution settings
  • Various APIs improvements

🔗 Check the iOS changelog and Android changelog to see full changelogs.
🔗 Check the full Documentation on Wearables Developer Center.
🔗 Post your projects on the new Meta Subreddit for AI glasses developers.

u/oscarfalmer — 4 months ago