r/MetaphorReFantazio

Image 1 — More fanart (not more)
Image 2 — More fanart (not more)
Image 3 — More fanart (not more)

More fanart (not more)

I have been trying to figure out a manga/ink style I’d like to draw these characters in more consistently, here are some attempts I like. First one is colored, because I like colorful things admittedly… but I want to find a style that works for just black/white as well. Feel free to tell me what you think, and thanks for viewing my art, I appreciate it

u/Adept-Injury7804 — 20 hours ago

Debate Me Trophy did not unlock in my 2nd playthrough

It's been 2 years since this game has been released. Atlus should have addressed this bug. I made sure that I correctly followed the guide answers and the trophy did not unlock. It's frustrating.

But the things we do for trophy hunting. I'll just have to play this the 3rd time focusing only on the main quests until the debate in Altabury.

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u/bionicanseng — 22 hours ago

So I just started playing, and everytime I see the Archetypes, they look like mechs. More specifically mechs from Gun x Sword. Anyway having a lot fun, definitely more QoL stuff than in Persona.

u/IanOng555 — 1 day ago

Plot twist about the MC

I'm replaying Metaphor and was thinking about what I liked least about the game. I wasnt a fan of the MC being the prince he was aiming to save. I honestly thought that the Will was gonna be the prince's younger brother.

I thought the end game would be us trying to save the prince, the prince dying, then Will getting memories back that he was the younger brother before fighting Louise. I honestly thought him being the prince was obvious and i was pretty disappointed.

Being the brother of the prince isnt that much less obvious but I still would've preferred it.

Just kind of seeing if anyone else thought something similar or if I'm alone on this take.

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u/Dull-Respect-8826 — 1 day ago

Why does Metaphor's class system feel less enjoyable to me than other job-based RPGs, even though I love SMT and Persona?

For context, I'm a big Atlus fan. I love both the Shin Megami Tensei and Persona series. I've played a lot of SMT games and all of the Persona games (although, to be honest, I still haven't finished SMT: If because, well... fuck the Sloth dungeon).

I bought Metaphor around the end of 2024 during a sale, played it for a while, and then dropped it. I came back to it in 2025, played some more... and dropped it again. Now I've picked it up for a third time to try and finish it and made it a bit further, but I don't know, I just don't really feel like continuing.

At first, I thought the problem might be the difficulty, so I lowered it to Normal (I was playing on Hard), but that didn't really help. The game isn't particularly fun for me, and honestly, it doesn't even feel that hard. I feel like whenever I know what enemies I'll be facing, I can prepare accordingly, which is fine, I enjoy that aspect in SMT as well.

The problem is that something about Metaphor's class system feels off to me. Compared to other job-based games I'm used to, like Bravely Default or FFV, it feels much more restrictive. I get the impression that the game sacrifices some of the freedom that usually comes with class systems in favor of a more trial-and-error, knowledge-check approach, similar to the monster exploitation mechanics in SMT and Persona.

I'm honestly not sure what to do. Story-wise, I'm curious about where things are going, and I do like some of the characters, especially Catherina and Alonzo, but overall, playing the game has felt more like a struggle than something I'm excited to come back to.

I'm currently about 44 hours in. I just made the poison to kill the tree and am about to start the Dragon Temple dungeon. By Persona standards, I feel like I might be around halfway through the game.

So I wanted to ask: did anyone else feel this way while playing Metaphor? Does the game change significantly from this point onward, or should I accept that it just might not be for me? I keep seeing so many people praising it, and I really want to like it, but my experience with it has been... weird.

(For reference, here's my current save file. I'm at the Dragon Temple on Hard difficulty with around 44 hours played.)

u/Whimsispot — 2 days ago

Heismay drives me crazy lol.

Literally the only character in a video game that can make me outright forgive a treacherous baby killer who fed children to her monster child as Governess of the whole town.

While simultaneously he can turn around and be straight up racist asf to Del and Basilio and I just write it off as “Welp I guess Eugief just ain’t fucking with Paripus” because he said so.

Truly 12/10 Charisma and the most persuasive video game character ever.

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u/Proud-Enthusiasm-608 — 3 days ago

Just finished Peak Fiction

Didn't expected the story to be so good. I came thinking the game would be similar to persona games , but it was entirely different experience and a good one at that

u/pragunmittal — 4 days ago

Just a guy by @TwinkleLitchii

Last night I had a dream they announced Metaphor 2 and that was like the most vivid dream of my life

Is this what it feels like having shizophrenia?

u/Yomnuro — 4 days ago

Fidelio and basilio.

Idk if it's just me but i kinda wanted Fidelio to join instead of basilio. Prior to his death he had the most screen time and character development compared to his brother so him dying and then making his brother joining us was kinda.....

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u/Accomplished-Air2934 — 5 days ago

Basilio Magnus appreciation post.

You can post your appreciation about him in the comments and this gif I made it you can use freely.

u/steviegf_no1 — 6 days ago

Sogne made me drop the game.

I've been playing RPGs for decades and I honestly think this is one of the worst designed boss fights I've encountered so far.

I am playing on hard but I hadn't had any trouble so far. I understand some enemies are immune to some or all magic, but there are ways to deal with them (notably at this point, Heartbreak Stratagem and Makarabreak). I have a magic-comp team with no physical attackers except for Heismay who is my tank and who has a dark-damage move as his main offensive tool. You might say this is foolish, but the game hasn't taught you that this is a bad idea or discouraged you from doing so as long as you prepare accordingly - in fact, there are passive skills and synthesis skills that encourage a mono-archetype or mono-damage type playthrough. There are even magic skills that deal physical damage. To my knowledge, so far there is also no physical-damage-equivalent gimmick in a boss fight.

In my playthrough I aimed to use mask dancer for weaknesses and debuffs, warlord/soul hacker for buffs, heismay to dodge and summoner to inflict big damage. This worked very well until now, where suddenly the game presents you with a boss fight with little prep time, no dungeon to grind in for AXP if you need to grind to change strategy, no shop to sell appropriate items and equipment, no warning from an information broker about what it does and all this right after a humongous story sequence with another boss fight right before this one. If you were to reload, you might have to reload a fucking LONG while back, especially if you left the previous dungeon - which was enormous and very MP consuming - to the last day.

I think the main issue comes from the calendar format. In a regular RPG - Hell, take SMT V, even - If you encounter a boss like this, you could save before the fight and then go and farm as much as you need in order to unlock specific skills or whatever. You know, if you had a mono-type rain team in Pokémon or something, you could go catch different Pokémon for the grass gym. In this game, you can't do that. To even enter an appropriate area (and if you're over levelled, you're fucked for AXP gains) you need to spend time travelling there and grinding. This makes for a really frustrating experience.

Don't get me wrong: If I were to reload, give Strohl some AXP items and get him samurai, I could probably switch him and the physical guys in after doing some heavy magic damage turn 1. Keep protag as saviour with some buffs, use makarakarn on someone to make him reflect an elemental attack and make him waste a turn re-applying the barrier, do the same with a debuff so he wastes another turn... But I just don't wanna. It sucked the wind out of me. Frankly, the only thing I enjoyed was the combat because I think the dialogue and characters are so fucking one-dimensional and repetitive with endless exposition and no friction between them. I think I might be done.

Thanks for listening to my rant.

reddit.com
u/TheRealGargatoba — 5 days ago