"Creator Mode" [Early Version] in Home Meadow Release Mega Reward 🐏🐏🐑
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Just noticed the regular bales are showing up in inventory with a broken image... I haven't tried to place one yet.
Btw... Devs, you kick ass and I can't say I've ever experienced such responsive devs in any game. I love this little sheep game so much 🥹❤️
I have a suggestion for different ways to earn golden clover. I just cleaned up almost 40 patches of oil and only got 2 GCs. because of the new auction system I haven’t been able to earn much (if any) GC. The only way I’ve been able to is by cleaning up lots and lots of oil. I think it would be beneficial to create other ways to earn more golden clover or something similar besides main treks
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i started expanding it on the edges using baa-mera posts, because i'm insane like that... it is kinda making it look weird and i keep having to move it all around to accommodate new stuff (trying to avoid having two cells touch unless they ACTUALLY touch in-game), plus i don't usually have info on whether the shop is available or not just from the baa-mera posts, but it's still nice to have. and it's gotten much bigger than when i first started! i have officially done one month's worth of main treks now :D
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^(v0.1.75 – v0.2.1)
^(Here is a somewhat complete list of recent changes for Path of Baa: Flocklands:)
Hildegard
A new shepherd has arrived! Hildegard offers extra trading options and she will gladly take your sheep for some shrub. Sheep sent to Hildegard cannot be "restored".
Auction House
Auctions moved from one post per sheep to a shared Mon/Wed/Fri batch system -> queue any sheep anytime, bidding happens on one shared post with a 24h window (max 200 listings). The post HUD now shows a live countdown while a batch is running, and once it ends you'll see "Auction ended" plus a timer to the next open. A dismissible tip from your controlled sheep greets you on open with a bidding hint (or the next-batch countdown if the auction's over). Inns also got an Auction thought that jumps straight to the current post.
^(I am not super happy with it yet - so might tweak here and there!)
Colored builds
Hay bales and barns now come in all 11 wool colors. Dyed hay bales build for 100 shrub, place freely just like natural bales, and can be recolored anytime with dye without losing build progress - you'll find them from trek rewards, side treks, milestone rolls, the regional shop, and rare grazing drops.
Free placement
Builds and nature items (fences, lizard, inn, shop, cart, big/medium Bush, and more) no longer snap to a grid or lock one-per-tile: they place freely within a tile like flowers do, with proper depth sorting in the placement preview, making it way easier to decorate and place things.
Oil, path, and water-rock placement rules still apply. Two new decorative curios, big bush and medium bush are buyable with GC, earnable from treks, or found while grazing.
Bag & journal layout
Your bag now has "All" plus finer category tabs (Flowers, Trees, Decor, Builds, Tools, Dyes, Buffs, Travel), and Settings -> Game lets you pick 1 to 3 inventory rows. Journal grids for Sheep, Builds, and Items now match the Flowers layout across screen sizes.
Flock formation Tap your bellwether, then the bell thought, to cycle your flock's formation (scattered, circle, triangle, line, square) AND your choice is remembered for next time you play.
Golden Clover shortcuts (new in v0.2.1)
Subscribe & claim The subscribe/claim prompt is now a single unified modal -> no prompt on your very first Flocklands arrival, then it shows once after the tutorial and once per game start until you Join & Claim. Toggling notifications off in settings is possible ofc.
Breeding fixes
Ambience & world
Quality of life & fixes
That's it for this batch! As always, let us me know what you'd like to see more (or less) of in the comments below :-)
Baa-ya'll!
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There is a lot of confusion why they would not do that (and I totally get that). The next "Sheep Tier", the Longhorns, benefits from thunder immunity but only grazes at night. WDYT?
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The "Go Bonk" trek - where you have to tap (not ram) night predators does not progress. I think this is a bug. I've tried in a few places (Meadow, Wasteland). I've tapped Bears and they do not seem to count.
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