

Mega Sceptile Ex B3 Season - Top 75
Today I used Mega Sceptile ex and gained roughly 300 points, pushing up to Top 75. I opted for the slower version of the deck that utilizes Quick Grow Extract instead of the turbo Rare Candy variant.
The biggest advantage of this build is the unmatched late game it provides. Mega Sceptile ex has incredible flexibility, being able to either deal 130 damage upfront effectively becoming 140 after poison ticks or switch gears and snipe the bench for 50 through Celebi's ability, which allows Pokémon to use attacks from previous evolutions. This gives the deck multiple angles of attack and makes prize mapping against it very awkward. On top of that, your opponent often has to go through a regular Sceptile before even reaching Mega Sceptile, adding another layer of pressure and making the deck even more difficult to navigate against.
While the non-ex Sceptile's attack may initially seem underwhelming, with Leaf Blade dealing 70 damage plus an additional 50 on a coin flip for two energies, it lines up surprisingly well into the current meta. Most notably, it cleanly one-shots Oricorio. It is also much bulkier than people give it credit for, sitting at 140 HP and reaching up to 170 HP with Leaf Cape. Combined with Celebi's ability allowing it to also snipe for 50 damage, it becomes a far more threatening secondary attacker than many expect.
The biggest drawback of the deck is definitely its speed. It naturally operates much slower than many of the aggressive decks currently seeing play, which is why leading with a disruptive Pokémon becomes so important. Goomy and Chingling are the two main options here, and both have their own strengths.
Goomy is the more universally consistent choice regardless of whether you go first or second and performs much better into Sleepscam matchups. However, it can become awkward to move out of the active position, which often pushes you toward playing X Speed. That in itself comes with a cost, since deck space is extremely tight.
Speaking of deck space, this version realistically only has two tech slots available, and there are really only three cards competing for those spaces: Leaf Cape, Lillie, and Field Blower.
I personally opted for Leaf Cape and Lillie to maximize survivability and further strengthen the deck's late game. Field Blower can absolutely be a game-winning inclusion though, especially with the increase in Protective Poncho usage among Top 100 players.
Overall, I genuinely believe this is currently one of the strongest decks in the game if piloted correctly. It has incredible inevitability, strong late-game pressure, and rewards good sequencing and matchup knowledge more than most decks in the format.