r/PathOfBaa

Just a heads up

Just noticed the regular bales are showing up in inventory with a broken image... I haven't tried to place one yet.

Btw... Devs, you kick ass and I can't say I've ever experienced such responsive devs in any game. I love this little sheep game so much 🥹❤️

u/CherryPieRed — 23 hours ago

Suggestion for GC

I have a suggestion for different ways to earn golden clover. I just cleaned up almost 40 patches of oil and only got 2 GCs. because of the new auction system I haven’t been able to earn much (if any) GC. The only way I’ve been able to is by cleaning up lots and lots of oil. I think it would be beneficial to create other ways to earn more golden clover or something similar besides main treks

reddit.com
u/Independent_Pea_638 — 2 days ago

remember my spreadsheet map? here's how its going

i started expanding it on the edges using baa-mera posts, because i'm insane like that... it is kinda making it look weird and i keep having to move it all around to accommodate new stuff (trying to avoid having two cells touch unless they ACTUALLY touch in-game), plus i don't usually have info on whether the shop is available or not just from the baa-mera posts, but it's still nice to have. and it's gotten much bigger than when i first started! i have officially done one month's worth of main treks now :D

u/silly-kitty-slut — 3 days ago

Latest Flocklands News Summary 🐑 Baa!

^(v0.1.75 – v0.2.1)

^(Here is a somewhat complete list of recent changes for Path of Baa: Flocklands:)

Hildegard
A new shepherd has arrived! Hildegard offers extra trading options and she will gladly take your sheep for some shrub. Sheep sent to Hildegard cannot be "restored".

Auction House
Auctions moved from one post per sheep to a shared Mon/Wed/Fri batch system -> queue any sheep anytime, bidding happens on one shared post with a 24h window (max 200 listings). The post HUD now shows a live countdown while a batch is running, and once it ends you'll see "Auction ended" plus a timer to the next open. A dismissible tip from your controlled sheep greets you on open with a bidding hint (or the next-batch countdown if the auction's over). Inns also got an Auction thought that jumps straight to the current post.
^(I am not super happy with it yet - so might tweak here and there!)

Colored builds
Hay bales and barns now come in all 11 wool colors. Dyed hay bales build for 100 shrub, place freely just like natural bales, and can be recolored anytime with dye without losing build progress - you'll find them from trek rewards, side treks, milestone rolls, the regional shop, and rare grazing drops.

Free placement
Builds and nature items (fences, lizard, inn, shop, cart, big/medium Bush, and more) no longer snap to a grid or lock one-per-tile: they place freely within a tile like flowers do, with proper depth sorting in the placement preview, making it way easier to decorate and place things.
Oil, path, and water-rock placement rules still apply. Two new decorative curios, big bush and medium bush are buyable with GC, earnable from treks, or found while grazing.

Bag & journal layout
Your bag now has "All" plus finer category tabs (Flowers, Trees, Decor, Builds, Tools, Dyes, Buffs, Travel), and Settings -> Game lets you pick 1 to 3 inventory rows. Journal grids for Sheep, Builds, and Items now match the Flowers layout across screen sizes.

Flock formation Tap your bellwether, then the bell thought, to cycle your flock's formation (scattered, circle, triangle, line, square) AND your choice is remembered for next time you play.

Golden Clover shortcuts (new in v0.2.1)

  • Skip a resting flock's breeding cooldown early for Golden Clover (scales with hours left, clamped 20 to 100 GC), offered right from the breed-confirm modal or the flock book's resting panel.
  • Side treks can now be unlocked early for 5 Golden Clover instead of waiting out the 6h post-claim cooldown, same slot UI as the reroll button for those that cannot get enough to complete treks!
  • Treks now auto-open and scroll straight to whichever trek just became claimable, playing the usual collect sfx - so you cannot miss to claim it.

Subscribe & claim The subscribe/claim prompt is now a single unified modal -> no prompt on your very first Flocklands arrival, then it shows once after the tutorial and once per game start until you Join & Claim. Toggling notifications off in settings is possible ofc.

Breeding fixes

  • Breeding now goes strictly by a sheep's real wool color, not oil grime -> an oiled sheep only looks black, but was being bred as if it were. Also shown in the modal now if its oiled.
  • Breed-confirm now always breeds the exact sheep shown in the popup, even if you quickly swap your lead sheep right before confirming. (yep, that was an issue!)
  • Breeding no longer mints a plain Shetland when the server can't resolve the "great match" partner the confirm modal promised -> it now rejects the pairing without blocking the breeding.
  • Barn rebuild grace before overcrowded-flock runaway trims resume is now 24h (was 6h).

Ambience & world

  • Sheep in view now occasionally bleat on their own -> a floating "baa!" and a sfx.
  • Oil lakes creep back faster: the re-oiling batch now runs daily (was every 2 days) and restores ~50% of each region's cleared lake tiles (was ~20%).
  • All "meadow" biomes now always have build spots unlocked.

Quality of life & fixes

  • Exiting someone else's home meadow no longer white-flashes back into your own pasture.
  • Fixed sheep clientside sync after trading with Hildegard.
  • Fixed a tutorial soft-lock.
  • Fixed inn and shop occasionally not showing up on certain builds.
  • Added a new visit trek for visiting others (rather than only being visited).
  • Bumped devvit to 0.14.0.
  • Fixed "Share a Moment" quest not progressing when sharing without opting to include your location. Thank you for reporting this!!!
  • Balanced shovel power.
  • Temporarily disabled Lend a Hoof and Find the Path treks.

That's it for this batch! As always, let us me know what you'd like to see more (or less) of in the comments below :-)

Baa-ya'll!

reddit.com
u/hammertimestudio — 4 days ago

Should we make Bighorn also Auto-Graze in all biomes?

There is a lot of confusion why they would not do that (and I totally get that). The next "Sheep Tier", the Longhorns, benefits from thunder immunity but only grazes at night. WDYT?

reddit.com
u/hammertimestudio — 3 days ago

BUG - The "Go Bonk" quest will not progress/complete

The "Go Bonk" trek - where you have to tap (not ram) night predators does not progress. I think this is a bug. I've tried in a few places (Meadow, Wasteland). I've tapped Bears and they do not seem to count.

u/QueenFairyFarts — 3 days ago